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I've been playing that Anub'arak W build and its been a good time this week. He's a pretty fun tank to play, cocoon is fantastic.
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# ? May 15, 2019 09:13 |
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# ? Jun 1, 2024 05:33 |
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Got stuck in leaver's queue because my computer has been loving up. So got a brawl with 8 ais, and my ai team has no assassin's all tanks. Just kinda afk'ing the match but the guy I'm playing against is so bad he can't win or do anything 5 v 4...
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# ? May 16, 2019 00:06 |
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I got stuck in 1v1 + AI brawl once. I kept pinging my AI to come to me so I could keep them away from the objective and tank the game, but the other dude kept coming to attack us instead of winning.
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# ? May 17, 2019 20:28 |
This Zeratul rework is amazing. I played a shitload of Zeratul before but he always had a clunkiness to him that the rework completely clears away. Might of the Nerazim/Twilight Falls was exactly what his kit needed. Kinda can't believe he gets a 20 second cooldown Rewind, no wonder he's banned all the time in ranked.
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# ? May 17, 2019 20:33 |
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SKULL.GIF posted:This Zeratul rework is amazing. I played a shitload of Zeratul before but he always had a clunkiness to him that the rework completely clears away. Might of the Nerazim/Twilight Falls was exactly what his kit needed. Kinda can't believe he gets a 20 second cooldown Rewind, no wonder he's banned all the time in ranked. You got me to try him out again after a long absence. He is super fun and I think I’ll keep trying things out in QM. His squishyness always puts me on the back foot though. I’m used to playing bruisers and tanks; beefy boys who can escape or rotate while under fire. While Zeratul has his Blink, I feel that it’s never enough at times. How are you using him?
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# ? May 18, 2019 19:26 |
Excelsiortothemax posted:While Zeratul has his Blink, I feel that it’s never enough at times. Wormhole at 7 is mandatory, it gives you a vitally necessary flexibility in how you engage and disengage. My typical build is:
Engage in stealth using Move Unseen's speed boost, save Blink for escaping or chasing a wounded target after they attempt to peel you with an escape ability. After you dump your initial Q/W, evaluate the situation. Is the enemy team going to react and peel you? Blink out, and copy-blink if necessary to get yourself to safety. Are they preoccupied with other stuff? Copy your Q or W, finish off your target with Zealot Blade stickiness if needed. Essentially every single non-bruiser/non-tank in the game is a free kill for this Zeratul build if you catch them alone, and a good amount of bruisers/tanks can't really overcome Mending Strikes' healing. If you gank often enough the enemy team will just group up nonstop, at that point you start lurking their backline and either taking down their healer/mage before blinking out, or forcing their frontlines to turn around and peel you off, opening up their formation for your team to charge into them. Zeratul is also a surprisingly good merc hunter, especially with Mending Strikes. If the map isn't showing any good gank opportunities then you should be grabbing camps. Move Unseen is somehow the least popular talent at Master/Diamond which I don't understand. Being able to blink out, reset cloak, and very quickly reposition to go after their backline a second time is super great. It also means that if scenarios go bad you'll never get run down by a mounted opponent.
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# ? May 18, 2019 22:34 |
Having a bigger q aoe isn't just a crutch, it literally allows you to hit more targets
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# ? May 18, 2019 22:39 |
SSJ_naruto_2003 posted:Having a bigger q aoe isn't just a crutch, it literally allows you to hit more targets Zeratul isn't a mage, he's an assassin. You have priority targets, hitting other targets beyond that is largely superfluous. Baseline Cleave size is big enough to hit 3-4 heroes, merc camps, an entire wave of creeps, that's really all you need.
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# ? May 18, 2019 22:59 |
Oh I didn't see that you said void prison and all the cleave talents were not good. Nevermind lol
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# ? May 19, 2019 04:15 |
SSJ_naruto_2003 posted:Oh I didn't see that you said void prison and all the cleave talents were not good. Nevermind lol If you want to go Q build and Void Prison then that works but you might as well just go Kael'thas or something if you want to dump area damage all over the enemy team without being able to confirm a kill.
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# ? May 19, 2019 04:42 |
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Single target build works great in solo queue because very few characters have a proper answer to an overtuned stealth assassin with huge damage and mobility. Q build scales very well (either by giving you more damage or forcing the enemy team to split and mess up their positioning), lets you clear a few camps/quickly soak waves early on when you're weak and lets you pick VP for teamfights. Right click/W build deletes squishies and works really well against uncoordinated teams and/or lack of targeted crowd control.
