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There's something to be said for the diversion provided by walking a lone warlock engineer across the entirety of the western continents establishing undercities though.
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# ? May 30, 2019 05:11 |
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# ? Jun 7, 2024 17:16 |
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I know it's a balance thing but I wish the undercity cooldown was a few turns faster.
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# ? May 30, 2019 06:31 |
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Is a Scar-Veteran on a carnosaur straight-up better than a unit carnosaur? Edit: Playing as Kroq'gar on ME I'm finding it impossible to forge trade links with anyone except one group of nearby dwarves. Where can I find a port to capture? The Lone Badger fucked around with this message at 12:54 on May 30, 2019 |
# ? May 30, 2019 10:25 |
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I'm not sure about their base stats, but when you factor in the Scar Veteran being able to have magic items and level ups it will be for sure.
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# ? May 30, 2019 10:26 |
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Usually when a unit gets a monster mount their base stats change to that unit... mostly. Often their stats are a bit better, particularly melee attack, defense, and leadership (sometimes they're worse than the base creature just to deny any sort of consistency on that front), not including whatever extra items they can now be packing. In SP they get the benefit of yellow skills so that can turn them into real freaks. In MP, they're still often really nasty since they often have better leadership than the base and quite a few skills are just ridiculously strong on certain critters. Noctilus on a necroflexing collossus for instance adds +25 leadership to the sucker, +15 missle resist, regen while in combat, and whatever his items do. Carnosaurs are extra special in that the mounts don't have rampage. Tiler Kiwi fucked around with this message at 11:07 on May 30, 2019 |
# ? May 30, 2019 11:04 |
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Arcsquad12 posted:I know it's a balance thing but I wish the undercity cooldown was a few turns faster. Just send an army to do it, they have no cooldown on undercities, it isn't proper skaven unless you're at war with 90% of the world afterall
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# ? May 30, 2019 14:03 |
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Just starting a Skaven campaign for the first time. What's the best strategy for Skaven campaign wise? Is it best to just only control a couple of provinces and undercity the rest? I read that too many cities is a bad idea due to the food cap but i also read that that isnt an issue anymore due to balance patches. edit: on a seperate note, what mods are y'all running? I hear good things about SFO. Just Chamber fucked around with this message at 14:27 on May 30, 2019 |
# ? May 30, 2019 14:24 |
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Arcsquad12 posted:I know it's a balance thing but I wish the undercity cooldown was a few turns faster. Just Chamber posted:Just starting a Skaven campaign for the first time. What's the best strategy for Skaven campaign wise? Is it best to just only control a couple of provinces and undercity the rest? I read that too many cities is a bad idea due to the food cap but i also read that that isnt an issue anymore due to balance patches. As for playing as Skaven... Food can be a problem, but the Undercity helps mitigate that. You earn your real cash from owning actual settlements. Settlements with Pastures can generate their own food and there is a commandment that generates some food. Also a certain building generates one food once it gets to level 4, I think? If you can build up a food surplus/get to the cap, you can capture settlements and immediately upgrade minor settlements to level 3 and majors to 4 or 5 (this gets easier once you have more settlements so your stockpile can be bigger so upgrading straight to 5 doesnt send you to the lowest level of food). Plagueclaw Catapults are amazing and your friend. A common tactic is to take a major settlement and immediately upgrade it to level 3 (the highest you can afford to do early in the game, most likely), then build the building that lets you get Plagueclaws.
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# ? May 30, 2019 14:35 |
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I have way more fun with skaven, pirate, and high elf agents just because it’s entertaining having your dude go on an epic journey around the map making bases/talking poo poo. Also, I don’t think undercities are crap now. I’m only just doing an Ikit ME campaign and I didn’t play with them much before, but they are still really useful. I dropped the warlock lab, money, and both concealment buildings in Lothern since I doubt it will ever get razed, and otherwise I generally steal money and build concealment from places like Altdorf and Marienburg with food everywhere else. The occasional mineshaft to spread my poo poo. It seems pretty useful but requires some thought, not just food AND money everywhere which it seemed like before. I haven’t nuked anywhere or spawned a vermintide yet but I figure those are supposed to just be fun gimmicks anyway rather than something to rely on. And yeah I’d definitely blow your early food load to max out the first walled city you capture. Getting catapults and a warlock engineer makes early skaven armies sooo much better.
