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Rupert Buttermilk posted:I think it would be really incredible, even if it's just as sort of a throwaway thing, to be able to go back and play both Wolf3D and the original Doom/Doom 2 in full VR. https://vimeo.com/301619215
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# ? Jun 19, 2019 14:57 |
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# ? Jun 4, 2024 09:37 |
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i'd also like to throw in the lower resolution adding to the spooky, gritty, ~realistic~ vibe of old doom. the game feels much different at 320x200. anything more than a few steps away is reduced to a few pixels and it can really mess with the ole' imagination. the 256 color squashing did interesting things too, especially in darker areas. the palette's limited selection of dark hues meant that objects would share colors and appear as a single silhouette.
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# ? Jun 19, 2019 15:09 |
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Minidust posted:... I should play some more 4 I guess. This is never not true.
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# ? Jun 19, 2019 15:10 |
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Gaspy Conana posted:i'd also like to throw in the lower resolution adding to the spooky, gritty, ~realistic~ vibe of old doom. the game feels much different at 320x200. anything more than a few steps away is reduced to a few pixels and it can really mess with the ole' imagination. the 256 color squashing did interesting things too, especially in darker areas. the palette's limited selection of dark hues meant that objects would share colors and appear as a single silhouette. Agreed with the colors. GZDoom supports tonemapping to the palette these days so it's possible to replicate the look with the hardware renderer while still benefiting from dynamic lighting effects, it's how I play it in VR.
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# ? Jun 19, 2019 15:13 |
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It's me, I'm the monster who enjoys having randomized pitches enabled in gzdoom's sound options I played the 1.2 shareware version way too much, ok
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# ? Jun 19, 2019 15:26 |
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Yes I too like to listen to zombies dying with a girly shriek.
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# ? Jun 19, 2019 15:31 |
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Due to having a lovely computer growing up, the first time I really had the chance the play Doom was with Final Doom for the playstation. Unlike the original, it has a completely redone soundtrack that ditches all the rock music for more ambient sounds, which competently changes the tone of the game to something more sinister and melancholy. https://www.youtube.com/watch?v=oqfATimP4C8 When I finally got the chance to play the PC version of Doom/2 I kind of found them disappointing since I was so used to the atmosphere that the console version created. Luckily, Aubrey Hodges would return to do the soundtrack for Doom 64 which was even more unnerving at times. https://www.youtube.com/watch?v=Kz6mFzpcmHQ
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# ? Jun 19, 2019 16:03 |
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SCheeseman posted:Agreed with the colors. GZDoom supports tonemapping to the palette these days so it's possible to replicate the look with the hardware renderer while still benefiting from dynamic lighting effects, it's how I play it in VR. I also use full mouselook with auto-aim turned off. It find having to aim at a specific point on the screen instead of just rotating to the correct angle place makes the game a lot more engaging. Even though headshots aren't a thing, I still go for them. Crispy Doom reference image:
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# ? Jun 19, 2019 16:07 |
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That amid evil game looks crazy good
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# ? Jun 19, 2019 16:12 |
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Punk da Bundo posted:That amid evil game looks crazy good It's a lot of fun, and has improved a lot since it first hit early access over a year ago. Can't wait to play the final episode.
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# ? Jun 19, 2019 16:15 |
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You can run Doom on anything. even a printer
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# ? Jun 19, 2019 16:20 |
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Hwurmp posted:You can run Doom on anything. ^^^ this is not what i thought it was going to be but its incredible https://www.youtube.com/watch?v=E3rsfGINqBQ&t=57s
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# ? Jun 19, 2019 16:23 |
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Yep, this is exactly what I was thinking. Thanks! Any Wolf3D ones?
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# ? Jun 19, 2019 16:32 |
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https://further-beyond.itch.io/wolf3dvr That's as close as I've seen.
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# ? Jun 19, 2019 16:36 |
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Volte posted:I've started playing GZDoom using the hardware renderer with the palette tonemap enabled, 640x480 pixel dimension, but bloom and ambient occlusion turned on, and all forms of texture filtering turned off (with the palette tonemap and low pixel resolution, distant textures tend to turn into big blobs of solid colour when filtered). Everything has a bit more depth because of the AO but it never feels like it's outside of the visual realm of the original game. AO + palette tonemap is not bad at all. Gives the game a Quake-ish look, reminding me of all that baked lighting effect. Still not a fan of bloom though.
