|
So this is being released soon if you're one of the 15 people with an RTX card https://www.youtube.com/watch?v=unGtBbhaPeU
|
# ? May 27, 2019 11:34 |
|
|
# ? Jun 4, 2024 05:45 |
|
All that video has served to do is make me want Serious Sam HD with RTX raytracing.
|
# ? May 27, 2019 12:26 |
|
Raytracing is the future of video game graphics. To demonstrate this, here's Quake 2
|
# ? May 27, 2019 12:32 |
|
Is the guy that did the soundtrack for Sigil Buckethead as in this guy? https://en.wikipedia.org/wiki/Buckethead Sigil's soundtrack comprises entirely of absolute bangers. Where should I start with this guy? Also any updates on Ion Maiden? We're about to close out Q2 and I'm a lil' worried. I'm also hoping for a better arsenal. In one of the recent updates they changed the SMG to fire lava bullets or some such stupid poo poo and it wrecks the feel of the gun. I know some people were iffy about it so I'm hoping they either tweak it or just change it back to a regular ballistic weapon.
|
# ? May 27, 2019 12:39 |
|
Al Cu Ad Solte posted:Is the guy that did the soundtrack for Sigil Buckethead as in this guy? https://en.wikipedia.org/wiki/Buckethead Al Cu Ad Solte posted:Also any updates on Ion Maiden? We're about to close out Q2 and I'm a lil' worried. quote:The game is very close to completion. But honestly it's still tight for beta testing, so we probably will push it for the end of Q2. Another dev posted "News coming soon" on the Steam forums on May 12. I suspect it'll sneak into next month, because making games is hard.
|
# ? May 27, 2019 12:50 |
|
Al Cu Ad Solte posted:Is the guy that did the soundtrack for Sigil Buckethead as in this guy? https://en.wikipedia.org/wiki/Buckethead It was either him or that guy.
|
# ? May 27, 2019 13:35 |
|
Zedsdeadbaby posted:Raytracing is the future of video game graphics. To demonstrate this, here's Quake 2 Not that weird, in fact actually quite sensible. Quake2 is well designed for hardware rendering with its use of static data structures and efficient geometry culling, and its well defined light sources proves quite effective for stacking any kind of lighting implementation on top. Plus it still supports timedemos so it's great for bench testing. Coupled with it being open source so that everyone can see how it's all implemented, it's pretty much the game for doing tech demos, which is great for RTX because it gives potential developers a working example of how the tech works, and in an engine practically every programmer already should understand. From a programmers viewpoint, you couldn't ask for a better example, especially as it looks like they have used every ray tracing effect under the sun. Rocket Pan fucked around with this message at 13:47 on May 27, 2019 |
# ? May 27, 2019 13:44 |
|
Artelier posted:So I've been replaying Doom 2 properly for the first time since I was a kid, with Gzdoom and Beautiful Doom and it was great fun, and am now looking to move on a bit. I did look at the OP in this thread and their linked of recommended mods is a little bit daunting. Doom the Way id Did and Whispers of Satan are two megawads I'd recommend to people looking for near-vanilla levels of difficulty/enemy numbers. Strange Aeons too, now that I think about it, though I did play with a pretty major gameplay mod (High Noon Drifter) so that might be throwing off my perspective.
|
# ? May 27, 2019 13:49 |
|
Rocket Pan posted:Not that weird, in fact actually quite sensible. I agree with you, but to the everyday game-playing person who doesn't understand geometry culling or light sources it looks odd. People generally expect the latest tech in the latest games. Not for the first time I have seen people ask elsewhere why they are using decades-old games to demonstrate RTX and not something like the latest Call of Duty or Doom. We nerds all know that it's obviously because we literally just don't have the hardware for it yet and won't do for another decade. But you try explaining that to Bob who thinks the PS5 is going to have ray traced 4K60 Skyrim 2.
|
# ? May 27, 2019 13:57 |
|
I recommend Trailblazer especially for those big crazy rear end slaughtermaps. Makes them actually fun to play. Cool upgrades for your guns and etc. If you like Wolf3D and feel like killing some nazi fucks, try Bratwurst. You can use it with any weapon mod. I particularly like playing them with Nashgore. More blood without lagging the game, unlike the recent versions of the Ketchup mod.
