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Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

kidkissinger posted:

How do I get more applicants? Brazil run is wildly successful so far.

there are techs to get more applicants, also to build/clone colonists, or you can lower your standards for application if you filtered out flawed applicants. but if you've completely exhausted your applicant pool you can "recruit" colonists from rival colonies as a covert op, or you can encourage your colonists to breed with a gently caress dome (put all the sexy people in a dome with all the comforts and top notch medical care)

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explosivo
May 23, 2004

Fueled by Satan

luxury handset posted:

the only reason to build the tiny triangle domes (which can be repurposed later into idiot containment domes)

drat, why hadn't I thought of that? I have a few of these defunct mining colonies in the middle of nowhere full of unemployed bums now.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
So how does food distribution work? Only through passages?

Away all Goats
Jul 5, 2005

Goose's rebellion

Mayveena posted:

So how does food distribution work? Only through passages?

Build grocers in every dome with residents in them. I usually build a food stockpile next to the dome and keep it at around half or full desired amount depending on its size and distance from the main colony.

e: To directly answer your question, drones will move them around and they don't use passages. I'm fairly sure residents will travel to other domes for food but honestly it's shouldn't be a big deal to toss one in each dome.

Away all Goats fucked around with this message at 03:51 on Jun 4, 2019

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
My last Founder finally passed away ... on sol 153. Thanks, Project Phoenix!

Speedball
Apr 15, 2008

Mechanical Ape posted:

My last Founder finally passed away ... on sol 153. Thanks, Project Phoenix!

You can have Founders last for so long with that breakthrough, haha. Plus when they get Phoenix'ed they count as Martianborn. Yay.

I'm playing a really good Paradox game right now with oodles of kooky breakthroughs, and I'm trying out Philosopher's Stone mystery for the first time...these things suck up a lot of juice and I keep getting Electrostatic Dust Storms. Do the storms go away for good once I power up all the stones and/or destroy them? I notice that a powered up stone will suck up nearby dust devils and disperse them.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Mayveena posted:

So how does food distribution work? Only through passages?

Normally colonists will get food from grocers or diners in their or connected dome.
But if they're hungry because there aren't enough of those they can grab food straight out of farm's output storage, but be mad about it.
Don't think they'd go outside to grab food from storage when hungry, but not 100% sure

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.

Speedball posted:

You can have Founders last for so long with that breakthrough, haha. Plus when they get Phoenix'ed they count as Martianborn. Yay.
I can tell you one thing about this Founder: he'd seen some poo poo. He arrived when it was just him and 11 others pioneering a subsistence existence on a dead world. Cramped quarters, precarious supplies, and wheatgrass for lunch every day. By the time he died (for the last time), that original dome had become a mere suburb to one of three larger dome complexes, total population of ~550 and increasing every day. Miracles and wonders had been invented. Alien intelligence had been discovered, and driven off. Martian chickens were laying Martian eggs. And it's almost guaranteed that someone, somewhere, was at this very moment organizing a softball league.

It's a shame the game doesn't track parentage, because I would seriously love to know how many current colonists are this guy's descendants. He could be the Genghis Khan of Mars for all we know.

I also wonder how many successful resurrections he had to last this long.

Dareon
Apr 6, 2009

by vyelkin

Pyromancer posted:

Normally colonists will get food from grocers or diners in their or connected dome.
But if they're hungry because there aren't enough of those they can grab food straight out of farm's output storage, but be mad about it.
Don't think they'd go outside to grab food from storage when hungry, but not 100% sure

They will grab food from a storage plot. My retirement dome doesn't have a grocer, so periodically there's this long train of octosolarians bouncing out the airlock to the nearest universal depot. They're not happy about it, but I don't exactly care if my seniors get earthsick.

Speedball
Apr 15, 2008

Ohhh, okay, I found out why I was getting so many electrostatic dust storms. I just have a horrible dust rating in the map tile I'm on. The alien crystals weren't the cause!