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# ? May 19, 2019 08:49 |
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Zera q build is good Hth
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# ? May 19, 2019 18:53 |
Tried out a game with Q build against Imperius/Mephisto/Brightwing/Xul/Zul'jin. Lots of melee clumped up in battle. Figured I'd get extra value out of the cleave and dot -- nope, felt impotent as hell all game long other than picking off Brightwing solo a few times. Couldn't duel Xul, couldn't duel Zul'jin, couldn't duel Imperius. Teamfight contribution was mostly limited to blinking in, dropping empowered Q and then W on someone, wormholing back out and twiddling my thumbs for 5 seconds as I watch Brightwing erase my damage in three pulses. Granted a part of it was playing from behind on Volskaya, but with the normal build I would have killed the (overaggressive) Xul repeatedly in lane and ensured the team didn't fall behind in XP. As posted earlier I really would've felt a lot more effective dropping Flamestrikes as Kael'thas. At least then I would have also had a stun for the Imperius and Xul repeatedly charging into my team. Will give it a few more games but initial impression is I had significantly less control over game flow than with the full assassin build, and didn't really clear camps/waves any faster.
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# ? May 20, 2019 03:47 |
I don't really know how solo queue is but from my experience playing in ngs and heroes lounge, you were trolling if you didn't go q build. You could still assassinate people and at 16 you had some of the best team fight damage on the entire game.
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# ? May 20, 2019 03:56 |
Game 2: Kael'thas/Butcher/Li-Ming/Ragnaros/Zagara on Dragon Shrine. We get rolled over almost immediately, not sure I could have made a difference even with assassin build. Some notes: I acutely feel the loss of Move Unseen, having to mount-up all the time (which breaks stealth) is a big blow to my maneuverability especially while hanging around shrines playing footsies. Greater Cleave I haven't noticed a single benefit from, before GC I can hit the entire enemy wave/bruiser camp with one cleave, after GC I can..... hit the entire enemy wave/bruiser camp with it. In teamfights, I tag I guess maybe one extra hero with it every other or every third Cleave compared to baseline? Doesn't really rate above judicious blink targeting and timing. Rending Cleave's 40% extra damage is basically worthless on waves (you still need two Cleaves to clear it no matter what), slightly relevant for merc camps, somewhat relevant in fights. I'd take +30% damage from Psionic Strength that applies to my entire kit and autos. Shroud of Adun is hot garbage, three hits from Mending Strikes overtakes it and actually lets you merc without needing to back repeatedly or healer support. Void Slash is actually pretty good now that I've been playing with it more and I'd push it a lot further up my ranking about even with Sentenced with Death, even without taking the 1Q and 4Q talents. Game 3: Anduin/Artanis/Jaina/Butcher/Tracer on Hanamura. Normally a game that I absolutely unquestionably go assassin on and just make Anduin/Jaina miserable, but let's see. Notes: I'm completely incapable of dueling Artanis and will be avoiding him as much as I can for this entire match. Greater Cleave isn't even enough radius for me to hit someone hitting a wall from the other side. I'm a complete liability in fights and we quickly go down 1-2 levels before the 7th minute. Void Prison picks up some value here that I'm not sure I could have effectively managed with Might, by letting me consistently shut off Jaina/Anduin while my team deals with Butcher/Artanis/Tracer, and again as I catch Butcher doing their elite camp and am able to lock him down long enough for my team to show up, kill him, and take the camp with help of a D.Va bomb and Alexstrasza flame spam. That second one I definitely couldn't have done with Might of the Nerazim, as Butcher had slaughterhouse up and ready to go. Another Void Prison on top of Tracer blinking into Anduin/Jaina seals the game and we pull off a comeback pushing straight into their core at 14 minutes. Game 4: Sylvanas/Fenix/Valeera/Rehgar/Illidan on Alterac Pass. Taking a lot of willpower to not just go assassin build here as this is going to be a game full of duels. Notes: The Valeera and Illidan are overconfident and feed early on, but I have a bad feeling about how this game will turn out with me going mage build and the rest of my team being Li Li/Raynor/Li-Ming/Tychus. Will need to nail my VPs. VPs pick up a lot of value here with Li-Ming and Tychus being able to wind up their nukes to burst down fragile targets before Reghar can drop fat heals on them. Illidan playing recklessly lets me pick up value from Void Slash, and Greater Cleave lets me be sloppy with positioning and still tag Illidan and Rehgar both as they try to engage onto our ranged carries. Backbreaking VPs plus Valeera getting into a snit and feeding delivers an easy victory. Conclusions: I stand by my opinion that Greater Cleave is suboptimal, especially compared to the opportunity cost of losing blink uptime or consistent movespeed. Time your Qs and position better. Rending Cleave is whatever, lower damage ceiling than its alternatives, but a more consistent damage floor. Shroud of Adun is straight up the worst talent at 13. Void Slash is a lot better than I initially gave it credit for. Void Prison requires a significant gameplay approach shift but is, after playing several games with it, probably the more reliable all-around option. SSJ_naruto_2003 posted:I don't really know how solo queue is but from my experience playing in ngs and heroes lounge, you were trolling if you didn't go q build. You could still assassinate people and at 16 you had some of the best team fight damage on the entire game. I'm hardly NGS tier but I was able to hit Rank 1 / borderline Master when I was giving this game dedicated playing time a few years ago. I'm sure the game's changed a lot and I'm not even that good anymore. My general take is that adding a bit more splash damage in fights isn't always going to be "meaningful" damage, while extra kill speed on a specific target is going to be meaningful (less time to be healed/peeled, less time to wind up abilities, higher chance of catching them with cooldowns down). Ever seen pubbies complain that Illidan is bottom for hero damage? Similar principle is at work there.
