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Bold Robot posted:Are Close Combat 3 and 4 any good? I notice they're on GOG for $3 each and am tempted to pick em up unless they really suck, I've only ever played CC1, CC2, and the CC2 remake. A lot of people love 3. I personally don't - it loses a lot of the back and forth 2 had, and is far more armour centric.
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# ? Jun 2, 2019 21:20 |
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# ? Jun 10, 2024 21:00 |
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RTW2, 1920 start, playing as the Americans. loving destroyers torpedoed two of my BC’s. My destroyers.
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# ? Jun 2, 2019 22:13 |
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FrozenVent posted:RTW2, 1920 start, playing as the Americans. I hereby preemptively withdraw my complaint about my destroyer captains taking flotilla attack as an order to put 4 torpedoes into a KE (rather than trying for enemy's dreadnought)
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# ? Jun 2, 2019 22:32 |
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I had a squadron of torpedo bombers torpedo the ever loving poo poo out of a CL. They were kind enough to stick their leftover near a BC. They missed, but did you see how dead that CL was?
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# ? Jun 2, 2019 23:06 |
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Why is it that whenever my boats get torpedoed, they sink immediately, but the enemy hulks will eat torpedoes for hours before going down?
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# ? Jun 2, 2019 23:21 |
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It's because the game will tell you immediately when your ship is kaputt, but not when the enemy's is. Ie, you only get told about the hostile ship sinking once it's already under the surface, but about yours as soon as it's clear it's going to be under the surface (eventually). And yep, that 'realistic' game element drives me up the wall too.
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# ? Jun 3, 2019 00:12 |
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Bold Robot posted:Are Close Combat 3 and 4 any good? I notice they're on GOG for $3 each and am tempted to pick em up unless they really suck, I've only ever played CC1, CC2, and the CC2 remake. 3 is worth picking up for the Eastern Front setting, 4 is more of the same of 2.
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# ? Jun 3, 2019 00:18 |
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In my Italy game I'm back at war with Austro-Hungary again. Air recon is starting to be useful. But man, DD captains right ? In my last battle I also lost two CAs to friendly torps. Given the balance of forces in the Adriatic they might as well have been BCs. This game was always going to be for the lulz.
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# ? Jun 3, 2019 00:55 |
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ThisIsJohnWayne posted:It's because the game will tell you immediately when your ship is kaputt, but not when the enemy's is. Ie, you only get told about the hostile ship sinking once it's already under the surface, but about yours as soon as it's clear it's going to be under the surface (eventually). A pop up saying “The crew of BB Poopsocker is abandoning ship!” would be both realistic and useful.
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# ? Jun 3, 2019 01:14 |
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FrozenVent posted:A pop up saying “The crew of BB Poopsocker is abandoning ship!” would be both realistic and useful. ~80% of the time if an enemy ship has slowed below 10 knots it's terminally damaged and if it's dead in the water it's almost always sinking. You might need to manually intervene to prevent your ships from wasting ammo on them though. The aircraft pummeling already-sinking ships thing rings true to me. There's plenty of stories of Japanese battleships eating dozens of bombs and torpedoes and it wouldn't shock me if most of those hits came in after the ship's fate was already sealed. sum fucked around with this message at 01:33 on Jun 3, 2019 |
# ? Jun 3, 2019 01:30 |
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dublish posted:Why is it that whenever my boats get torpedoed, they sink immediately, but the enemy hulks will eat torpedoes for hours before going down? Afaik only the owning nation gets the "x is sinking" notification and ships stick around looking non-sunk for quite some time for the opposing side unless something spectacular happens like the ship getting Invincible'd. If it got torped a few times and isn't moving or shooting, it's probably safe to focus on something else for a while.
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# ? Jun 3, 2019 01:59 |
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Pause the game and mouse over an enemy ship. It will tell you it's speed and any damage (Light/Heavy/On Fire/Sinking) Won't stop your forces from firing on it even if it's partially underwater.
