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Pennywise the Frown posted:Alien Isolation ... running around Just reading that is enough to make me paranoid.
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# ? May 26, 2019 03:53 |
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# ? May 29, 2024 21:52 |
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ZogrimAteMyHamster posted:
Well that was certainly an ominous comment. I have a feeling I won't be able to run around for much longer.
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# ? May 26, 2019 04:00 |
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Oh yeah you're early days if you're honestly bopping about.
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# ? May 26, 2019 04:01 |
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Pennywise the Frown posted:Well that was certainly an ominous comment. I have a feeling I won't be able to run around for much longer.
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# ? May 26, 2019 05:31 |
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mind the walrus posted:That's the idea. Lots of horror games do that to you now. It's a total cheat, but it works.
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# ? May 26, 2019 11:28 |
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Splicer posted:First game I experienced this was Call of Cthulhu: Dark Corners of the Earth.
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# ? May 26, 2019 15:25 |
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mind the walrus posted:Fun trivia this game does give you a gun about halfway through, and eventually you're straight up massacring Dagon-creatures on a boat with an auto-turret, but my OG Xbox copy was bugged so after three long playthroughs only to flame out at each spot back in 2008 I gave up and let YouTube finish it for me. No matter how good the rest of the game is that is one bit where Alien Isolation just hosed up the mood big time.
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# ? May 26, 2019 17:46 |
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Splicer posted:Oh I know, and I've never have a game give me the same level of "Oh thank you Jesus" as seeing that first glorious pea shooter just sitting there waiting for me to pick it up. Followed by several minutes of nervously crawling around waiting for the other shoe to drop. By contrast in Alien Isolation I saw the dropped gun, inched forward, spent at least 10 minutes mashing various buttons trying to pick it up, assumed it had bugged out, reloaded, tried again, and finally checked a walkthrough and got so mad I quit the game and didn't come back to it for a week. Hate to say it chief but I think that one's on you
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# ? May 26, 2019 19:48 |
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Biplane posted:Hate to say it chief but I think that one's on you This guy gets it. Maybe it's a bit of a minor stumble regarding in-universe logic and player immersion but if you seriously spent anywhere close to 10 minutes mashing the keyboard to pick up one item that was clearly not meant to be picked up, that's definitely something you inflicted on yourself.
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# ? May 27, 2019 02:10 |
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The only borderline game-breaking issue I ran into in Isolation was also my fault: I never found the medkit schematic near the beginning of the game, so for most of my first play through I was hamstrung by the sliver of health I had left - it's possible to make it through all of the game without injury but it's really hard once you run into armed survivors. Fortunately the entire map is effectively open, so it only took about an hour and a half of solid backtracking to find the schematic and start building medkits. It's also very possible to run - even to attempt a speedrun of parts of the game - you just have to really know when to slow down and find a hiding spot.
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# ? May 27, 2019 05:03 |
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# ? May 27, 2019 10:45 |
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I found Isolation was a fairly buggy experience. The most regular thing was dropped items floating in mid-air instead of lying on the ground, which was just a weird immersion-breaking nuisance. It was playable enough up until the reactor core when it started getting really obnoxious, since at that point levels started not loading right so enemies wouldn't spawn and switches wouldn't work. That was especially frustrating since it wasn't immediately apparent that there was a problem and I'd spend ages looking for switches etc that just didn't exist. That's also the point when the game's narrative starts to outstay its welcome so the end stretch became a slog. Overall I'd still say it's a decent game and worth playing, but I can't give it an unreserved recommendation. For anyone too chickenshit to play Isolation, there's also the "digital series" on IGN (lol) and Youtube which basically turned the game into a series of shorts: https://www.youtube.com/watch?v=Wafu9S8Mjas The animation is pretty hilarious since they've obviously converted a 1st-person game into a 3rd-person movie and Isolation's facial animations were already a little screwy, but it's not too bad once you get used to it. Obviously a lot of content ends up being cut or minimised, but the only decision there that really stood out as questionable to me was the Hive and reveal of multiple aliens. It also actually does a decent job of expanding the game's ending and preserves the ambiguity of whether Amanda got facehugged.
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# ? May 27, 2019 11:53 |
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I'm playing isolation because of this thread and yeah, when I got to the part where you see a gun on the ground but can't pick it up for no discernable reason, it completely took me out of the game too, because were I for reals in that situation you bet your asses I'd strap up the first chance I got. I thought it was a bug until I read it here, too.
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# ? May 27, 2019 18:49 |
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frogge posted:I'm playing isolation because of this thread and yeah, when I got to the part where you see a gun on the ground but can't pick it up for no discernable reason, it completely took me out of the game too, because were I for reals in that situation you bet your asses I'd strap up the first chance I got. I thought it was a bug until I read it here, too. Please stop.
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# ? May 27, 2019 19:24 |
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What? That's a perfectly reasonable immersion breaking complaint about the game and it's fairly dishonest to say otherwise.
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# ? May 27, 2019 19:30 |
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immerse yourself in shame juice
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# ? May 27, 2019 19:32 |
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Gonna chime in to say I didn't think it was a "bug" but I did think it was a highly avoidable and unfortunate bit of fourth-wall breaking in a game that has relatively minimal and naturalistic UI elements specifically to create atmosphere.
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# ? May 27, 2019 19:48 |
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I never experienced any of these bugs you're talking about on my PS4. Can we talk about the DLC mini-campaigns where you play as crew of the Nostromo? I don't remember ever completing them; the part where you're in the labyrinthine vents felt entirely impossible - maybe that's the point? Maybe I should have picked someone other than Dallas?