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# ? May 20, 2019 05:06 |
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i love playing abathur but for some reason, moreso than any other hero, every single game some dumbass has Opinions on my play. no matter how well i or the team is doing, Someone always needs to point out what i should be doing and how i'm costing us the game
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# ? May 22, 2019 10:23 |
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You know pretty much everyone hates playing with an abathur on their team. That's their way of asking you to please not play him.
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# ? May 22, 2019 11:15 |
No Wave posted:You know pretty much everyone hates playing with an abathur on their team. That's their way of asking you to please not play him. I love having an abathur as long as I'm Illidan or zeratul
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# ? May 22, 2019 17:13 |
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SSJ_naruto_2003 posted:I love having an abathur as long as I'm Illidan or zeratul Takes Monstrosity on Battlefield. Never hats anyone the entire game.
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# ? May 22, 2019 17:20 |
bamhand posted:Takes Monstrosity on Battlefield. Never hats anyone the entire game. Alright, I thought that it was impossible to commit war crimes in a video game but now I know better
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# ? May 22, 2019 17:26 |
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Abathur can really make the game feel 4v5 if he’s bad/distracted. Also he is the hero of choice for people afking or semi afking to level their accounts. I have gotten a few who never seemed to press their buttons and spent the whole game in the fountain (getting that sweet gold?). Played well he’s probably my least favorite hero to go against, he can exert so much map pressure and global soak makes him basically a better LV on many maps with long objs.
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# ? May 22, 2019 17:36 |
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I play Abathur when I want to feel busy and A.D.D hammering buttons every moment of a game.
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# ? May 22, 2019 19:15 |
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Charles Bukowski posted:I play Abathur when I want to feel busy and A.D.D hammering buttons every moment of a game.
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# ? May 22, 2019 19:22 |
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Right now all I wanna play is Murky.
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# ? May 22, 2019 19:25 |
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Patch Notes are out. It's crazy how much better the patches have gotten. I love pretty much all of these changes. Summary: Anub'arak Nerfs (Reducing Cocoon's health) Blaze Buffs (E cooldown/cost reduced (again), Pyromania got more armor, talent buffs) ETC Talent Buffs Garrosh Adjustments (throw cooldown increased, but buffs to many talents) Johanna Buffs (more damage on W, talents) Mal'Ganis Buffs (mega buffs to talents) Muradin Buffs (talents) Stitches Buffs (talents) Imperius Buffs (talents) Malthael... Buffs? (Tormented Souls costs 20 Mana but remains a huge pile of poo poo) Ragnaros Buffs (stats and Level 20 talents) Rexxar Nerfs (Misha Nerfs, specifically) Ana negligable nerf (lower healing from Biotic Grenade) Anduin Mega Buffs (everything.) Deckard Cain Level 20 Buffs Kharazim MEGA BUFFS (Fists of Fury (13) was rolled into Blazing Fists (7) and Dash of Light (16) was rolled into Heavenly Zeal (7)) Stukov Buffs (talents) Zarya Level 20 Buffs Alarak Level 4 Adjustments (Chaos Reigns and Show of Force got buffed, Negatively Charged got nerfed) Maiev Nerfs Zeratul Nerf (lol cleave) Gul'dan MEGA BUFF, HOLY poo poo RoD ISN'T CHANNELED ANYMORE (also talents) Jaina Buffs (mostly to Blizzard Build) Lunara mega buffs (talents) Raynor minor buffs (talents) Sylvanas nerf (lol shadow dagger) Kith fucked around with this message at 22:40 on May 22, 2019 |
# ? May 22, 2019 22:27 |
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Re: Rain of Destruction— removing a 7 second in combat self stun from an ability is a super mega buff. It might actually be pretty good now. Probably still worse than horrify if your team is bad and doesn’t peel for you (spoiler: they are and they won’t). Just want to point out that Guldan has been out for years and they are just now changing RoD exactly how everyone has been saying to change RoD since literally the day he was released so this is... progress?
