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DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

bike tory posted:

summon nishruu is good for absorbing spells against solo casters

This is an excellent list, but I want to tack on that you should be extremely loving careful using Nishruu and Hakeashar spells. I'm not sure if it's been changed in EE, but they can and will devour magical items on their targets, so they are a double-edged sword against casters - yes they will eat them for breakfast, but casters tend to carry a lot of cool poo poo that will probably be devoured while they clown on the enemy caster. Go for it if you are absolutely sure you don't want any loot the enemy caster is carrying.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist

bike tory posted:

Horror lasts for ages, web is a pain in the rear end because it's not party friendly and glitter dust lasts for like, two rounds? For outdoors use horror sucks but most of the toughest battles are inside anyway.
4 rounds but yeah, it's short. But how long do you need your enemies to be blinded for?
Web not being party friendly has never been an issue for me.
And at lower levels the tougher fights are outdoors. Only Mulahey is an indoors fight and his skeletons don't care about Horror.

e:

DeadButDelicious posted:

This is an excellent list, but I want to tack on that you should be extremely loving careful using Nishruu and Hakeashar spells. I'm not sure if it's been changed in EE, but they can and will devour magical items on their targets, so they are a double-edged sword against casters - yes they will eat them for breakfast, but casters tend to carry a lot of cool poo poo that will probably be devoured while they clown on the enemy caster. Go for it if you are absolutely sure you don't want any loot the enemy caster is carrying.
Nishruu and Hakeashar drain item charges. The only items they can destroy are wands.

Wizard Styles fucked around with this message at 23:47 on Jun 13, 2019

KKKLIP ART
Sep 3, 2004

So if I’m running a 2 handed weapon berserker, what should I be chunking fools with during BG2? I’m about to go say what’s up give me that soul back from Bhodi and I never really sell anything so I have a gang of stuff.

E: and let’s also say I’m not above respecing with EEKeeper

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Wizard Styles posted:

Nishruu and Hakeashar drain item charges. The only items they can destroy are wands.

My mistake - there apparently was a bug in vanilla BG2 where these summoned creatures could eat magical items - quick google search has people reporting things like Robes of Archmagi, Protection Cloaks and Rings being eaten. I'm guessing it was patched, or has been fixed in EE, which is a relief since those reports always put me off using Nishruu and Hakeashar.

Arivia
Mar 17, 2011

DeadButDelicious posted:

My mistake - there apparently was a bug in vanilla BG2 where these summoned creatures could eat magical items - quick google search has people reporting things like Robes of Archmagi, Protection Cloaks and Rings being eaten. I'm guessing it was patched, or has been fixed in EE, which is a relief since those reports always put me off using Nishruu and Hakeashar.

It's probably not a bug, because nishruu in the pen and paper game do eat magic items. It's likely a QoL change in the EE to make them less frustrating to use.

voiceless anal fricative
May 6, 2007

Eh, I still maintain that haste is better than slow. Tor'Gal is a great example, he's got like 30% magic resistance and save vs spells is 7 (needs to roll an 11/will save 45% of the time), so you'll need decent luck to get it to stick first time. Basically all the hardest melee enemies in the game are highly resistant to magic, and/or have good save vs spells: dragons, golems, drow, illithid, demons. Then there are all the casters who it has no effect on even if it goes through spell protections. And ultimately all it does is mitigate incoming damage which you have plenty of protections and basically limitless health potions for anyway. Plus, what is your tank doing with each action per round? Your wizard is better off casting other spells imo.

Haste lasts for an entire turn already by the start of BG2, the duration really isn't an issue.

At the end of the day the only enemies that are vulnerable to slow are also vulnerable to other disables (horror, web, chaos, glitter dust if that's your jam), which are better because they stop them attacking altogether.

SuperKlaus
Oct 20, 2005


Fun Shoe
Did the BG2 EE add any noteworthy weapons a Cleric can use? Is it still the Crom Faeyr / Flail of Ages Power Hour?

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
I don't know why you're arguing about this. I use slow all the time, you don't. It's great. It's not like I never use haste either.

