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And it's completely broken my game. Launcher opens briefly, closes, deletes the stellaris executable then steam gets in a validation loop trying to fix it. Delete the steam download folder, reboot yadda yadda and I can get it to download and fix the files again only for the launcher to open, close and delete the executable all over again...
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# ? Jun 5, 2019 18:38 |
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# ? May 23, 2024 04:51 |
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Beta patch is the Ghost Signal. Throw your computer into the sea before it's too late!
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# ? Jun 5, 2019 18:47 |
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A Renaissance Nerd posted:So, if I even have any mods in my workshop directory, the game crashes instantly on start up. It doesn't even get to the launcher, it just brings up the Paradox crash reporter. I tried a full un and reinstall, followed by unsubbing from my Workshop items, and the only thing that gets the game to run is to have zero mods in the workshop directory. Similar for me but with the loading screen to get into the game at 90%.
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# ? Jun 5, 2019 18:58 |
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Im glad there are some bugs to work out tbh, I still need to finish my Skyrim run before I properly dive into a new game.
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# ? Jun 5, 2019 19:01 |
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Saros posted:Similar for me but with the loading screen to get into the game at 90%. That patch notes mention fixing startup issues? Or is this after the patch?
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# ? Jun 5, 2019 19:08 |
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For me it was after the patch. As in, I was playing the game fine, noticed there was a patch this evening showing in Steam so quit out, patched and then this shite started.
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# ? Jun 5, 2019 19:12 |
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OddObserver posted:That patch notes mention fixing startup issues? Or is this after the patch? Before, haven't tried the beta yet.
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# ? Jun 5, 2019 19:13 |
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And Tyler Too! posted:RIght-clicking the crosshair fixed it, thanks! I guess using the bigger menu is buggy. No, on your screen shot your ship was like a zillion miles away from the planet. Had the same thing confusing me a couple times, but the large menu really wants your ship to be right loving there and gets angry if your science ship doesn't hover less then 1,2 mm above the anomaly. Right clicking works because it also moves the ship over there. Would be nice if the big menu had a similar auto-move action on click, but alas
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# ? Jun 5, 2019 19:20 |
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OddObserver posted:That patch notes mention fixing startup issues? Or is this after the patch? Update, seems to have been fixed by the patch.
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# ? Jun 5, 2019 19:38 |
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So I just tried uninstalling/reinstalling without opting in to the test branch and I get 'content file locked' pointing to the stellaris exe - I think something has gone rather screwy with steam distribution.
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# ? Jun 5, 2019 19:40 |
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cheesetriangles posted:I found one then got kicked out of that star system before I could colonize it by a leviathan. skasion posted:I got a relic world but after I archaeologized it, a loving space dragon came and sat in the middle of the system so I can’t actually do anything with it Fun fact: if your colony ship lands before the monster shows up, it'll leave your new colony on the world alone. I ended up getting a lot of refugees on that world while everything that entered the system got blown up.
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# ? Jun 5, 2019 19:55 |
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MEGA SPOILERS Plus you get to colonise any holy worlds of the FE.
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# ? Jun 5, 2019 20:02 |
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I just got that too and it rules.
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# ? Jun 5, 2019 20:26 |
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Can you get one of the ships blown up on purpose to give yourself access to dark matter drives / shields / engines super early?
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# ? Jun 5, 2019 20:35 |
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aegof posted:Fun fact: if your colony ship lands before the monster shows up, it'll leave your new colony on the world alone. I ended up getting a lot of refugees on that world while everything that entered the system got blown up.
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# ? Jun 5, 2019 20:53 |
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Is the precursor Anomalies hidden at digging sites now? i'm 15 years in, and no precursors have been found, but got a couple of digging sites. or are they bugged again?
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# ? Jun 5, 2019 20:54 |
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Precursor anomalies still work the same as far as I can tell.
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# ? Jun 5, 2019 20:54 |
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skasion posted:Precursor anomalies still work the same as far as I can tell. They also seem less frequent now because of the archeology events. I'm almost 100 years in and I only have 4 Yuht artifacts so far. Loads of digsites, but I would have expected to have finished the event chain by now, especially since I prioritized discovery.
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# ? Jun 5, 2019 20:59 |
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I decided to make a Tech focused human empire and I got one of my other Human custom civs to appear, I though the game wouldn't spawn two of the same species in a game. So theres the Human Techno Republic and the Mars Congressional Republic (custom as they're not in the game, not because I completely made it up).
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# ? Jun 5, 2019 21:14 |
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UI issue: you can right click to investigate a site if you right click on the site icon to the right of the name bar in-system, but not if you click on the name bar itself.
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# ? Jun 5, 2019 21:15 |
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skasion posted:I got a relic world but after I archaeologized it, a loving space dragon came and sat in the middle of the system so I can’t actually do anything with it Same, drat rats!
