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I just want to say, I've been murdered several times on PowderKeg's server, it's PVP. If someone mows you down while you're lording over the last few rooms in a poi and walks off with your entire haul, don't get mad, get even! gently caress Rage forever.
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# ? Jun 5, 2019 16:04 |
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# ? Jun 10, 2024 08:59 |
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It's obviously fun, to a certain extent, to develop feuds with individuals or groups and go back and forth raiding and killing each other. I understand the allure of PVP. However, I also think there is a difference between killing someone in the wild and stealing their inventory, vs. raiding their base while they are offline, destroying everything and stealing everything they had collected or crafted up to that point. I can't "get even", as I have nothing left. I had a solar bank with several 5-6 quality solar cells and it's gone, for instance. I don't even know who did it, much less where their base is. So the game is quite literally over for me. You can try to justify it as "well, it's PVP" as much as you want. I reserve the right to point out that what was done qualifies as "griefing" and it is hosed up.
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# ? Jun 5, 2019 16:25 |
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enraged_camel posted:However, I also think there is a difference between killing someone in the wild and stealing their inventory, vs. raiding their base while they are offline, destroying everything and stealing everything they had collected or crafted up to that point. Yeah this happened to me in a previous server, and I just gave up because it just felt really gross.
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# ? Jun 5, 2019 17:49 |
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A testament to building your main base underground and making a secret hatch in a poo poo non-POI building.
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# ? Jun 5, 2019 17:51 |
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Spudalicious posted:gently caress Rage forever. lol Strength through adversity. I'm gonna whip this server into fighting shape.
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# ? Jun 5, 2019 19:48 |
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You didn't fight though, you just griefed. There is no "strength" in raiding and destroying someone's base while they are offline, is there?
Slow News Day fucked around with this message at 20:18 on Jun 5, 2019 |
# ? Jun 5, 2019 20:10 |
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Should I change the PVP setting on the server? Historically, this has been a "gentleman's agreement" kind of place with the occasional "oops, I shot you". I can admin you the stuff to set up again..
PowderKeg fucked around with this message at 20:40 on Jun 5, 2019 |
# ? Jun 5, 2019 20:36 |
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PowderKeg posted:Should I change the PVP setting on the server? Historically, this has been a "gentleman's agreement" kind of place with the occasional "oops, I shot you". I can admin you the stuff to set up again.. Yeah, that's what I thought too. The only reason I opted to spend IRL weeks on this server, and the reason why I set up my base where it is, and the way it is, was because I expected people to be respectful. I've come across several bases while exploring, and left them alone. I'm OK with PvP as long as it is against pubbies. I thought that's what the recent conversation was about : removing the password so they can join and we can crush them together. I'm here for a sense of community, and some of my best memories from other games are in such "goons vs. pubbies" context. But if people want to keep things the way they are, and continue griefing each other, no big deal. I'll go find a PvE server and carebear there from now on. PowderKeg posted:I can admin you the stuff to set up again.. I think I'm going to take a break until A18. There were way too many items that were stolen anyway. It would be hard to replace everything. Thanks though, I appreciate the offer.
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# ? Jun 5, 2019 20:59 |
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Don't worry, I made some "improvements" to Molo & co's base. I'm sure they will like it. If you want what they stole back, I can show you everything I borrowed from them when I'm on later. Except the Solar panels. They destroyed mine too which is unforgivable.
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# ? Jun 5, 2019 21:34 |
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B-b-b-b-but the gentlemen's agreement!
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# ? Jun 5, 2019 21:50 |
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B-b-b-b-but strength through adversity!!!
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# ? Jun 5, 2019 21:57 |
Speaking of, how do land claim blocks work? I was under the impression you couldn't deactivate people's blocks unless you wailed away at it.
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# ? Jun 5, 2019 22:01 |
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You can't place blocks inside another player's land claim area, and their blocks get a large multiplier to hitpoints. I think I left my front door open when leaving the base though, so he probably just walked in.