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# ? May 30, 2019 15:11 |
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Just Chamber posted:Just starting a Skaven campaign for the first time. What's the best strategy for Skaven campaign wise? Is it best to just only control a couple of provinces and undercity the rest? I read that too many cities is a bad idea due to the food cap but i also read that that isnt an issue anymore due to balance patches. Hi, I'm playing a Skryre run with SFO Grimhammer, and on VH I find it a lot of fun because your units are extremely murderous and the AI has been tweaked enough that they will both declare war and come for you if you're hated enough, which they will if you're Skryre. However, consider Grimhammer somewhat vanilla plus, in that it maintains the fast pace of combat while making killier units killier, to a particularly terrifying degree as Skaven. There's also a lot of new (usually lore-appropriate) stuff and a significantly harsher economy, which means that if you're playing the Skaven campaign for the first time, or are new to Warhammer, then maybe stick with vanilla plus some QoL mods first.
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# ? May 30, 2019 15:18 |
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Is it better to put Settra on a Warsphinx or the Chariot of the Gods in SP?
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# ? May 30, 2019 15:33 |
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Sphinx if you want to afk him, Chariot if you want to work for that infantry smoshing.
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# ? May 30, 2019 15:50 |
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Yeah I think the chariot can get more kills but it needs a lot more babysitting to do so. Also, in campaign you will be sieging a lot and in the sphinx’s favour, it’s way better at just breaking down the gate and moshpitting all the poor schmucks on the other side
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# ? May 30, 2019 15:54 |
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The Lone Badger posted:Is a Scar-Veteran on a carnosaur straight-up better than a unit carnosaur? my favorite Kroq army is him on Grimloq and 19 scar veterans on carnosaurs
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# ? May 30, 2019 18:10 |
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Wow I had no idea that three kingdoms doesn't have traditional agents. Warhammer 1 was my first total war game and I just can't imagine playing without agent actions on the campaign map. Feels to me that the game would really lose a ton of depth without them. I would legit be crap at this game without the block army skill to catch up and kill enemies without spending ~10 turns chasing them through multiple provinces.
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# ? May 30, 2019 18:31 |
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fargom posted:Wow I had no idea that three kingdoms doesn't have traditional agents. Warhammer 1 was my first total war game and I just can't imagine playing without agent actions on the campaign map. Feels to me that the game would really lose a ton of depth without them. I would legit be crap at this game without the block army skill to catch up and kill enemies without spending ~10 turns chasing them through multiple provinces.
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# ? May 30, 2019 19:05 |
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Life is better without them tbh. I don't miss agents at all.
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# ? May 30, 2019 19:07 |
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alex314 posted:I legit did pushups during ME turns.
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# ? May 30, 2019 19:14 |
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The only time I ever really used agents on the map was to assassinate the entire college of cardinals so I had my choice for pope. And then to assassinate the pope if he forgot who put him there. In Warhammer, I only use them in armies. Maybe I should experiment beyond that.
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# ? May 30, 2019 19:14 |
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Xae posted:No agents either. Throb has no agents and has really bad turn times
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# ? May 30, 2019 19:24 |
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I don't know what the context of this image is, but I like it E: i also don't know why it won't show up, but I am going to blame radium
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# ? May 30, 2019 19:48 |
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AAAAA! Real Muenster posted:Yeah it is an interesting idea to not have discreet agents on the map. I think they are a little spammy and slow the game down but I, too, could not imagine life without Steal Technology, Assault Garrison, Assault Units, or a few of the others.
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# ? May 30, 2019 19:53 |
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Agent actions are also a great way to level up the hero quickly. And many LLs get bonuses to upkeep /action cost /success chance.
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# ? May 30, 2019 23:10 |
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toasterwarrior posted:Hi, I'm playing a Skryre run with SFO Grimhammer, and on VH I find it a lot of fun because your units are extremely murderous and the AI has been tweaked enough that they will both declare war and come for you if you're hated enough, which they will if you're Skryre. Thanks, i'm definetly gonna check out SFO after this run as Skaven. Do you play VH/VH with SFO? I've downloaded a few QOL mods: Battle Chants - Units actually chant when marching etc, it sounds pretty cool and adds to the atmosphere of battle Better Camera Mod - Think this lets you go lower with the camera, or its faster, i actually dont know it just got recommended somewhere Skip Intro on start - Gets into the game faster Better Trading - Makes trading better, I dont actually remember how. Brighter Borders - The border lines were a bit faint imo Also re: agents. I like using them, but it can get really annoying when the AI walks into your lands with a level 17 agent or whatever that you really cant do much about.
