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Lizard Combatant posted:Haven't had any issues re: movement on the bases. I love it but they're so dark. I bet the white transfers will break it up though. Same with patterns on the cloaks.
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# ? May 26, 2019 07:06 |
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# ? Jun 4, 2024 07:23 |
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JBP posted:I love it but they're so dark. I bet the white transfers will break it up though. Same with patterns on the cloaks. Yeah but give them a lighter base and they'll really pop, I'll bet.
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# ? May 26, 2019 07:10 |
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JBP posted:I want to make a base with one crawling up an incline with the turret level. It's just that the bases are so huge for me. Seems like it will make them hard to move around. Base size is something taken into account when balancing the models, so not basing them and making them easier to move around terrain is giving you an advantage.
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# ? May 26, 2019 07:12 |
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JBP posted:I want to make a base with one crawling up an incline with the turret level. It's just that the bases are so huge for me. Seems like it will make them hard to move around. I did the same thing with mine when I based them. They look great if you can get one leg not attached, like it’s picking it’s way through the terrain: Sorry for the potato quality. I might have better photos of them, but I can’t find them at the moment. That skitarii looks great. Off to a good start.
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# ? May 26, 2019 07:40 |
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Zuul the Cat posted:I did the same thing with mine when I based them. They look great if you can get one leg not attached, like it’s picking it’s way through the terrain: Man those own. The cloak markings help but holy poo poo this is going to take a long time. I figured out that just painting a white strip then black it in works but there's no forgiveness for mistakes. Would a white ink pen be better for this or something? E: Going to stop now and write down what I've done. So much for a batch paint but I know how to do most of it now. Lots of stuff I've missed. JBP fucked around with this message at 00:07 on May 27, 2019 |
# ? May 26, 2019 07:53 |
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JBP posted:I want to make a base with one crawling up an incline with the turret level. It's just that the bases are so huge for me. Seems like it will make them hard to move around. I would consider waiting until the contrast paints come out, supposedly they will significantly speed up organic surfaces like those robes. That really does look great.
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# ? May 26, 2019 12:45 |
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Beer4TheBeerGod posted:I would consider waiting until the contrast paints come out, supposedly they will significantly speed up organic surfaces like those robes. Yeah even following highlighting guides the grey paints are just too bright. I've tried to wind it back with nuln oil but it's just a weird process. I wonder if just laying down some grey highlights, hitting it with contrast then doing a fine edge will look good with minimal fuss. I've done some edge highlights with wolf grey and that actually looks better than highlighting the whole cloak.
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# ? May 26, 2019 13:20 |
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JBP posted:Yeah even following highlighting guides the grey paints are just too bright. I've tried to wind it back with nuln oil but it's just a weird process. I wonder if just laying down some grey highlights, hitting it with contrast then doing a fine edge will look good with minimal fuss. I've done some edge highlights with wolf grey and that actually looks better than highlighting the whole cloak. Another option is wet blending with inks. That's how I did the cloak on my Watch Master.
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# ? May 26, 2019 13:36 |
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JBP posted:Yeah even following highlighting guides the grey paints are just too bright. I've tried to wind it back with nuln oil but it's just a weird process. I wonder if just laying down some grey highlights, hitting it with contrast then doing a fine edge will look good with minimal fuss. I've done some edge highlights with wolf grey and that actually looks better than highlighting the whole cloak. Start with a very dark grey as your base, highlight up to a mid or bright grey according to taste, then darkening it with 2 coats of Nuln oil has been my go to black recipe.
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# ? May 26, 2019 14:10 |
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It's really hard to highlight black with grey. Very dark reds, purples, or blues are all useful and good places to start. Most the things we see aren't so much black as really dark other colors which comes through in the highlights. Keep your bright highlights very small and very bright.
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# ? May 26, 2019 14:11 |
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Yeah for the last thing that involved "black" leather I mixed a dark grey, dry brushed some lighter grey, then washed it dark blue, picked out the edges again and then put nuln oil in the recesses. Turned out pretty well, but no way I'm doing that for 50 troops. Can't wait for the contrast paints.
