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yeah the game could just be walking around the cities and swamps talking to people with none of the gun stuff or enemies and if it were funny that’d be goty
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# ? Jun 6, 2019 13:53 |
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# ? Jun 4, 2024 07:21 |
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If it's any consolation, even tech companies worth billions of dollars end up down the hole of not rapidly testing and validating a minimum viable product with real users before iterating further. The best project manager and product owner in the world can't help if the weakest link in the chain is resolute in prioritizing planning and scope expansion over prototyping. There are so many stories of multi-million-dollar-a-year sprint teams of engineers/designers/data scientists wasting a year or years of work just because leadership didn't want to do the work of figuring out an MVP to initially test their hypothesis. Successfully building software is really hard in these conditions. Building a game is even harder because everyone has so many opinions on very subjective things like game design and feel.
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# ? Jun 6, 2019 13:56 |
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yeah games like anthem get made.
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# ? Jun 6, 2019 14:01 |
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Ada posted:Toby once released an entire rock opera about mpreg, deviant seems likely. I met Toby Fox once, shortly before the Undertale Kickstarter. He's like, a friend of a friend of a friend. It was very brief, and I think I probably couldn't have said more than 5 sentences to him, including "hi" and "bye. But one of those sentences was "thank you for making The Baby is You." I hope that it becomes the official score of Death Stranding. Lurdiak posted:I really like the long payoff jokes like giving the turkey feather to Juwanna Mann or Michael Jordan bleeding gatorade when he dies. .....Of COURSE that's why he had green blood! Was that supposed to be obvious, and I'm just an idiot? Giving Juwanna the feather is amazing because it shows how on one hand Barkley cares about Juwanna's feelings and wants to soften the blow of leaving, but on the other hand, he just wants to get rid of some stupid furry's rear end-feather and might as well dupe Juwanna into thinking its a keepsake. Liquid Dinosaur fucked around with this message at 15:22 on Jun 6, 2019 |
# ? Jun 6, 2019 15:19 |
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Gortarius posted:When I read the update and saw all that bullpuck I horked. I did take a quick glance at the very short list of GIT items since the beginning of 2019 to double-check if Johnny Appleseed had indeed come down the chimney and finished the game for him. I didn't see a single piece of work made towards improving combat, so it's in the same state as it was when GZ and I left, AKA in dire straits. I would have still backed it had it been billed as one hour of good writing and "Stretch goal: Two extra hours with bad writing". Put Frankie art on top of that and the whole Gun's system being a pretty good joke in itself, and yeah you've got a sale. Like, how long was Barkley1? e: but by all means let it die, I just hope the source gets posted so this thread can sift through it and post the highlights. Hell, start a new thread where we all pretend the game came out and post mocked up screenshots. Shanty fucked around with this message at 15:47 on Jun 6, 2019 |
# ? Jun 6, 2019 15:23 |
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Click here for mustache rides
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# ? Jun 6, 2019 15:42 |
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god drat i accidentally $15 dollared into some of the sweetest indie game drama i could possibly imagine.
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# ? Jun 6, 2019 16:14 |
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3 years later Barkley 2 on the Google Play Store: Come Ball My Lord
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# ? Jun 6, 2019 16:15 |
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Is there any chance of the B1 heads posting ITT who are still seemingly on good terms to work together on something else in the future? Seems like having the same talent (but with proper planning and project leadership) working on something that hasn't become a draining toxic shitheap could result in something really great, and whether it happens to be a "Barkley" game or not doesn't actually matter.
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# ? Jun 6, 2019 16:16 |
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Brosnan posted:Is there any chance of the B1 heads posting ITT who are still seemingly on good terms to work together on something else in the future? Seems like having the same talent (but with proper planning and project leadership) working on something that hasn't become a draining toxic shitheap could result in something really great, and whether it happens to be a "Barkley" game or not doesn't actually matter. Nonzero, but they all have their own individual projects now. I think a few of them are even collaborating on some of them. Check those out: Bisse posted:So go check out and support: Katana Zero by chef, Phucker in the Gulag by GZ and Laz, Zookeeper by Drule and others, just Frankie in general because holy gently caress you lovable prog-rocking goofball your work ethic is an inspiration and I can't keep track of all your things, Nanokin by Kyle, and please fill in anything else i've missed!!!