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# ? Jun 3, 2019 02:48 |
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1907 - As the UK I went to war with Russia. First month, massive fleet battle in the Baltic. MASSIVE. I’d just rebuilt some old B for colonial service, you know, upgrade FC and guns, bulge, poo poo like that. They’re complete crap. So of course those are my flag division while the brand spanking new BC’s are the scout force. The four BC’s gently caress off to chase some cruisers while I get hit by a gazillion Russian B’s. Major Russian victory. Oh the US is communist now, and I have Panama, the Philippines and Guam. I could have had Alaska, but... canal.
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# ? Jun 3, 2019 03:09 |
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In case anyone was wondering:garrisonchisholm posted:Good evening everyone- we thought we should let everyone know how jets currently sit with the game. We had discussed a 'flag' or 'tech' advancement to highlight it, but given we are talking about navy jets most likely on carriers, once we allow that distinction then there is a host of complexity taken into things in ways that might not be obvious- in short, jets just need more room.
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# ? Jun 3, 2019 03:26 |
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that still doesn't explain why aircraft advancement stops 5 years before the game ends.
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# ? Jun 3, 2019 03:30 |
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Pirate Radar posted:In case anyone was wondering: Still don't have my refund.
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# ? Jun 3, 2019 03:39 |
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Inspired by years of Grey Hunter LPs I decided to make my own mini wargame set in the Pacific. I've finally released it on the Google Play here: Pacific Fire It's normally $3, but using these codes you can get it for free:
It's far, far simpler and quicker to play than WITP of course, but tries to capture a little of the same feeling. It covers the entire war on a map stretching from India to the west coast of the US, and includes more than a hundred types of aircraft, ships, and submarines. There are currently two grand campaigns spanning the entire war and a few smaller ones focusing on specific operations. Feedback very welcome! The Geoff fucked around with this message at 00:11 on Jun 4, 2019 |
# ? Jun 3, 2019 13:35 |
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The Geoff posted:Inspired by years of Grey Hunter LPs I decided to make my own mini wargame set in the Pacific. I've finally released it on the Google Play here: https://play.google.com/store/apps/details?id=com.Wirraway.PacificFire I grabbed the bottom one, thanks
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# ? Jun 3, 2019 13:46 |
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That's awesome! I would pick it up if I had an Android device.
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# ? Jun 3, 2019 13:47 |
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The Geoff posted:Pacific fire Cheers, I grabbed the second last code and i'll let you know my thoughts when I have a chance to run through it.
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# ? Jun 3, 2019 13:49 |
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It's US only I'm assuming based on the error I get when I try to redeem a code? e: error is BM-BQ-01 if that means anything. Tried with a couple of the codes. Mr Luxury Yacht fucked around with this message at 14:49 on Jun 3, 2019 |
# ? Jun 3, 2019 14:38 |
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I'm in the US and it won't let me redeem a code, and if I search the Play Store for the game it doesn't come up.
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# ? Jun 3, 2019 14:41 |
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Google just pulled it because apparently the app had access to the device's advertising ID without having a Privacy Policy link It doesn't contain ads or use the ID in any way, but merely having access was enough to get it flagged. I've submitted an update removing access, should be back up again now. The Geoff fucked around with this message at 15:09 on Jun 3, 2019 |
# ? Jun 3, 2019 14:52 |
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Just downloaded, using the second code HF[four] How and where do you want feedback?
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# ? Jun 3, 2019 15:22 |
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ThisIsJohnWayne posted:Just downloaded, using the second code HF[four] Email is probably easiest: wirraways[at]gmail.com Thanks!
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# ? Jun 3, 2019 15:34 |
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Grabbed the first code. Thanks!
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# ? Jun 3, 2019 15:35 |
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The Geoff posted:
Grabbed this one. Thanks for this will let you know what I think.
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# ? Jun 3, 2019 15:35 |
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The Geoff posted:
Thanks, grabbed the one in the quote. Gonna give it a go.
