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Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

I have extremely little interest in another L4D in the Overwatch universe. I liked L4D for what it was, but I never really enjoyed the versus co-op in it. You'd need a lot of enemy variety to keep it from being endless versions of the PVE content we already have in Overwatch and yuck.

I could change my tune for sure when footage comes out but my interest is extremely minimal, which seems bad for someone who has well over 2000 hours in this dumb game.

I guess you guys who keep whining about wanting more PVE content should be thrilled though? MVM in TF2 was okay but it's a diversion, not the meat.

but yeah at this point, anti-hype

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turtlecrunch
May 14, 2013

Hesitation is defeat.
Aren't the pve missions now L4D style, waves of grunts then some bosses sometimes? (Never played L4D btw.)

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.
Yes-ish (less density, hordes in L4D are significantly larger, enemy count much higher). That being said I pretty much never hear people saying they love the PVE content in OW? Even when people demand more of it they always complain about how it's too long / too short / not dynamic - and L4D has a lot going for it in that regard with the horror themes (and people always seemed to burn out on the PVE content in that game too, OW just burns people out on it faster).

e: fwiw I also played a lot of L4D/2

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I more just don't understand why they wouldn't just incorporate it into the base game, instead of making an "Overwatch 2"

The REAL Goobusters
Apr 25, 2008

Macaluso posted:

I more just don't understand why they wouldn't just incorporate it into the base game, instead of making an "Overwatch 2"

because they want to charge people $60 for a new game thats why

ImpAtom
May 24, 2007

Macaluso posted:

I more just don't understand why they wouldn't just incorporate it into the base game, instead of making an "Overwatch 2"

Honestly that makes a lot of sense.

PvE as it is now is basically shoehorning mechanics into a game not designed for them. A lot of characters aren't really designed or balanced with PvE in mind and the mechanics themselves don't really have it as a primary concept.

If you do it as a separate game you can retain the parts people like (basically the setting) but redesign and rebalance it around being its own thing instead of trying to shoehorn in PvE and PVP at the same time. It also would allow them to design PVP characters without having to worry about them in PVP and vice-versa.

There's also the not-insignificant fact that they can sell this new game for $60 instead of adding it for free onto Overwatch 1 which probably ain't worth it cashwise at the moment.

hobbesmaster
Jan 28, 2008

It being called “overwatch 2” internally doesn’t mean it’ll be a new $60 game. For example remember Fortnite started with a PvE mode and battle Royale was tacked on later.

Splinter
Jul 4, 2003
Cowabunga!
It's going to be a new game

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.
That's an offshoot, not a sequel. Removing the core gameplay element alienates a huge portion of your playerbase.

The REAL Goobusters
Apr 25, 2008

hobbesmaster posted:

It being called “overwatch 2” internally doesn’t mean it’ll be a new $60 game. For example remember Fortnite started with a PvE mode and battle Royale was tacked on later.

Lol yeah man I'm sure the new game from ACTIVISION BLIZZARD is going to NOT be $60 dollars USD at retail. get real man

The Klowner
Apr 20, 2019

by Jeffrey of YOSPOS

The REAL Goobusters posted:

Lol yeah man I'm sure the new game from ACTIVISION BLIZZARD is going to NOT be $60 dollars USD at retail. get real man

Remind me to quote this again in 5 months

Cabbit
Jul 19, 2001

Is that everything you have?

Wasn't the smoking crater of a game that Blizzard salvaged Overwatch from going to be a PvE game originally?

hobbesmaster
Jan 28, 2008

Cabbit posted:

Wasn't the smoking crater of a game that Blizzard salvaged Overwatch from going to be a PvE game originally?

All we know is that it was to be a MMOG of some sort so it’d have both to some degree but probably mainly PvE.

Splinter
Jul 4, 2003
Cowabunga!
I believe Jeff has said doing the PvE events in Overwatch is hard and time consuming as the engine was built and optimized specifically for 6v6 PvP

porfiria
Dec 10, 2008

by Modern Video Games

The REAL Goobusters posted:

Lol yeah man I'm sure the new game from ACTIVISION BLIZZARD is going to NOT be $60 dollars USD at retail. get real man

I'm literally 50/50 on whether this is a joke or not.

ImpAtom
May 24, 2007

Caitlin posted:

That's an offshoot, not a sequel. Removing the core gameplay element alienates a huge portion of your playerbase.

Honestly that's debatable in the case of Overwatch. A huge chunk of it's popularity is the characters, and the existing PvE stuff shows that there is a genuine desire for the characters in a setting that isn't just straight PvP gameplay. Not to mention that it wouldn't necessarily be removing the core gameplay elements, just reshuffling them for PvE. It obviously still would be a 1st person team game with cooldowns and powers and most of the same cast, just not shackled to the requirements of working in a PvP-based engine.


hobbesmaster posted:

It being called “overwatch 2” internally doesn’t mean it’ll be a new $60 game. For example remember Fortnite started with a PvE mode and battle Royale was tacked on later.

