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Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

Overwatch Porn posted:

i still think we shouldn't jump to a bunch of conclusions based on leaks of dubious accuracy but w/e

That's boring, you're boring. Jumping to insane conclusions is a good time.

My hot take: Everyone is down on warrior because they didn't get any flash in the trailer but the job is already stupidly good and getting an ae combo that generates gauge fixes the only issue I had with the job.

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Gorelab
Dec 26, 2006

Failboattootoot posted:

That's boring, you're boring. Jumping to insane conclusions is a good time.

My hot take: Everyone is down on warrior because they didn't get any flash in the trailer but the job is already stupidly good and getting an ae combo that generates gauge fixes the only issue I had with the job.

Warrior doesn't even really need much, it's been like the best tank basically non-stop since it got fixed in ARR.

Oxyclean
Sep 23, 2007


ImpAtom posted:

WHM is apparantly trading Stone for Dia and SCH will still have Art of War

That doesn't sound right, isn't Dia a new (dot) spell at 72 or something? Why would they lose their single target for that?

Countblanc
Apr 20, 2005

Help a hero out!
WHM is presumably losing stone/aero for glare/dia

Orcs and Ostriches
Aug 26, 2010


The Great Twist
The ability preview shows a Stone 4 replacement and an Aero 2 replacement.

FactsAreUseless
Feb 16, 2011

I'm definitely switching classes since I found out that BLM is losing Flare to reduce their AOE dominance. It's cool that they're boosting the damage on Freeze as a Flare replacement, but Freeze doesn't have as good an animation as Flare did.

SwissArmyDruid
Feb 14, 2014

by sebmojo
https://twitter.com/coolranchzaku/status/1133548714079993857

Goddamnit, Mord, there were about two different ways that conversation could have taken.

FactsAreUseless
Feb 16, 2011

It's one of those choices, like how they're making Paladin's abilities all support skills and their only damage source will be auto-attacking, that I'm not sure I'm a fan of. I get the concept behind wanting a support tank as a "leader" style class, but they should have at least kept their sword combos.

Xerophyte
Mar 17, 2008

This space intentionally left blank

Overwatch Porn posted:

i still think we shouldn't jump to a bunch of conclusions based on leaks of dubious accuracy but w/e

It's looking like Shadow Flare, Miasma, Energy Drain and Bane are getting cut from SCH based on the leaks. Those are buttons I like pressing, and also Miasma I guess. It's not looking like there will be any replacement buttons.

I don't think anyone is jumping to conclusions, we're just not very excited by the content of the leaks of dubious accuracy as they pertain to Scholars. That doesn't mean we're all sure they're correct and will absolutely be jumping ship to card games and star-spangled haberdashery in July.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

FactsAreUseless posted:

I'm definitely switching classes since I found out that BLM is losing Flare to reduce their AOE dominance. It's cool that they're boosting the damage on Freeze as a Flare replacement, but Freeze doesn't have as good an animation as Flare did.

What? The ability preview had the BLM flare like 6 times. They also get a single target alternative to it.



My biggest question about healers right now is cross role skills. We'll be down to 5. Right now we have:

Surecast, Largesse, Lucid, Swiftcast, Cleric Stance, Esuna, Rescue, E4E, Break, and Protect.

If we believe the leaks, Repose is a new one, and WHM get a Largesse replacement which leaves 9 in the pool. Out of those, Surecast, Swiftcast, Lucid, are top tier and I want them. Esuna isn't going away. So what are we gonna lose?

Orcs and Ostriches fucked around with this message at 03:51 on May 29, 2019

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
get rid of esuna and let anarchy reign

itskage
Aug 26, 2003


Overwatch Porn posted:

i still think we shouldn't jump to a bunch of conclusions based on leaks of dubious accuracy but w/e

Not really conclusions, as much as nervous speculations, since nobody can really conclude anything until any of this stuff is confirmed.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Well we've got about 10 hours before it's probably all answered. Then all we can debate is potency numbers.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

They haven't said what Gunbreaker and Dancer start at level wise have they?

