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Crypto Cobain
Jun 17, 2018

by Reene

Heer98 posted:

Oh my god, this is me. Wait, are you supposed to not eradicate a rival civilization over a minor border conflict!?

Honestly though, I love that they introduced mechanics to allow for a diversity of limited and large wars, but I usually forget after five hours of continuous play turns my brain to pudding and just roll over the map.
The trick is to try and keep one neighbor in good relations (preferably ally once you've got alliances unlocked) so you have a trade partner, steamroll everyone else and save that civ for last.

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Gort posted:

BE is garbage nobody plays

BE is garbage I wanted to love...but it could never return the love I gave it no matter what I did.

Heer98
Apr 10, 2009

Fleetwood Crack posted:

The trick is to try and keep one neighbor in good relations (preferably ally once you've got alliances unlocked) so you have a trade partner, steamroll everyone else and save that civ for last.

I seem to start next to Canada in half my games. Honestly sometimes I reroll when I find out, Canada is just too nice, will never surprise war you and beelines to an economic or research alliance super quickly.

Marmaduke!
May 19, 2009

Why would it do that!?

Fleetwood Crack posted:

The trick is to try and keep one neighbor in good relations (preferably ally once you've got alliances unlocked) so you have a trade partner, steamroll everyone else and save that civ for last.

How delightfully evil! There's all these different casus beli options but who needs em when you're either declaring a surprise war for maximum effectiveness or retaliating against your idiot neighbour/dude halfway round the world who's decided to have a pop at you for no discernable reason. I've even done the "denounce > declare formal war" thing hoping to get the inspiration bonus for declaring war using a casus beli but formal war doesn't seem to count even though it's in the menu.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Ragnar34 posted:

But which one??

e: Oh, you mean Through the Ages.

That’s a funny way to spell “Clash of Cultures”

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

People don't like one unit per tile?

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

I've been playing this series since the month Civ 1 came out, and I think 1UPT is one of the positive things to happen to the series. That and units not needing transport ships anymore.

homullus
Mar 27, 2009

John F Bennett posted:

I've been playing this series since the month Civ 1 came out, and I think 1UPT is one of the positive things to happen to the series. That and units not needing transport ships anymore.

Same. I also don't miss Settlers-as-workers.

Prav
Oct 29, 2011

SHY NUDIST GRRL posted:

People don't like one unit per tile?

1upt is very good, except if you do it like civ5/6 did, in which case it's extremely bad

Elias_Maluco
Aug 23, 2007
I need to sleep
1UPT could be cool, its just the implementation is not very good.

Is lots of fun on early game, later moving huge carpets of units across the map and dealing with each one's path so they dont block each other is such a chore I will play pacifist just for that. Not needing transport ships is great too, very practical. Except when you need to move dozens of units individually across the ocean, then oh boy

There is the fact that the AI just cant handle it, which hurts the single player experience a lot

Avirosb
Nov 21, 2016

Everyone makes pisstakes
It's not like you'll need a lot of units late game if you have access to nukes.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

I think the problem could be you're just expected to have so many units even with corps and armies. You need to siege cities to stand a chance of taking them. It also messes with infrastructure building because so much time needs to be spent on mustering up units

chaosapiant
Oct 10, 2012

White Line Fever

Beyond Earth is a fun colorful funtime game with oceans of big shrimp and land crabs and it's fun and I like playing it.

turboraton
Aug 28, 2011

homullus posted:

They still get mad at you if you only understand friendship or scorched earth.

This has been wrong ever since launch and other people on internet and myself on this thread have proved it. Most players just don't try other than razing and not willing to use diplomacy and therefore "AI THINKS IM WRAMONGER!!!!"

EDIT: The best civ game is not debatable, it is SMAC2. The best SECOND civ game is debatable.

homullus
Mar 27, 2009

turboraton posted:

This has been wrong ever since launch and other people on internet and myself on this thread have proved it. Most players just don't try other than razing and not willing to use diplomacy and therefore "AI THINKS IM WRAMONGER!!!!"

EDIT: The best civ game is not debatable, it is SMAC2. The best SECOND civ game is debatable.

Relax, it was just an excuse to use the Sean Bean quote.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
IMO just abstract combat away in the next Civ since they can't get it right. Focus more on city building and diplomacy and less on pushing individual units around which hasn't been fun since SMAC and Civ2. It's more fun when the AI can kill you.

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix
Has anyone located a full set of patch notes for the update? It drops tomorrow doesn't it?

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory

Bremen
Jul 20, 2006

Our God..... is an awesome God

Tom Tucker posted:

Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory

So Hearts of Iron but a 4x?


... ok, I'd actually play that.

Furious Lobster
Jun 17, 2006

Soiled Meat

Tom Tucker posted:

Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory

Won’t stop a train of jet bombers plus just two ground units leapfrogging their way through an opponent’s cities.

Ragnar34
Oct 10, 2007

Lipstick Apathy

Kibbles n Shits posted:

IMO just abstract combat away in the next Civ since they can't get it right. Focus more on city building and diplomacy and less on pushing individual units around which hasn't been fun since SMAC and Civ2. It's more fun when the AI can kill you.

