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My best guess for why it took pokemon this long is because of the technical hurdles of having pokemon displayed on the map. It would have required walk cycle sprites for every single encounterable pokemon in the GBA and DS days, and the 3DS wasn't powerful enough for the future-proofed models they made.
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# ? Jun 5, 2019 19:04 |
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# ? Jun 6, 2024 03:37 |
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lmao, leon and hop are named tarak and nabil in the french version, after the two French rapper brothers of PNL
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# ? Jun 5, 2019 19:04 |
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We've only heard about a handful of Pokemon and I've already decided I'm going to have a rabbit and a sheep and a raven and a corgi guys there are going to be too many Pokemon I want on my team
MikeJF fucked around with this message at 19:17 on Jun 5, 2019 |
# ? Jun 5, 2019 19:04 |
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Eimi posted:So after getting to watch the direct Swordmouthwolf is stupid
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# ? Jun 5, 2019 19:05 |
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"When Sobble touches water, its body blends into its surroundings", huh. Gives some weight to that leak about its final form being a spy-themed chameleon.
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# ? Jun 5, 2019 19:06 |
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i'm always amazed at the weird crab bucket bullshit i end up seeing where people complain about something just outright improving on an aspect of itself because they want it to stay the same as it was when they were a kid also sobble loving owns
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# ? Jun 5, 2019 19:07 |
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HellCopter posted:"When Sobble touches water, its body blends into its surroundings", huh. Gives some weight to that leak about its final form being a spy-themed chameleon. well, that leak also just 100% lines up with what we've seen so far and we've always known that sobble was a chameleon, so i'd definitely say it's a done deal
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# ? Jun 5, 2019 19:09 |
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I figure you’re still going to walk back and forth for shiny hunting. Godspeed shiny hunters.
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# ? Jun 5, 2019 19:10 |
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Beachcomber posted:I guess I'm in the minority that wanted a regular Pokemon game, complete with random encounters. cool, you have seven of them already
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# ? Jun 5, 2019 19:10 |
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i love the idea that pokemon showing up on the overworld map is such a completely radical departure that the game is no longer a "regular pokemon game"
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# ? Jun 5, 2019 19:11 |
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I can't say I'm a huge fan of how it looked in Let's Go, but I definitely like the overworld pokemon here. I think the fact that it's a mix of both approaches helps a lot.
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# ? Jun 5, 2019 19:11 |
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Baller Ina posted:Swordmouthwolf is stupid
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# ? Jun 5, 2019 19:13 |
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In Pokemon Gold Version and Sliver Version, Pokemon have many new ways to evolve such as their affection towards their trainer and whether it's day or night! uhhhh wow guess im in the minority of people who wanted a regular pokemon game where they only evolove from levels and rocks?????
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# ? Jun 5, 2019 19:13 |
Pokemon properly roaming around a little World is nicer than Let's Go and its pokemon walking on a tiny grid.Nodosaur posted:This debate is meaningless because SwSh has both types of encounters. However! The random tall grass encounters are also different, you now need to approach an exclamation point if you want the random encounter, so you're not getting into tall grass and automatically into battle after a few steps.
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# ? Jun 5, 2019 19:13 |
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The footage showed Steelix levitating above the ground, game is complete trash.
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# ? Jun 5, 2019 19:14 |
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having real trouble imagining anything harder to care about than whether or not a jrpg has random encounters or 'run into an enemy' encounters
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# ? Jun 5, 2019 19:14 |
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Let's Go had a ton of issues with clipping and scale since they were shoving all the pokemon into the faithfully tiny GB maps. My hope is that we don't have a bunch of areas like Rock Tunnel or Victory Road in SwSh because trying to dodge Pokemon in them loving sucked and was worse than random encounters.
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# ? Jun 5, 2019 19:14 |
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Anyone else notice the little piano refrain that sounded very similar to Breath of the Wild when showing off the open world part?