Vermain
Sep 5, 2006



Orcs and Ostriches posted:

My biggest question about healers right now is cross role skills.

Healers are keeping Surecast, Lucid, Swiftcast, Esuna, and Rescue, and are getting Repose, according to the spell ID table someoen datamined from the benchmark.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

dreffen posted:

They haven't said what Gunbreaker and Dancer start at level wise have they?

60 and they'll have job quests from 60-70.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Vermain posted:

Healers are keeping Surecast, Lucid, Swiftcast, Esuna, and Rescue, and are getting Repose, according to the spell ID table someoen datamined from the benchmark.

Sounds fair. I misread and thought we were down to 5, but it looks like 6 after a re-read.

But why the gently caress Repose?

FactsAreUseless
Feb 16, 2011

Orcs and Ostriches posted:

Sounds fair. I misread and thought we were down to 5, but it looks like 6 after a re-read.

But why the gently caress Repose?
It's a mistranslation. Healers are keeping Change Pose.

Vermain
Sep 5, 2006



Orcs and Ostriches posted:

But why the gently caress Repose?

No clue. I doubt it's because they have dreams of Burning Crusade-style CC requirements, because you would've seen something similar proliferated to another role if that were the case. It's probably there as a small aid for lower level duties and for certain niche cases, like sleeping mobs in Eureka.

FactsAreUseless
Feb 16, 2011

Vermain posted:

No clue. I doubt it's because they have dreams of Burning Crusade-style CC requirements, because you would've seen something similar proliferated to another role if that were the case. It's probably there as a small aid for lower level duties and for certain niche cases, like sleeping mobs in Eureka.
Unironically it probably exists for the same reason as Sleep on BLM: it makes soloing as a squishy magic guy more viable.

We tend to think about character balance only in dungeons and trials and raids, but solo balance is definitely important - for most players, solo content is a significant portion of the game.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

SwissArmyDruid posted:

https://twitter.com/coolranchzaku/status/1133548714079993857

Goddamnit, Mord, there were about two different ways that conversation could have taken.

Rofl. That owns. Someone I know runs the FC that sprout was in so I just went over to them and gave them 500k and peaced out. That was literally the extent of our conversation. lol

ImpAtom
May 24, 2007

Orcs and Ostriches posted:

Sounds fair. I misread and thought we were down to 5, but it looks like 6 after a re-read.

But why the gently caress Repose?

They have stated that canceling spell casts is going to be a larger part of the design, which is also why those spells are now marked. Repose is going to be a CC that all three healers get for this.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



FactsAreUseless posted:

It's one of those choices, like how they're making Paladin's abilities all support skills and their only damage source will be auto-attacking, that I'm not sure I'm a fan of. I get the concept behind wanting a support tank as a "leader" style class, but they should have at least kept their sword combos.
I thought it was bold of them to make Astrologian's card potencies be based on the actual star configuration in the location of individual dungeons. I'm not sure how this will work for AST mains in SHB, though, until they restore the night and have visibility on the stars again.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

ImpAtom posted:

They have stated that canceling spell casts is going to be a larger part of the design, which is also why those spells are now marked. Repose is going to be a CC that all three healers get for this.

Instant stuns and silences are one thing, but a 2.5s GCD cast interrupt on Repose isn't going to cut it, unless cast bars become huge. I think it's gotta be a levelling thing for some reason.

Cabbit
Jul 19, 2001

Is that everything you have?

God I can't wait for the embargo to lift. I'm growing progressively more excited at the prospect of dancing my way to gigantic potency nukes helping my friends and I want to see the final pieces of the puzzle for that job.

Zoig
Oct 31, 2010

It's kinda weird, because they said that tanks and ranged dps were the ones that would get skills for interrupting, so I'm not too sure about that.

