|
Technowolf posted:After the End I can't quote this enough.
|
# ? May 17, 2019 17:09 |
|
|
# ? May 31, 2024 02:37 |
|
chaosapiant posted:Aside from GoT mods, are there any other good must have mods out there? after the end fan fork for sure
|
# ? May 17, 2019 18:36 |
|
Imma check it out, thanks!
|
# ? May 17, 2019 19:09 |
|
chaosapiant posted:Aside from GoT mods, are there any other good must have mods out there? We're also starting up an MP game of Elder Kings tomorrow in the Mapgoons Discord, if anyone's interested in jumping in. Here's the PGS thread: https://forums.somethingawful.com/showthread.php?threadid=3889597
|
# ? May 17, 2019 19:10 |
|
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-123-iron-century.1178442/ New startdate confirmed, it's 936 AD. In this startdate we have: Haakon the Good in Norway, the first Christian King The rise of the Fatimids Otto the Great's rise to power and the creation of the HRE The Pornocracy of the Papacy King Aethelstan reigns in England The Hungarians being jerks and the unified Kievan Rus.
|
# ? May 17, 2019 20:54 |
|
The tenth century is pretty neat.
|
# ? May 17, 2019 21:04 |
|
Kievan Rus' in 936 is fifty years off from Christianity, so finally a Slavic Pagan start that isn't hell on earth.
|
# ? May 17, 2019 21:15 |
|
quote:Thanks for the new start date. However this is your chance to fix the HRE regnal numbers for Charles Louis, and Lothair. Its pretty immersion breaking when you get Emperor Charles II in 1378.
|
# ? May 17, 2019 21:17 |
|
He's right.
|
# ? May 17, 2019 21:24 |
|
Mr.Morgenstern posted:The Pornocracy of the Papacy
|
# ? May 17, 2019 21:51 |
|
It's really nice when they mine out some more of history for content. Random worlds are neat, but it takes some real craftsmanship to get the complexity of the real world. I kind want Paradox to take a shot at hiring some writers to craft an elaborate fantasy or sci-fi world sometime. It doesn't even need to have fantastical elements, just something with a similar level of detail as their historical starts, but with a new original map to play around with. Of course, to get people really into things they might have to take a more multimedia approach, with some kind of accompanying fiction. Funky Valentine posted:Kievan Rus' in 936 is fifty years off from Christianity, so finally a Slavic Pagan start that isn't hell on earth. Pagans get a ton of mechanics where they can punch way above their weight. If you play on a shattered world, it gives them one hell of an edge.
|
# ? May 17, 2019 22:35 |
|
Mr.Morgenstern posted:https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-123-iron-century.1178442/ Looks like a fun new start date, I'll definitely be trying it out.
|
# ? May 18, 2019 00:34 |
|
Is anyone else having an issue where when trying to open the game it crashes at 'Loading Graphics'?
|
# ? May 18, 2019 04:04 |
|
Is there a way to legitimize a bastard grandson? My daughter had a genius kid that I want the best for.
|
# ? May 18, 2019 04:33 |
|
SlothfulCobra posted:Is there a way to legitimize a bastard grandson? My daughter had a genius kid that I want the best for. Inherit into that kid's mother
|
# ? May 18, 2019 06:43 |
|
In this period for Byzantium is pretty interesting. You still have Romanos Lekapenos ruling as Emperor, but with Constantine the grandson of Basil from the 867 just kind of just there moping around the palace. There is also John Korkouas one of the great generals of the era. Along with, Nicephorus Phokas and John Tsmiskes should be alive in this start too. Unfortunately no Basil II the Bulgar Slayer.
