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Bust Rodd
Oct 21, 2008

by VideoGames
Dante is weird and a goof and I think there's frankly no way on Earth he would ever be "a thing" with a demon clone of his mom. It's just not meant to be.

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Namnesor
Jun 29, 2005

Dante's allowance - $100
I imagine shortly after the end of DMC1 Dante and Trish both go back to his shop and Dante goes "you know, now that I get a better look at you, this is just too weird" and it stops there

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
reminder that in viewtiful joe, the real sequel to devil may cry, dante's story copy pastes trish over joes girlfriend

Zelder
Jan 4, 2012

darealkooky posted:

reminder that in viewtiful joe, the real sequel to devil may cry, dante's story copy pastes trish over joes girlfriend

And Silvia's story puts her twin sister in over her, but changes nothing else, so she just has a really weird and handsy twin sister.

Man viewtiful Joe was such a good and weird game.

Neurosis
Jun 10, 2003
Fallen Rib
Apparently the patch today had some undocumented changes to Vergil's behaviour, including in the janky debug mode: https://www.youtube.com/watch?v=J2kwd-_WnTI
A hint we might hear something soon on a Vergil DLC.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Imo I always thought theres something off with Vergil boss like he wasnt doing stuff as intended.

Sometimes bug fix is just a fix.

toasterwarrior
Nov 11, 2011
Mind you, raw Judgment Cut cancel to Rapid Slash is good only if the player is actually in range, not a mile off. Helm Splitter cancel to air Judgment Cut is fuckin' sick though, considering Vergil gets hyperarmor while in JC stance.

DanielCross
Aug 16, 2013
If, like that video says, they added Virgil's Concentration mechanic to the "playable" debug version, isn't that basically confirmation? Like, you don't build a mechanic and add it into the game like that if you're not planning to do anything with it, that's a big waste of resources for the devs.

toasterwarrior
Nov 11, 2011
Yeah, that's definitely a good sign. But hey, even if boss Vergil is just getting bug fixes, giving him more patterns to trip people up is still great, because I've gotten pretty drat good at that fight through sheer repetition.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

DanielCross posted:

If, like that video says, they added Virgil's Concentration mechanic to the "playable" debug version, isn't that basically confirmation? Like, you don't build a mechanic and add it into the game like that if you're not planning to do anything with it, that's a big waste of resources for the devs.

Im sceptic about this unless I see some actual videos demonstrating this

Backhand
Sep 25, 2008
Been avoiding this thread up until now, and I'm glad I did - a lot of twists and turns in that campaign - but I just finished up the campaign on Saturday night.

Honestly, my feelings are a bit mixed. The ending made sense, but felt a bit anticlimactic. I liked the story, but wasn't in love with it. Nero and Dante I like playing as a lot, but V's style just didn't really click. Devil Trigger is a great track, but Subhuman and Crimson Cloud didn't do anything for me. I really dislike the Continue mechanic in games like this because even having it at all feels like cheating... I know I can just ignore it, and usually do, but blah. They shower you with those gold orbs, too.

And I've always loved how stylish the gameplay in DMC feels.... but, I think I may finally just be getting too old for this series. Sometimes it felt like way too much to keep up with, particularly once Nero has not just one but TWO separate techniques that power up his attacks when he times a button press just right.... and this on top of constantly holding down the charge button for Blue Rose, as before. V has three separate demons to keep tabs on plus himself. And between Dante's styles, two different types of devil trigger, buffered summoned sword attacks, four guns, four melee weapons, one of which has two different modes itself... the game just... gives you a lot to keep track of. Too much. Watching a video of a top-tier Dante player makes me feel overwhelmed just watching it. I also dislike the overwhelming emphasis on jump cancelling that all of the pros seem to abuse - it just seems like a really cheesy way to fight, to me.

There was a lot to like, and I feel like they did an objectively amazing job design-wise. Like, from the standpoint of what makes a game, a game? Out-loving-standing. The animations are all top notch, as usual. I enjoyed the story, as well as the confirmations of some things the fans have always suspected. (Dante knowing Nero's parentage but keeping it to himself because he didn't see any point bringing it up was a nice touch.) And man, that one mission as Nero where I wound up side-by-side with a live Dante player, with the two of us just utterly laying waste to every demon in sight? Most fun I've had in a good long while.