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# ? Jun 5, 2019 22:06 |
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Some new stuff coming in A18: Lootable army truck: "Junk Turret" (no details unfortunately): Sidewalks and boulevards: New sedans: New "ghille suit" with the new M60: Spear: They are also making some other notable changes: - New books that add small, permanent bonuses, and if you find all the books in a single category, you get a big bonus. List here - They are reducing zombie damage on blocks when there is only one zombie. So a single zombie can pound on the wall for hours and not do much, but if it's 3-4 they will be able to break down even the strongest block fairly quickly. - Big nerf coming to mining helmet. Devs know that it's by far the best helm currently and a no-brainer to use. They said they are tired of every screenshot showing a player with a mining helmet because there is no reason to wear anything else. In A18 it will be the equivalent of a tier 1 scrap helmet, and will come with a Helmet Flashlight mod that you will be able to remove and attach to other things. - New RWG will have hills, rivers and winding roads. - TNT and C4 as explosives. - High rez item icons (you can see some in the screenshots above)
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# ? Jun 5, 2019 22:47 |
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Molothecat posted:lol
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# ? Jun 6, 2019 03:12 |
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come play in the server sillybones
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# ? Jun 6, 2019 05:25 |
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Can you maybe make the claim size larger or make the multiplier higher? This still requires people to lock their doors etc.
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# ? Jun 6, 2019 20:16 |
redreader posted:Can you maybe make the claim size larger or make the multiplier higher? This still requires people to lock their doors etc. There are server settings to that effect. Claim strength multiplier can be set from 1 to 32 times. A seperate setting entirely for claim blocks when the owner(s) are offline.
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# ? Jun 6, 2019 22:30 |
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Drakenel posted:There are server settings to that effect. Claim strength multiplier can be set from 1 to 32 times. A seperate setting entirely for claim blocks when the owner(s) are offline. Something like 6-8x online, and 32x offline seems to dissuade assholes. Two dudes can still ninja all your poo poo when you're online if you're faffing about in the city and they sneak in and auger down all your doors. Offline raiding should be about as punishing as possible for the raiders while still being a thing, otherwise you'll have people do a tactical logout in order to save their goodies. It's a shame that the best PVP base is the bedrock box, due to the fact that getting zombies to undermine the base is entirely too easy most of the time. Turrets at least make offline raiding a bit harder, depending on how you have them set up.
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# ? Jun 7, 2019 16:29 |
One thing I wonder is how long can they fund this level of development. Surely not enough people are still buying it right now for this many people to be working on it
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# ? Jun 7, 2019 17:22 |
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8x online, and 32x offline is what's up on the server now.
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# ? Jun 7, 2019 18:03 |
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Methylethylaldehyde posted:seems to dissuade assholes Never
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# ? Jun 7, 2019 20:33 |
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SSJ_naruto_2003 posted:One thing I wonder is how long can they fund this level of development. Surely not enough people are still buying it right now for this many people to be working on it Well they are a rather small team of people and have sold over 2.5 million copies (on PC), so as long as they aren't paying themselves a super high salary they shouldn't have any financial issues for many more years. It isn't like they're super far down on steam's top sellers list (page 5 atm), but I don't know how much money that is especially since revenue based lists tend to have huge fall offs after the top few spots.
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# ? Jun 8, 2019 00:22 |
Most of the time I expect a dev team to go hog wild and run out of money.
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# ? Jun 8, 2019 01:39 |
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They must have many millions in the bank from 2.5 million sales. It’s hard to run out of that kind of money with a small team, especially since not all of them are even developers.
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# ? Jun 8, 2019 02:18 |
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More big changes in A18 Lots of people complained about the new skill system and level gating. Sounds like pendulum is swinging hard in the other direction: (Quoting the lead dev): quote:Originally Posted by madmole View Post
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# ? Jun 8, 2019 02:27 |
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lead-dev posted:I'll let the cat out on this. Zombies can get aggro when hit and nearly run now. It can go from slow to a brisk walk to nearly sprinting. It makes combat a lot scarier because they can suddenly sort of lunge at you. Hitting them again seems to sometimes slow them back down, but it is very cool. Sorry if your an always walk guy. I mean they don't just turn feral if thats what you reading here, mostly its a small increase in speed, just enough to make you feel a little uneasy and cause them to close the gap and hit you a bit more.
