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What’s the maximum number achievable for the “humans rescued” tally?
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# ? Jun 12, 2019 17:22 |
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# ? May 8, 2024 13:55 |
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I got the achievement for 5 escapes in one run. I sill have the story objectives for the Volunteer, the Janitor, and Yu to complete.El_Elegante posted:What’s the maximum number achievable for the “humans rescued” tally? Something like 18, I think? The trickiest part is probably Crew Quarters, you need to stun/mindjack the mind-controlled people in the fitness center before any of them walk into the random flame jets and die. Second tricky spot is the Gates of Hell, but just place 5 turrets instead of 3 and that should do. You also need good luck and to not have the Nightmare spawn in the Cargo Bay safe zone, as it will wipe out a bunch of people and there's nothing much you can do about that. Stabbey_the_Clown fucked around with this message at 17:57 on Jun 12, 2019 |
# ? Jun 12, 2019 17:54 |
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If you have high-level combat focus you can wipe the Cargo Bay standoff before anyone else has even fired a shot
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# ? Jun 12, 2019 17:58 |
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Decided to start a new run on Xbox and I can’t find Lorenzo’s goddamn thermos. I think it must’ve physicsd itself through a wall.
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# ? Jun 12, 2019 18:09 |
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Stabbey_the_Clown posted:I got the achievement for 5 escapes in one run. I sill have the story objectives for the Volunteer, the Janitor, and Yu to complete. Yeah, I got 18. It just threw me for a loop because that number isn’t easy to find on the internet, but the possible ceiling for humans killed is much higher. I really loved this game. I guess if I want to see more immersive sims I should start buying them on release. Deus Ex:HR and Prey both deserve narrative follow ups, but I doubt we will get them.
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# ? Jun 12, 2019 21:05 |
Does choosing to blow up the station set "humans saved" to zero
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# ? Jun 13, 2019 02:34 |
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It's not particularly difficult to focus your resources on corruption meter reduction items, which in turn trivializes just about everything.
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# ? Jun 13, 2019 02:47 |
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All right, I finished Mooncrash. It seems like there isn't any way to continue after the story is completed. No arcade mode or even a way to start with all the characters unlocked after beating the game once. Looks like the best I can hope for is to deliberately not complete a character's story objective (which is at least easy to do). I also would have liked if the characters story objectives were possible to do on subsequent runs, as those add a bit of interest. It kinda sucks only being able to do those once, ever.
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# ? Jun 13, 2019 16:15 |
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I like what Mooncrash did and I get that it was meant to be a once-through thing where the randomization and unlocks were meant as a framing device for the hacker getting deeper into the sim (and learning about the stashed key so he can save himself when they burn him), but yeah I would have really liked a challenge mode of some sort. edit: That said it was one of my favourite releases of 2018; if you want something that gives the same feel of frantically searching for stuff against the clock and getting that "oh gently caress what is it now" feeling when you open a door or turn a corner and see some unexpected obstacle, give Void Bastards a look BattleMaster fucked around with this message at 16:23 on Jun 13, 2019 |
# ? Jun 13, 2019 16:19 |
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Zereth posted:Does choosing to blow up the station set "humans saved" to zero Well, there are the two humans in the escape pod that you can let free, so you should be able to save at least those if you blow up the station.
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# ? Jun 13, 2019 17:56 |
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Mooncrash seems very much like a test bed for Arkane's new IP Deathloop:quote:“DEATHLOOP transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.” Not much info available on it yet, just this little press release but it sounds like an immersive sim roguelike where two assassins are stuck in a time loop trying to kill each other to escape, completing objectives as they go. Assuming it has a little persistent progression between runs that sounds fairly Mooncrash-esque. E: here's a trailer: https://www.youtube.com/watch?v=MXv5IDp8y74 Gadzuko fucked around with this message at 18:01 on Jun 13, 2019 |
# ? Jun 13, 2019 17:56 |
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Deathloop: Ecks vs. Sever
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# ? Jun 13, 2019 18:05 |
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I am down for the 'thloop
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# ? Jun 13, 2019 18:23 |
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Dark Messiah ruled, Dishonored 1 & 2 ruled, Prey ruled, the track record is very good. In short,Hwurmp posted:I am down for the 'thloop
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# ? Jun 13, 2019 18:28 |
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Stabbey_the_Clown posted:All right, I finished Mooncrash. It seems like there isn't any way to continue after the story is completed. No arcade mode or even a way to start with all the characters unlocked after beating the game once. Looks like the best I can hope for is to deliberately not complete a character's story objective (which is at least easy to do). E: Basic Chunnel posted:Merry Christmas, here’s an alleged “bare state plus” Mooncrash save. So named because there were two more plans I accidentally picked up (skeletal repair kit and basic stun gun) and because on paper, it should have reached the final level of sim difficulty (faster threat rising, etc) but the lack of oxygen / addition of crater sandstorms doesn’t seem to be there on level 1. All personal missions unlocked, Vijay and Riley’s missions completed (the mandatory and simplest hurdles to progression, respectively). Basic Chunnel fucked around with this message at 21:15 on Jun 13, 2019 |
# ? Jun 13, 2019 21:11 |
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Is there an achievement for researching every enemy? Is there a particular place to scan the apex typhon?
