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Tribals/nomads can raid, certain cultures can raid, and certain religions can raid, so vikings have the ability to raid pretty embedded.
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# ? Jun 6, 2019 16:02 |
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# ? May 30, 2024 13:23 |
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ilitarist posted:Even when they become good Christians?.. I thought it depends on religion. The culture specific buildings in castles etc are deactivated when the county flips, not the ruler. And even then they are not torn up, they still exist but they’re not active and you get no benefit from them. So if you have a huge gallowglass barracks and your county culture flips to English during an event you will still have the gallowglass when it changes back to Irish or whatever have you.
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# ? Jun 6, 2019 17:09 |
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Imo there should be limited raiding for everyone (or at least wayyyy more cultures, especially in Eastern Europe) and there should be way more melting pots, including every possible alt history combination
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# ? Jun 6, 2019 18:13 |
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Coolguye posted:The culture specific buildings in castles etc are deactivated when the county flips, not the ruler. And even then they are not torn up, they still exist but they’re not active and you get no benefit from them. So if you have a huge gallowglass barracks and your county culture flips to English during an event you will still have the gallowglass when it changes back to Irish or whatever have you. This sounds even more needlessly complicated. I thought I only saw buildings of my ruler culture. And those buildings exist but you'll probably only know it from savegames, right?
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# ? Jun 6, 2019 21:52 |
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Palemdromes posted:Imo there should be limited raiding for everyone (or at least wayyyy more cultures, especially in Eastern Europe) and there should be way more melting pots, including every possible alt history combination There's one culture group that's pretty unique imho. If you're of the Tibeto-Burman culture group, and have Bön or Buddhism as your religion, you get Monastic Feudal government, which allows you to construct Gompa Monasteries, and to hold temples without penalties. All Tibeto-Burman cultures can also raid at all times.
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# ? Jun 6, 2019 21:52 |
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Torrannor posted:There's one culture group that's pretty unique imho. If you're of the Tibeto-Burman culture group, and have Bön or Buddhism as your religion, you get Monastic Feudal government, which allows you to construct Gompa Monasteries, and to hold temples without penalties. All Tibeto-Burman cultures can also raid at all times. The Bon mechanics looked pretty interesting and I tried a game in the region, but I quickly learned I know nothing about Tibet or that part of the world so here wasn't as much context for what I was doing, and I didn't have a big cool overall goal. Also China breathing down your neck at all times is pretty terrifying.
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# ? Jun 6, 2019 21:58 |
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ilitarist posted:This sounds even more needlessly complicated. I thought I only saw buildings of my ruler culture. And those buildings exist but you'll probably only know it from savegames, right? your ruler culture is immaterial to what you can build in a county, it's only relevant with regard to the revolt risk you get. county culture flips are pretty rare. the buildings do exist, but because county culture flips are rare, yeah, it's pretty unlikely you'd know it exists. it's mostly a fine detail to make sure edge cases don't gently caress you any more than required - like the abovementioned example where you, as an irish dude, lose a county to the english, and the english get an extremely lucky proc on culture and convert it in like 20 years or something similarly absurd. when you come back and take the county back, your old cultural building will be waiting for you when the county flips back to irish.
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# ? Jun 6, 2019 22:05 |
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So I'm hitting up the Byzantines for the first time since before Holy Fury and gently caress me is this different (and also cool). Having the army commanders (including the Scholae Palatinae, which is also fuckin cool) be the electors with the caveat that they have to be landed is rad as hell and definitely different. It's got me training sons as soldiers and landing them rather than just pumping out Hermetics and monastic would-be saints forever. I can already tell that poo poo's gonna get hairy later though once I've got relatives landed all over the drat place.
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# ? Jun 7, 2019 06:54 |
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My ruler has been trying to sire a son with his genius lover and finally succeeds. However I didn't realize her direct liege married her to a commander and now I didn't get the option to acknowledge my genius son. If im willing to use console commands is there anyway to revel to the realm this newborn is my bastard? Id prefer a non-console command option but a quick google suggests that's impossible.
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# ? Jun 7, 2019 10:48 |
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Somehow not having any marriage ties or faction memberships still made me suddenly inherit Charlemain's successor's france+germany king titles. Whatafak I really cannot figure out the chain of events that made this happen. I was just a lowly duke of Brabant trying to gobble up Flanders.