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# ? May 26, 2019 14:16 |
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Lizard Combatant posted:Yeah for the last thing that involved "black" leather I mixed a dark grey, dry brushed some lighter grey, then washed it dark blue, picked out the edges again and then put nuln oil in the recesses. Turned out pretty well, but no way I'm doing that for 50 troops. Can't wait for the contrast paints. Yeah black always seems high effort. I'm base coating these guys black because they're all cloak and metal so it's the best choice, but I really wonder how the black contrast paint is going to work. It's no real hassle to paint on a single coat of dark grey then hit it with contrast paint and see what happens.
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# ? May 26, 2019 14:50 |
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Booley posted:Base size is something taken into account when balancing the models, so not basing them and making them easier to move around terrain is giving you an advantage. Also as someone who owns and has played with Dunecrawlers, they really aren't that big a deal to move around. They're rarely crossing much of the board anyway.
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# ? May 26, 2019 18:42 |
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https://www.warhammer-community.com/2019/05/26/coming-soon-paint-revolutionisedgw-homepage-post-1fw-homepage-post-1/ Contrast paints are out on June 15th, preorder on 8th. Which I think is close to some predictions here.
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# ? May 26, 2019 18:51 |
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I was worried I went overboard with the verdigris, but gently caress it, what better way to experiment with Vallejo Game Effects than on a Nurgle worshiping, skull aficionado? His name is Mulgh. Mulgh Grulgus.
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# ? May 26, 2019 19:11 |
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Count_Brass posted:Working on this guy at the moment; it's taken a year but I think I'm getting a feel for highlighting black! This is a really cool model, super fun to paint. Cross-posting the Phobos Captain I'm working on at the moment.
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# ? May 26, 2019 21:49 |
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That looks phenomenal.
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# ? May 26, 2019 22:50 |
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Cthulu Carl posted:I was worried I went overboard with the verdigris, but gently caress it, what better way to experiment with Vallejo Game Effects than on a Nurgle worshiping, skull aficionado? I feel like the fun thing with Nurgle is that too much is enough. That dude looks rad, I really like the axe. The cutting edge looks really slick alongside all that ready to dispense tetanus. Count_Brass posted:Cross-posting the Phobos Captain I'm working on at the moment. Awesome
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# ? May 27, 2019 00:10 |
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Finished my Ambots looted into Big Meks, this one is just a Mega Armor Big Mek with KFF. About 3-4 hours of work total.
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# ? May 27, 2019 01:55 |
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The Jumpoff posted:Finished my Ambots looted into Big Meks, this one is just a Mega Armor Big Mek with KFF. About 3-4 hours of work total. Those bull conversions are a delightful combination of good design, pleasing paint job, and simplicity of form. I really like this one in particular. I think the head could use some more emphasis.
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# ? May 27, 2019 04:38 |
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Got in a game of 1k points of my painted AdMech (4 Skitarii are still bare plastic) against my friend's melee focused Death Guard. Ended up spending most of the game hanging back and shooting the slowly advancing horde of Poxwalkers, especially once I took out his Plague Drone and Rhino full of Plague Marines. Kept close on objectives until I pulled sharply ahead at round 5, then the game ended with me winning. Here's a shot of the end of Round 3: I would have felt worse about it, but I was just so glad to have a nearly fully painted force on the table for the first time. And besides, he usually plays Tau.
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# ? May 27, 2019 05:01 |
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JIZZ DENOUEMENT posted:Those bull conversions are a delightful combination of good design, pleasing paint job, and simplicity of form. I really like this one in particular. I think the head could use some more emphasis. I agree on the head, the issue is the pose of the body really makes it hard to get light onto the face for taking photos. I could definitely spend more time on this guy though, i rush painted him in 3ish hours. Thanks for the kind words though
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# ? May 27, 2019 06:04 |
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Went home from work at 2 due to being very sick. Figured ah well might as well fire up the airbrush and cough into my mask for a bit...