OK so Tor'Gal resists the first cast? Cast it again. If it takes (and odds are 2 casts are all you need), the fight is over. He goes from blender to toothless.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
This is a strange argument to me in general because how often do you end up in a situation where this is an either/or decision?

voiceless anal fricative
May 6, 2007

You're the one coming in here with criticisms of my perfect list of the only spells mages need to cast :colbert:

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Suspicious posted:

What made the biggest impression on me was fighting trolls, especially Tor'Gal, straight out of chateau Irenicus. He's a monster if all you got is haste. Slowed though, he's harmless. The difference is night and day.

The way to really cheese Tor'Gal right out of Chateau Irenicus is Polymorph Self, because the Mustard Jelly is immune to everything he can do, and the AI in BG2 isn't smart enough to switch targets.

pentyne
Nov 7, 2012

Samuel Clemens posted:

The way to really cheese Tor'Gal right out of Chateau Irenicus is Polymorph Self, because the Mustard Jelly is immune to everything he can do, and the AI in BG2 isn't smart enough to switch targets.

It's a tiny doorway. Just block it with summons or your most buffed tank and fire off spells and arrows of flame at him. If the tank has protection from fire just lob fireballs non-stop into the fray.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
Anyone tried the Dragon Disciple kit in BGEE and onwards? How do the bonuses stack up compared to the penalties?

rocketrobot
Jul 11, 2003

KKKLIP ART posted:

So if I’m running a 2 handed weapon berserker, what should I be chunking fools with during BG2? I’m about to go say what’s up give me that soul back from Bhodi and I never really sell anything so I have a gang of stuff.

E: and let’s also say I’m not above respecing with EEKeeper

The sword of chaos should work just fine. I like using Lilarcor; but, you won't need it if you're a berserker.

DeadButDelicious posted:

Anyone tried the Dragon Disciple kit in BGEE and onwards? How do the bonuses stack up compared to the penalties?

The bonuses are no substitute for more spells. But, it's fun. I usually use them in IWD with a specialist mage buddy.

docbeard
Jul 19, 2011

I played a Dragon Disciple through most of BGEE, and it was just fine. I'm not sure the bonuses would make a huge difference at higher levels, but the extra HP (and potentially regeneration if you max out your con and pick up the tome) was welcome early on.

Losing one cast per day isn't great, but I didn't find it to be a huge deal either, though I probably wouldn't run one as my sole party arcane caster.

Mr. Baps
Apr 16, 2008

Yo ho?

KKKLIP ART posted:

So if I’m running a 2 handed weapon berserker, what should I be chunking fools with during BG2? I’m about to go say what’s up give me that soul back from Bhodi and I never really sell anything so I have a gang of stuff.

E: and let’s also say I’m not above respecing with EEKeeper

Fun weapons for cool people:
Vorpal Silver Sword: hope you didn't give it back to the Gith like some kind of sucker
The Impaler: the only good spear in SoA
Staff of the Ram if you've already been to Watcher's Keep

Mr. Baps fucked around with this message at 16:43 on Jun 14, 2019

Agnosticnixie
Jan 6, 2015
The halberd and spear from tob also ignore literally any and all resistances once they're upgraded.

KKKLIP ART
Sep 3, 2004

Walrus Pete posted:

Fun weapons for cool people:
Vorpal Silver Sword: hope you didn't give it back to the Gith like some kind of sucker
The Impaler: the only good spear in SoA
Staff of the Ram if you've already been to Watcher's Keep

Like I would give back any weapon. I might be chaotic good but I’m not dumb.

chaosapiant
Oct 10, 2012

White Line Fever

docbeard posted:

I played a Dragon Disciple through most of BGEE, and it was just fine. I'm not sure the bonuses would make a huge difference at higher levels, but the extra HP (and potentially regeneration if you max out your con and pick up the tome) was welcome early on.

Losing one cast per day isn't great, but I didn't find it to be a huge deal either, though I probably wouldn't run one as my sole party arcane caster.

Is the DD kit a bard kit? I remember that they added it to the EE but I never played it or really looked into it. Last DD character I had was when NWN: Shadows of Underweartide came out and introduced those first few prestige classes.

Speaking of NWN, is NWN2 still buggy as gently caress, like are warlocks still broken, and if so, are there any community fixes for that stuff?

