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Fellblade posted:I would say that gave in is a really bad way to phrase it. It was only in a literal sense, didn't mean it negatively. I appreciate the position he's in, and acting on this feedback when he's passionate about his own game and designs can't be easy.
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# ? May 26, 2019 20:07 |
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# ? Jun 5, 2024 04:24 |
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This is a stunning but interesting development! Patch will be more fun than I thought
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# ? May 26, 2019 20:20 |
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This kind of stuff is why I trust paradox: game got a lot of criticism, and in response they are redoing a lot of systems. Like they did in Stellaris and many times before. They wont abandon their games and they do listen to criticism
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# ? May 26, 2019 20:21 |
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I really hope we don't get "send your <member of government> over to <country> for a while" mechanic for fabricating claims, because that's probably the only thing which would be even less interesting than just exchanging currency for claims but it seems bizarrely popular with some vocal people on the official forums Also with monarch points to be removed there needs to be mechanics which make your leader's stats important again otherwise you just don't give a gently caress
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# ? May 26, 2019 20:22 |
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Good move. I always imagined monarch power in EU4 as a sort of abstraction of political influence anyway so it doesn't make much sense to separate it in the way they do in EU4/Imperator. Having it based on the loyalty of your cabinet is a great idea.
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# ? May 26, 2019 20:30 |
Wild. Brave move Johan, interested to see how this all shakes out. RabidWeasel posted:I really hope we don't get "send your <member of government> over to <country> for a while" mechanic for fabricating claims Heck yeah bring on some diplomats please.
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# ? May 26, 2019 20:32 |
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RabidWeasel posted:I really hope we don't get "send your <member of government> over to <country> for a while" mechanic for fabricating claims, because that's probably the only thing which would be even less interesting than just exchanging currency for claims but it seems bizarrely popular with some vocal people on the official forums Agreed on the first part, although I hope "claims" get replaced entirely by one or more mechanics. Like republics having to justify wars, culture-specific casus belli, etc. Ideally declaring war just mostly cause diplomatic issues, not stability hits. On the second part, I think toning down the impact of leader stats is a good thing. I think it makes for a better game if the modifiers are relatively minor, and mostly relevant for the extreme values. It's probably the thing about EU4 that annoys me the most - an below-average statline vs an above-average statline makes too big of a difference for my taste. Having exceptional stats affect events and diplomacy is preferable to leaders applying a global bonus or malus on important stats like some kind of supernatural being. If the consul has poor military skill that is not a problem now, but it might be when he's done with his term and demands command of legion. Make the natural interaction between stats and mechanics the driving force behind their importance rather than turning attributes into nation-affecting superpowers.
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# ? May 26, 2019 20:51 |
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Very surprising. I am now afraid of Imperator going Stellaris way. The constant change of mechanics without proper balancing and teaching AI to use them. No doubt this change itself will be popular as it all will look more simulationist. And I like various powers system, so I'm a little afraid that switching to a limited number of resources and making gold much more important will not result in a more interesting game. Strange that it's coming so soon. They really listen to vox populi. And it sounds like it's all coming in the first patch too. So we get 2.5 years of Stellaris change condensed in a couple of months.
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# ? May 26, 2019 21:09 |
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Yeah I also wish stellaris had just stayed bad instead of you needing to learn new things.
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# ? May 26, 2019 21:18 |
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This honestly sounds like a really good approach to reworking the game. Tentatively optimistic (again!) that Paradox pushes this in the right direction.
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# ? May 26, 2019 21:24 |
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I'm glad Johan calmed down and listened to the constructive feedback. Considering his initial opinion on the game's quality that must have been difficult for him.
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# ? May 26, 2019 21:39 |
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drat I wasn't expecting that at all. I was never super anti-mana but the new systems he's describing do sound a lot more natural, really looking forward to this patch.
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# ? May 26, 2019 22:17 |
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Senor Dog posted:Yeah I also wish stellaris had just stayed bad instead of you needing to learn new things. It's still bad but in a fresh way. Now you have one designer trying to rewrite a design of an original designer but leaving a lot of atavisms. Now that it's directed by yet another guy it will probably become even more bizzare.