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# ? May 27, 2019 09:07 |
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How much freedom did you have to pose the Dunecrawler legs? I'd be worried about not getting them level, and end up with a Dunecrawler listing over to one side.
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# ? May 27, 2019 09:55 |
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Gunder posted:How much freedom did you have to pose the Dunecrawler legs? I'd be worried about not getting them level, and end up with a Dunecrawler listing over to one side. None, they're level if you build them to the instructions. All you can do is move them laterally (if you want them closer together) but if you want more dynamic poses you need to cut the plastic.
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# ? May 27, 2019 10:06 |
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I was a bit disappointed that they could move around the tank but moving them up and down wasn't possible. I'm still going to try for a base where it's on an angle with a straight turret. Who knows if I get a third one I might Go Hog Wild and give chopping to reposition a go. I'm also glad I've been basing black, these reds are coming out sinister JBP fucked around with this message at 10:18 on May 27, 2019 |
# ? May 27, 2019 10:09 |
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JBP posted:Went home from work at 2 due to being very sick. Figured ah well might as well fire up the airbrush and cough into my mask for a bit... These dudes look great.
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# ? May 27, 2019 14:37 |
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Gunder posted:How much freedom did you have to pose the Dunecrawler legs? I'd be worried about not getting them level, and end up with a Dunecrawler listing over to one side. I always intentionally make my stuff wonky af so I can have them standing on rocks and poo poo. Dune crawlers look best skittering over rubble.
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# ? May 27, 2019 14:48 |
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The Road to NoVA series is rumbling on. My second post went up today, and a bunch of the other guys have been posting too. Check them out: https://www.goonhammer.com/subdomains/forums/the-corroad-to-nova-part-2-indecision-abounds/
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# ? May 27, 2019 15:16 |
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Corrode posted:The Road to NoVA series is rumbling on. My second post went up today, and a bunch of the other guys have been posting too. Check them out: https://www.goonhammer.com/subdomains/forums/the-corroad-to-nova-part-2-indecision-abounds/ That's a good read! I really think that dork elf list is super mean, it's just so hard to deal with all the different threats threats it has, + vect really does significantly neuter/hinder some lists - maybe not the top super competitive ones, but certainly some you might run into (like gsc where you can vect their vect at a really inopportune time or the lying in wait, or the mad bomber strategem, all can be devastating). I love my admech and I think they have a very powerful gunline + melee threats, but they suffer (imo) from not having any really durable, low cost, screening units and being completely dead in the water if something manages to get into the back line. The durkhari lists (both the venom and talos focused ones) also just seem so much more versatile. I didn't see it mentioned, but what is the thought on taking venoms over grotesques? I guess mobility for capping and having the infantry ride in style? I don't play them, or play against them and maybe it's just my biased intuition, but from what I've seen harlequins are cool as hell, but a run of bad luck will completely sink them, while they'll waltz over most anything if you they good dice rolls. On the plus side, I think most people will consider the talos list as one of the lists you have to be able to beat, where the harlequins are more out of left field. At least that's my impression.
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# ? May 27, 2019 16:04 |
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https://www.warhammer-community.com/2019/05/27/battle-sister-bulletin-part-8-retributors-first-lookgw-homepage-post-4/
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# ? May 27, 2019 16:36 |
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Corrode posted:The Road to NoVA series is rumbling on. When the last Badcast went up Campbell said he hadn't posted his update because his cat was "sleeping" on his camera equipment. That was a week ago. Someone may have to have a hard conversation about that cat.
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# ? May 27, 2019 17:08 |
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Technowolf posted:
Well.... kitten heels and small boob plates. However nice pose and doesn’t appear to be heavy weapon specific for those two sisters.
