|
FactsAreUseless posted:YK is a big step down combat-wise from Yakuza 0 because it's a remake of an older game IIRC. DMorbid has a new favorite as of 09:48 on Jun 14, 2019 |
# ? Jun 14, 2019 09:20 |
|
|
# ? Jun 13, 2024 06:25 |
|
Len posted:I need to stop buying into "this is an approachable fun roguelike/lite" because Nuclear Throne, Enter the Gungeon, and Necrodancer are all fun games and I don't hate playing them but jfc just let me feel like I'm doing good at least one out of like every ten runs. Just give me a good rng roll please Unless you're specifically looking for rogues, I'd recommend Nex Machina for a good feel arcade game.
|
# ? Jun 14, 2019 10:05 |
So - I recently found out that Resonance of Fate was on steam and everyone told me it was really good! Now - on its original release I hated it and it seemed like I was the only person who hated it. Except replaying it now I'm starting to hate it for the exact same reasons I hated it originally, in the same spot, too. In the very first chapter you enter a little mini-dungeon thing that introduces a new armored type of gun-wielding enemy. So not only do your attacks just do no damage if they hit the armored bits - but these guys don't play by the rules. They charge up faster than you, every other hit will stun your guys or knock them out of their charge up, while shrugging off every attack you make. Meanwhile you have no real control over which part of them you hit. So if you've got a guy lined up to shoot him in the back? Well gently caress you because on a whim, the instant before you hit that attack button, he's going to just turn and shoot another party member and absorb all of your damage in his tiny shoulderpad. Oh, and you fight like three to four of them at a time, with other enemies spiced in. So they're constantly shooting your team, constantly stunlocking them and the effort it takes to down a single one is far, far greater than the effort it takes for them to just turn and burn down all of your guys thanks to the fact that the enemies just don't playby the systems own rules and your party members have no AI, so while you go to attack someone they'll just sit there and take hits. Except enemies never stop, ever. They'll shoot clear through cover that stops your bullets dead, and they'll fire fast enough that if you get hit once, they'll be ready to fire again before you finish your hit animation. EDIT: some hilarity I've noticed watching the enemies. Any time they're not actively shooting you, if it's your turn and you're trying to shoot them, they'll rotate to point their armor at you with dark souls two levels of facing the player. You can run out and watch an entire army of guys just rotate on the spot until they decide they want to shoot you to interrupt your attack. Nuebot has a new favorite as of 13:56 on Jun 14, 2019 |
|
# ? Jun 14, 2019 12:17 |
|
Gobblecoque posted:Haha as soon as I read Trick Question's post I smiled a little and thought "uh oh Jenny is still wreckin' nerds." Oh, that Jenny. What a scamp!
|
# ? Jun 14, 2019 13:39 |
|
FactsAreUseless posted:These games, especially Nuclear Throne, remind me a lot more of classic arcade games than anything. You're supposed to play them in short bursts and they're meant to kill you quickly and be hard to finish. Whether this is good design seems to come down to personal preference, although sometimes you have some that stand out positively (Necrodancer, Spelunky) or negatively (Rogue Legacy, that Mega Man X roguelite nobody played that I think is called 20XX). 20XX got a lot more bearable later on but I think the damage was done, the sky levels were really hosed in particular because you basically had to do them first always or they would turn into nearly impassable laser hells guaranteed to end your run, they fixed that at now at least.
|
# ? Jun 14, 2019 14:13 |
|
This is gonna be a kinda weird complaint, but somehow I can't really get into Outer Wilds just because its environments are weirdly unchill. When you start the game, everything's pretty lighthearted and relaxed, the NPCs are joking around, people are living in the middle of a pretty forest, there are cool precursor aliens with funky beards and pretty writings, and so on. The entire introduction, the aesthetic and atmosphere, just primes you for having a fun chill time among the stars just tooling about exploring poo poo. But then you actually lift off, go to the other planets and... they're almost all horribly violent unpleasant places. One of them is constantly being bombarded by a moon spitting lava at it while huge chunks of its crust fall down into its hollow core. Another is a water planet caught in a neverending giant storm with constant tornadoes and supposedly terrible murderbeasts living down below the surface. The nice precursor aliens all seem to have met horrible ends. And that just kinda takes me right out of the atmosphere. This isn't a nice fascinating place to explore at all. It's a horrid place full of decay and entropy and I just want to get the hell out of there. It's a pretty dumb complaint and more my own fault than the game's, but the whole thing just completely harshes my mellow in a way that makes me not really want to play.