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# ? Jun 7, 2019 15:04 |
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I made an attempt at taking my pagans on a path of invasion towards one of their holy site last night. Turns out my neighbors are a big fuckin feudal country with some 4k troops to the paltry 2k I could raise, so I immediately had to retreat (after getting my leg chopped off in a fight). This is going well.
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# ? Jun 7, 2019 15:31 |
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Passing off my Earls to my Dukes to get around the vassal limits leads to some funny things. Somehow as of now, I own Ireland, Scotland, England, Wales, and a part of France. Under my radar, I now also have a vassal king who owns a chunk of territory on the east border of the HRE. Not even sure how or when he managed that, but if I could manage to make him not hate me, we could theoretically whittle down the HRE from two sides. Or more likely, HRE would eat him and I'd be free to chip at their west border while they're distracted
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# ? Jun 7, 2019 16:03 |
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Any fun Buddhist campaigns? I'm tempted to try the nomad Liao realm in the new start but half the appeal of Buddhism is having high tech growth. Also, what are some fun starts if I want to be a lowly count and play Littlefinger (that is, scheme my way to wealth and prestige and start my own noble house.) My first instinct was to play within the Byzantine Empire but having your duchy revoked for free is lame.
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# ? Jun 7, 2019 16:50 |
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Disillusionist posted:Any fun Buddhist campaigns? I'm tempted to try the nomad Liao realm in the new start but half the appeal of Buddhism is having high tech growth. Similarly, I really want to play a Byzantine campaign again since it's been ages and they've had a lot of updates, but I'm spinning my wheels on where to start since I hate just starting off as the emperor. I seem to recall the fringes of the empire being useful for launching conquests and winning yourself a power base.
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# ? Jun 7, 2019 16:58 |
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I'm having fun starting as one of the judges of Sardinia. Also this:
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# ? Jun 7, 2019 17:01 |
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Quorum posted:Similarly, I really want to play a Byzantine campaign again since it's been ages and they've had a lot of updates, but I'm spinning my wheels on where to start since I hate just starting off as the emperor. I seem to recall the fringes of the empire being useful for launching conquests and winning yourself a power base. Would prolly still work but now you don't even necessarily have to do it through a faction. Get a real good martial character to get yourself made commander/marshal and boom, you're suddenly an elegible candidate to be elected Basileus. Then you vigorously suck the dicks of your fellow electors until they pick you and then wait for/aggressively encourage the current Basileus to shed his mortal coil. https://ck2.paradoxwikis.com/Imperial_elective Also protect your dick and balls, that's still a deal breaker. Honky Dong Country fucked around with this message at 17:39 on Jun 7, 2019 |
# ? Jun 7, 2019 17:30 |
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Quorum posted:Similarly, I really want to play a Byzantine campaign again since it's been ages and they've had a lot of updates, but I'm spinning my wheels on where to start since I hate just starting off as the emperor. I seem to recall the fringes of the empire being useful for launching conquests and winning yourself a power base. My last game in which I started off as a vassal was in Trebizond. One of the provinces lies on the silk road, and in pretty much any bookmark you border enemies so expansion is very possible. Before I got bored of that campaign, I managed to form the Kingdom of Trebizond and become the emperor's most important vassal and could have become emperor if I bribed enough people. The only pitfall lies in the fact that the emperor can ban vassal wars off the bat. So make sure you keep an eye out on law votes and have enough favors to keep wars allowed (external at the very least). Once it's changed I think it takes 50 years to be eligible for another vote!
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# ? Jun 7, 2019 17:56 |
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guns for tits posted:I'm having fun starting as one of the judges of Sardinia. Also this: That's one small step for man One giant leap for a bastard
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# ? Jun 7, 2019 18:20 |
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Disillusionist posted:My last game in which I started off as a vassal was in Trebizond. One of the provinces lies on the silk road, and in pretty much any bookmark you border enemies so expansion is very possible. For another vote initiated by the same ruler. If the next head honcho wants external wars to happen, then he can change it right back. I don't think you can form a faction to allow warring, but if you can then that will do it too regardless of the cooldown.
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# ? Jun 7, 2019 18:34 |
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Jedit posted:For another vote initiated by the same ruler. If the next head honcho wants external wars to happen, then he can change it right back. I don't think you can form a faction to allow warring, but if you can then that will do it too regardless of the cooldown. I've had NPCs demand I change the vassal war laws or else. I chose or else. They had a bad time.
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# ? Jun 7, 2019 21:42 |
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guns for tits posted:I'm having fun starting as one of the judges of Sardinia. Also this: Learning focus, build observatory.