|
# ? May 18, 2019 07:50 |
|
I've been having one of the closest games I've had in a while. I had gotten out of the swing of things, and after not finding a good starting point in far east europe and trying a shattered game that wound up with my little Carinthia swarmed by Cathars and pagans, I really hit my groove in Wales. Ireland is the nice safe place to play, but the petty kingdoms of Wales are little fish in a big pond. Ireland is a convenient punching ground, but it goes both ways when some of the little Irish counties can field a thousand men and everyone starts picking up their own Irish allies like pokemon. I really needed my subjugated tributaries to make up the difference. Viking invaders tend to prioritize the bigger English and Scottish states, which keeps them too busy to pick on little ol' Wales, but also gives you new neighbors with big stacks of event troops. At least when those peter out you can pick up some counties in holy wars. There were a lot of wars where I had nearly an equal amount of troops and had to buy some mercs at the last minute to just barely squeeze out a victory. That and an alliance with the northern Welsh up around Scotland. I even had some ill-timed rebellions pop in the middle of already tense wars. I formed Wales (including Cornwall), and the Pope charged me 2 hundo for my hat, which bizarrely he refunded because of the war I had been called into by France that I didn't send any troops to. I've got nearly all of Ireland paying tribute to me and a couple of promising angles to grab Mercia, Somerset, and Gloucester. I'm also starting to wonder if I should make a grab for Brittany now while it's disunited and unswallowed by France to form a continental beachhead, but it'd probably be mostly worthless to me until I really get an empire going.
|
# ? May 18, 2019 17:41 |
|
I'm playing a Byzantine game from the Alexiad start and am running into issues with the vassal limit. Due to the type of inheritance the empire uses, I can't usurp Kingdom level titles, so to the east is a Seljuk sultan with 7 Kingdom level titles - some of which he holds none of the de jure land for. As I can't usurp kingdom titles, I can't reduce the number of vassals I have and therefore can't expand further. Any ideas other than the console?
|
# ? May 18, 2019 18:34 |
|
If the sultan has no land all his titles will be destroyed and you can create them. Finish him off.
|
# ? May 18, 2019 19:09 |
|
If you’ve dismissed the icon saying you can create a title then will that icon ever reappear? It’s hard to explain, I hold most of Marrakech so I’ve destroyed the Duchy. I’m wary of dismissing the icon in case later on me or my vassals can create more. Thanks.
|
# ? May 18, 2019 19:12 |
|
hand-fed baby bird posted:If you’ve dismissed the icon saying you can create a title then will that icon ever reappear? Move your mouse below the message panel and a lil pop out will pop out and at the bottom, has disabled messages which clicking will reactivate
|
# ? May 18, 2019 19:15 |
|
chippocrates posted:I'm playing a Byzantine game from the Alexiad start and am running into issues with the vassal limit. Due to the type of inheritance the empire uses, I can't usurp Kingdom level titles, so to the east is a Seljuk sultan with 7 Kingdom level titles - some of which he holds none of the de jure land for. As I can't usurp kingdom titles, I can't reduce the number of vassals I have and therefore can't expand further. A few ideas: - Raise your vassal limit, either by increasing your Diplomacy or by granting more council privileges. This sucks though because you can only do it once per 10 years and it only raises your limit by 1 each time I think. - Give your vassals more titles each. Give each Doux two or three duchies. - Create Kingdom titles and hand then out as viceroys. This will reduce your overall number of vassals. I always play Alexiad with *half* vassal limit in the game rules for a challenge and I typically don't run into issues with the vassal limit. But that may be because I always create kingdoms and have super-vassals.
|
# ? May 18, 2019 20:04 |
|
How is the Threat Mechanic these days? When it was released it pretty much ensured that the entire world would unite against you for taking too many counties in Ireland. It's a great idea in practice but I felt like it could have benefited from being tuned down a bit.
|
# ? May 18, 2019 21:40 |
|
It can be completely disabled in game settings and still be achievement/ironman compatible.
|
# ? May 18, 2019 22:59 |
|
Oh I am aware; the inherent idea of it not being terrible as opposed to how it was implemented initially being rather silly. I was just wondering if it's changed at all for the better since then.
|
# ? May 18, 2019 23:02 |
|
I know in my current Ireland expansionist game, I only seemed to get the You Are a Threat buzzer once I safely had all of Ireland, all of Wales and was encroaching upon England. And it went away pretty quickly once I dialed back my warmongering a little.
|
# ? May 19, 2019 04:12 |
|
I haven’t found the Threat mechanic to be super onerous in my games so it definitely sounds like it’s pared down from your expectations
|
# ? May 19, 2019 06:22 |
|
It can be really satisfying when you declare war on someone in a defensive pact, start out outnumbered 2-3 to one and win anyway. e: or just blitz a one or two province guy and take over all his stuff before the other pact members can mobilize
|
# ? May 19, 2019 09:31 |
|
I turn off defensive pacts. All they do is slow you down.