Maybe make wars last 1 round, as in it from the beginning of your turn to the beginning of your next turn, not with units on the map but through the medium of something like the tourism system in Civ 6 except with higher thresholds and instant city flipping, and your new city is smaller than it was and it hates you.

And then do the same to Endless Legends so I can play it for more than 10 turns without uninstalling. Christ at least just get rid of the equipment system, I can't do this

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

Nucular Carmul posted:

Has anyone located a full set of patch notes for the update? It drops tomorrow doesn't it?

They're doing a stream to show off the patch tomorrow, so I doubt it is dropping then

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
I hate how in the games that it will be like the year 2000 and the largest civilization only has a population of 200 million or so.

homullus
Mar 27, 2009

Tweak combat to 0XPG (Zero "X" Per Game, down from 4X).

ate shit on live tv
Feb 15, 2004

by Azathoth

punk rebel ecks posted:

I hate how in the games that it will be like the year 2000 and the largest civilization only has a population of 200 million or so.

I think civ4 did pretty aggressive population growth. i.e. a Pop 30 city was much bigger then a pop 29 city, such that large cities had millions of people in them. that said, yea, you would get more then 200mill usually.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

ate poo poo on live tv posted:

I think civ4 did pretty aggressive population growth. i.e. a Pop 30 city was much bigger then a pop 29 city, such that large cities had millions of people in them. that said, yea, you would get more then 200mill usually.

Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size.

Kassad
Nov 12, 2005

It's about time.
Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Kassad posted:

Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4.

I'd be interested if a mod for this even existed.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

punk rebel ecks posted:

Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size.

The trouble with this is that it wouldn't account for the 19th/20th century population boom unless you revamped the way cities grow or the way yields went up (which don't get me wrong - would be worth exploring). If you want realistic numbers in the modern era it's fine, but you'd have to sacrifice realistic numbers earlier on e.g. billions of people running around in the medieval era.

Even without that there's the problem of cities with hundreds of citizens and not enough tiles for them to work or specialist slots to fill. Now you could solve that easily by bumping up specialist slots (which seems realistic anyway - more people working in the city instead of the countryside towards the modern era is true to life) but manual citizen management would start to become a chore instead of a fun minigame.

All this for a more realistic number, hardly seems worth it.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
since it's just an abstration they could always just scale it up in every era, and every turn the "total population" increases to the era threshold. so 10 pop in Classical Era would be "100,000" but 10 pop in Renaissance Era would be "1,000,000" and "5,000,000" in the Industrial Era but this would be strictly on paper and the true output of a 10 pop city would be consistent across all eras

Zulily Zoetrope
Jun 1, 2011

Muldoon

Kassad posted:

Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4.

Civ V had the demographics screen, which gave you the population of all your cities combined. There was some geometric growth in place, such that your first couple citizens in a city would be a couple tens of thousands of people, while adding a 20th citizen would increase population by like a million. You’d still end up with only a couple hundred million people across the world by the 21st century, but it was a decent enough abstraction for the random flavor box.

showbiz_liz
Jun 2, 2008
I had never played any Civ game before last year, when I bought V on a whim and wound up putting about 500 hours into it. I got VI a few months ago, played it for a bit, and then bounced off it because I was still in the mindset of V and was having trouble adjusting my strategy. Turns out all I needed was some time away, because I just decided to give VI another try and am now just as obsessed as I was before with V.

90% of the stuff in this thread is over my head but I'm really enjoying reading through it anyway. And now I want to get that natural disaster DLC.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

showbiz_liz posted:


90% of the stuff in this thread is over my head but I'm really enjoying reading through it anyway. And now I want to get that natural disaster DLC.

Get it, it's good.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
https://twitter.com/CivGame/status/1136298687708114944

Just started

ate shit on live tv
Feb 15, 2004

by Azathoth

punk rebel ecks posted:

Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size.

For some reason I remember size 1 cities being considered like 1000 people, then size 4-5 being 10,000 and size 10 being 1,000,000. Something like that. Civ 1-4 kept to a specific formula like that, possibly modified by certain techs.

Athaboros
Mar 11, 2007

Hundreds and Thousands!



Livestream of the new stuff is looking good. As someone who hasn't really played since release, it's definitely making me want to pick up Gathering Storm during the Steam sale.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
We'll see if they're right about the AI being very aggressive about trying to prevent a diplomatic victory because otherwise this sounds like it so gonna happen super early


Edit: Major buffs to industrial disctricts, now get minor benefits from lumbermills, +1 from strategic resources, +2(?) from Dams and aqueducts and 1 other district that I missed

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Can someone who is watching let us know a release date for the patch? If they give one.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
I see that there is a mod that graphs how the demographics of all civilizations change each turn of the game? Which mod is that since I installed two of them in Steamworkshop and neither one displays demographics as an option in graphs.

ate poo poo on live tv posted:

For some reason I remember size 1 cities being considered like 1000 people, then size 4-5 being 10,000 and size 10 being 1,000,000. Something like that. Civ 1-4 kept to a specific formula like that, possibly modified by certain techs.

Yeah this is a good way to do things.

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The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
Yes, they added a new pantheon for Volcanos, +1 faith from volcanic soil tiles and +2 faith from geothermals

Sounds like a bunch of new pantheon tweaks

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