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# ? May 27, 2019 17:35 |
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LingcodKilla posted:Well.... kitten heels and small boob plates. However nice pose and doesn’t appear to be heavy weapon specific for those two sisters. I know I'm being pedantic but a kitten heel would be way more cringey, it's not even a high heel. It's a chunky low-heel, which is actually way close to a work boot than a kitten heel. Slightly raised heels are an integral part of boot design, I think. If I have a problem with them it's their snappable little bird ankles. Think of how thin they must be under the armor, too.
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# ? May 27, 2019 17:41 |
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I'm becoming increasingly aware that nothing they do will ever be good enough, but I applaud them for continually making progress.
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# ? May 27, 2019 18:10 |
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LingcodKilla posted:Well.... kitten heels and small boob plates. However nice pose and doesn’t appear to be heavy weapon specific for those two sisters. Agreed. Subtle isn't the same thing as abolished but those proposed models are nice looking and inoffensive. On the heels, GW has earned leeway on the topic of silly footwear given that marines are running around in these things:
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# ? May 27, 2019 18:18 |
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Revelation 2-13 posted:That's a good read! I really think that dork elf list is super mean, it's just so hard to deal with all the different threats threats it has, + vect really does significantly neuter/hinder some lists - maybe not the top super competitive ones, but certainly some you might run into (like gsc where you can vect their vect at a really inopportune time or the lying in wait, or the mad bomber strategem, all can be devastating). I love my admech and I think they have a very powerful gunline + melee threats, but they suffer (imo) from not having any really durable, low cost, screening units and being completely dead in the water if something manages to get into the back line. The durkhari lists (both the venom and talos focused ones) also just seem so much more versatile. I didn't see it mentioned, but what is the thought on taking venoms over grotesques? I guess mobility for capping and having the infantry ride in style? Thanks! Yeah a prior version of that list got me a 3rd place at a 110-person event previously, so I'm happy that when it works, it works. I've played a ton of games with it by now though so I'm pretty aware of its strengths and weaknesses and the weaknesses concern me, especially in ITC where you can give up so many secondary points from Talos. In this version, the Venoms are there to give you another dimension. The Grotesques add nothing the Talos aren't already doing, whereas Venoms give you fast objective cappers and an ability to deal with infantry at range which is otherwise a little lacking. They're also useful in the mirror match. Harlies aren't really a serious contender for me to play at something like NoVA, I just think they're super cool and I wanted an army of them so I bought one. The Skyweaver jetbikes have a lot of application, and something incorporating the Shadowseer, 3x Death Jester, Harlie bikes detachment which people have been using is something I'm strongly interested in. When I can stay mono-faction Drukhari and compete in that category though, it's tempting to avoid soup. Eifert Posting posted:When the last Badcast went up Campbell said he hadn't posted his update because his cat was "sleeping" on his camera equipment. That was a week ago. Someone may have to have a hard conversation about that cat. His cats are still super cute and very much alive and meowing, thankfully.
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# ? May 27, 2019 18:19 |
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Maneck posted:Agreed. Subtle isn't the same thing as abolished but those proposed models are nice looking and inoffensive. On the heels, GW has earned leeway on the topic of silly footwear given that marines are running around in these things: These things look dumber each time I see them. How have people in here done with the Vanguard Marines? Is there a clear winner from the Shadowspear box?
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# ? May 27, 2019 18:30 |
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Maneck posted:Agreed. Subtle isn't the same thing as abolished but those proposed models are nice looking and inoffensive. On the heels, GW has earned leeway on the topic of silly footwear given that marines are running around in these things: Are those the jump boots from the Super Mario Bros live-action movie?
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# ? May 27, 2019 18:37 |
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# ? Jun 4, 2024 07:23 |
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TheBigAristotle posted:How have people in here done with the Vanguard Marines? Is there a clear winner from the Shadowspear box? I came 6th going 2/1 at an rtt last weekend and my suppressors did serious work in all 3 games, they're exactly the sort of unit that the primaris line was lacking.
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# ? May 27, 2019 18:43 |