Agnosticnixie
Jan 6, 2015
DD in the EEs is sorcerer only, the 2e bard is mostly a FMT on an advantageous XP table

rocketrobot
Jul 11, 2003

chaosapiant posted:

Speaking of NWN, is NWN2 still buggy as gently caress

Yes. This include the "Get stuck in the Mere of Dead Men and can't open the door to get out" thing after Arvahn and Riverguard Keep.

Zarfol
Aug 13, 2009

docbeard posted:

I played a Dragon Disciple through most of BGEE, and it was just fine. I'm not sure the bonuses would make a huge difference at higher levels, but the extra HP (and potentially regeneration if you max out your con and pick up the tome) was welcome early on.

Losing one cast per day isn't great, but I didn't find it to be a huge deal either, though I probably wouldn't run one as my sole party arcane caster.

The AC and extra HP's are really nice for BG1, as well as the fire breath. Not to mention you also get 100% fire immunity which is helpful. I just restarted (but using spell revisions, item revisions, and the item randomizer) to kind of mix up the game play and the extra survivability is very nice. Experts would likely disagree though.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I don't think Dragon Disciple is a good trade myself, but it won't wreck your run or anything. It makes you more survivable in the early game and weaker in the endgame when you'll miss those 8th and 9th level spells per day. You're still an arcane caster though so it's not like your endgame is going to suck.

The CON bonus is kind of awkward. If you try to optimize it and roll with 14 starting CON you lose out on the benefit of your extra hp early on when it's most important. I suppose the best use for it is to start with 18 CON and grab the constitution tome at or before level 5 so you can get the passive regen at a point in the game when it might actually be a minor convenience. By the end of BG1 though your clerics have enough healing casts that waiting on 1 hp per minute is so slow it might as well not exist.

You can hit 110% fire resist in BG1 with just the fire resistance ring and a robe of fire protection, which would let you do fun stuff like fireball yourself or scout invisibly while the rest of the party dumps necklaces of missiles / wands of fire into enemies just out of their sight range. I mean anyone with a cleric to cast a level 2 spell on them can do the same, but this is more convenient? Fire resist is really better on a tank than a caster.

The d6 hit point die is cool. 10-20 extra hp by level 10 is good.

The +AC is whatever. You still won't have anywhere near as much as an actual armor wearer, and late game everything will have 95% hit odds against you unless you have Stoneskin up. Might save you a health pot if you get caught out of position by some skeleton archers in BG1.

In the end though it's all fine. You're an arcane caster with no multiclass xp penalty. You'll still wreck everything by the endgame and you'll enjoy it more if you take something with a flavor that seems cool to you. Unless you're doing solo jester speedruns or whatever all this theorycrafting is just for unnecessary kicks.

Walrus Pete posted:

This is actually the only reason that I like Chromatic Orb, if I'm being honest. I unexpectedly insta-killed one of BG2's many dragons with it once and it stuck with me.

I love this kind of stuff. There's enough weird memorable crap in this series that missing it because some nerd like me theorycrafted you out of seeing it would be a real shame. Kill Sarevok with Chill Touch.

Zane
Nov 14, 2007
i remember my sorcerer still using the lvl 2 horror spell in throne of bhall with time stop and improved alacrity so that i could cast 10 of them at once or whatever. thems were some good times.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
Doesn't chromatic orb suck from I think level 7-9 when it causes flesh to stone and destroys all the NPC's items when you chunk the statue?

rocketrobot
Jul 11, 2003

Zane posted:

i remember my sorcerer still using the lvl 2 horror spell in throne of bhall with time stop and improved alacrity so that i could cast 10 of them at once or whatever. thems were some good times.

Terrified by the power of statistics.

Dillbag posted:

Doesn't chromatic orb suck from I think level 7-9 when it causes flesh to stone and destroys all the NPC's items when you chunk the statue?

10-12th level.