But... I felt like it just wasn't quite me. I loved the game, don't get me wrong, and I ain't done with it yet. But.... I'll admit that I wasn't fully satisfied.

RBX
Jan 2, 2011

I got lucky my first playthrough and got 2 other human players on mission 13? abd it was great. We split up andtried to be as cool as possible, let the spawn thing stay up as long as possible, then got together at the end to finish and taunted each other for a bit. Man I wish there was more moments like that.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I haven't followed this at all but I love bayonetta and revengeance, and got about halfway through DMC IV, and was bad at DMC 1 and 3. since playing 1, 3 and 4 I discovered bayonetta and got better at this kind of game. How does this compare to those?

Also it's discounted on PS4 but I have a PC too, which is the better version? My pc has a 980 and a good chip from a while back. My ps4 is original

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name

redreader posted:

Also it's discounted on PS4 but I have a PC too, which is the better version? My pc has a 980 and a good chip from a while back. My ps4 is original

I beat it on a 970 so you'll be fine. The port's good, too.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
DMC5 is like 4. You play as Nero for the first half and Dante for the second half but mostly unique stages for all characters.

You also got few stages as the new guy V but his combat is fairly underdeveloped as a result.

I think it suffers from the same problem as 4. Unless you are intimately familiar the series, switching from Nero to Dante is really rough because the difficulty keeps ramping up even though they force you to switch characters.

Good game but it really requires more than one playthrough to get most out of it.

Boxman
Sep 27, 2004

Big fan of :frog:


Backhand posted:

And I've always loved how stylish the gameplay in DMC feels.... but, I think I may finally just be getting too old for this series. Sometimes it felt like way too much to keep up with, particularly once Nero has not just one but TWO separate techniques that power up his attacks when he times a button press just right.... and this on top of constantly holding down the charge button for Blue Rose, as before. V has three separate demons to keep tabs on plus himself. And between Dante's styles, two different types of devil trigger, buffered summoned sword attacks, four guns, four melee weapons, one of which has two different modes itself... the game just... gives you a lot to keep track of. Too much. Watching a video of a top-tier Dante player makes me feel overwhelmed just watching it. I also dislike the overwhelming emphasis on jump cancelling that all of the pros seem to abuse - it just seems like a really cheesy way to fight, to me.

The cool thing about character action games - unlike fighting games, the other genre that shares some DNA with them - is that you can play them however you want. Can’t get the timing down on exceed? Ignore it! Too many weapons to keep track of? Become a DSD specialist and wreck poo poo that way. Think jump canceling is “cheesy?” (Lol what does this even mean) ignore it and use Royal Guard to cancel your moves and blow things up stylishly. You’ll either have fun playing your way or figure out you need specific tools that other things give you, which happens to be a good way to expand your available move set in a digestible way.

Like, i haven’t put the time into it in 5, but I beat DMD and BP with Nero in 4 without ever using exceed, because I can’t get used to the timing while doing blue rose’s charge, and I prefer that as a way to complement damage.

redreader posted:

I haven't followed this at all but I love bayonetta and revengeance, and got about halfway through DMC IV, and was bad at DMC 1 and 3. since playing 1, 3 and 4 I discovered bayonetta and got better at this kind of game. How does this compare to those?

It’s probably the best of the genre, full stop. If it’s not, it’s close enough that you really, really should play it.

Neurosis
Jun 10, 2003
Fallen Rib

WaltherFeng posted:

DMC5 is like 4. You play as Nero for the first half and Dante for the second half but mostly unique stages for all characters.

You also got few stages as the new guy V but his combat is fairly underdeveloped as a result.

I think it suffers from the same problem as 4. Unless you are intimately familiar the series, switching from Nero to Dante is really rough because the difficulty keeps ramping up even though they force you to switch characters.

Good game but it really requires more than one playthrough to get most out of it.