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# ? Jun 10, 2019 21:43 |
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Tweaks to make melee less of being effectively a magical short-ranged hitscan bullet at the right point is a good idea. Though imagine if this was a game where your swings were physical and anything hit by them would be affected, including cleaving, etc. (and scale enemy count to match as needed to not trivialize all combat). The melee just could be made to 'feel' a lot better.
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# ? Jun 11, 2019 00:35 |
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I don't see why they don't go that route, even now. It would be such a huge upgrade and it is not some impossible task.
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# ? Jun 11, 2019 02:29 |
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It would actually be a lot of work, because each weapon has its own animations, so if you gave weapons their own hitbox then you would also need to give them different animations so that players can control what they are hitting. Melee can definitely use improvement though. I would like to see kick/shove, as well as maybe parry/block that drains a lot of stamina and only works if you time it right. But I think those are even less likely than weapons gaining their own hitboxes.
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# ? Jun 11, 2019 06:45 |
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enraged_camel posted:It would actually be a lot of work, because each weapon has its own animations, so if you gave weapons their own hitbox then you would also need to give them different animations so that players can control what they are hitting.
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# ? Jun 11, 2019 14:16 |
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quote:Gear Changes:
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# ? Jun 11, 2019 21:03 |
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This is probably good - as long as this represents the best loot being better than what's currently out there. If they just moved the bars balance-wise so crafted stuff (at any tier) is worse, then gross.. Edit: Random bonuses and adds instead of just the damage stats would be fun though.
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# ? Jun 12, 2019 00:44 |
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I think they said crafted stuff at any tier will be at the middle of that tier quality-wise, with no random bonuses. This will encourage players to continue exploring and looting. And sometimes, random bonuses on a looted item will make it better than even items of one tier above.
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# ? Jun 12, 2019 02:51 |
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They did, I just meant that vis-a-vis current balance of those tiers vs enemies (hp etc) that I'm hoping that 'middle of the tier' is the same mechanical effect (damage, etc) as it is right now. Otherwise this is a stealth-nerf just so we can try to play a bad diablo hover-over-items-to-see-if-it's better, which has a major problem: the better your item is, the worse the signal-to-noise ratio will be for finding something better (because it's not like the game will highlight them a different color)
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# ? Jun 12, 2019 20:48 |
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Fayk posted:They did, I just meant that vis-a-vis current balance of those tiers vs enemies (hp etc) that I'm hoping that 'middle of the tier' is the same mechanical effect (damage, etc) as it is right now. Otherwise this is a stealth-nerf just so we can try to play a bad diablo hover-over-items-to-see-if-it's better, which has a major problem: the better your item is, the worse the signal-to-noise ratio will be for finding something better (because it's not like the game will highlight them a different color)
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# ? Jun 12, 2019 22:58 |
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Tediousness is possible. It reminds me of Borderlands, where the sheer amount of variations between weapons and their stats was great for a while, but eventually became overwhelming. While I don't see things getting that bad here (BL weapons could also inflict various status effects, and could have different firing mechanisms, etc.), I do agree there's a risk. That said, I prefer the new system, the way it is described by the lead dev. Because currently in A17, once you craft the best gear, looting becomes almost completely pointless. Why raid long and dangerous dungeons with quality 6 gear if there is zero chance that what you get at the end will at best be the same as what you have now?
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# ? Jun 13, 2019 00:25 |
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enraged_camel posted:That said, I prefer the new system, the way it is described by the lead dev. Because currently in A17, once you craft the best gear, looting becomes almost completely pointless. enraged_camel posted:Why raid long and dangerous dungeons with quality 6 gear if there is zero chance that what you get at the end will at best be the same as what you have now?
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# ? Jun 13, 2019 01:31 |
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Just fell back into this dead gay zombie game. Almost survived Night 7, then I fell into my own trench. While it was occupied. Edit: Did they remove Wood Log Spikes? I can't find them. Wood Spikes cost a reasonable amount of wood again, but they're so drat fragile (and can't be repaired?)
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# ? Jun 13, 2019 19:05 |
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# ? Jun 10, 2024 08:59 |
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Passive traps got a big nerf, so at best you'll get the forged iron spikes.
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# ? Jun 13, 2019 19:49 |