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# ? Jun 19, 2019 16:37 |
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Volte posted:I also use full mouselook with auto-aim turned off. Allow me to re-use your post. This is something I wanted to comment. I do the same, and sometimes I watch a doom video in youtube of other people who plays 'original', with autoaim and no mouselook, and by comparison I think it makes the game slightly harder, as eventually you miss a few shots here and there, even if the classic autoaim sometimes could screw you up because how it prioritized enemies..
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# ? Jun 19, 2019 16:40 |
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Turin Turambar posted:Allow me to re-use your post. This is something I wanted to comment. I do the same, and sometimes I watch a doom video in youtube of other people who plays 'original', with autoaim and no mouselook, and by comparison I think it makes the game slightly harder, as eventually you miss a few shots here and there, even if the classic autoaim sometimes could screw you up because how it prioritized enemies.. Vanilla Doom is different in the platforming department without the ability to look around either. I think it balances out. It's a lot easier to see where you are for a jump when you can eyeball the floor underneath the bottoms of under your feet.
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# ? Jun 19, 2019 16:43 |
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chaosapiant posted:Vanilla Doom is different in the platforming department without the ability to look around either. I think it balances out. It's a lot easier to see where you are for a jump when you can eyeball the floor underneath the bottoms of under your feet. Well, true, I hadn't thought on that. Some Amid Evil quick & dirty impressions: UE4 is worth it, it giving me great performance and instantaneous loading when pressing f9. Very good music, although by default the music volume is pretty low, I found myself adjusting the sound effects to below the music level to enjoy it better. As commented before, the game in Hard is easier than say, Dusk in Cero Miedo, so hardasses should search how to use 'Evil' difficulty. Good enemy variety. One of the strong points as each episode has their own enemy set. It's almost a pity that they enemy set is tiered and limited to each episode in that way. I'm more in the 'gently caress realism and verisimilitude' camp and have all the monster types mixed up. The level design is pretty decent for an old school style shooter, and there is plenty of secrets, but for now (the first two episodes played) there is nothing super memorable or outstanding. In that regard E2-E3 of Dusk has the edge as it had some memorable poo poo. Although it seems the level design is more spectacular in later episodes in Amid Evil... Weapons are nice. It has some cool moments, like doing a lightning trident overkill or countering a red saber slash with your own magic saber. Turin Turambar fucked around with this message at 17:07 on Jun 19, 2019 |
# ? Jun 19, 2019 17:02 |
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Imps don't have fur because imps live in hell and the fur would burn off you FOOLS, YOU MORONS
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# ? Jun 19, 2019 17:22 |
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Ambient occlusion is one of the few effects I actually like in doom because it grounds the world so well. I can’t wait for Doom global illumination with sector shaped irradiance volumes or something.
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# ? Jun 19, 2019 18:25 |
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I first played doom on the super Nintendo (I think?) And o was terrified of the first level because doomguy's face would get really bloody and then I died.
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# ? Jun 19, 2019 18:29 |
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Turin Turambar posted:The level design is pretty decent for an old school style shooter, and there is plenty of secrets, but for now (the first two episodes played) there is nothing super memorable or outstanding. In that regard E2-E3 of Dusk has the edge as it had some memorable poo poo. Although it seems the level design is more spectacular in later episodes in Amid Evil... I don't think Amid Evil ever really has any big set pieces to match things like the big meat grinder/sky cathedral/blood tornado/etc. Where it wows is more in the... ambient detail, I guess. Episodes 1 and 2 are a pretty solid baseline but not as good as it gets. 3 (Sacred Path) I'm not a huge fan of, mostly because M3 is sort of a slog. Though it has been overhauled since the last time I played it, so maybe it's better now. 4 (Solar Solstice) is probably my favourite, largely because the enemies there are a joy to fight. M3 drops off a little. 5 (Forges) is definitely memorable, but whether you'll like it or not I can't say. It tends to be either people's favourite or their absolute worst. Personally, I think it's miserable. M1 I have some time for, but the other two... 6 (Arcane Expanse) is gorgeous and striking and abstract, a definite high point. There's just one particular enemy type that's a little too much and some sequences with obnoxious water physics that mar it for me. 7 looks loving amazing but I haven't had a chance to play it yet.
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# ? Jun 19, 2019 18:45 |
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Solar Solstice and Arcane Expanse are definitely high points in terms of level design and atmosphere for me. Solar Solstice especially has a pretty memorable back-half that feels like you're really working towards an ultimate destination. Forges...I can take it or leave it. That first map is really bleh; the other maps are fine though.