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?
I just got the eternal fusion breakthrough in my new game (Japan/Inventor), yes!!!

It can't top my very first run of this game though. Played as Mars Mission/Rocket Scientist and discovered eternal fusion, the free pipes AND the free power lines. That was fantastic.

In an unrelated note, the colonist AI in this game makes no sense at times. I have an engineering dome that engineers keep leaving to go work in Hawking institutes in another dome. I downloaded that Colonist AI to manage this weirdness and it helped but why!?

Speedball
Apr 15, 2008

One of my best friends just challenged me to an Idiot run where I must accept every Idiot applicant. Oh boy.

I'm allowed to cure them of it right?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Vasler posted:

In an unrelated note, the colonist AI in this game makes no sense at times. I have an engineering dome that engineers keep leaving to go work in Hawking institutes in another dome. I downloaded that Colonist AI to manage this weirdness and it helped but why!?

Were your factories or corresponding depots full or your Hawking institutes set to a higher priority?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Speedball posted:

One of my best friends just challenged me to an Idiot run where I must accept every Idiot applicant. Oh boy.

I'm allowed to cure them of it right?

There is no cure for idiocy, anywhere in the Sanatorium!

Speedball
Apr 15, 2008

Well, that run did not last very long...

I was flush out of cash and a strange guy offered me 5 billion to test a nuke, and next thing I know a meteor impacts directly on my nascent colony, destroying it beyond hope of repair.

It seems that I was the Idiot Commander of the Idiot Run.

Willie Tomg
Feb 2, 2006

Wafflecopper posted:

Were your factories or corresponding depots full or your Hawking institutes set to a higher priority?

Also, all other things being equal, the game will try to give a few employees to every open shift, if possible. If you don't have enough bodies to cover the shifts, you're down to futzing with priorities and forbidding nonspecialists from the non-engineer buildings hovering up all your engineers.

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

Willie Tomg posted:

Also, all other things being equal, the game will try to give a few employees to every open shift, if possible. If you don't have enough bodies to cover the shifts, you're down to futzing with priorities and forbidding nonspecialists from the non-engineer buildings hovering up all your engineers.

I'll have to check to see if the Hawking institutes were high priority.

The most irritating thing about this is that people (largely engineers) would actually leave their electronics factory, diner and grocer jobs from one dome to migrate to another dome so they can work in the Hawking institutes.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
the worker assignment AI usually makes sense, in my experience. if you have problems with people working in the 'wrong' jobs then either your priorities are messed up or you have too many jobs/not enough workers. also don't forget that you can run a shift without full workers by right clicking the worker slots to close them off, they'll turn red and you can micro a bit that way. also don't forget that you can forbid workers from outside of a dome from working in that dome

having more than one institute at this stage in your colony's growth might be your problem, they suck up 8! workers per shift which is a big number. fully staffing an institute with a night shift takes up an entire apartment's worth of workers. population growth is a hard cap on expansion and it is easy to quietly outbuild your labor pool, leading to shortages in unskilled service jobs. when i build dome clusters, i try to maintain a match between housing capacity and job demand, especially given that advanced worksites are generally 'denser' than housing in terms of worker slots

Speedball
Apr 15, 2008

My first-ever China game is...doing really well, actually. Turns out having a lot of warm bodies you can fill up your domes with to expand early means you get more of everything sooner than usual. I'm not even shipping people over en masse, a third of my (sizeable) population is Martianborn, but having a more complete service industry going on means everyone's much happier and consequently popping out more marsbabies.