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# ? May 26, 2019 22:21 |
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Some weird choices have been made during stellaris' development process, but any iteration of stellaris has a leg up on imperator in that they were actually fun to play
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# ? May 26, 2019 22:28 |
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Bohemian Nights posted:Some weird choices have been made during stellaris' development process, but any iteration of stellaris has a leg up on imperator in that they were actually fun to play Any? Did you play the original release? It’s the most boring game to ever have been conceived
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# ? May 26, 2019 22:35 |
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ilitarist posted:It's still bad but in a fresh way. Now you have one designer trying to rewrite a design of an original designer but leaving a lot of atavisms. Now that it's directed by yet another guy it will probably become even more bizzare. Lmao Ham posted:https://forum.paradoxplaza.com/forum/index.php?threads/a-new-currency-design.1181893/ I think its a good sign that they are so willing to redesign everything but I hope that we don't throw the baby out with the bathwater here. AnEdgelord fucked around with this message at 23:15 on May 26, 2019 |
# ? May 26, 2019 22:35 |
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CharlestheHammer posted:Any? Yeah, played on launch and liked it quite a bit, warts and all. Obviously it improved tremendously in the next few patches but it was still a good time until it wasn't
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# ? May 26, 2019 23:08 |
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I am looking forward to playing Imperator 1.1
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# ? May 26, 2019 23:46 |
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Wow did not expect that. The changes do sound pretty cool though.
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# ? May 27, 2019 01:24 |
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drat, as always, glad that I haven't bought it at release. I think Paradox should try a new scheme for these games. Like, instead of an open commercial release, some sort of "community release" first where the game is launched towards the usual fans who can tinker with, bash, bend, stretch and make excel spreadsheets detailing how much of a thing is bad in a thousand different ways and thus facilitate the inevitable iteration process. As it is, it just makes me wonder (big emphasis on the "personally" here) why pick it up on release or early in the long-term development process?
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# ? May 27, 2019 15:59 |
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dead gay comedy forums posted:Like, instead of an open commercial release, some sort of "community release" first where the game is launched towards the usual fans who can tinker with, bash, bend, stretch and make excel spreadsheets detailing how much of a thing is bad in a thousand different ways uh isn't that the only kind of person who plays these games in the first place? who would be the target audience of "actual" release? im pretty sure the handful of us who know about the games but are too lazy, at this point, to gently caress around with their innards and want to wait a year until the community fixes it are not a sizeable group and probably signifigantly smaller than the initial "community" audience
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# ? May 27, 2019 16:16 |
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dead gay comedy forums posted:drat, as always, glad that I haven't bought it at release. There was a beta that they took signups for at PDXCon, but for whatever reason they skipped the chance to have me tell them that their supposedly developed-through-multiplayer game could really use things like chat or a lobby
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# ? May 27, 2019 16:24 |
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dead gay comedy forums posted:As it is, it just makes me wonder (big emphasis on the "personally" here) why pick it up on release or early in the long-term development process? To play it earlier and before you have to spend hundreds of cash on dlc?
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# ? May 27, 2019 16:25 |
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https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-27th-of-may-2019.1182179/ Dev diary
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# ? May 27, 2019 16:30 |
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AnEdgelord posted:https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-27th-of-may-2019.1182179/ holy poo poo, plots?! having character events pop up more often is a Good thing, I realized there were some hidden mechanics at work in the court but I think I barely saw character events except some counselors doing stupid poo poo like cheating on their wives and forcing me to have them flogged or whatever. Combined with trials, the new stability system and doing away with monarch points it all definitely points to a more CK2-like system which could be a Very Good thing. Time will tell and awesome to see they're ready to tear down and rebuild if needed like with Stellaris, kudos
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# ? May 27, 2019 17:24 |
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I don’t really like the way imperator has done character events. Especially the ones with an absurdly long list of consequences or just a choose which of these 2people get pissed off thing are not fun. They’re more like the eu4 estate events which I also really don’t like. I really hope it’s not just more of that for 1.1. I also wouldn’t mind if they stopped happening while I’m trying to move my armies around at war. That poo poo is so annoying E: while I’m griping, I hate the family management stuff in ck2 and wish there was a way to ignore it in imperator. At least the education part isn’t in yet feller fucked around with this message at 17:48 on May 27, 2019 |
# ? May 27, 2019 17:43 |
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I feel sorta vindicated in beliving that the UI is at least 75% of the problem given that these events did exist but no one ever actually saw them occuring because the game never told you about them. How many more mechanics that are totally reasonable are being let down by the interface?