That's what the stone to flesh scroll you've been carrying around is for (after the other enemies are dead). Unless they don't have any loot. Then smash away.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
The Dragon Disciple is always weaker than an unkitted Sorcerer. The breath weapon is never actually good compared to any spells you could cast instead of using it, the defensive bonuses are largely superfluous for a Sorcerer, and although Sorcerers don't run out of spells a lot later on having less casts of whatever your better spells are at the time will always hurt you.
"Weaker than an unkitted Sorcerer" definitely doesn't mean weak, though.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

KKKLIP ART posted:

Like I would give back any weapon. I might be chaotic good but I’m not dumb.

I would give it back to the githzerai. The githyanki can get hosed, though.

Mzbundifund posted:

I love this kind of stuff. There's enough weird memorable crap in this series that missing it because some nerd like me theorycrafted you out of seeing it would be a real shame. Kill Sarevok with Chill Touch.

Chill touch can be surprisingly not-bad. Shocking grasp, on the other hand.....

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Walrus Pete posted:

Vorpal Silver Sword: hope you didn't give it back to the Gith like some kind of sucker

It's not a very good weapon, honestly. Sure it might be the best two-handed sword in SoA, but why are you using swords when you could be using halberds instead for the Wave?

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Swords are cool.

Mr. Baps
Apr 16, 2008

Yo ho?

Cythereal posted:

It's not a very good weapon, honestly. Sure it might be the best two-handed sword in SoA, but why are you using swords when you could be using halberds instead for the Wave?

I only use two-handed swords on the PC if I'm playing a paladin, personally. But Minsc loves swords and even though I always tell myself I'll make him dual wield blunt weapons, I never do.
And for the Silver Sword in particular, I'm a huge sucker for insta-kill effects. I always liked Finger of Death and Disintegrate even though there are much better spells available at those levels. Also,

sweet geek swag posted:

Swords are cool.

:hmmyes:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Walrus Pete posted:

I only use two-handed swords on the PC if I'm playing a paladin, personally. But Minsc loves swords and even though I always tell myself I'll make him dual wield blunt weapons, I never do.

Minsc's racial enemy in BG2 is vampires. I usually hand him the Mace of Disruption and let him have at it.

For my paladins, I've had good results dual-wielding Purifier and one of the other good one-handers. Yeah, Carsomyr's an icon, but there's a one-handed holy avenger, too, and a dual wielding paladin can be neat.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Daystar is a really really good weapon. There's a ton of evil and undead enemies in the game, it counts as +4 even vs. non-evil enemies, and sunray's an awesome spell to use on a frontliner. Gibbing the lich to get it immediately isn't hard at all if you just buy the right counters from the early shops.

fargom
Mar 21, 2007

Mzbundifund posted:

Daystar is a really really good weapon. There's a ton of evil and undead enemies in the game, it counts as +4 even vs. non-evil enemies, and sunray's an awesome spell to use on a frontliner. Gibbing the lich to get it immediately isn't hard at all if you just buy the right counters from the early shops.

Yeah just grab the azuredge from the copper coronet after hendak takes over, every hit causes undead to save at -4 or die. Daystar owns bones and might even let you finish all the lich stuff to get the ring of Gaxx pretty early if you don't mind some save scumming.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Daystar is a +2 weapon in the Enhanced Editions.

Dootman
Jun 15, 2000

fishbulb
But strikes as a +4 weapon (vs. evil creatures) like it's supposed to (unlike the original where this behavior did not work properly). In any case, its Sunray ability is what you use it for vs. liches: Damage: 3d6 (Save vs. Spell or be blinded for 1 turn)
Undead: An additional 1d6 points of damage per level of caster (Save vs. Spell or be destroyed)

Dootman fucked around with this message at 04:00 on Jun 15, 2019

Wizard Styles
Aug 6, 2014

level 15 disillusionist
:downs:
I thought it was a +4 weapon (against everything) in the original editions for some reason.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Wizard Styles posted:

:downs:
I thought it was a +4 weapon (against everything) in the original editions for some reason.

I think it was +4 damage (and maybe THAC0) to the appropriate targets, but wouldn't work against undead who needed a +3 or +4 weapon to be hit at all.

chaosapiant
Oct 10, 2012

White Line Fever

What’s the general consensus on the better game: Icewind Dale 1 or 2?

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

chaosapiant posted:

What’s the general consensus on the better game: Icewind Dale 1 or 2?

1 because it has an EE with good QoL improvements.

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