Fortnite began as a F2P game. Adding in new gameplay modes to keep people playing their F2P game was in there from the start. It just so happened they struck absolute gold by having one of the first competent Battle Royale games that was also F2P.

Itzena
Aug 2, 2006

Nothing will improve the way things currently are.
Slime TrainerS

Cabbit posted:

Wasn't the smoking crater of a game that Blizzard salvaged Overwatch from going to be a PvE game originally?

Yeah, Overwatch is just the salvaged arena mode from Project Titan which was going to be a vaguely superhero-esque MMO where you spent downtime in your civilian identity doing work (basically).

They rescued the part that was actually fun to play, and shitcanned all the rest.

Irony Be My Shield
Jul 29, 2012

Yeah probably the most valuable part of Overwatch is that people like the characters. It could probably sell a Borderlands or Destiny style shooter pretty effectively. Presumably they want a new game to allow for character progression and customization.

turtlecrunch
May 14, 2013

Hesitation is defeat.

Itzena posted:

Yeah, Overwatch is just the salvaged arena mode from Project Titan which was going to be a vaguely superhero-esque MMO where you spent downtime in your civilian identity doing work (basically).

They rescued the part that was actually fun to play, and shitcanned all the rest.

Genji: hey guys remember when I was a lady in titty armor and rear end chaps? boy howdy those were the days

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I once said that introducing PvE content would get me back to playing Overwatch regularly, but gently caress If I'm paying another $50-60 just for what they're proven they can do already in a game I already own.

flakeloaf
Feb 26, 2003

Still better than android clock

turtlecrunch posted:

Genji: hey guys remember when I was a lady in titty armor and rear end chaps? boy howdy those were the days


I love.... assassinate

i love parkour

Dietrich
Sep 11, 2001

I mean genji still has a pretty nice rear end.

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

ImpAtom posted:

Honestly that's debatable in the case of Overwatch. A huge chunk of it's popularity is the characters, and the existing PvE stuff shows that there is a genuine desire for the characters in a setting that isn't just straight PvP gameplay. Not to mention that it wouldn't necessarily be removing the core gameplay elements, just reshuffling them for PvE. It obviously still would be a 1st person team game with cooldowns and powers and most of the same cast, just not shackled to the requirements of working in a PvP-based engine.

You can debate it all you like and you'll be right for some people, but I'll be right for a lot of others. :shrug: I know I'm not alone.

If PVE was given at the expense of PVP in any way I'd dip hard.

ImpAtom
May 24, 2007

Caitlin posted:

You can debate it all you like and you'll be right for some people, but I'll be right for a lot of others. :shrug: I know I'm not alone.

If PVE was given at the expense of PVP in any way I'd dip hard.

Overwatch has seen declining player base and a ton of negative feedback over poor PvE events. You are not alone but it is a debate if you'd lose a significant number.

Blizzard in particular has some of its largest successes in moving popular characters to a new genre.

flakeloaf
Feb 26, 2003

Still better than android clock

Junkertown and King's Row Uprising were fantastic five-star productions

Rialto was a good idea executed okayishly. Way too much cover in that last cafe area.

Havana was too short and also bad.

People are right to be leery about upcoming PvE content

World War Mammories
Aug 25, 2006


I loving adored the l4d games and I wish valve gave a poo poo about games anymore, but the concept of l4d gameplay with overwatch aesthetics leaves me cold. unsure why. probably as simple as the switch in roles: a group of more-or-less ordinary people against a hostile world feels much more compelling, at least to me, than Super Secret Special Ops Group Infiltrating Evil Fortress

I will also say that l4d's concept of wildly asymmetric competitive multiplayer was incredibly loving rad but I don't know if it's possible to make such a concept 'fair' - the community's cycle of confogl and similar stuff was a good effort but the underlying system couldn't be fixed with that sort of bandaid

World War Mammories fucked around with this message at 17:56 on Jun 7, 2019

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

flakeloaf posted:

Junkertown and King's Row Uprising were fantastic five-star productions

Rialto was a good idea executed okayishly. Way too much cover in that last cafe area.

Havana was too short and also bad.

People are right to be leery about upcoming PvE content

I think that's a bit strong to say about King's Row. It played really well the first time (maybe even the first few times) I ran it but at this point it just DRAGS on and on and on. The scripted events really turn it into kind of a slog. It has little staying power.

Junkenstein was great though, plays more like Team Fortress 2's Man vs. Machine mode and I think that's the only way PVE has really shined in OW for me. When they compare it to L4D I definitely get more of a escort-the-payload story mode vibe and that's such a downer to think about being the focus of a game.