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# ? May 22, 2019 22:46 |
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You get a buff! And you get a buff! And you! And you! And EVERYONE!
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# ? May 22, 2019 23:07 |
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Lol at the comment that sylvanas is too powerful?
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# ? May 22, 2019 23:42 |
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Paranoid Peanut posted:Lol at the comment that sylvanas is too powerful? Sylvanas is capable of some really disgusting damage and cannot be escaped from easily. She's also a nightmare in ARAM because Festering Wounds makes it insanely easy to generate hundreds of stacks of Unfurling Shadows.
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# ? May 23, 2019 00:51 |
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It feels like being ignored by Activision executives is bad for asset production but is good for gameplay. Shocking.
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# ? May 23, 2019 01:05 |
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Lawdog69 posted:Re: Rain of Destruction— removing a 7 second in combat self stun from an ability is a super mega buff. It might actually be pretty good now. Probably still worse than horrify if your team is bad and doesn’t peel for you (spoiler: they are and they won’t). Supposedly, the reason RoD was never touched before was that Blizzard’s internal metrics showed it had a better win rate than Horrify.
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# ? May 23, 2019 01:22 |
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Char posted:It feels like being ignored by Activision executives is bad for asset production but is good for gameplay. They straight up said that not having a competitive meta to care about meant they could do balance changes way more frequently.
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# ? May 23, 2019 03:35 |
garthoneeye posted:Supposedly, the reason RoD was never touched before was that Blizzards internal metrics showed it had a better win rate than Horrify. I have a friend who is a gigantic Gul'dan nerd and very very good player who exclusively took Rain of Destruction. He says the change is a nerf to it because it cuts the range by 50%, forces you to guess where the fight is going to be, and doesn't let you immediately start raining destruction (since now it starts after 1.5 seconds instead of immediately). I don't fully agree with him, in particular because I tend to be a much more aggressive player than he is (which naturally comboed well when I'd go tank/bruiser and he'd go Gul'dan) and see precasting Rain to wade immediately into battle to be a huge damage boost, but I think he does have a point that being able to safely "join" fights from essentially 1/3 the map away without putting Gul'dan at risk was a big benefit of the old RoD. Tilt the scales, while still being able to fight elsewhere if needed, kind of like the Abathur conundrum.
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# ? May 23, 2019 04:26 |
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garthoneeye posted:Supposedly, the reason RoD was never touched before was that Blizzard’s internal metrics showed it had a better win rate than Horrify. I’m sure it did. People took it when insanely ahead for the memes. Can you imagine taking RoD from behind?
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# ? May 23, 2019 04:27 |
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2 years later and we're still having this argument huh
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# ? May 23, 2019 04:27 |
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SKULL.GIF posted:I have a friend who is a gigantic Gul'dan nerd and very very good player who exclusively took Rain of Destruction. He says the change is a nerf to it because it cuts the range by 50%, forces you to guess where the fight is going to be, and doesn't let you immediately start raining destruction (since now it starts after 1.5 seconds instead of immediately). Maybe this guy was the reason they never changed it. IDK, I literally never saw RoD used well in 2 yrs of playing hots but maybe I never ran into one of the three guldan one tricks that realized it’s true potential. Personally I’m kind of stoked to try out the new version.
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# ? May 23, 2019 04:31 |
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Minrad posted:80% winrate guldan here: horrify is bad, take RoD almost always
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# ? May 23, 2019 05:08 |
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tried a few games as gul'dan with new RoD. it seems, like, ok. i dunno maybe there's some other killer use for it that i'm not getting but it doesn't really seem worth the huge cooldown, given how inconsistent its damage is. honestly if it didn't have the channel time i still wouldn't find it incredible. then again, horrify has always been a "pretty alright but not spectacular" ult anyway so now it kinda almost has competition
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# ? May 23, 2019 10:47 |
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both gul'dan ults are bad because they're both part of a bad game
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# ? May 23, 2019 21:12 |
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# ? Jun 1, 2024 05:33 |
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I'm in the market for another game, in case I gave up on this one. Any recommendations? Other mobas are off limits. Overwatch I already considered. Should be something where I can gather levels, admire elven physique, and lose less games because the other people on my team suck.
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# ? May 23, 2019 22:28 |