|
# ? Jun 14, 2019 20:15 |
|
I've been replaying Heroes of Might and Magic 3 and the large map missions of the campaign really drag. The game makes it vague where you're actually supposed to be heading and just for comfort you have just quite not enough resources to pump out troops consistently. Except surprise! By the midgame the AI has thrown its largest force down your throat and barring scripted surprises you're now doing the world most depressing victory lap for anywhere in-between 5-20 minutes. I love this game but my god
|
# ? Jun 14, 2019 21:05 |
|
Nuebot posted:Resonance of Fate I never finished this game mostly because mass upgrading my guns whenever a new shop unlocked was too time consuming for me, although I did enjoy what I played of it. But the armored enemies I straight up don't remember. They sound like something you're supposed to deal with using molotovs, though. Or the sync attack or whatever it was called.
|
# ? Jun 14, 2019 22:30 |
|
Perestroika posted:This is gonna be a kinda weird complaint, but somehow I can't really get into Outer Wilds just because its environments are weirdly unchill. When you start the game, everything's pretty lighthearted and relaxed, the NPCs are joking around, people are living in the middle of a pretty forest, there are cool precursor aliens with funky beards and pretty writings, and so on. The entire introduction, the aesthetic and atmosphere, just primes you for having a fun chill time among the stars just tooling about exploring poo poo. Yeah it's overall a pretty terrifying game, and the backstory you uncover is heavy and melancholy. I'm pretty sure the cozy aesthetic of the starting area is just there to make everything else feel more hostile by contrast.
|
# ? Jun 14, 2019 22:36 |
|
Outer Wilds is bizarre in that its marketed as a comfy exploration game but for the most part it's either horror-adjacent or just straight up horror. I dont know how much they added since I played many years ago but the brambles still give me chills, especially what's at the center That kind of game works for me and I really like it, but I can absolutely see why a lot of people would bounce off
|
# ? Jun 14, 2019 22:50 |
|
I never heard of that before, the setup sounds really cool but also like the type of mechanic that works really stress me out too much to enjoy working through it.
|
# ? Jun 14, 2019 23:15 |
|
Pokemon Mystery Dungeon Explorers of Time: How am I, as a Charmander, able to sleep on a bed of straw without setting it on fire?
|
# ? Jun 15, 2019 00:36 |
JackSplater posted:I never finished this game mostly because mass upgrading my guns whenever a new shop unlocked was too time consuming for me, although I did enjoy what I played of it. But the armored enemies I straight up don't remember. They sound like something you're supposed to deal with using molotovs, though. Or the sync attack or whatever it was called. Molotovs have become an important part of my arsenal and the game has dramatically gotten better. There was one boss that was like. An onion of armored plate and electricity and I'd just shoot it, then firebomb it and it didn't even hit my dudes.
|
|
# ? Jun 15, 2019 00:51 |
|
Perestroika posted:This is gonna be a kinda weird complaint, but somehow I can't really get into Outer Wilds just because its environments are weirdly unchill. When you start the game, everything's pretty lighthearted and relaxed, the NPCs are joking around, people are living in the middle of a pretty forest, there are cool precursor aliens with funky beards and pretty writings, and so on. The entire introduction, the aesthetic and atmosphere, just primes you for having a fun chill time among the stars just tooling about exploring poo poo. The contrast of laid-back, folksy atmosphere and bizarre, hostile cosmic phenomena is a big part of what makes Outer Wilds so effective. And it's not just some bait-and-switch thing right at the beginning; it keeps that contrast up throughout the entire game up to the very end.
|
# ? Jun 15, 2019 01:05 |
|
Crypt of the Necrodancer "Oh what do these green boots do?" Make it impossible to go down the stairs as it turns out.