On the other hand, I can see why they would give healers repose since when soloing stuff against multiple foes you could just put a few to sleep and then dps the remaining guy, but the problem is that can't see that being useful for say, AST when they can just...gravity. Or lightspeed gravity, if lightspeed still exists.

somepartsareme
Mar 10, 2012

Diggle Hell is a Real
(Swingin') Place

Head Hit Keyboard posted:

I'm pretty sure holding Assize for a raidwide is a DPS gain over popping itimmediately and having to blow a GCD on Medica.

probably, but it's still inefficient having to choose between losing one or more assize casts over a fight to use them for healing or losing one or more stones to cast medica

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Zore posted:

60 and they'll have job quests from 60-70.

Good to know! I was having trouble finding that bit of info anywhere.

Greader
Oct 11, 2012
Cannot believe the only healer dps left is gonna be auto-attacking with a staff. And they removed strength materia just so that they can't buff up their damage for that.

Seriously though, as a WHM main I have been kinda feeling this uncertainty as well. Doing some DPS was one of the things I enjoyed about this job and while I figure it's not gonna be too different overall I will miss unleashing a instant AoE while shouting that they shall fear the power of my (intentionally mispronounced) rear end-size.

In conclusion: RIP Butts

Hommando
Mar 2, 2012

Gorelab posted:

Holy losing the stun isn't surprising to me just because it was a long time of full damage + mitigation which was probably too much.

This is also a non-competitive PVE game and most of the things susceptible to stuns only existed in casual content where it didn't matter if an ability was too strong. I don't know who these changes are supposed to appeal to, they don't seem to make the job anymore fun to play. It looks like YoshiP is trying to slow down the pace at which casual content can be completed.

Impermanent
Apr 1, 2010
if they take out lightspeed i will join the people yelling about the sky falling

BrightWing
Apr 27, 2012

Yes, he is quite mad.
Holy stun is irritating if you're playing DRK.

Krabboss
Nov 11, 2016

MY HUSBAND'S PARSE IS BETTER THAN YOURS

Greader posted:

Cannot believe the only healer dps left is gonna be auto-attacking with a staff. And they removed strength materia just so that they can't buff up their damage for that.

Seriously though, as a WHM main I have been kinda feeling this uncertainty as well. Doing some DPS was one of the things I enjoyed about this job and while I figure it's not gonna be too different overall I will miss unleashing a instant AoE while shouting that they shall fear the power of my (intentionally mispronounced) rear end-size.

In conclusion: RIP Butts

I stopped being excited about healer dps, and healers in general, when they scrapped cleric stance.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.
Cleric Stance was a garbage skill that predominately added pointless busywork, and caused a bunch of wipes due to lag turning it off and immediately on again.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

There were way too many times where my Cleric Stance didn't trigger correctly either leaving me doing limp noodle DPS or having completely neutered healing at the most inopportune moments. I was glad it was done away with honestly.

An Actual Princess
Dec 23, 2006

cleric stance was a blight and i'm glad it's been completely eradicated, even its vestigial form

Greader
Oct 11, 2012
Yeah, I agree on Cleric Stance being gone as it was. It also meant new healers would be more hesitant to throw in some damage once in a while since they didn't know the flow of battle enough to be confident to use a skill that basically made any healing not work for a short duration. I did sorta enjoy the extra excitement of it but not enough to where I would go back to having to deal with it in every single dungeon, raid, etc.

My only complaint is that the new cleric stance feels completely useless. As is, it is way more of a DPS increase as WHM when I use the skill that reduces cast time and cooldowns and using that skill for doing more damage feels a little more off since I also kinda want it around for emergencies (read: the other healer died just after I used up swiftcast to scrape a dragoon off the floor). Would be better if there was a more dedicated button to go "Alright, time to do some damage", even if it only last for a relativily short time to maybe put on some boosted DoTs or something.

Kaubocks
Apr 13, 2011

BrightWing posted:

Holy stun is irritating if you're playing DRK.

nah

source: drk main

FactsAreUseless
Feb 16, 2011

Thread broke. Pray return to a working thread.

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EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

FactsAreUseless posted:

Thread broke. Pray return to a working thread.

Time until Broke Thread turns into The Brokest Thread: ETA a few minutes after the first post-embargo stuff goes live.

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