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# ? Jun 19, 2019 19:21 |
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Linguica posted:Ambient occlusion is one of the few effects I actually like in doom because it grounds the world so well. I can’t wait for Doom global illumination with sector shaped irradiance volumes or something. ling do you mess with any of the tonemapping stuff
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# ? Jun 19, 2019 19:33 |
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Parachute posted:^^^ this is not what i thought it was going to be but its incredible doom truly is the greatest video game ever made.
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# ? Jun 19, 2019 20:41 |
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Parachute posted:^^^ this is not what i thought it was going to be but its incredible this is cool but can the narrator take a loving breath
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# ? Jun 19, 2019 21:01 |
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I play DOOM and Carmageddon on my phone while dicking around waiting for things Child me would go apeshit if he knew this would be the future I feel boomertastic
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# ? Jun 19, 2019 22:07 |
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Songbearer posted:I play DOOM and Carmageddon on my phone while dicking around waiting for things I like how Carmageddon was not only rated 18 on release but also had to change all the pedestrians to zombies with green blood. Now you can play it on your phone and it's rated 12 with all the original gore. Also this reminds me how the Mail ran a front page headline about Carma titled BAN DEATH GAME NOW: POPE and later explained that this was of course referring to MP Greg Pope and not the actual Pope
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# ? Jun 19, 2019 22:19 |
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The correct way to experience Doom is on a 486 that has no sound card so all the audio is just the PC speaker going 'beboop beboop'.
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# ? Jun 19, 2019 22:22 |
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that's objectively wrong, you need a soundblaster card so you can hear the imp noises and sing along to the fm synth music
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# ? Jun 19, 2019 22:23 |
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as a lad i only played doom with cheats and only had ep 1 since it was shareware. i don't think i played anything else until a friend had doom for windows 95.
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# ? Jun 19, 2019 22:28 |
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Yeah i went shareware -> d2 -> udoom as well
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# ? Jun 19, 2019 22:30 |
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Soricidus posted:that's objectively wrong, you need a soundblaster card so you can hear the imp noises and sing along to the fm synth music This is exactly how my original '93 setup was done. 486 SX/33 computer with a Sound Blaster (note: not even a SB16!) and I'd have to use memmaker and have new config.sys and autoexec.bat files while rebooting my computer into Doom just to get it to run as smooth as possible. Our generation used the arrow keys to move, control to shoot and we only touched the mouse when we rebooted back to Windows 3.1. When Windows 95 first came out the first thing I did was create alternate boot profiles so I could boot right back into DOS/Doom.
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# ? Jun 19, 2019 22:31 |
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Although I was an avid keyboarder for awhile, I always tried to make an effort to use the mouse. The demo loops that came with the game were recorded with the mouse, and the fluidity of the movement was very appealing. https://www.youtube.com/watch?v=cVq0s1nFt-4 It seems that even during development Romero was using a mouse: https://www.youtube.com/watch?v=HpEBUV_g9vU&t=1020s
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# ? Jun 19, 2019 22:45 |
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It's weird to me that people are like "Doom isn't a horror game you go fast and blow stuff up" as if that's not a huge chunk of the horror movies/tv/etc out there? Horror doesn't just mean low-key suspense thrillers.
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# ? Jun 19, 2019 22:48 |
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The problem I had with the mouse in original Doom was that you had to pick up the mouse and keep sliding it forward to move forward. It didn't make sense to me at the time to just use it in conjunction with the keyboard to move left and right.
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# ? Jun 19, 2019 22:51 |
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chaosapiant posted:The problem I had with the mouse in original Doom was that you had to pick up the mouse and keep sliding it forward to move forward. It didn't make sense to me at the time to just use it in conjunction with the keyboard to move left and right.
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# ? Jun 19, 2019 22:53 |
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Casimir Radon posted:Works better with a trackball. That's how I originally played Dark Forces. Not great though. Tried that also, but that just feels so drat bonkers to me I'll never get the feel of it down.
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# ? Jun 19, 2019 22:54 |
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Thread consensus of using mouse 2 to move forward in Quake and also only needing to mash your face against buttons and doors instead of a "Use" key
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# ? Jun 19, 2019 22:56 |
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# ? Jun 4, 2024 09:37 |
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chaosapiant posted:Tried that also, but that just feels so drat bonkers to me I'll never get the feel of it down.
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# ? Jun 19, 2019 23:02 |