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# ? Jun 6, 2019 16:31 |
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I would love to know if any Barkley devs have any stories about how other studios or people in games talked about Barkley 1. It still feels like this cult classic that was huge back then, but we live in a completely different world now. It’s always cool to see when a game has a little reference to Barkley (like dota and imo to a lesser extent borderlands since that was cringe as hell but that’s imo)
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# ? Jun 6, 2019 16:42 |
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My husband and his brother are lunatics. Cboy is one of the funniest people I've had the pleasure of meeting. The kickstarter as performance art and this game should have just been a visual novel are probably the best takeaways. Entire plots of barkley 1, 2 and 3 are planned and I know exist in the heads of at least cboy and bort. I think everyone else just has pieces. They hired developers and artists to try to make it happen. It was never enough money buy the wherewithal of a developer with enough patience to listen to these crazies and translate it to a game. Their brains are all treasure troves and this thread reminded me that I'm one of the luckiest people on earth that I get to talk to one of them everyday. We're all old now but their commentary on the zeitgeist is enough to make me laugh out loud on a daily basis. Our son playtests and he knows his way around the sewers. Yesterday he kicked a ball and said super theatrically, "I call this move.... the reversing...of....SILENCE" and that beautiful playground ball "blooof" filled the air. He's not yet 4. What I'm saying is gamers are born not made. My earnest wish to cyberdwarf is that there was some way to make that kind of thing profitable so GZ doesn't hate us and himself for entering into a deal with this devil family. Mental health be damned, we're all on precarious ledges anyhow. I still believe. Semper games.
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# ? Jun 6, 2019 16:42 |
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The REAL Goobusters posted:I would love to know if any Barkley devs have any stories about how other studios or people in games talked about Barkley 1. It still feels like this cult classic that was huge back then, but we live in a completely different world now. It’s always cool to see when a game has a little reference to Barkley (like dota and imo to a lesser extent borderlands since that was cringe as hell but that’s imo) i can't remember what site did a video about barkley a few years back but one of the guys doing the video didn't get any of the basketball jokes. also gimme the goddang demo.
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# ? Jun 6, 2019 16:48 |
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What was the Barkley reference in Borderlands?
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# ? Jun 6, 2019 16:54 |
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The one thing I would imagine is totally 100% doable for Brhoom to do would be to release the pax demo, right? Like it was a tiny bit that was demonstrably functional enough that nobody thought "wow this is clearly a thin facade over a a pile of poo poo" like with Starr Citizen free weekends where everybody can see the basic physics poo poo themselves trying to do anything.
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# ? Jun 6, 2019 16:55 |
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bortswif posted:stuff Thread bad again.
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# ? Jun 6, 2019 17:05 |
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Liquid Dinosaur posted:The one thing I would imagine is totally 100% doable for Brhoom to do would be to release the pax demo, right? Like it was a tiny bit that was demonstrably functional enough that nobody thought "wow this is clearly a thin facade over a a pile of poo poo" like with Starr Citizen free weekends where everybody can see the basic physics poo poo themselves trying to do anything.
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# ? Jun 6, 2019 17:06 |
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Liquid Dinosaur posted:The one thing I would imagine is totally 100% doable for Brhoom to do would be to release the pax demo, right? Like it was a tiny bit that was demonstrably functional enough that nobody thought "wow this is clearly a thin facade over a a pile of poo poo" like with Starr Citizen free weekends where everybody can see the basic physics poo poo themselves trying to do anything. The demo allows you to pick between Quest, the largest and best quest piece of the game, or Combat, throwing you into the Junkyard which has fair enough combat to represent the game. The only obstacle to doing this is convincing the man in charge.
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# ? Jun 6, 2019 17:18 |
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bortswif posted:Words Someone thought this was funny enough to spend $10 on. That’s sad.
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# ? Jun 6, 2019 17:22 |
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Release the
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# ? Jun 6, 2019 17:32 |
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bortswif posted:My husband and his brother are lunatics. Cboy is one of the funniest people I've had the pleasure of meeting. Have you tried telling your husband that the only possible way for the game to get finished is for his brother to give up creative control
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# ? Jun 6, 2019 17:44 |
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Blackbelt Bobman posted:Someone thought this was funny enough to spend $10 on. That’s sad. That is actually his wife
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# ? Jun 6, 2019 17:46 |
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The Ultimate Doge posted:That is actually his wife
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# ? Jun 6, 2019 17:52 |
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I rewatched this interview with hbroom guy in 2015 at PAX: https://www.youtube.com/watch?v=hHSyDq_IyYE quote:We want to get to the point where some content of the game is just never ever seen by anyone, ever.