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# ? Jun 14, 2019 16:50 |
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You cannot scan the Apex. Attempting to do so just shreds your psi and does not unlock any lore, powers, or achievements.
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# ? Jun 14, 2019 17:09 |
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Mzbundifund posted:You cannot scan the Apex. Attempting to do so just shreds your psi and does not unlock any lore, powers, or achievements. Yes you can. At least the tendrils that is.
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# ? Jun 14, 2019 17:55 |
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I just finished the main game for the first time, and I'm really surprised that this thread never spoilered me on anything that happens after Alex Yu gives you his arming key.
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# ? Jun 14, 2019 20:45 |
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you can scan the tendrils, and it gives you a report on them, and you can scan the apex from specific locations (need to be able to see its "nose" or "belly"), but it doesn't give a report and sets your health to 1.
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# ? Jun 14, 2019 21:15 |
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Oh woa, I scanned the tendrils but what's this about scanning it's main body, where can you do that from? It's been while btw. I think inadvertently cut down on my own personal lategame experience by doing a bunch of stuff such as dicking about with the Satellite long before the story calls for it, so I was excluded from running around a lot in the extreme lategame. The final's baddies' tendrils where super scary in the Conservatory but the pressure seemed to quickly die off, my bad.
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# ? Jun 14, 2019 23:41 |
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Serephina posted:Oh woa, I scanned the tendrils but what's this about scanning it's main body, where can you do that from? It's been while btw. I was able to do it right where it shows up, next to Alex's safe room. IIRC, you do have to get a bit closer before it'll register on the scope, as if somehow the gigantic fuckoff Typhon radiating so much psi energy it can fry your brain from just looking at it respected the same restrictions as your run-of-the-mill mimic.
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# ? Jun 14, 2019 23:53 |
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It's been a while but you may have to scan the main body through a breach in the hull. But, like everyone has said, it doesn't give you anything but leaves you at 1 health and 0 psi.
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# ? Jun 16, 2019 23:54 |
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I literally just died instantly when starting a new sim run in Mooncrash. "No reason for death provided". 10,000 credits spent and I died before even loading in. Luckily I just backed up my saves (I just unlocked all the story objectives except for Bhatia's), but that death was idiotic. Mooncrash is also an apt name as this thing has crashed on me a few times. EDIT: Is there any such thing as a Psychostatic Cutter plan, or can you only find those mid-mission? EDIT 2: Never mind, just found the Elite cutter schematic. Stabbey_the_Clown fucked around with this message at 18:15 on Jun 17, 2019 |
# ? Jun 17, 2019 17:17 |
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You can randomly find psychostatic cutter schematics, yeah. I think they follow the same price scheme as a pistol
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# ? Jun 17, 2019 18:14 |
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just lol at starting a character in Mooncrash and purchasing anything more than a jetpack
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# ? Jun 17, 2019 19:15 |
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Mike the TV posted:just lol at starting a character in Mooncrash and purchasing anything more than a jetpack Not sure how only purchasing a Jetpack would have have solved the "you die before spawning in" glitch. Besides, playing the same way all the time is boring.
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# ? Jun 17, 2019 22:37 |
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Stabbey_the_Clown posted:I literally just died instantly when starting a new sim run in Mooncrash. "No reason for death provided". 10,000 credits spent and I died before even loading in. Luckily I just backed up my saves (I just unlocked all the story objectives except for Bhatia's), but that death was idiotic. Mooncrash is also an apt name as this thing has crashed on me a few times. You can cheese any death in mooncrash. If you die and you don't like it, alt f4. Your game is only saved at checkpoints and the start of runs. You can save scum easy. Stabbey_the_Clown posted:Not sure how only purchasing a Jetpack would have have solved the "you die before spawning in" glitch. Besides, playing the same way all the time is boring. Hes saying only getting the jetpack and nothing else.