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# ? Jun 3, 2019 15:44 |
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The Geoff posted:2BKGYWZG5JDEPFV01Q[four]PNAD Thanks a lot. Grabbed this one, will let you know how it is when I have some time to play later today. Lol I just played one turn and sunk the Yamato and 2 CVs. No serious losses in return. Dramicus fucked around with this message at 20:04 on Jun 3, 2019 |
# ? Jun 3, 2019 15:45 |
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Missed the codes, but I'm not going to begrudge a goon £2.50.
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# ? Jun 3, 2019 21:46 |
Bold Robot posted:Are Close Combat 3 and 4 any good? I notice they're on GOG for $3 each and am tempted to pick em up unless they really suck, I've only ever played CC1, CC2, and the CC2 remake. I'm pretty sure 3, 4 and 5 have been remade now too. I remember people like CC3 a lot (maybe because it was the first one with better graphics?) 4 has a campaign map you can move groups around on but they're both just more CC if that's what you're after.
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# ? Jun 3, 2019 22:41 |
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Fredrik from NWS is on Single Malt Strategy podcast to talk RTW2 https://www.spreaker.com/user/single_malt_strategy
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# ? Jun 4, 2019 14:34 |
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So I tried out Pacific Fire. It's pretty fun and fast paced, the UI makes sense and the cutscenes are quick and effective at relaying what happened; It's a good way to kill 10-15 minutes at a time on the toilet or waiting in a lobby, and it's definitely worth $3.50. It's definitely WITP Light though, and I feel like some of the charm of the WE-GO system is lost without an emphasis on scouting and intelligence gathering, and with turns taking place over such a long period of time. Since you can't have any idea what the enemy is going to do, and the consequences of allowing Level bombers to attack your ships without being intercepted are so severe; there is no reason to not doom stack everything that isn't a submarine and maximize CAP; ignoring what the enemy is doing in favor of maximizing the effectiveness of what you have control over.
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# ? Jun 4, 2019 20:04 |
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Matrix/Slitherine has a Steam page up for their new Strategic Command: World War 1 game. This will be the third game retrofitted with this latest engine (WWII: World at War; WWII: War in Europe). No word on a release date yet, but most likely this summer. Once out, this will probably be my "go to" WW1 grog recommendation because they've done well with this new series. AARP LARPer fucked around with this message at 23:46 on Jun 4, 2019 |
# ? Jun 4, 2019 23:40 |
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V for Vegas posted:Fredrik from NWS is on Single Malt Strategy podcast to talk RTW2 https://www.spreaker.com/user/single_malt_strategy So this was... pretty boring actually. Fredrik seemed not to know his own games very well? He forgot he made Steam and Iron? Then he said putting missiles in RTW2 would be too difficult but they're already planned to go in? The only decent tidbit was Fredrik saying the AI doesn't see torpedoes, it just starts ships on evasive manoeuvres once DDs are in range.
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# ? Jun 5, 2019 09:38 |
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The Something Awful Forums > Discussion > Games › Grognard Games Megathread - seemed not to know his own games very well?
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# ? Jun 5, 2019 11:36 |
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I've got my fingers crossed for a pleasant TOAWIV discount in the steam summer sale.
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# ? Jun 5, 2019 12:33 |
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Dadbod Apocalypse posted:Matrix/Slitherine has a Steam page up for their new Strategic Command: World War 1 game. This will be the third game retrofitted with this latest engine (WWII: World at War; WWII: War in Europe). No word on a release date yet, but most likely this summer. There is already a strategic command ww1. They're making a new one?
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# ? Jun 5, 2019 13:38 |
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Infidelicious posted:So I tried out Pacific Fire. Thanks for the feedback! The point about scouting/intel is interesting, I've been experimenting with some ideas along those lines. Also looking at shorter turns (e.g. one week), which I think will have a significant impact - opens up more tactical options as well as reducing the penalty for undefended bases getting hit and unescorted bombers getting intercepted.
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# ? Jun 5, 2019 15:04 |
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# ? Jun 10, 2024 21:00 |
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Dwanyelle posted:There is already a strategic command ww1. They're making a new one? Rereleasing it using their new engine.
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# ? Jun 5, 2019 15:29 |