|
# ? Jun 15, 2019 12:30 |
|
I don't hate Borderlands 2 but it's kind of dumb that when you get to the end of the base game on the second (more fun) difficulty you keep levelling up, so you pretty much have to move on the the highest difficulty (which is was an extra hard challenge that got patched in, I believe?) It should really be possible to mess with the post game stuff and the level scaling without having to go all the way. On the other hand, I tried a little Destiny 2 and the 30fps cap and terrible fov is a huge pain to adjust to.
|
# ? Jun 15, 2019 12:41 |
|
Len posted:Crypt of the Necrodancer If those are the boots of leaping, there's a toggle for the leap effect.
|
# ? Jun 15, 2019 14:05 |
|
RyokoTK posted:If those are the boots of leaping, there's a toggle for the leap effect. Did not know that. Next time I get them I'll double check the screen. I died shortly after getting them by jumping face first into a hellhound
|
# ? Jun 15, 2019 16:39 |
|
The issue I have with Outer Wilds is that I love the world, the art style, the feel of it, the setup, the mechanics, and the main gameplay gimmick....but I just can't get into it! I don't know why. It's right up my alley but it's just missing....something? That would really hook me. I feel like a doofus.
|
# ? Jun 15, 2019 19:21 |
|
Len posted:Did not know that. Next time I get them I'll double check the screen. I died shortly after getting them by jumping face first into a hellhound Up + Down at the same time, if I remember right.
|
# ? Jun 15, 2019 22:59 |
|
I really liked Outer Wilds but it needed a timeskip ability so you could wait around for ten minutes without actually waiting around for ten minutes. It's also a bit of a bummer that it requires too much videogame skill for my dad to play because he'd really love everything else about it.
|
# ? Jun 15, 2019 23:49 |
|
The Moon Monster posted:I really liked Outer Wilds but it needed a timeskip ability so you could wait around for ten minutes without actually waiting around for ten minutes. It's also a bit of a bummer that it requires too much videogame skill for my dad to play because he'd really love everything else about it. Talk to the guy on Giant's Deep one more time.
|
# ? Jun 15, 2019 23:50 |
|
Finally managed to scrounge up an Xbone and decided to catch up on the Halo collection, not having played any since the first on PC. And starting with Halo 2, there's apparently no in-game subtitles, the subtitle menu option only controls cutscenes? , that just seems astonishing for a modern collection in a high-profile franchise, not even considering that Halo 2 specifically got a remake for the collection
|
# ? Jun 16, 2019 02:59 |
|
I somehow managed to completely miss getting a chainsaw in the new(ish) Doom game. I haven't hit a hard wall or anything about it (I've been using the pistol just enough that I knew something was wrong), but man, you'd think the game would have some sort of "this door won't open until you have a chainsaw, just in case" door.
|
# ? Jun 16, 2019 03:08 |
|
The first Spyro the Dragon has really tight level design with a lot of stuff usually packed into a small level. I really like this style of design but I’ve played through it so often I can now 100% the game in about 3 or so hours. The other games pad this time out with larger levels and mini games but I really just want more tight platforming like the first game.
|
# ? Jun 16, 2019 03:30 |
|
One thing that grinds my gears about Street Fighter II - The World Warrior that isn't in any of the subsequent iterations is that Zangief's crouch is just high enough that it will get hit by (of if you're holding back block) a high Tiger Shot rather than being able to duck under it like every other character. What this means is that if you ever block a single high Tiger Shot, Sagat can keep throwing them at you almost faster than you can get out of blockstun, you have no way of ducking under or jumping over it, and he can just chip you to death with block damage (or you can just take them on the chin and die faster). I can routinely Double Perfect Bison with Zangief, but I can't even beat Sagat.
|
# ? Jun 16, 2019 04:08 |
|
I will admit any day of the week that Metal Gear Solid 3 is really good, even if I complain about it and prefer 2 myself. But the on-rails shooter segment and the following EVA escort mission towards the end are uniformly terrible. They are!
|
# ? Jun 16, 2019 04:56 |
|
that reminds me... Jak II is an awesome game and I generally adore it--except for those on-rails turret shooting gallery sections. those suck.
|
# ? Jun 16, 2019 06:36 |
|
Any game which is not a on-rails shooter which has a on-rails shooter segment.