|
# ? May 27, 2019 13:57 |
|
Negrostrike posted:I particularly like playing them with Nashgore. More blood without lagging the game, unlike the recent versions of the Ketchup mod.
|
# ? May 27, 2019 14:21 |
|
Trailblazer and Guncaster are both big, dumb, overpowered fun. Guncaster has the best-feeling revolver in any FPS I've ever played, too. Also, GMOTA is loving fantastic and BulletEye is quite enjoyable.
|
# ? May 27, 2019 14:28 |
|
Rocket Pan posted:Not that weird, in fact actually quite sensible. It’s also pretty loving impressive to make Q2 of all things look that good. Zedsdeadbaby posted:I agree with you, but to the everyday game-playing person who doesn't understand geometry culling or light sources it looks odd. People generally expect the latest tech in the latest games. Not for the first time I have seen people ask elsewhere why they are using decades-old games to demonstrate RTX and not something like the latest Call of Duty or Doom. I can’t check right now but I think the last time I checked the tech guys were saying geometric complexity/texture size/light source numbers etc (all the traditional metrics for rendering difficulty) were much, much smaller factors in path tracing performance than ray/bounce count. I guess because anything that doesn’t intersect a ray/path is implicitly culled? Which gives me some hope that it’ll mature a little faster than that.
|
# ? May 27, 2019 14:30 |
|
https://www.fanatical.com/en/bundle/ancestor-bundle $1.99 for System Shock 1, System Shock 2, Strife oh and some other crap
|
# ? May 27, 2019 14:35 |
|
Love to promote cutting-edge real-time graphics tech by starting my video with a pre-rendered CGI cutscene from 1997
|
# ? May 27, 2019 14:35 |
|
ME: weird to show off raytracing tech with quake 2 YOU: [long technical explanation of why it makes sense] ME: no what I meant is that other people think it's weird. Not me.
|
# ? May 27, 2019 14:47 |
|
Rocket Pan posted:Not that weird, in fact actually quite sensible. It also works very well for things like this because you can make dramatic screenshots of before/after, like in Minecraft's case. In modern games like Metro Exodus, the non-RT lightning solution is so good that there is less of a gap between it and the RT version.
|
# ? May 27, 2019 15:24 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card This is way too bright and looks like crap.
|
# ? May 27, 2019 15:29 |
|
I love to see that they're using Quake 2 to show off RTX. If I ever get a RTX capable card I'll replay Quake 2 with that poo poo but I really want to see RTX on Unreal. Zero Master with Sigil speedrunning: https://www.youtube.com/watch?v=06L8i4biS8c
|
# ? May 27, 2019 15:30 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card Thanks for this! This looks amazing! I'll definitely test this out next week.
|
# ? May 27, 2019 15:44 |
|
Guillermus posted:Zero Master with Sigil speedrunning: That looks way better with palletted/software rendering than it did in that Gman video. The Doom palette lighting ramp has a desaturating effect that's super important to the way the environments read, especially in low light. I've found that without a lot of tweaking, GZDoom's lighting looks extremely dull and flat and it becomes hard to see any contrast at all in low light.
|
# ? May 27, 2019 15:48 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card This is pretty drat awesome, but on their website they have some side by side shots. My complaint is that they replaced some textures which look worse than the originals. Too bad I don't have an rtx card though. I basically cut my teeth on quake 2 and would like to replay it with that renderer. I think raytracing may show off some of the cooler map design / architecture in quake 2. Carecat posted:This is way too bright and looks like crap. I do agree with this. The original video they showed a while back looked better. It kills some of the mood of the levels. Like, http://images.nvidia.com/geforce-co...-on-vs-off.html http://images.nvidia.com/geforce-co...-on-vs-off.html It reminds me of NPRQuake in that by changing the renderer in some way you can really see the detail they put into Quake 1 maps. Its cool to run through the single player levels with 'sketchy' version and get inspired to make quake maps. SPACE HOMOS fucked around with this message at 16:10 on May 27, 2019 |
# ? May 27, 2019 16:04 |
|
Volte posted:That looks way better with palletted/software rendering than it did in that Gman video. The Doom palette lighting ramp has a desaturating effect that's super important to the way the environments read, especially in low light. I've found that without a lot of tweaking, GZDoom's lighting looks extremely dull and flat and it becomes hard to see any contrast at all in low light. I use GZDoom but I tend to disable the eye candy and leave it as "software looking" as I can while of course retaining widescreen resolution and higher FoV than vanilla. I do the same with Quake and while I like Quake HD and stuff like that for a change, I'll always love the look of good old chunky pixels and non-blurry textures.