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

luxury handset posted:

the worker assignment AI usually makes sense, in my experience. if you have problems with people working in the 'wrong' jobs then either your priorities are messed up or you have too many jobs/not enough workers. also don't forget that you can run a shift without full workers by right clicking the worker slots to close them off, they'll turn red and you can micro a bit that way. also don't forget that you can forbid workers from outside of a dome from working in that dome

having more than one institute at this stage in your colony's growth might be your problem, they suck up 8! workers per shift which is a big number. fully staffing an institute with a night shift takes up an entire apartment's worth of workers. population growth is a hard cap on expansion and it is easy to quietly outbuild your labor pool, leading to shortages in unskilled service jobs. when i build dome clusters, i try to maintain a match between housing capacity and job demand, especially given that advanced worksites are generally 'denser' than housing in terms of worker slots

Thank you all for your help, I really appreciate it. I don't think I did a great job actually describing my set up.

I've since changed things but at the time I had two domes. One dome has 2 Hawking Institutes (Hawking dome) that were nearly fully staffed, plus a polymer factory and machine parts factory.

I had a second dome that had a machine parts factory and an electronics parts factory (Electronics dome). I was in the process of transitioning engineers from the Hawking dome to the Electronics dome. To do this I closed down two shifts in the machine parts factory in the Hawking dome and opened up all the work slots in the factories in the electronics dome. All domes had adequate housing and I had more than enough engineers to fully staff the electronics factory, one machine factory and a polymer factory.

What ended up happening is that there was this group of like 7 engineers that kept trying to resettle in the Hawking dome over and over. Like, there were only slots open in the Hawking institute, no slots open in the factories in that dome. At the same time there were factory and home slots open in the Electronics dome.

Anyway, that was convoluted. I have no idea why this kept happening and it was super obnoxious.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
Couldn't work out why I had tons of homeless people suddenly and no space for them.

Turns out that after long sols of terrible suicide-inducing life on Mars, comfort had finally started going up (thanks hanging gardens and that home collective thing). and people were having babies like crazy. All the homeless were children, oops!

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
When a planetary expedition wants a specific person/skill how do you get them on the rocket?

Immanentized
Mar 17, 2009

Mayveena posted:

When a planetary expedition wants a specific person/skill how do you get them on the rocket?

Autoloads from your available population. Usually it isn't just 1 specialist though, in my playthroughs, they want 5/7 specialists of the same type

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mayveena posted:

When a planetary expedition wants a specific person/skill how do you get them on the rocket?

The moment the rocket is loaded with fuel, any drones/colonists/RC rovers required are instantly teleported onto the rocket (from across the map if need be). The only real exceptions are Explorer and Transport rovers if they're busy with a task (scanning an anomaly or collecting/carrying resources). The first moment they're free though they just blink onto the rocket.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Alkydere posted:

The moment the rocket is loaded with fuel, any drones/colonists/RC rovers required are instantly teleported onto the rocket (from across the map if need be). The only real exceptions are Explorer and Transport rovers if they're busy with a task (scanning an anomaly or collecting/carrying resources). The first moment they're free though they just blink onto the rocket.

It kept asking for a specialist with the Medic skill. I have one but the rocket never launched.

Also how do you folks provide midgame oxygen? I can't build a Medium dome because I can't provide enough oxygen.

Platonicsolid
Nov 17, 2008

So minor annoyance - is there a way to turn off the "ready to launch" alert? Sometimes I want to hold a rocket to deal with a bunch of planetary anomalies or to load up rare minerals, and the icon just keeps bouncing. Vert distracting.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mayveena posted:

It kept asking for a specialist with the Medic skill. I have one but the rocket never launched.

Also how do you folks provide midgame oxygen? I can't build a Medium dome because I can't provide enough oxygen.

Was it asking for one, or more than one? As Immanentized said, it usually asks for 5-7 colonists of that type, sometimes more. Check your command center to see how many trained medics you have.