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# ? Jun 7, 2019 22:21 |
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Honky Dong Country posted:I've had NPCs demand I change the vassal war laws or else. They got the intra-kingdom war they wanted. You got played, son.
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# ? Jun 8, 2019 11:59 |
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Quorum posted:Similarly, I really want to play a Byzantine campaign again since it's been ages and they've had a lot of updates, but I'm spinning my wheels on where to start since I hate just starting off as the emperor. I seem to recall the fringes of the empire being useful for launching conquests and winning yourself a power base. I had a great game where I started as Apulia, and after forming Sicily and winning a crusade swore fealty to the empire. Buying a council role and then an election was trivial with the crusade cash.
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# ? Jun 8, 2019 12:31 |
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Yadoppsi posted:My ruler has been trying to sire a son with his genius lover and finally succeeds. However I didn't realize her direct liege married her to a commander and now I didn't get the option to acknowledge my genius son. If im willing to use console commands is there anyway to revel to the realm this newborn is my bastard? Id prefer a non-console command option but a quick google suggests that's impossible. I can’t think of any if the other guy is already listed as his father. There’s a command to move characters to your court, but if the son has a different official father then that won’t change anything. It should list you as the biological father if you use the charinfo command but for all intents and purposes the other guy is his dad. The only thing I can think of is reloading if you have a save from before he was born. I don’t know the exact events but sometimes the infidelity and the real father will be revealed upon the birth and shame will be brought upon all. You’d have a chance to acknowledge him then. edit: forgot to add that traits like genius are determined at birth so reloading and hoping you get a genius son who the other guy disowns is kind of a crapshoot. wizardofloneliness fucked around with this message at 17:01 on Jun 8, 2019 |
# ? Jun 8, 2019 16:49 |
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There's also an event where they'll pop up at your court years later demanding you acknowledge them.
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# ? Jun 8, 2019 16:55 |
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Communist Walrus posted:They got the intra-kingdom war they wanted. You got played, son. I bet they felt pretty fuckin smug when I took their land and shook them down for every penny I could get.
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# ? Jun 8, 2019 18:55 |
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The entire realm hates this fucker.
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# ? Jun 8, 2019 19:27 |
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Picked up the game after a year+ away... at some point I think some fun new traits got added, so instead of just doing strong hunchback, I made my first king a... giant strong hunchback. A few years in he picked up brawny and continued to snowball positive character traits as I played, turning into hulking, misshapen ubermensch beloved by all. He died at 58 because I'm a dummy who forgot camp fever is actually pretty serious. Heir is also a pretty well stacked hunchback but didn't get giant like his sister unfortanately. It'd be fun if there was a trait modifier drift option - like if you've got a ruler who has some deformity or disability like hunchback or clubfoot or w/e who does a kickass job, it loses its malus for a generation or two because the normies are hunching over to Be Like Mike. Sort of like how some upper class people wore makeup to imitate the look of consumption, or that myth about the lisp in Castilan Spanish. Anyhow this is the old tried and true Murchad start in Ireland and I'm finding the greater number of counties makes it trickier to start out. Maybe I'm rusty though.
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# ? Jun 9, 2019 00:20 |
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You lucked out. Having giant guarantees that you will eventually get either brawny or frail, but 75% of the time it is frail. Also enjoy “ESCALATING GIGANTISM” because that poo poo has a chance to kill you regardless of your health and there is no way to cure it.
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# ? Jun 9, 2019 00:23 |
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Clifford the Big Red Duke
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# ? Jun 9, 2019 00:30 |
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Honky Dong Country posted:So I'm hitting up the Byzantines for the first time since before Holy Fury and gently caress me is this different (and also cool). Having the army commanders (including the Scholae Palatinae, which is also fuckin cool) be the electors with the caveat that they have to be landed is rad as hell and definitely different. It's got me training sons as soldiers and landing them rather than just pumping out Hermetics and monastic would-be saints forever. I can already tell that poo poo's gonna get hairy later though once I've got relatives landed all over the drat place. Not played byzantines in a long time. I knew about all the viceroy stuff but no idea about commanders having a vote. Sounds like it'll be much more interesting trying to hold the realm together while reclaiming the old borders. Going to have to give that a try.
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# ? Jun 9, 2019 00:34 |
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Coolguye posted:You lucked out. Having giant guarantees that you will eventually get either brawny or frail, but 75% of the time it is frail. Ah, interesting! Yeah I got escalating giantism in my 30s but also picked up a hunting dog around the same time which cancelled it out (until the dog died, and then camp fever swept the land). juche avocado posted:Clifford the Big Red Duke Hahaha, missed opportunity there... if it shows up in a later heir I am definitely naming him Clifford though.