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# ? Jun 5, 2019 19:15 |
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Oh gosh raven Pokemon, dandelion Pokemon, sheep Pokemon aaaaaaaaah I'm so happy
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# ? Jun 5, 2019 19:15 |
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Detective No. 27 posted:Anyone else notice the little piano refrain that sounded very similar to Breath of the Wild when showing off the open world part? I can't wait for the horniest Pokemon game yet
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# ? Jun 5, 2019 19:20 |
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The Lord of Hats posted:I can't say I'm a huge fan of how it looked in Let's Go, but I definitely like the overworld pokemon here. I think the fact that it's a mix of both approaches helps a lot. The problem is that Kanto's map which has been faithfully recreated for Let's Go wasn't designed for overworld Pokemon. Which Sword and Shield is better about since it's brand new map. In the end it all comes down to level design.
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# ? Jun 5, 2019 19:23 |
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ArmyOfMidgets posted:Pokemon properly roaming around a little World is nicer than Let's Go and its pokemon walking on a tiny grid. I don't want to lose the suspense of knowing whether or not I'm going to be attacked, and also whether an encounter is going to be a Zubat or the rare thing I'm actually after. I know the ! Encounters are still random, but I'll be triggering it by choice. What's the point if you already know what's going to happen before it does?
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# ? Jun 5, 2019 19:27 |
Beachcomber posted:I don't want to lose the suspense of knowing whether or not I'm going to be attacked, and also whether an encounter is going to be a Zubat or the rare thing I'm actually after. You can seek what you want and try to run from what you don't want. It makes for fun while on the overworld.
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# ? Jun 5, 2019 19:29 |
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Beachcomber posted:I don't want to lose the suspense of knowing whether or not I'm going to be attacked, and also whether an encounter is going to be a Zubat or the rare thing I'm actually after. If you want to play the game like that then just hit every ! that pops up.
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# ? Jun 5, 2019 19:29 |
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Electric Phantasm posted:The problem is that Kanto's map which has been faithfully recreated for Let's Go wasn't designed for overworld Pokemon. Which Sword and Shield is better about since it's brand new map. yea Kanto was made for, ya know, grass being the magic battle portal it's been since gen 1, they weren't designing a map around 'we're gonna have pokemon wandering around'. This time they are and it seems to look a lot better. Beachcomber posted:I don't want to lose the suspense of knowing whether or not I'm going to be attacked, and also whether an encounter is going to be a Zubat or the rare thing I'm actually after. A) you don't know what's in the ! B) you don't 'know what's going to happen' either way C) the 'suspense' of knowing that walking through a field of grass could result in the same pokemon jumping up at you every other step, for many players, turned to annoyance once they caught the pokemon they wanted and/or didn't need to grind.
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# ? Jun 5, 2019 19:30 |
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Beachcomber posted:What's the point if you already know what's going to happen before it does? So there's no point leveling your pokemon or evolving them because you know what's going to happen? That's way too reductive. Tons of things are worth doing even if you know the outcome. Maybe its fun. Beachcomber posted:I know the ! Encounters are still random, but I'll be triggering it by choice. Its more "you have the option to avoid random encounters" than intentionally triggering them. If the ability to not do a thing makes you feel like you can't do the thing because you know its not 100% optimal or whatever, stop min/maxing and learn to just have fun. I mean, even with RNG you can say that running back and forth in the grass is "triggering encounters by choice" It really isn't as big a change as you're making it out to be.
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# ? Jun 5, 2019 19:32 |
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https://twitter.com/freezypopnc/status/1136324734151471108?s=21
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# ? Jun 5, 2019 19:34 |
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Wooloo and Mareep are good dogs
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# ? Jun 5, 2019 19:40 |
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die!!!
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# ? Jun 5, 2019 19:42 |
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Don't foist upon me your titles of "nobility", you leeches (Playing X)
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# ? Jun 5, 2019 19:50 |
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Ixjuvin posted::clears throat elaborately and at great length: https://twitter.com/faunbutt/status/1136336872408588289 I think there's more fanart of Wooloo than Repede the Swordwolf and Sonia
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# ? Jun 5, 2019 19:54 |
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Will there be a farm with just Wooloo and Moomoo rolling around?