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# ? May 27, 2019 21:32 |
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Will paradox add more jobs, and lower the wages next patch? The amount of scorned families are doubling every century... and i can't afford more jobs anyway.. Just thinking openly, Didn't Caesar control more then one legion, more like 10? How about adding some sort of HOI command structure to the UI, like Caesar as Field Marshall/Imperator?, controlling max legions/fleets equal to his martial skill under his command with associated general. Giving each legion the martial skill of the general + half of the Marshall. Same with Regions, you could have a Region governor giving bonuses, ruling over provinces with statesmen, and with local legions with associated generals attached. Suddenly, you'll have a lot more flavor, and easier to figure out and understandable friendships and rivalries. The amount of cities on the map favors alot of small armies with one or two main armies hunting down resistance. Having hordes of small armies without command seems silly. and you can't afford to attach a general to them, cause the wages will bankrupt the state.
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# ? May 28, 2019 19:36 |
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Descar posted:Will paradox add more jobs, and lower the wages next patch? I think Caesar had 4 legions from his governorship and raised 2-4 more out of his own pocket. In a sense this is represented by the legions easily being far larger than actual post-Marian legions that were ~5000 strong (incl. support personnel, but excluding attached auxilia which could be on par with the legion proper). I agree that salary for generals is a bit out of hand during some phases of the game. Historically they vacuumed up a big portion of the loot from winning the war, but they weren't a significant recurrent expense. If combined with your suggestion it would provide a nice trade-off from limiting the number of generals, in that the ones you do have will get a lot of personal wealth, which could become a problem. As for jobs, I think a good solution is the one used by TW:3K where you promote someone at a permanent salary cost and a one one-time fee. Rome had tons of obscure offices, and representing them all would be mess. Being able to just assign "generic office better than what you had" is a good compromise. Especially if removing the increased in salary is non-trivial (in TW:3K you have to completely remove the character from your employ), and thus handing out offfices willy-nilly to secure loyalty comes at a long-term hit to the economy.
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# ? May 29, 2019 15:02 |
hot take; i think it's bad that (johan) had a kneejerk reaction over the mana criticism and instead of going "hmmm maybe it really is used for literally loving everything with no way for the player to actually manipulate their income for it unlike EU4, making it just a random time gate" just ripped it entirely out maybe the changes will work but i am starting to suspect imperator is actually a well made game with bad design. . .
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# ? May 29, 2019 15:43 |
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Any game with Imperators UI shouldnt necessarily be called well made.
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# ? May 29, 2019 17:46 |
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Didn't see this posted yet
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# ? May 30, 2019 02:53 |
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Their continuing insistence on using only white marble instead of the historically accurate gaudy painted marble is the real reason I:R continues to fail
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# ? May 30, 2019 03:02 |
Rynoto posted:Their continuing insistence on using only white marble instead of the historically accurate gaudy painted marble is the real reason I:R continues to fail
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# ? May 30, 2019 05:17 |
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I doubt they had initially planned on waiting a year to release the first DLC. Looks like they're committed to getting the game to a state they're happy with before selling DLC, which I can appreciate.
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# ? May 30, 2019 05:59 |
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I dunno if Q4 2019 is really a year from release
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# ? May 30, 2019 06:25 |
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Dear sir, we prefer not to use the D-word now. It's "content pack" and "expansion" here. I guess Paradox is tired from being called Train Simulator of Strategy Games because of its DLC policy, so they clearly label their purchasable content.
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# ? May 30, 2019 10:28 |
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I like the very specific distinction between "dumb DLC for whales" and "good DLC for people who just want More Game" please don't denigrate it.
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# ? May 30, 2019 21:52 |
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What’s a good starting country to get into the basic mechanics of this game? I played the tutorial of Rome but I don’t want to have my first real Rome game until I can get it with two consuls. Maybe something like Macedon?
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# ? May 31, 2019 20:37 |
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# ? Jun 5, 2024 04:24 |
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Democrazy posted:What’s a good starting country to get into the basic mechanics of this game? I played the tutorial of Rome but I don’t want to have my first real Rome game until I can get it with two consuls. Maybe something like Macedon? Macedon is a good choice
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# ? May 31, 2019 20:44 |