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# ? Jun 6, 2019 18:09 |
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https://www.youtube.com/watch?v=fCi-fytEQO8
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# ? Jun 6, 2019 18:11 |
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It seems like the game should have been made by Choice of Games, not Tales of Game's. I'd buy a text-based CYOA(where the choices are all joke's that lead to one horribly inevitable conclusion), could even sell a collectors edition filled with chicken mutilating minigames.
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# ? Jun 6, 2019 18:14 |
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The Ultimate Doge posted:That is actually his wife How do you know that?
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# ? Jun 6, 2019 18:25 |
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Wrex Ruckus posted:I rewatched this interview with hbroom guy in 2015 at PAX: Hey, mission accomplished!
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# ? Jun 6, 2019 18:32 |
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Blackbelt Bobman posted:How do you know that? Cause she wife posted. Seriously could it actually be her...?
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# ? Jun 6, 2019 18:38 |
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Dias posted:Hey, mission accomplished! Hopefully he was referring to the chicken baby dissection
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# ? Jun 6, 2019 18:43 |
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im going to email the wife
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# ? Jun 6, 2019 18:50 |
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why won't he release the demo?
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# ? Jun 6, 2019 19:06 |
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Groovelord Neato posted:why won't he release the demo? On this note if you compare the combat of the 2015 version of the game to what is there today there's like... there isn't really much difference. The core gunslinging is basically the same. Sure, balance is different, there's more stuff, there's more crazy bullets, there's more enemies. But there is also more features and details added that i'm not sure if they actually add or detract from the combat. It could even be that the 2015 version is better because it's in some ways simpler. I am so so far away from the quest side of things that I can't really be relied on to be accurate here, but I feel like the quest side of the 2015 demo could be better as well. Just because, it contains the best written parts of the game, before people who weren't that good at writing were forced into making quests. So it could very well be more dense, higher quality content, even if it's less. Bisse fucked around with this message at 19:24 on Jun 6, 2019 |
# ? Jun 6, 2019 19:21 |
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Vandar posted:What was the Barkley reference in Borderlands? wasnt really a barkley ref. there's a side quest where you do some NBA Jam style basketball stunts while a super enthusiastic sports caster goes nuts, and another guy jams too hard and he leaves the moon's orbit There's no chaos dunk or anything mentioned e: blands tps sucked
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# ? Jun 6, 2019 19:22 |
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The Dark Draker tape is real
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# ? Jun 6, 2019 19:22 |
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Lunchmeat Larry posted:im going to email the wife To Hoopz, I figure if I'm going to be within free-throw distance of you, I better try some diplomacy before I arrive.
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# ? Jun 6, 2019 19:26 |
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FreeKillB posted:jesus christ the guy from deep purple sang this ahahahahaha
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# ? Jun 6, 2019 19:29 |
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Bisse posted:I am so so far away from the quest side of things that I can't really be relied on to be accurate here, but I feel like the quest side of the 2015 demo could be better as well. Just because, it contains the best written parts of the game, before people who weren't that good at writing were forced into making quests. So it could very well be more dense, higher quality content, even if it's less. True enough, but the number of bugs and logic errors is horrendous if you go that far back. I spent many a moon fixing quests that just abruptly end, don't work or reset themselves half-way through. It's the first hour of the game that is actually good, sans the tutorial which actually is kinda boring and unnecessary if combat is omitted anyway. With that said I wouldn't hold your breath for a demo because that would require at least two mouse button clicks to compile it and another few to upload it.
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# ? Jun 6, 2019 19:34 |
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Gortarius posted:With that said I wouldn't hold your breath for a demo because that would require at least two mouse button clicks to compile it and another few to upload it. It can't be that hard, it's just as easy as updating a company's official website!!
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# ? Jun 6, 2019 19:41 |
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# ? Jun 4, 2024 07:21 |
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I dont know what the state of the game is like right now, but if its not actually crashing all the time, but rather just messed up and incomplete, and like, has quests that don't complete properly etc, then yeah, releasing what we have now as a demo would probably be a good idea. At least to let people see *something* of what we made in the last 6 loving years. Were the main problems actual crashes, or just stuff not working "properly" and being incomplete at the time you guys left? Those two things are really drat different. If some broken quests end in soft-locks because of incomplete event scripts, add a debug key that cuts off the current event completely and maybe respawns you to the last utility station or something, so at least people dont need to start over every time they encounter something incomplete or broken. I added that to my horror RPG to make early testing easier, it helps a lot. FrankieSmileShow fucked around with this message at 19:55 on Jun 6, 2019 |
# ? Jun 6, 2019 19:51 |