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# ? Jun 5, 2019 19:58 |
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Zaphod42 posted:Its more "you have the option to avoid random encounters" than intentionally triggering them. The problem for me is that RPGs are (ideally) balanced around gaining experience from making forward progress, so giving people the option to skip random encounters is actually just giving people the option (worse, the default option) of making a bad decision which will negatively impact their experience later on, either because they run into a challenge they can't overcome or because they have to stop and do artificial grinding to catch back up. Pokemon half-solves the problem by making trainers a far better source of experience and relegating random encounters to a mechanism for finding new party members, so you can tune the experience by designing with the assumption the player fights every trainer rather than trying to eyeball the amount of natural grinding they'll do, but it leads to the frustrating Zubat experience when you don't design caves the same way you design outdoor routes with a place to walk which doesn't trigger random encounters. In short, giving caves a form of wild grass you can opt not to walk into would entirely solve the problems people actually have with random encounters while retaining the mystery of what they'll encounter next.
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# ? Jun 5, 2019 20:01 |
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My general reactions is that I like all the normal new Pokemon more or less, the new Grass types are kind of weak which is continuing a trend Grookey set though. The world looks pretty cool and the wild area being this place you can go to every day and find new stuff will likely give the game more life than its predecessors. As for Dynamaxing, I don't want to make any judgment call on it since we really don't know how it will affect battle beyond being So drat Big. I'm sure more details will come later. The concept is freaky and kind of hilarious though, and I'm not sure why now was the time to throw it in. The human characters didn't stand out too much, but the rival being the little bro of the current champion is an interesting wrinkle. I can't tell much about his personality yet, not without real dialogue which was curiously absent from the entire trailer. As for the legendaries... I kind of get a lot of the complaints that people toss out. But at the same time I feel like legendaries are often not given much thought or praise in general, so it seems par for the course. Swordmouth is endearing enough to lean me towards Sword though. Please post more Wooloo and Corviknight fanart. Alxprit fucked around with this message at 20:07 on Jun 5, 2019 |
# ? Jun 5, 2019 20:04 |
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Crosscontaminant posted:The problem for me is that RPGs are (ideally) balanced around gaining experience from making forward progress, so giving people the option to skip random encounters is actually just giving people the option (worse, the default option) of making a bad decision which will negatively impact their experience later on, either because they run into a challenge they can't overcome or because they have to stop and do artificial grinding to catch back up. Pokemon half-solves the problem by making trainers a far better source of experience and relegating random encounters to a mechanism for finding new party members, so you can tune the experience by designing with the assumption the player fights every trainer rather than trying to eyeball the amount of natural grinding they'll do, but it leads to the frustrating Zubat experience when you don't design caves the same way you design outdoor routes with a place to walk which doesn't trigger random encounters. That's functionally what they did though. Caves were the worst offender by far, but any area that required you to walk through tall grass had the same problem.
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# ? Jun 5, 2019 20:06 |
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Crosscontaminant posted:The problem for me is that RPGs are (ideally) balanced around gaining experience from making forward progress, so giving people the option to skip random encounters is actually just giving people the option (worse, the default option) of making a bad decision which will negatively impact their experience later on, either because they run into a challenge they can't overcome or because they have to stop and do artificial grinding to catch back up. Pokemon half-solves the problem by making trainers a far better source of experience and relegating random encounters to a mechanism for finding new party members, so you can tune the experience by designing with the assumption the player fights every trainer rather than trying to eyeball the amount of natural grinding they'll do, but it leads to the frustrating Zubat experience when you don't design caves the same way you design outdoor routes with a place to walk which doesn't trigger random encounters. Making a game harder because I'm somewhat underleveled when I want to be is a feature not a bug imo
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# ? Jun 5, 2019 20:07 |
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If the leak is right that certain Pokemon will Gigamax instead of Dynamax, where they change their look as well as grow and it's basically a time-limited mega evolution, that fixes a lot of the complaints - you get your special stuff and cooler effects of mega evolution for the star Pokemon and the regular ones still get to grow huge and aren't totally left out.
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# ? Jun 5, 2019 20:08 |
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I hate Sword and Shield wolfs' names. Also their body color schemes should be reversed rather than blue dog and bluer dog. I hope Wooloo has at least one evolution that's a ram (Ramam?). Also a baby version of Wooloo would be potentially extremely adorable
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# ? Jun 5, 2019 20:10 |
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w--l-- https://twitter.com/yourfavisbald2/status/1136346688866738176
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# ? Jun 5, 2019 20:10 |
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# ? Jun 6, 2024 03:37 |
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can Wooloo be my starter instead?
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# ? Jun 5, 2019 20:13 |