|
Heer98 posted:Oh my god, this is me. Wait, are you supposed to not eradicate a rival civilization over a minor border conflict!?
|
# ? Jun 5, 2019 11:54 |
|
|
# ? Jun 3, 2024 22:10 |
|
Gort posted:BE is garbage nobody plays BE is garbage I wanted to love...but it could never return the love I gave it no matter what I did.
|
# ? Jun 5, 2019 11:57 |
|
Fleetwood Crack posted:The trick is to try and keep one neighbor in good relations (preferably ally once you've got alliances unlocked) so you have a trade partner, steamroll everyone else and save that civ for last. I seem to start next to Canada in half my games. Honestly sometimes I reroll when I find out, Canada is just too nice, will never surprise war you and beelines to an economic or research alliance super quickly.
|
# ? Jun 5, 2019 12:05 |
|
Fleetwood Crack posted:The trick is to try and keep one neighbor in good relations (preferably ally once you've got alliances unlocked) so you have a trade partner, steamroll everyone else and save that civ for last. How delightfully evil! There's all these different casus beli options but who needs em when you're either declaring a surprise war for maximum effectiveness or retaliating against your idiot neighbour/dude halfway round the world who's decided to have a pop at you for no discernable reason. I've even done the "denounce > declare formal war" thing hoping to get the inspiration bonus for declaring war using a casus beli but formal war doesn't seem to count even though it's in the menu.
|
# ? Jun 5, 2019 13:10 |
Ragnar34 posted:But which one?? That’s a funny way to spell “Clash of Cultures”
|
|
# ? Jun 5, 2019 13:18 |
|
People don't like one unit per tile?
|
# ? Jun 5, 2019 13:18 |
|
I've been playing this series since the month Civ 1 came out, and I think 1UPT is one of the positive things to happen to the series. That and units not needing transport ships anymore.
|
# ? Jun 5, 2019 13:27 |
|
John F Bennett posted:I've been playing this series since the month Civ 1 came out, and I think 1UPT is one of the positive things to happen to the series. That and units not needing transport ships anymore. Same. I also don't miss Settlers-as-workers.
|
# ? Jun 5, 2019 13:46 |
|
SHY NUDIST GRRL posted:People don't like one unit per tile? 1upt is very good, except if you do it like civ5/6 did, in which case it's extremely bad
|
# ? Jun 5, 2019 13:59 |
|
1UPT could be cool, its just the implementation is not very good. Is lots of fun on early game, later moving huge carpets of units across the map and dealing with each one's path so they dont block each other is such a chore I will play pacifist just for that. Not needing transport ships is great too, very practical. Except when you need to move dozens of units individually across the ocean, then oh boy There is the fact that the AI just cant handle it, which hurts the single player experience a lot
|
# ? Jun 5, 2019 14:23 |
|
It's not like you'll need a lot of units late game if you have access to nukes.
|
# ? Jun 5, 2019 14:29 |
|
I think the problem could be you're just expected to have so many units even with corps and armies. You need to siege cities to stand a chance of taking them. It also messes with infrastructure building because so much time needs to be spent on mustering up units
|
# ? Jun 5, 2019 14:34 |
|
Beyond Earth is a fun colorful funtime game with oceans of big shrimp and land crabs and it's fun and I like playing it.
|
# ? Jun 5, 2019 15:41 |
|
homullus posted:They still get mad at you if you only understand friendship or scorched earth. This has been wrong ever since launch and other people on internet and myself on this thread have proved it. Most players just don't try other than razing and not willing to use diplomacy and therefore "AI THINKS IM WRAMONGER!!!!" EDIT: The best civ game is not debatable, it is SMAC2. The best SECOND civ game is debatable.
|
# ? Jun 5, 2019 15:41 |
|
turboraton posted:This has been wrong ever since launch and other people on internet and myself on this thread have proved it. Most players just don't try other than razing and not willing to use diplomacy and therefore "AI THINKS IM WRAMONGER!!!!" Relax, it was just an excuse to use the Sean Bean quote.
|
# ? Jun 5, 2019 15:47 |
|
IMO just abstract combat away in the next Civ since they can't get it right. Focus more on city building and diplomacy and less on pushing individual units around which hasn't been fun since SMAC and Civ2. It's more fun when the AI can kill you.
|
# ? Jun 5, 2019 23:29 |
|
Has anyone located a full set of patch notes for the update? It drops tomorrow doesn't it?
|
# ? Jun 5, 2019 23:30 |
|
Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory
|
# ? Jun 5, 2019 23:36 |
|
Tom Tucker posted:Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory So Hearts of Iron but a 4x? ... ok, I'd actually play that.
|
# ? Jun 5, 2019 23:48 |
|
Tom Tucker posted:Go back to multiple units per tile but institute offensive combat widths and supply lines using infrastructure to curb huge armies and discourage the current blitzing through territory Won’t stop a train of jet bombers plus just two ground units leapfrogging their way through an opponent’s cities.
|
# ? Jun 6, 2019 00:11 |
|
Kibbles n Shits posted:IMO just abstract combat away in the next Civ since they can't get it right. Focus more on city building and diplomacy and less on pushing individual units around which hasn't been fun since SMAC and Civ2. It's more fun when the AI can kill you. Maybe make wars last 1 round, as in it from the beginning of your turn to the beginning of your next turn, not with units on the map but through the medium of something like the tourism system in Civ 6 except with higher thresholds and instant city flipping, and your new city is smaller than it was and it hates you. And then do the same to Endless Legends so I can play it for more than 10 turns without uninstalling. Christ at least just get rid of the equipment system, I can't do this
|
# ? Jun 6, 2019 00:14 |
|
Nucular Carmul posted:Has anyone located a full set of patch notes for the update? It drops tomorrow doesn't it? They're doing a stream to show off the patch tomorrow, so I doubt it is dropping then
|
# ? Jun 6, 2019 00:19 |
|
I hate how in the games that it will be like the year 2000 and the largest civilization only has a population of 200 million or so.