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# ? May 27, 2019 19:58 |
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It is good and not some kind of betrayal or weakness of character to acknowledge the flaws in things you like. I enjoyed Isolation (I haven't gotten around to finishing it yet because reasons) but that bit always stuck out to me as a really poorly executed part, especially when I'd seen it done so much better in an arguably otherwise inferior game.
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# ? May 27, 2019 21:13 |
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I played isolation when it came out and i have no clue what the gently caress upset you guys so much
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# ? May 27, 2019 21:38 |
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I'm still going to play the game all the way through, and it is still a fun and enjoyable game and all, that just seemed like a massive oversight. I haven't started the DLC yet. edit: Exactly what Splicer said. frogge fucked around with this message at 22:12 on May 27, 2019 |
# ? May 27, 2019 22:08 |
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take a hike, Burke
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# ? May 27, 2019 22:20 |
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Is there a decent set of deck plans for the Sulaco ? I've got an RPG itch and I need deck plans to scratch it. I've seen the exterior diagrams and one side view with the interior detailed, but I want deck plans. My Google-fu is failing me, help !
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# ? May 27, 2019 22:25 |
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Mister Speaker posted:I never experienced any of these bugs you're talking about on my PS4. I don't think picking a different crewman made any real difference? The vent section was stressful, but I think it just came down to memorising the right turns. I never completed the Last Survivor DLC. I got up to what I'd guess was the last section, but the alien seemed like an even more aggressive bastard in that.
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# ? May 27, 2019 23:20 |
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Speaking of RPG itches the new RPG is up for pre order: https://alien-rpg.com/ I spring for the bundle thats like a hundred bucks in viking dollars because I'm an idiot. The intro PDF has me pretty optimistic about the finished product.
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# ? May 28, 2019 01:26 |
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mllaneza posted:Is there a decent set of deck plans for the Sulaco ? I've got an RPG itch and I need deck plans to scratch it. I've seen the exterior diagrams and one side view with the interior detailed, but I want deck plans. My Google-fu is failing me, help ! That said, we're getting a book called "Alien: The Blueprints" later this year, I suspect that will have deck plans of some kind: https://www.amazon.com/Alien-Blueprints-Graham-Langridge/dp/1785654950/
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# ? May 28, 2019 01:53 |
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I feel like the Colonial Marines Technical manual has to at least have a rough layout but my copy is lost to the sands of history.
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# ? May 28, 2019 02:17 |
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Owlbear Camus posted:I feel like the Colonial Marines Technical manual has to at least have a rough layout but my copy is lost to the sands of history. It picks out the exterior weapons, but not the interior decks. If you want a replacement copy, it has been reprinted (finally): Aliens: Colonial Marines Technical Manual https://www.amazon.com/dp/1781161313/ref=cm_sw_r_cp_api_i_Tqj7Cb8H2HBX3
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# ? May 28, 2019 02:51 |
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So just for the hell of it I took the dialogue from the first battle and ran it through the GPT-2 neural network for a while to make a procedurally-generated extended scene. It had a tough time with it. fuckin chaos..quote:VASQUEZ: Let's rock!
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# ? May 28, 2019 09:51 |
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I like when random characters start showing up, like Hill, Clerr, Rocky, and Higgins.quote:CROWE: (screaming) Xenomrph fucked around with this message at 10:15 on May 28, 2019 |
# ? May 28, 2019 10:07 |
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Syd Midnight posted:So just for the hell of it I took the dialogue from the first battle and ran it through the GPT-2 neural network for a while to make a procedurally-generated extended scene. It had a tough time with it. fuckin chaos.. Well that's certainly something. Ok goon project. We're going to make this extended scene. I have $10,000 to fund it.
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# ? May 28, 2019 10:29 |
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Syd Midnight posted:RIPLEY: Hey!! That stupid loving bitch! She's got a knife in her throat! She's going to kill us... gettin' revenge! A masterpiece
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# ? May 28, 2019 10:31 |
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quote:CROWE: I hate all heaters and loving cooling systems, I don't care.
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# ? May 28, 2019 10:54 |
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quote:VASQUEZ: I've been waiting, this is what you guys do. Well now I want to see what happens when the characters from Seinfeld are the ones crewing the Nostromo.
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# ? May 28, 2019 12:12 |
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GEORGE: I was in the cocoon! I was in the cocoon!
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# ? May 28, 2019 13:05 |
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Syd Midnight posted:So just for the hell of it I took the dialogue from the first battle and ran it through the GPT-2 neural network for a while to make a procedurally-generated extended scene. It had a tough time with it. fuckin chaos.. My god this is brilliant. quote:Ash: Ripley, for God's sake, this is the first time that we've encountered a species like this. It has to go back, all sorts of tests have to be made. Actually this one is probably better. quote:Ash: You still don't understand what you're dealing with, do you? The perfect organism. Its structural perfection is matched only by its hostility. Lord Ludikrous fucked around with this message at 13:58 on May 28, 2019 |
# ? May 28, 2019 13:51 |
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The Gill /Giles shipping wars threaten to rip the internet asunder
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# ? May 28, 2019 14:20 |
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https://twitter.com/noobde/status/1133129396901093386?s=21 Potential hint re: a DLC character in MK11?
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# ? May 28, 2019 16:49 |
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Xenomrph posted:I like when random characters start showing up, like Hill, Clerr, Rocky, and Higgins. I just picture a bunch of marines just popping into existence onscreen so the squad keeps getting bigger as they get more panicked.
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# ? May 28, 2019 17:12 |
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# ? May 29, 2024 21:52 |
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Vincent Van Goatse posted:I just picture a bunch of marines just popping into existence onscreen so the squad keeps getting bigger as they get more panicked. They're all xenos in crude human masks
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# ? May 28, 2019 17:14 |