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# ? Jun 17, 2019 22:45 |
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I just confirmed that the Moon Shark will happily chase foam bolts. This could come in handy in a pinch, and it's cheaper than Typhon Lures.Tenzarin posted:You can cheese any death in mooncrash. If you die and you don't like it, alt f4. Your game is only saved at checkpoints and the start of runs. You can save scum easy. I noticed the checkpoint saving thing in a run where my game crashed after I had died and switched characters. I said I restored my game, I was just sharing a strange thing which happened to me. quote:Hes saying only getting the jetpack and nothing else. Yeah, I largely play that way. I rarely use my mule at all. If another character wants stuff, they have to go find one of the stashes I've left around. One of Joan's jobs is to repair extra weapons I find lying around. (I can buy a lot of cheap Silenced Pistols and scrap them for parts.) Stabbey_the_Clown fucked around with this message at 23:37 on Jun 17, 2019 |
# ? Jun 17, 2019 23:28 |
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drat Stabbey I'm sorry you had such a rough time with the game's stability. Like I'm shocked at all the problems you ran into after my smooth experience with the game.
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# ? Jun 17, 2019 23:34 |
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BattleMaster posted:drat Stabbey I'm sorry you had such a rough time with the game's stability. Like I'm shocked at all the problems you ran into after my smooth experience with the game.
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# ? Jun 18, 2019 00:19 |
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Cryengine is waaaaaay more stable than the Void engine used to make Dishonored 2
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# ? Jun 18, 2019 00:33 |
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Basic Chunnel posted:A page or three back I posted a media fire link to as “barebones” a save I could make. All characters unlocked, minimal chips / powers / schematics unlocked. I got around to trying that, and starting out with nothing really changes it up a lot. Interesting. BattleMaster posted:drat Stabbey I'm sorry you had such a rough time with the game's stability. Like I'm shocked at all the problems you ran into after my smooth experience with the game. It's not crashing every time, but I don't remember Prey crashing more than once or twice.
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# ? Jun 18, 2019 05:11 |
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Stabbey_the_Clown posted:I got around to trying that, and starting out with nothing really changes it up a lot. Interesting. You can also try the Ricky Jay Memorial Mooncrash Method I made up, its back there a ways E: quote:Anyway, I've developed a system. Been trying to think of a replacement for 2 for awhile. “Can’t use jetpack” would work if it didn’t run counter to the instinctual movement of the game. Basic Chunnel fucked around with this message at 05:30 on Jun 18, 2019 |
# ? Jun 18, 2019 05:25 |
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Can only use found jumppacks?
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# ? Jun 18, 2019 12:26 |
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That might work, actually
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# ? Jun 18, 2019 14:06 |
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Ravenfood posted:Can only use found jumppacks? The first body is guaranteed to have one, so that's a distinction without a difference unless the Mule is disabled. If it is disabled then the first character in each run gets one anyways. Perhaps "can only use found jetpacks + can't put the jetpack in the mule" so it's meaningful even if you didn't draw clubs?
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# ? Jun 18, 2019 14:07 |
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Afaik you can’t store jetpacks, it’s just an on/off toggle and picking one up switches it to on. You can end up screwing your future characters if you don’t have the schematic and just hoover up everything in every container, you’re bound to waste a jetpack or two.
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# ? Jun 18, 2019 14:15 |
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Man... Prey is such a loving good game. I really enjoyed getting high as hell and playing through it. Feels like the most "complete" immersive sim in that there's no fast travel, no hubs, everything makes sense. The games systems are so tight it enables some really out of the box solutions. Anyway the fact that it sold poorly is an indictment on humanity
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# ? Jun 18, 2019 14:27 |
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# ? May 8, 2024 13:55 |
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Basic Chunnel posted:You can also try the Ricky Jay Memorial Mooncrash Method I made up, its back there a ways I also like "only use found jetpacks" Number 9 is no good. I'm not going to play "wrench all the Typhon to death". That also totally fucks over Bhatia. I'd change that to "no reloading when your weapon still has ammo in the chamber". I don't care if your Q-Beam is at 3%, you still need to discharge it all before you can get a fresh battery. I'd also replace number 6 with "Can only move Control Modules from one powered slot to another, cannot pick up or craft them." If you want power on in a section of base, you need to swap the modules with ones from another section or carry some modules from a tram station back to the central tower if you want all three sections on. Then I would swap numbers 6 and 9, and numbers 4 and 10. Higher numbers should have tougher conditions than lower numbers. For "If you have multiples, use the next restriction down. Or don't, nobody's keeping score," I might also suggest "discard duplicates and continue to draw until reaching 21." So... quote:Suits: Stabbey_the_Clown fucked around with this message at 16:02 on Jun 18, 2019 |
# ? Jun 18, 2019 15:47 |