|
# ? May 27, 2019 16:11 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card What REALLY bugs me is that I just played through Quak2 for the very first time about a month ago. I must be the only man on earth to have left it so long, and so any remaster efforts raise zero interest nor nostalgia for me. I wouldn't mind a Quake2: Part 2, however. Quake4 (iirc, played it years ago) didn't quite have the same open level puzzle solving feel that made playing old fps great.
|
# ? May 27, 2019 16:34 |
|
Everyone should play through System Shock 1 at least once with the original control scheme. It's not nearly as convoluted as people say it is, "oh man I need an extra hand" no you just need some minor dexterity in your digits. Maybe I should record a vid of me playing effortlessly to prove it. (when you're a loser like me with no actual skills you brag about playing SS1 with the original control scheme)
|
# ? May 27, 2019 16:45 |
|
Al Cu Ad Solte posted:Is the guy that did the soundtrack for Sigil Buckethead as in this guy? https://en.wikipedia.org/wiki/Buckethead any live performance from 2019 on youtube that has good quality recording is a good start to the core buckethead experience. There are earlier recordings with good quality, it's just there's so many of them with lower quality. Probably the standard core buckethead album is Crime Slunk Scene; a lot of these songs are part of his live performance — usually the live performance is better. kaleedity's favorites that sound like buckethead are Pepper's Ghost, Albino Slug, The Elephant Man's Alarm Clock, Decoding the Tomb of Bansheebot Albums that are a little different but also very good are Population Override, Electric Sea, Electric Tears, Shadows Between the Sky The Pike albums are 30m jaunts into what I can best describe as the guitarist locking himself in a studio with a drum machine. There are pikes that are like, ambient background noise for 30m, and there are pikes like #42 or #100 that are pretty well orchestrated. That's avoiding mention most of the pikes referenced in the sigil soundtrack, which were very good choices imo.
|
# ? May 27, 2019 16:48 |
|
A lot of people know of or first learned about Buckethead from right here back in the day: https://www.youtube.com/watch?v=mGDw2t9bI6U But most of his music is not really like this. Dude's got variety.
|
# ? May 27, 2019 17:18 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card $1200 for a card and the most fully-realized RTX game is QUAKE 2. I think they cranked up the shininess too much to show off the effect and went too far in the direction of a UE4 remake.
|
# ? May 27, 2019 17:31 |
|
Volte posted:That looks way better with palletted/software rendering than it did in that Gman video. The Doom palette lighting ramp has a desaturating effect that's super important to the way the environments read, especially in low light. I've found that without a lot of tweaking, GZDoom's lighting looks extremely dull and flat and it becomes hard to see any contrast at all in low light. It's not like this thread needed any more validation that GGGGGGman is trash, but that speed run made the level design look pretty drat awesome. Nothing was hard to see and nothing seemed too unfair. Now someone needs to do a UV-Max run
|
# ? May 27, 2019 17:44 |
|
I hope you can play it with just the RTX effects and without the crappy new models and shiny "HD" textures.
|
# ? May 27, 2019 17:48 |
|
I finished Hurt. It took me 1 hour and 30 minutes being careful, kiting enemies, backtracking on the first third to get ammo... Jesus, the end was just an insane bullet hell and the "boss" was bullshit. Map design is amazing but the stupid amount of enemies and "traps" ends being annoying as hell.
|
# ? May 27, 2019 17:54 |
|
CJacobs posted:A lot of people know of or first learned about Buckethead from right here back in the day: I thought for sure you were going to link to this: https://www.youtube.com/watch?v=fxTMaEhYGVE
|
# ? May 27, 2019 18:23 |
|
HolyKrap posted:So this is being released soon if you're one of the 15 people with an RTX card Came here to post this. Its... weird. Its definitely pretty crazy good looking, better than most mods that attempt to improve textures or add better lighting. It looks really wild, the lighting does look very good. However, its still Quake 2, so its weird. Everything feels off, because I know how Quake 2 should look. But I don't hate this. Only 3 levels though, so that's kinda Make a full Quake 2 RTX and that'd be legit.