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# ? Jun 5, 2019 21:18 |
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Grapplejack posted:Can you get one of the ships blown up on purpose to give yourself access to dark matter drives / shields / engines super early? Tried it; doesn't look like it.
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# ? Jun 5, 2019 21:33 |
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twistedmentat posted:I decided to make a Tech focused human empire and I got one of my other Human custom civs to appear, I though the game wouldn't spawn two of the same species in a game. I think it's not supposed to spawn two Sol systems, but I think spawning multiple species is ok if some are custom.
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# ? Jun 5, 2019 21:52 |
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Also I picked up Leviathan and the robot expak the other day and these new advisor voices.... Are kind of terrible....
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# ? Jun 5, 2019 21:55 |
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How do I put a line break in the "biography" text field of species creation?
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# ? Jun 5, 2019 21:55 |
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I researched too deep
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# ? Jun 5, 2019 22:03 |
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Unrelated, someone sent a raiding fleet after me and it went through the other raiders' territory and got annihilated.
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# ? Jun 5, 2019 22:08 |
The Bramble posted:How do I put a line break in the "biography" text field of species creation? If I remember right, you can't, but you write the bio in a text editor with breaks and then copy/paste the whole thing in.
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# ? Jun 5, 2019 22:13 |
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Got a few hours to play tonight, wish me luck goons. Jumping right onto the beta patch edit: new tunes edit2: Performance gains are noticeable, feels much much smoother. edit3: also great QOL improvements with the tooltips - nice work dark and team Gyshall fucked around with this message at 23:07 on Jun 5, 2019 |
# ? Jun 5, 2019 22:38 |
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Wolfechu posted:If I remember right, you can't, but you write the bio in a text editor with breaks and then copy/paste the whole thing in. I can confirm the same trouble/solution many moons ago.
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# ? Jun 5, 2019 23:00 |
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Ugh, several of my new species aren't spawning. And I have to go to work tomorrow, no time to find out what went wrong today, poo poo.
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# ? Jun 5, 2019 23:07 |
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I hope they fix up thatb text editor window some time. It's the biggest reason I don't actually give my races custom backstories, because it's annoying to write them out.
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# ? Jun 5, 2019 23:10 |
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HiKaizer posted:I hope they fix up thatb text editor window some time. It's the biggest reason I don't actually give my races custom backstories, because it's annoying to write them out. It certainly is irritating. If you want you can type them out manually in the user_empire_designs file.
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# ? Jun 5, 2019 23:11 |
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twistedmentat posted:I though the game wouldn't spawn two of the same species in a game. I once played as humans, was next to totally unique other humans, and found a human FE all in the same game. Was probably early 1.x branch. So I've got 7 minor relics now... do they transform in to something cooler or what?
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# ? Jun 5, 2019 23:59 |
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Grapplejack posted:Also I picked up Leviathan and the robot expak the other day and these new advisor voices.... Are kind of terrible.... I like the one that sounds like Brianne of Tarth. Scientist maybe?
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# ? Jun 6, 2019 00:05 |
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If you have 5 of the right kind or relics you can combine them into a Titan class robot starship.Doctor Zero posted:I like the one that sounds like Brianne of Tarth. Scientist maybe? The audio quality is kinda all over the place is my main issue with them. They're nice to have otherwise though.
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# ? Jun 6, 2019 00:05 |
Doctor Zero posted:I like the one that sounds like Brianne of Tarth. Scientist maybe? I think that's The Diplomat, which is kind of like Picard-but-a-lady, and also becomes the default for the UNE. I agree that the Hive Mind advisor is atrocious. Machine one fits well though.
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# ? Jun 6, 2019 00:08 |
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Turned out that the worm event didn't break for me afterall. It's immensely satisfying to see all those red and yellow planets inside my borders turn green all at once. I killed Shard, got the Rubricator, and started settling the relic world before quitting for the day. I hit Shard with about 12k worth of fleet, with 20 cruisers and a bunch of destroyers heavily favoring lasers. He's not quite as tough as a regular leviathan (maybe?) but he's not too hard if you're tooled up the right way.
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# ? Jun 6, 2019 00:10 |
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Found my first bug of the patch: Planets which you've occupied during a war and then purged their population but before one of your own pops settles the planet will not display their districts correctly when viewing a planet.
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# ? Jun 6, 2019 00:12 |
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# ? May 23, 2024 04:51 |
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Possibly connected to the distance bug: AI will now go through your systems to build outposts on the other side. One of my allies just built a outpost that was seven jumps from their systems, two of which were unoccupied space on the other side of me. I'm seeing other AI doing similar, resulting in a hodgepodge of exclaves (enclaves?) where multiple nations meet. This is on the beta. Edit: This is (sort of) WAD. Just saw the patch notes; AI will now go up to 5 jumps away to build outposts. However, in this case, they went farther than that. jwalrus fucked around with this message at 00:53 on Jun 6, 2019 |
# ? Jun 6, 2019 00:21 |