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# ? May 30, 2019 23:19 |
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This one is unsolvable, isn't it?
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# ? May 31, 2019 04:23 |
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cool av posted:
Wouldn't it just be the 2 red dots? The southwest/northeast corners are mirrors of each other with inverted colors so the northwest/southeast ones should be too
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# ? May 31, 2019 04:29 |
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I think RB BR and BR RB in the bottom-right corner both work? unless the colors work under different rules than normal sudoku
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# ? May 31, 2019 04:35 |
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cool av posted:
It can be blue or red, yeah.
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# ? May 31, 2019 04:36 |
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How are my stationary armies getting ambushed?
The Lone Badger fucked around with this message at 12:15 on May 31, 2019 |
# ? May 31, 2019 12:13 |
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Some races have a natural chance to ambush when they attack in their natural stance I believe. Skaven and beastmen, maybe Alith Anar the High Elf?
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# ? May 31, 2019 12:33 |
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Agents got replaced with assignments which give you let you send a character to a region you control and give it bonuses depending on the characters skills and spies, which let you send characters to get information about enemies and do sneaky things. It's so much better than agents. The new retinue system means in romance mode you basically have heroes in your armies too and letting you use agents in your army is the best thing warhammer did with them.
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# ? May 31, 2019 12:48 |
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As someone who's been disabling agents through mods since Rome 2, I like the changes in ROTK.
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# ? May 31, 2019 12:59 |
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Glenn Quebec posted:Life is better without them tbh. I don't miss agents at all. Eh. The cool thing about agents is that they can be used in battle and for neat uses on the map when they're implemented in an innovative way. Part of the problem is that so many of them have been used for the generic "assassinate, sabotage, buff, or debuff" purpose since the early TW's. Meanwhile Warhammer was finally getting around to understanding that they can do neat poo poo like establish secret cities, straight up suicide bomb the walls of fortified cities (skaven, hilariously enough), produce poo poo tons of undead lords, etc, etc.
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# ? May 31, 2019 13:18 |
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KPC_Mammon posted:It can be blue or red, yeah. This is weird, because to me looks like it cant possibly be anything but blue 2 dots. First thing my brain does automatically before even thinking is I fill in the red single dots to match the two existing ones, only blues on the diagonal checks out too. This lines up with all 1s are red, twos are either purple or blue, one of every color in a row (and I presume column without thinking further, dont bother with yellow at this point either.) Of course I have gotten these wrong before too, but I dont think it can ever be red in this case. Also I have no idea how to solve these and using my own made up logic entirely here?
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# ? May 31, 2019 13:20 |
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Agents are loving garbage and it's some kind of miracle that they've finally abandoned the concept after a dozen games failing to make it work.
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# ? May 31, 2019 13:43 |
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cool av posted:
So which one was the answer?
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# ? May 31, 2019 14:13 |
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Just Chamber posted:Thanks, i'm definetly gonna check out SFO after this run as Skaven. Do you play VH/VH with SFO? Oh, absolutely nah for VH battle difficulty, especially not in VH SFO where the AI gets enough economic boosts to field a lot of stacks. The stat boosts the AI gets in VH battle difficulty can throw balance insanely out of whack; I can attest to this for cases like vanilla Greenskins versus Dwarfs, which becomes a complete nightmare for the Greenskin player when the enemy Dwarfs' basic units get so much leadership that early game fights are insanely bullshit slogs of grinding down the beardy boys.
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# ? May 31, 2019 14:43 |
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Are there any mods to give me feathery dinosaurs?
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# ? May 31, 2019 14:46 |
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Archonex posted:Eh. At best agents are still right click and pray to rnjesus. Even if the effect is interesting the game play is not. Removing agents is the best park of 3K. The Lord and Retinue system is the second.
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# ? May 31, 2019 14:57 |
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# ? Jun 7, 2024 17:16 |
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Ravenfood posted:You can still have characters who do things without having to move an animated little person there.
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# ? May 31, 2019 15:08 |