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Boo!! You haven't lost a party member since a codex first appeared, why start now on purpose? <>
ManlyGrunting fucked around with this message at 14:04 on May 30, 2019 |
# ? May 30, 2019 14:02 |
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# ? May 16, 2024 17:44 |
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You wouldn't lose your items if someone died on this mission, by the way. I'm pretty sure that only happens on missions where you have to evac everyone at the end, and even then you can carry bodies out.
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# ? May 30, 2019 15:25 |
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If you’re going to do a turkey shoot, use supplies to buy SPARK upgrades, cowards.
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# ? May 30, 2019 23:05 |
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Step 1. Sell everything not nailed down at the black market Step 2. Robot
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# ? May 31, 2019 11:20 |
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1. Upgrade PSI lab. 2. Train more magi. 3. Ultimate POWERRRR!
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# ? May 31, 2019 16:24 |
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If you have multiple psi warriors with dominate on the team, does the game let you dominate multiple enemies or can you only dominate 1 enemy per mission regardless of how many psi warriors are on the team?
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# ? May 31, 2019 17:40 |
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Pea posted:If you have multiple psi warriors with dominate on the team, does the game let you dominate multiple enemies or can you only dominate 1 enemy per mission regardless of how many psi warriors are on the team? One per psi dude
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# ? May 31, 2019 18:01 |
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I don't even think dominate is the most broken power, they may or may not find that out
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# ? May 31, 2019 18:28 |
tarbrush posted:One per psi dude Though the Dominate that procs through an Insanity effect can also happen, so you can on very rare occasions get two Dominated targets. Only think I've ever had that happen once, though. Gotta admit, playing WotC with the Skirmisher "sometimes you start with an ADVENT dude" power, then stealing a Heavy MEC, and then dominating an Andromedan is a very fun way to play the game.
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# ? May 31, 2019 18:38 |
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jng2058 posted:Though the Dominate that procs through an Insanity effect can also happen, so you can on very rare occasions get two Dominated targets. Only think I've ever had that happen once, though. Gotta admit, playing WotC with the Skirmisher "sometimes you start with an ADVENT dude" power, then stealing a Heavy MEC, and then dominating an Andromedan is a very fun way to play the game. More than once that Skirmisher power triggered and three turns later I go "wait a minute, why haven't I killed that Advent Heavy... Oh he's mine? Carry on."
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# ? May 31, 2019 21:36 |
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https://www.strawpoll.me/18088767
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# ? May 31, 2019 22:59 |
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Fwoderwick posted:Step 1. Sell everything not nailed down at the black market turol posted:1. Upgrade PSI lab. These are all good options. Also I forget, did we get all the GTS upgrades? Get on that, if not. And they never really figured out continent bonuses
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# ? Jun 1, 2019 05:34 |
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Was that Tea saying "Brisbane?" when you brought up the ADVENT Tower mission? While it would be appropriate for Queensland and the Courier-Mail to be the HQ of evil alien propganda, unfortunately the map puts it closer to Melbourne.
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# ? Jun 1, 2019 17:31 |
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So when you fail the final mission will you honor Ironman and start over, call the LP without seeing the good ending, or reload the last saved game?
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# ? Jun 1, 2019 18:06 |
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turol posted:So when you fail the final mission will you honor Ironman and start over, call the LP without seeing the good ending, or reload the last saved game? If we fail the final mission we'll call the LP over and put a vote up on whether the thread wants to see us finish the game.
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# ? Jun 1, 2019 19:54 |
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https://www.strawpoll.me/18105239 Natural 20 fucked around with this message at 23:04 on Jun 3, 2019 |
# ? Jun 3, 2019 23:01 |
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You know what, that was played easy style, leaning hard on the psi powers, but I can't rate it too low for the sheer comedy of that void rift followed by the suit shell punching itself through the floor.
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# ? Jun 4, 2019 00:05 |
I enjoyed the turkey shoot, it rapidly going to hell was a feature.
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# ? Jun 4, 2019 00:22 |
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this was adorable
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# ? Jun 4, 2019 00:49 |
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In which Ma and George go into a blood rage and Dash and Kerath are huddled up in the corner holding each other quivering with fear
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# ? Jun 4, 2019 09:37 |
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ManlyGrunting posted:In which Ma and George go into a blood rage and Dash and Kerath are huddled up in the corner holding each other quivering with fear I'm not saying fanart of this should be made immediately.
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# ? Jun 4, 2019 14:08 |
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Look at all those Advent flopping over at the end, unable to cope with the p-funk George was blasting out over the Advent Network.