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# ? Jun 9, 2019 00:52 |
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juche avocado posted:Crusader Kings II: Clifford the Big Red Duke
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# ? Jun 9, 2019 01:45 |
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Thrasophius posted:Not played byzantines in a long time. I knew about all the viceroy stuff but no idea about commanders having a vote. Sounds like it'll be much more interesting trying to hold the realm together while reclaiming the old borders. Going to have to give that a try. Yeah it really is different. Basically the army chooses the next Basileus. All councilors, family members, and commanders are eligible candidates. And all commanders, leader of the Scholae Palatinae, and the Marshal are electors. And commanders can't be random schmuck courtiers with a penchant for war. They have to be landed to be elegible for commander selection. Also a buncha different things dictate the weight of their votes like various stat scores and honorary titles (which the Byzantines literally have 50+ of now, there's like 3-5 different titles that have 10-20 slots each, some of which may or may not be allowed for dynasty members). My current strategy is raising all my males as soldiers and landing them. Then I make them commanders and such to stack the electorate with my own dynasty to ensure that my dynasty remains in control of the empire, even if they decide to elect the absolute worst of the family. Those few electors that aren't family but are favorable to your candidate nomination you stack with every honorary title you can to give their votes more weight. Naturally you do this with your familial electors too. Not all honorary titles can be given to family and not all can be given to non-family. Honky Dong Country fucked around with this message at 02:15 on Jun 9, 2019 |
# ? Jun 9, 2019 02:10 |
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I just spent the week improving the dynasty DLC flags. Here are my results! The arms for reference: https://forum.paradoxplaza.com/forum/index.php?threads/historical-dynasty-coa-list-with-culture-and-dates.1144348/
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# ? Jun 9, 2019 04:49 |
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And my Ireland game ends by hitting 1453. Still felt abupt, lol. I ended with an empire consisting of Ireland, England, Scotland, Wales, northwest France and was chipping at more of their territory. HRE still dwarfed me, but they were pretty much the only ones. Maybe I'll see if I can get this Game of Thrones mod working now.
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# ? Jun 9, 2019 05:08 |
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My game went off the rails getting the Devil Child event. She strangled all of her kinsmen, inherited the kingdom, then got dunked back down to a minor duke. Now I'm trying to claw my way back up again, and having Satan on my side is really helping things. One of the things that was keeping me down was neglecting upgrades to my castle holdings.
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# ? Jun 9, 2019 06:42 |
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I was the first to convert from tribal to feudal in a shattered world start with all tribal holdings, and now the game is almost unplayable on account of adventurers constantly raiding me with armies three times the size of mine and nonstop epidemics (I have 12 provinces and I've seen up to five simultaneous epidemics in my land, maximum of one outside it). Is this normal?
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# ? Jun 9, 2019 06:57 |
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James Garfield posted:I was the first to convert from tribal to feudal in a shattered world start with all tribal holdings, and now the game is almost unplayable on account of adventurers constantly raiding me with armies three times the size of mine and nonstop epidemics (I have 12 provinces and I've seen up to five simultaneous epidemics in my land, maximum of one outside it). I don't know about the epidemics, but I guess that's just bad luck. For the adventurers, that's not so unusual. Just remember that you can negotiate with them, and give them a county in exchange for stopping adventurers from raiding you for 10 years. A question for those who use random world starts: Do you ever see something like Imperial Elective or Princely Elective in random world starts, or is that purely for the HRE or ERE in historical starts?
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# ? Jun 9, 2019 07:05 |
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# ? May 30, 2024 13:23 |
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Tribals all get to constantly dice roll their counselors on creating event troops, which probably adds up if everyone around you is an independent tribe, ready to raid your rear end. If you add in the spend prestige for extra troops trick, those little guys can hit way above what you'd expect. Also gavelkind gives you more troops than primo/ultimogeniture. Worth noting is that if your grand strategy to beeline feudalism was to convert to an organized religion in the middle of pagan town, pagans get even more tricks to punch above their weight, which in a normal game means just terrorizing Europe, but in shattered realm it leads to wacky viking takeovers of all the little states out of nowhere (although I guess it's semi-historical for vikings to conquer Italy? Not pagan vikings though).
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# ? Jun 9, 2019 08:26 |