I'd say the problem with 4 was the fact half the game was merely backtracking through areas you'd already been in and that the bosses were a bit underwhelming - not problems 5 suffers from (what you say about familiarity isn't too far off, I suspect, although I've been breathing these games so long I can't evaluate that myself).

V felt like he was halfway there; I like they're experimenting and think there's stuff to salvage from him that should keep the next game fresh, but he's a valid complaint - at least on higher difficulties, as he didn't get old on the first playthrough.

But yeah this is the best character action game to date (never played Bayo 2 but I'd put it comfortably above DMC 3, 4, Bayo 1, MGR and Ninja Gaiden Black, even though those are all extremely sick games).

Neurosis fucked around with this message at 07:21 on Jun 16, 2019

THE AWESOME GHOST
Oct 21, 2005

Yeah I mean, in Devil May cry 3 you got 2 Melee weapons, 2 Ranged weapons, and ONE style that you had to use per level. You do not need to switch between everything if you don't want to, that's a pretty advanced mechanic. Personally I unequip some weapons entirely when I play Dante to make swapping easier, and I rarely switch between Gunslinger and Swordmaster in the same fight (depends on the enemies I'm fighting). I also am bad at Royal guard and almost never use it other than for slow, long range projectiles.

ImpAtom
May 24, 2007

THE AWESOME GHOST posted:

Yeah I mean, in Devil May cry 3 you got 2 Melee weapons, 2 Ranged weapons, and ONE style that you had to use per level. You do not need to switch between everything if you don't want to, that's a pretty advanced mechanic. Personally I unequip some weapons entirely when I play Dante to make swapping easier, and I rarely switch between Gunslinger and Swordmaster in the same fight (depends on the enemies I'm fighting). I also am bad at Royal guard and almost never use it other than for slow, long range projectiles.

I think this is something kind of important to note. Yeah, it's fun to have six weapons and style between them at all time but the game gives you customizable loadouts for a reason. Giving yourself a smaller loadout can actually make you far more effective than having every single weapon available at once.

BBJoey
Oct 31, 2012

If you don't play with every weapon you won't learn how to do so :colbert:

Bust Rodd
Oct 21, 2008

by VideoGames
The environments in 4 blow 5 out of the water.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
bloom kicks rear end

DLC Inc
Jun 1, 2011

Bust Rodd posted:

The environments in 4 blow 5 out of the water.

it's too bad they're rife with terrible loving "puzzles" and you have to do them twice

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I played some DMC5 trying to learn Dante stuff.

Is there any stat difference between dsd, sparda and rebellion?

Dsd is probably the most powerful mainly for its phantom swords but aside from that are they identical in power?

Jack Trades
Nov 30, 2010

WaltherFeng posted:

I played some DMC5 trying to learn Dante stuff.

Is there any stat difference between dsd, sparda and rebellion?

Dsd is probably the most powerful mainly for its phantom swords but aside from that are they identical in power?

I can't answer your question but you can go into the Void and compare the damage numbers yourself.

RBX
Jan 2, 2011

Bust Rodd posted:

The environments in 4 blow 5 out of the water.

Y'all are crazy unless generic Forrest, frozen place, and castle turn you on. 5 is beautiful.

toasterwarrior
Nov 11, 2011

WaltherFeng posted:

I played some DMC5 trying to learn Dante stuff.

Is there any stat difference between dsd, sparda and rebellion?

Dsd is probably the most powerful mainly for its phantom swords but aside from that are they identical in power?

Sparda and DSD do more damage than Rebellion, I'd say about 20% more.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
the only reason to use any sword besides DSD is that each sword counts individually when it comes to round trip and the style meter, so you can do wacky stuff like aerial rave -> aerial rave -> aerial rave and have the game think you're being a very creative combo man

THE AWESOME GHOST
Oct 21, 2005

darealkooky posted:

the only reason to use any sword besides DSD is that each sword counts individually when it comes to round trip and the style meter, so you can do wacky stuff like aerial rave -> aerial rave -> aerial rave and have the game think you're being a very creative combo man

I didn't know this that's hilarious

I knew about Round Trip, like literally the only thing I missed from Sparda was being able to throw my sword at people then punch them. But then DSD lets you throw a ghost sword at people, and still punch them if you want

toasterwarrior
Nov 11, 2011
Also Dante's Round Trip is poo poo. Sorry wacky pizza man, your bro and mom-girlfriend's Round Trips are way loving better at every thing, speed, area of effect, utility, etc.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
DMC5 definitely has too much finger gymnastics going on. I really hope the next game tones it down a bit, mostly by eliminating hold to charge and just making them automatic.