|
# ? Jun 16, 2019 07:28 |
Ratoslov posted:Any game which is not a on-rails shooter which has a on-rails shooter segment. I like how both Yakuza 0 and Yakuza Kiwami have nearly identical segments like this, where Kiryu "has never killed a person" Kazuma just shoots dudes in the face on the highway causing cars to explode in fiery wrecks.
|
|
# ? Jun 16, 2019 08:07 |
|
They are always way easy or way hard, or have some attached achievement that requires an unreasonably huge score. The space debris turret segments in Dead a Space was one of the hard ones. The undisputed poo poo king of on-rails gun segments will always be the Matrix: Reloaded highway segments where they had a terrible A.I. drive the car instead of putting it on rails like a reasonable game.
|
# ? Jun 16, 2019 08:38 |
|
1stGear posted:Talk to the guy on Giant's Deep one more time. I got that ability, it's not what I'm talking about. At any rate I already beat it and will probably never play it again as it's not a super replayable sort of game. Really good though.
|
# ? Jun 16, 2019 09:31 |
|
1stGear posted:Talk to the guy on Giant's Deep one more time. They mean like, "I am here and this thing is going to be navigable in 5 minutes, let me just skip 5 minutes" not restart the whole cycle again. Basically wants the phantom cigar from Phantom Pain. It'd definitely help, the amount of times I've been standing around waiting for a thing, gotten bored and started jumping around and then accidentally killed myself is pretty high.
|
# ? Jun 16, 2019 09:38 |
|
Quite far into God of War PS4 now, and this layered blade trap under Tyr's Temple (where you have to flip the temple to get to Jotunheim) sucks. I'll probably take a break from the main story to go back to other areas and grab what I've missed, or at least most of it. At least the only missable stuff is equipment, and some of it ban be bought later apparently. I think I only need one more cypher to Nifelheim though, so I can always find that and check that out, as I'm sure that that's where the ingredients for the level 7 armour will be located.
|
# ? Jun 16, 2019 12:29 |
|
Dr Christmas posted:They are always way easy or way hard, or have some attached achievement that requires an unreasonably huge score. The space debris turret segments in Dead a Space was one of the hard ones. That one wasn't too bad, the big problem was that people didn't realize that you could fire the other gun at the same time by pressing the left trigger.
|
# ? Jun 16, 2019 14:57 |
|
Breetai posted:One thing that grinds my gears about Street Fighter II - The World Warrior that isn't in any of the subsequent iterations is that Zangief's crouch is just high enough that it will get hit by (of if you're holding back block) a high Tiger Shot rather than being able to duck under it like every other character. What this means is that if you ever block a single high Tiger Shot, Sagat can keep throwing them at you almost faster than you can get out of blockstun, you have no way of ducking under or jumping over it, and he can just chip you to death with block damage (or you can just take them on the chin and die faster). I can routinely Double Perfect Bison with Zangief, but I can't even beat Sagat. Can't you just do a spinning clothesline and dodge it like other projectiles?
|
# ? Jun 16, 2019 15:07 |
|
Dr Christmas posted:They are always way easy or way hard, or have some attached achievement that requires an unreasonably huge score. The space debris turret segments in Dead a Space was one of the hard ones. If I recall correctly, it started in a parking garage that the AI could barely navigate.
|
# ? Jun 16, 2019 16:01 |
|
VanSandman posted:If I recall correctly, it started in a parking garage that the AI could barely navigate. I don't think it's fair to hold this against the AI. Lots of people struggled with the Driver tutorial.
|
# ? Jun 16, 2019 16:10 |
|
BioEnchanted posted:At least the only missable stuff is equipment, and some of it ban be bought later apparently. Nothing important is totally missable. Anything unique or vital will show up in the Dwarven shops at some point.
|
# ? Jun 16, 2019 16:43 |
|
|
# ? Jun 13, 2024 06:25 |
|
Achernar posted:Can't you just do a spinning clothesline and dodge it like other projectiles? If memory serves, that functionality wasn't added to the Spinning Clothesline until Championship Edition. Edit: I'm wrong! You're right! Double Lariat should be able to dodge projectiles in World Warrior. XkyRauh has a new favorite as of 16:49 on Jun 16, 2019 |
# ? Jun 16, 2019 16:44 |