|
# ? May 19, 2019 12:00 |
|
Does threat actually ensure the AI doesn't horribly blob, (Byzantium and HRE being particularly awful at it it), or does the AI not really follow the rules of Threat/Defensive Pacts with itself? I don't mind not being able to expand constantly as long as it stops the world being just a blob of white & purple.
|
# ? May 19, 2019 12:11 |
|
Iirc the AI will ignore its threat if the defensive pacts aren't very strong.
|
# ? May 19, 2019 12:37 |
|
The AI also doesn't seem to expand all that aggressively once their mission CBs are consumed. Turning off threat means the HRE gets formed a little more reliably, but I've not seen a lot of other blobbing as a result
|
# ? May 19, 2019 17:26 |
|
defensive pacts affect AI decisionmaking the same way it does for human players; when they consider a war, they consider the levy strength of everyone who would enter the war due to the defensive pact. so they do work. the reason you do not see AIs blobbing that much regardless is because they are limited in how many actions they can take from the AI action ticks. an AI with lots of territory can still only take as many actions as an AI with one county. eventually the number of tasks gets long enough that they can't get through them all, and expansion is typically considered a lower priority than keeping the vassals in line.
|
# ? May 19, 2019 17:44 |
|
We got a map of the new start date on the right, at least for Europe. We've got a few new navigable rivers, including the Nile.
|
# ? May 20, 2019 01:17 |
|
That's pretty great looking. I guess they're doing a couple dates? I really love all the fragmentation on the first one, although the other one has a weaker France, which is another nice option. That German Italy could get killed by the exclave independence rule. What on Earth would make the Umayyads white? One of these days I've gotta try playing a game sending boats down rivers, but it's so much fiddling around. A navigable Nile gives me flashbacks to that one mod that added a big chunk of sub-saharan Africa and exploded my computer from poor performance.
|
# ? May 20, 2019 03:11 |
|
No, the one on the left is the old date played a bit, the right one is all new.
|
# ? May 20, 2019 05:38 |
|
Mr.Morgenstern posted:
A navigable Nile is great. No other early start has the Caliphate this fragmented, it's probably really great if you're somewhere in the Middle East. SlothfulCobra posted:That's pretty great looking. I guess they're doing a couple dates? I really love all the fragmentation on the first one, although the other one has a weaker France, which is another nice option. That German Italy could get killed by the exclave independence rule. What on Earth would make the Umayyads white? There's a clear corridor of Carinthia-Austria-Bavaria, so unless somebody conquers parts of Germany, they won't fracture through exclave independence. As for the Umayyads, perhaps they have a new titular kingdom in this start?
|
# ? May 20, 2019 06:03 |
|
So a couple of questions. I've been starting new game after new game because that period of time seems to be the most fun. Is the general flow of the game to kinda put people on your council, gets your kids married, and then just let the days tick by until a cool story box pops up? What else should I actively be doing? I made myself a lustful Petty King whose trying to seduce his way up the social latter by getting in the skirts of the queen of Norway and England. Also, when looking for a Witcher universe mod, the mod "After the End" was suggested. I looked it up and it looks more Fallout than Witcher. It looks cool as hell, but not sure how it's Witchery. And lastly, are there any mods that dramatically extend the end time of the game? Something that starts with the Vikings and then goes into an "After the End" type scenario through all thousand years or so?
|
# ? May 20, 2019 08:03 |
|
After a few hundred years the lag gets unbearable.
|
# ? May 20, 2019 08:05 |
|
|
# ? May 31, 2024 02:37 |
|
Also, is it easier/better for a newb like me to start in the earlier time periods or later? I figure starting earlier gives my dynasty more time to rule, but maybe that's not the way to go? Edit: Thought of another question: all those graphical doo dads on the map, is there a guide somewhere to what they all mean. Some are obvious, but some aren't. There's buildings, coats of arms, siege engines, dark clouds, stacks of grain/food, etc. I want to know what all of them are. chaosapiant fucked around with this message at 08:42 on May 20, 2019 |
# ? May 20, 2019 08:17 |