World War Mammories posted:

I loving adored the l4d games and I wish valve gave a poo poo about games anymore, but the concept of l4d gameplay with overwatch aesthetics leaves me cold. unsure why. probably as simple as the switch in roles: a group of more-or-less ordinary people against a hostile world feels much more compelling, at least to me, than Super Secret Special Ops Group Infiltrating Evil Fortress

I will also say that l4d's concept of wildly asymmetric competitive multiplayer was incredibly loving rad but I don't know if it's possible to make such a concept 'fair' - the community's cycle of confogl and similar stuff was a good effort but the underlying system couldn't be fixed with that sort of bandaid

I can get behind this, but also note that I kinda hate L4D's PVP multiplayer and it's probably because it feels super unbalanced.

hhhat
Apr 29, 2008
nobody else cares that there was a starcraft battlefront game in the works that they trashed?

That would have been actually cool

I can't imagine anyone really wants to play non-competitive overwatch for any extended length of time

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

hhhat posted:

nobody else cares that there was a starcraft battlefront game in the works that they trashed?

That would have been actually cool

I can't imagine anyone really wants to play non-competitive overwatch for any extended length of time

Don't be silly, it was probably Ghost. Again. :v:

hhhat
Apr 29, 2008

Caitlin posted:

Don't be silly, it was probably Ghost. Again. :v:

you shut your mouth

:(

dustin browder was even heading the project

come on bliz give me my zealot/hydralisk/marine simulator

I'll give you money

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

if you want a PvE shooter just play Destiny 2, it's better than anything Blizzard will come up with

Overwatch's entire draw as a game is being a competitive arena shooter, the PvE modes are all kinda bad and not fun to play more than a few times. They're losing players because they can't figure out how to balance a shooter with all the stupid abilities they add which break pacing and remove player control, leading to a game that rapidly becomes stale due to grossly unfun metas.

World War Mammories
Aug 25, 2006


Caitlin posted:

I can get behind this, but also note that I kinda hate L4D's PVP multiplayer and it's probably because it feels super unbalanced.

I think it's possible in principle to make a balanced asymmetric competitive multiplayer in the l4d vein, but idk if it can be done in the source engine. there were just so many bandaid fixes - stuff like adding a cooldown to right-click melee, or adding spitters, or various other attempts to prevent the survivors stacking into a many-armed anti-zombie shiva the destroyer, which quickly overtook the game at first release. I'd really like to see somebody try to use the same aesthetic and design in an engine that's capable of things like meaningfully stopping same-team players from clipping... and while I'm at it, also I'd like a pony

Willie Tomg
Feb 2, 2006
There's also that this isn't 2013 anymore, and 4 player co-op has come a long rear end way.

Deep Rock Galactic is that co-op progression curve they're likely going for, while also being Lost Vikings style co-op platforming, while also having the best terrain deformation in a 3D game ever and its only a cool 30 bucks. The gap isn't insurmountable, but this is the publisher that rushed out Anthem from the studio that used to be Bioware and is having trouble holding a team together for their 6v6 PvP property.

Willie Tomg
Feb 2, 2006

hhhat posted:

you shut your mouth

:(

dustin browder was even heading the project

come on bliz give me my zealot/hydralisk/marine simulator

I'll give you money

So many people want this, and it's such a layup that'll allow starcraft to get up and work for a living again

https://www.youtube.com/watch?v=-br7JKuaZHQ

...and they keep loving it up lmao

The Klowner
Apr 20, 2019

by Jeffrey of YOSPOS
Where the hell is my overwatch movie?!?!

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Even Dice can't manage to really nail Battlefield post-BC2, and given how many fundamental design issues Overwatch has as a shooter I can't imagine a Blizzard Battlefront being very good outside of art and engine polish.

I just really wish there were more games as well constructed and polished as Overwatch.

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

Willie Tomg posted:

There's also that this isn't 2013 anymore, and 4 player co-op has come a long rear end way.

Deep Rock Galactic is that co-op progression curve they're likely going for, while also being Lost Vikings style co-op platforming, while also having the best terrain deformation in a 3D game ever and its only a cool 30 bucks. The gap isn't insurmountable, but this is the publisher that rushed out Anthem from the studio that used to be Bioware and is having trouble holding a team together for their 6v6 PvP property.

You are really, really, really optimistic.

hhhat
Apr 29, 2008

Wheeee posted:

Even Dice can't manage to really nail Battlefield post-BC2, and given how many fundamental design issues Overwatch has as a shooter I can't imagine a Blizzard Battlefront being very good outside of art and engine polish.

I just really wish there were more games as well constructed and polished as Overwatch.

I mean, it wouldnt be overwatch, it would be starcraft. Just gimme the ability to run around as a marine, shoot zergies and then jump into a vulture and zoom around planting mines.

Like they said, it's a layup for Blizzard.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


The best thing about L4D was Goons4Dead, so Overwatch 2 won't be good unless there's a guild system

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Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

Gravitas Shortfall posted:

The best thing about L4D was Goons4Dead, so Overwatch 2 won't be good unless there's a guild system

tbh I think I'm still in that steam group

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