And, erm, I build more moxies? They're quick and dirty, have no exclusion radius and don't require a tech/prefab like moisture vaporators. Just slap them wherever they're convenient and touch both your power and life support networks. They also get a boost from atmosphere thickness.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Mayveena posted:

It kept asking for a specialist with the Medic skill. I have one but the rocket never launched.

if the rocket isn't launching on an expedition, is it
-fueled up?
-unloading unnecessary supplies?
-is the rover busy?
-do you have enough drones or colonists?

it has to be one of those things

Mayveena posted:

Also how do you folks provide midgame oxygen? I can't build a Medium dome because I can't provide enough oxygen.

just more moxies. generally one moxie per dome is good, two for larger ones. in clusters made of small domes two moxies is enough for three domes in a cluster but i like to have backups

Platonicsolid posted:

So minor annoyance - is there a way to turn off the "ready to launch" alert? Sometimes I want to hold a rocket to deal with a bunch of planetary anomalies or to load up rare minerals, and the icon just keeps bouncing. Vert distracting.

i don't think so. you can unpin the icon for the rocket and pin it back later i guess :shrug:

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
Something to note about air/water/power is that production and storage buildings have an output limit. For instance, an Oxygen Tank can store 100 O2, but it can only provide 10 O2 at a time.

So you might have plenty of oxygen stored up, but if there’s not enough bandwidth, so to speak, to supply your grid’s demand then some buildings will go unsupplied. As noted, the solution is to build more tanks and/or MOXIEs to increase the max flow.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Ok thanks folks, I'll just queue up more moxies and more power to run them.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
One of my domes went rogue in an event and now I can't interact with it any more. I cut off oxygen and the renegades all died, but an I stuck with this abandoned dome permanently now?

Speedball
Apr 15, 2008

Come on, Kohagen, you got what you wanted, give these people air!

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Speedball posted:

Come on, Kohagen, you got what you wanted, give these people air!

I didn't come out of the situation feeling like a good guy.

They eventually beg to come back, and you get access to the dome again. Shame I killed all the inhabitants, but I guess it cut the number of renegades...

Lexorin
Jul 5, 2000

I've taken to forcing all children and seniors into a single dome that just has schools and apartments. As far as I can tell children can't rebel and the schools count as jobs, and seniors can't rebel either so they don't need amenities. They do need a connection to a dome with a grocer though. This has worked out surprisingly well, even if it is a bit sociopathic. With 1k moderately happy people it only needed 4 schools and 4 apartments. Maybe this is what everyone does?

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
I haven’t sequestered my kids or seniors or even idiots, but then I haven’t had to juggle 1000 colonists yet (currently have ~750).

I do build “suburb” domes for my Loners because I feel sorry for them.

Mzbundifund
Nov 5, 2011

I'm afraid so.
They're so introverted they moved to Mars

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler
It's always been a bit weird how they did the Loner / Gambler / Alcoholic system. 14 Loners will happily live in a cluster of 3 Living Quarters, yet they're certainly sharing beds since the model doesn't look like it has 4-5 separate beds per building. And Alcoholics complain about nothing to drink yet they just spent half a martian year getting there and certainly/probably didn't have any alcohol to drink on the rocket.

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
Rocket fuel gives quite a kick!

Also I assume that any alcoholics have makeshift stills set up in their living quarters.

What surprises me is that Chronic Condition is curable in Sanitariums, because I would have assumed Chronic Condition was a physical ailment. Although maybe it includes drug abuse or something, I dunno.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Mechanical Ape posted:

Rocket fuel gives quite a kick!

Also I assume that any alcoholics have makeshift stills set up in their living quarters.

What surprises me is that Chronic Condition is curable in Sanitariums, because I would have assumed Chronic Condition was a physical ailment. Although maybe it includes drug abuse or something, I dunno.

Fun fact, ethanol has a long and distinguished history as a rocket fuel, given its energy density, ease of manufacture, stability in storage, and general accessibility!

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Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
i try to play space nice guy and i don't forbid anyone from domes except kids from non-school domes (each dome cluster has at least one school) and idiots get to go live in the rubberdome :shobon:

but everyone with a curable ailment has to go spend some time in the sanidome

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