That, the mediocre environment design, and several poorly designed enemies are all relatively minor nitpicks in easily the best game in the genre, though.

BBJoey
Oct 31, 2012

Use rebellion because it looks cooler than the others.

AkumaHokoru
Jul 20, 2007

K8.0 posted:

DMC5 definitely has too much finger gymnastics going on. I really hope the next game tones it down a bit, mostly by eliminating hold to charge and just making them automatic.

The holds could be shortened by a beat or two and they would feel better. it shouldnt be that long of a hold in a game that has you constantly moving.

Bust Rodd
Oct 21, 2008

by VideoGames

RBX posted:

Y'all are crazy unless generic Forrest, frozen place, and castle turn you on. 5 is beautiful.

Compared to 4 levels of “wrecked cityscape” and 14 levels of “gross red and purple tunnels”

I literally played DMCV at release and can’t tell you poo poo about the environments. DMC4’s Ice Palace is ok, but the sweeping vistas and dense valleys of the Rainforest are literally the prettiest environments in the series.

Pomp
Apr 3, 2012

by Fluffdaddy
The qliphoth has some cool environments but for some reason they're all either off in the background or hidden

Spergatory
Oct 28, 2012
I love the density and desolation of the ruined cityscapes in the beginning. There's a moment in mission 7 right before the angelo fights where you can look around and really see the scale of the city that the Qliphoth devastated. Entire neighborhoods and city blocks can be seen on elevated crags thrown up around you by the tree's emergence. I even like early mission 8, where you can see bits and pieces of the city's architecture integrated into and slowly being consumed by the Qliphoth. Dante's early missions are also great for the ruined city aspects, and he wanders through some even more twisted places. I love all that stuff. But once you get into the Qliphoth proper, it gets real generic, real fast, which is a shame.

DLC Inc
Jun 1, 2011

K8.0 posted:

DMC5 definitely has too much finger gymnastics going on. I really hope the next game tones it down a bit

what the gently caress

ImpAtom
May 24, 2007

DLC Inc posted:

what the gently caress

I mean I agree. Charge should be automatic. It is a crappy part of the design.

teh_Broseph
Oct 21, 2010

THE LAST METROID IS IN
CATTIVITY. THE GALAXY
IS AT PEACE...
Lipstick Apathy
I think 5 can get away with a lot environment-wise cause in this new engine it just looks so dang good. 4 was mmehhhh on that front. The jungle is a pretty environment, but I don't think it fits at allll. Sunny jungle, but then there are grim reaper lookin dudes floating around, and blue (or purple?) blob demons coming out of the ground to suck you to other parts of the jungle? It and the military stuff from 2 are probably the only two environments that don't mesh with the rest of the series. The neoclassical whatever holy city stuff was groovin', but then you just have castle that's not as cool as the ones from 1 or 3, and mining town that feels like a leftover Resident Evil asset, and the pretty decent but short starting city.

5 was great to run through repeatedly but yeah thinking back I just remember uhhh city, sewers, hell-ey tree stuff, and that one area with the blood fountains. All in all the environment/level stuff in the series is one of the only things they aren't the best at imo (excepting 1 and 3..DmC tried but didn't stick the landing).

ImpAtom posted:

I mean I agree. Charge should be automatic. It is a crappy part of the design.

If y'all aren't mapping charge to L1 or L2, deffo do that it's a million times easier than using the face button.

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Pomp
Apr 3, 2012

by Fluffdaddy
It takes mental effort to avoid charging after 10 years of 4 Nero

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