|
# ? May 27, 2019 18:42 |
|
Zedsdeadbaby posted:Raytracing is the future of video game graphics. To demonstrate this, here's Quake 2 Lol, pretty much. And ironically we've been able to ray-trace older games for years. Its ray-tracing modern games with equivalent performance that isn't doable, and still isn't doable, so we continue to use raster. That said, RTX is a pretty cool hybrid solution for ray-traced global illumination while raster rendering everything else. I blew it off originally, but after seeing more... I kinda don't hate the concept. I think it may go places, if Nvidia can get enough game support. That's a big if. though. Fallom posted:$1200 for a card and the most fully-realized RTX game is QUAKE 2. I think they cranked up the shininess too much to show off the effect and went too far in the direction of a UE4 remake. Uh, its not though. https://www.youtube.com/watch?v=Ms7d-3Dprio Battlefield 5 and Metro Exodus are both brand new games and support RTX, and the results are legit impressive and performance is reasonable. Its not just a full ray-tracing solution, its a hybrid solution which is fairly smart. E: BF5 only uses it for reflections which is far less impressive. So we'll see how game support goes. Zaphod42 fucked around with this message at 18:51 on May 27, 2019 |
# ? May 27, 2019 18:46 |
|
that q2 vid is both visually impressive and strange to look at because its so bright it completely changes the look of the game. looks more like a serious sam game now
|
# ? May 27, 2019 19:00 |
|
PSA If you use BeautifulDoom, please turn off this option It was decreasing my fps by up to 10-20 fps in big maps. For just 2-3 particles above some lights, even in rooms where there is no lights... PSA 2: alternatively, just don't use BeautifulDoom because even with all the options of f/x turned off, improved monster sprites disabled and weapons sprites disabled, I noticed you lose up to 6-10 fps just to have it on your mod list. Great optimization! Turin Turambar fucked around with this message at 19:33 on May 27, 2019 |
# ? May 27, 2019 19:07 |
|
Guillermus posted:I finished Hurt. It took me 1 hour and 30 minutes being careful, kiting enemies, backtracking on the first third to get ammo... Jesus, the end was just an insane bullet hell and the "boss" was bullshit. Map design is amazing but the stupid amount of enemies and "traps" ends being annoying as hell. I'll say it again: https://www.doomworld.com/forum/topic/105581-verdant-citadel/ https://www.doomworld.com/forum/topic/105942-hell-forged-09b-alpha-test-help-needed/ Just as visually impressive, but a lot more enjoyable. Less taxing on your hardware too.
|
# ? May 27, 2019 19:08 |
|
Zaphod42 posted:Came here to post this. Its... weird. Its definitely pretty crazy good looking, better than most mods that attempt to improve textures or add better lighting. It looks really wild, the lighting does look very good. It is full quake 2 if you own the game, otherwise you only get the demo levels.
|
# ? May 27, 2019 19:14 |
|
Mischievous Mink posted:It is full quake 2 if you own the game, otherwise you only get the demo levels. Oh, that's cool. It made it sound like that was only the case for multiplayer, and that even if you owned the full game you wouldn't get it all with RTX support. It depends upon if its just a shader change or if they have to actually modify the levels... quote:If you have a GeForce RTX graphics card, or other capable hardware, you can experience the first 3 levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements. And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer. Okay that's much better. The article I read misrepresented it.
|
# ? May 27, 2019 19:26 |
|
|
# ? Jun 4, 2024 05:45 |
|
Negrostrike posted:I recommend Trailblazer especially for those big crazy rear end slaughtermaps. Makes them actually fun to play. Cool upgrades for your guns and etc. The Kins posted:Nashgore was made by someone with something resembling programming chops, so it runs more efficiently and works with all monsters, not just ones modified to work with it like with Ketchup, meaning it plays nicer with monster packs like Bratwurst. Nashgore is eternal
|
# ? May 27, 2019 19:37 |