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# ? Jun 4, 2019 15:28 |
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Things you missed and can't go back and get! Continent bonuses! Each of the six continents (Oceania counts as one) has a random bonus they pick at a pool at the beginning of the game that you can see once you get Resistance Radio. You get these by contacting every region on a continent and building a number of radio towers on them, one for South America, Europe, and Oceana and two for Africa, Asia, and Notth America. You can find out what the bonuses are by mousing over the name of it. Quid Pro Quo in North America would have reduced intel costs at the black market. Below the bonus is a bar divided into sections, representing each region, with one or two small circles, representing the number of towers you need to build to activate the bonus. The battlefield medicine foundry project would give +2 healing to every medkit charge. Just kind of skipped that one. You weren't lucky enough to get the best, imo, powered heavy weapon: the blaster launcher. It's an upgraded version of the rocket, taking the form of a floaty sphere of energy. It has upgraded damage and area of effect, but it's most notable feature is how it floats around corners, so you don't need to find a good firing angle or anything. More useful I think, but it doesn't beat the shredstorm cannon for gratuitous environmental destruction. I don't remember what ammo you got besides fire and venom, but there's also tracer (increased accuracy), armor piercing (ignores a few points of armor), and talon rounds (increased crit chance and damage). The defense facility is indeed only used once or twice at most if at all, but it's cool when you do and you get a game over if you lose those missions. Two turrets at your start position; four with and upgraded facility, that can fire twice and have squadsight! They can fire four times if an engineer is staffed when the Avenger is attacked. Their accuracy falls off pretty quickly, but since the EMP spike is an environmental object, they will always hit it if a squad member is close enough for squadsight. Letting the Avatar counter fill doesn't end the game right away. Instead it starts a 30-day doomsday counter, during which time you have to reduce the Avatar progress or then you get a game over. Progress on the Doomsday clock is not reset if you hit it multiple times on a play through unless you cut it realy close, and it isn't reset by a lot. Dr Christmas fucked around with this message at 16:12 on Jun 4, 2019 |
# ? Jun 4, 2019 16:09 |
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Natural 20 posted:I'm not saying fanart of this should be made immediately. nor I
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# ? Jun 5, 2019 01:30 |
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Tea posted:Ma does not believe in love But it was great how paranoid you were about the final equipment situation!
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# ? Jun 5, 2019 09:37 |
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You really need to take George on the final mission. Really really really.
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# ? Jun 5, 2019 09:44 |
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These guys are constantly inventing better versions of these missions in their head. Also, I always try to do that mission without being seen
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# ? Jun 5, 2019 15:32 |
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ikanreed posted:Also, I always try to do that mission without being seen
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# ? Jun 5, 2019 16:12 |
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# ? Jun 5, 2019 23:32 |
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Oh this next one is going to be brutal, isn't it?
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# ? Jun 6, 2019 06:10 |
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Haha, I hope you two were satisfied by what comes next. I'll admit the final level is more of a slog than a special challenge up to this point, but this last bit can definitely get a little frantic. Wondering if I'll hear you bemoan spending your heavy weaponry on that gatekeeper... but at least you made it without any injuries! Looking forward to seeing the finale.
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# ? Jun 6, 2019 06:13 |
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Yeah, everything in this mission before the final chamber is a speedbump to try to get you to use up once-per-mission resources. Whatever happens next, California Mustang got his one turn of being an absolute badass. Flying around on a jetpack, mirrorshades on his eyes, cigarette dangling from his lip, a blunderbuss full of plasma in his fist. Godspeed, soldier. Also, running the Advent Network Tower with effectively two soldiers and three mind controlled aliens, then baiting an Andromedon shell into punching itself through the floor, was incredibly stylish.
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# ? Jun 6, 2019 06:38 |
You can hunker down to get rid of being on fire, instead of spending the health kit, I too realized this way too late.
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# ? Jun 6, 2019 07:25 |
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vorebane posted:You can hunker down to get rid of being on fire, instead of spending the health kit, I too realized this way too late. I was super mad when I found that out after having a scientist catch on fire getting out of the ADVENT van and then burn to death despite being in the rain with no apparent way to stop the flames. Also, it may only be a WOTC thing and it's only occasionally relevant but you can put out fire by moving onto a water square, like a fountain in the city centers or a pool in the suburbs.
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# ? Jun 6, 2019 07:32 |
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vorebane posted:You can hunker down to get rid of being on fire, instead of spending the health kit, I too realized this way too late. Akratic Method posted:I was super mad when I found that out after having a scientist catch on fire getting out of the ADVENT van and then burn to death despite being in the rain with no apparent way to stop the flames. It's a WotC change.
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# ? Jun 6, 2019 08:41 |
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California's epic turn was due to a combination of Icarus Jump being a free action and the QuickDraw skill allowing you to take a second action after firing a pistol as your first. Oddly, I think Fan Fire counts for that while Faceoff doesn't. The Sectopod's leg extension is a free action that grants it a height advantage for aiming at lower targets while making it a bigger, easier-to-hit target. It also allows it to fiddle with the angle of its Wrath Cannon. After spending an action to warm up, it shoots an extra-wide plasma blast to damage enemies in a line. It also has the ability to do an electric pulse to damage enemies around it, as if its death explosion wasn't deterrent enough.
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# ? Jun 6, 2019 21:36 |
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Spoilers buddy!
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# ? Jun 6, 2019 21:46 |
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tarbrush posted:Spoilers buddy! Oh no these people who finished the game might be spoiled on obscure mechanics
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# ? Jun 6, 2019 22:35 |
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Dr Christmas posted:Wrath Cannon. After spending an action to warm up, it shoots an extra-wide plasma blast to damage enemies in a line.
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# ? Jun 6, 2019 23:25 |
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# ? May 16, 2024 17:44 |
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In which California Mustang turns into John Wick for a single round and Shanty Pete manages to have five aliens group around him like playground bullies and not receive a single scratch
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# ? Jun 6, 2019 23:51 |