|
# ? Jun 6, 2019 01:06 |
|
Tweak combat to 0XPG (Zero "X" Per Game, down from 4X).
|
# ? Jun 6, 2019 01:33 |
|
punk rebel ecks posted:I hate how in the games that it will be like the year 2000 and the largest civilization only has a population of 200 million or so. I think civ4 did pretty aggressive population growth. i.e. a Pop 30 city was much bigger then a pop 29 city, such that large cities had millions of people in them. that said, yea, you would get more then 200mill usually.
|
# ? Jun 6, 2019 07:08 |
|
ate poo poo on live tv posted:I think civ4 did pretty aggressive population growth. i.e. a Pop 30 city was much bigger then a pop 29 city, such that large cities had millions of people in them. that said, yea, you would get more then 200mill usually. Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size.
|
# ? Jun 6, 2019 07:14 |
|
Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4.
|
# ? Jun 6, 2019 08:02 |
|
Kassad posted:Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4. I'd be interested if a mod for this even existed.
|
# ? Jun 6, 2019 08:14 |
|
punk rebel ecks posted:Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size. The trouble with this is that it wouldn't account for the 19th/20th century population boom unless you revamped the way cities grow or the way yields went up (which don't get me wrong - would be worth exploring). If you want realistic numbers in the modern era it's fine, but you'd have to sacrifice realistic numbers earlier on e.g. billions of people running around in the medieval era. Even without that there's the problem of cities with hundreds of citizens and not enough tiles for them to work or specialist slots to fill. Now you could solve that easily by bumping up specialist slots (which seems realistic anyway - more people working in the city instead of the countryside towards the modern era is true to life) but manual citizen management would start to become a chore instead of a fun minigame. All this for a more realistic number, hardly seems worth it.
|
# ? Jun 6, 2019 09:29 |
|
since it's just an abstration they could always just scale it up in every era, and every turn the "total population" increases to the era threshold. so 10 pop in Classical Era would be "100,000" but 10 pop in Renaissance Era would be "1,000,000" and "5,000,000" in the Industrial Era but this would be strictly on paper and the true output of a 10 pop city would be consistent across all eras
|
# ? Jun 6, 2019 09:40 |
|
Kassad posted:Can you even see the "real world" population of a city in-game in Civ5 and Civ6 (without a mod, I mean)? I actually miss that from Civ4. Civ V had the demographics screen, which gave you the population of all your cities combined. There was some geometric growth in place, such that your first couple citizens in a city would be a couple tens of thousands of people, while adding a 20th citizen would increase population by like a million. You’d still end up with only a couple hundred million people across the world by the 21st century, but it was a decent enough abstraction for the random flavor box.
|
# ? Jun 6, 2019 09:52 |
|
I had never played any Civ game before last year, when I bought V on a whim and wound up putting about 500 hours into it. I got VI a few months ago, played it for a bit, and then bounced off it because I was still in the mindset of V and was having trouble adjusting my strategy. Turns out all I needed was some time away, because I just decided to give VI another try and am now just as obsessed as I was before with V. 90% of the stuff in this thread is over my head but I'm really enjoying reading through it anyway. And now I want to get that natural disaster DLC.
|
# ? Jun 6, 2019 17:38 |
|
showbiz_liz posted:
Get it, it's good.
|
# ? Jun 6, 2019 18:59 |
|
https://twitter.com/CivGame/status/1136298687708114944 Just started
|
# ? Jun 6, 2019 19:02 |
|
punk rebel ecks posted:Every 1 population should equal to 100,000 people, and big cities on average should grow to around population 100 (10 million people). When you really think about it "cities" are basically "states" due to their massive land size. For some reason I remember size 1 cities being considered like 1000 people, then size 4-5 being 10,000 and size 10 being 1,000,000. Something like that. Civ 1-4 kept to a specific formula like that, possibly modified by certain techs.
|
# ? Jun 6, 2019 19:12 |
|
Livestream of the new stuff is looking good. As someone who hasn't really played since release, it's definitely making me want to pick up Gathering Storm during the Steam sale.
|
# ? Jun 6, 2019 19:19 |
|
We'll see if they're right about the AI being very aggressive about trying to prevent a diplomatic victory because otherwise this sounds like it so gonna happen super early Edit: Major buffs to industrial disctricts, now get minor benefits from lumbermills, +1 from strategic resources, +2(?) from Dams and aqueducts and 1 other district that I missed
|
# ? Jun 6, 2019 19:22 |
|
Can someone who is watching let us know a release date for the patch? If they give one.
|
# ? Jun 6, 2019 19:24 |
|
I see that there is a mod that graphs how the demographics of all civilizations change each turn of the game? Which mod is that since I installed two of them in Steamworkshop and neither one displays demographics as an option in graphs.ate poo poo on live tv posted:For some reason I remember size 1 cities being considered like 1000 people, then size 4-5 being 10,000 and size 10 being 1,000,000. Something like that. Civ 1-4 kept to a specific formula like that, possibly modified by certain techs. Yeah this is a good way to do things.
|
# ? Jun 6, 2019 19:27 |
|
|
# ? Jun 3, 2024 22:10 |
|
Yes, they added a new pantheon for Volcanos, +1 faith from volcanic soil tiles and +2 faith from geothermals Sounds like a bunch of new pantheon tweaks
|
# ? Jun 6, 2019 19:31 |