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Thundarr
Dec 24, 2002


Given the stinger at the end of the Return to Ivalice quests, we will definitely see a Math (Savage) boss at some point in the future.

I'm down for more puzzle fights as long as they're interesting and have at least some variability. Bardam sub boss 2 and Haley Normal's sand trap are both neat but suffer for being exactly the same every time you do them.

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IcePhoenix
Sep 18, 2005

Take me to your Shida


please tell me your in game name so I know to never party with you

Oxygen Deficiency
May 19, 2008



Krabboss posted:

I'm not excusing what I did and I deserved the report. Definitely being a bad player is a worse offense than being mean to a bad player though, especially if a bad player thinks they have the right to speak to me.

I....had to read this multiple times to make sure i wasnt misreading it. jesus dude.

Leal
Oct 2, 2009

Krabboss posted:

Okay I might finally have to stop playing this game until competent players resub. If I feel like doing anything other than Omega Savage/Story or EX trials, the people playing are just garbage. Some scholar with 3 70s just honest healed Shisui like a sprout in Sastasha. The pld didn't put on shield stance until the first boss and he still lost aggro on trash pulls after that. The blm had 1000 dps on trash pulls. I feel like blowing my brains out when I play this game.

World War Mammories
Aug 25, 2006


Head Hit Keyboard posted:

We should have more mechanics bosses and they should auto-wipe the group after a single error.

HeLLo wOrLD

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mordiceius posted:

One of the best things about FFXIV is the mechanical consistency. It's one of the annoying things about WoW. One fight a purple circle means do not stand here. The next fight it means "stand here"

FFXIV keeping visuals consistent for mechanics is good.

That's not what he's saying. The meaning of the tells is the same, but interpreting them relative to other concurrent mechanics influences your behavior.

Many people are bad at this. Sometimes, a damage circle is the better option relative to other things you could be hit by. Also, steadily expanding segmented AoEs. It's much faster to run into them than to try to go around.

Givin
Jan 24, 2008
Givin of the Internet Hates You
I did enjoy Kefka and the first few times with his gimmick was very much a "clever girl" moment. I'd love to see more stuff like that. Just no gimmicks where if one person fucks it up, everyone dies. I hate that poo poo.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Thundarr posted:

Given the stinger at the end of the Return to Ivalice quests, we will definitely see a Math (Savage) boss at some point in the future.

Looking forward to Construct 7 Ultimate

Vitamean
May 31, 2012


they're removing door bosses on 4th floors so I'm all for it tbh

Poops Mcgoots
Jul 12, 2010

Captain Oblivious posted:

That's not what he's saying. The meaning of the tells is the same, but interpreting them relative to other concurrent mechanics influences your behavior.

Many people are bad at this. Sometimes, a damage circle is the better option relative to other things you could be hit by. Also, steadily expanding segmented AoEs. It's much faster to run into them than to try to go around.

One thing I see a lot of is when it's down to like, one healer, one dps and two tanks, the dps will get marked by a stack marker and the tanks don't move so the lone healer runs in and stacks with the dps resulting in both of them dying instead of just the dps dying.

SonicRulez
Aug 6, 2013

GOTTA GO FIST

Thundarr posted:

Given the stinger at the end of the Return to Ivalice quests, we will definitely see a Math (Savage) boss at some point in the future.

I'm down for more puzzle fights as long as they're interesting and have at least some variability. Bardam sub boss 2 and Haley Normal's sand trap are both neat but suffer for being exactly the same every time you do them.

Is Hali's puzzle the same pattern every time? I'm pretty sure they move the exit around.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Captain Oblivious posted:

That's not what he's saying. The meaning of the tells is the same, but interpreting them relative to other concurrent mechanics influences your behavior.

Many people are bad at this. Sometimes, a damage circle is the better option relative to other things you could be hit by. Also, steadily expanding segmented AoEs. It's much faster to run into them than to try to go around.

Ah. My misunderstanding then. I thought he meant having a fight where they want you to intentionally stand in an orange circle that almost kills you because there is a bigger, badder orange circle that will kill you right next to it or something like that.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
It's not even that getting hit by the damage circle is the preferable option, it's timing two mechanics so you briefly use the damage circle indicator as a safe haven until a different mechanic resolves.

The mechanics and markers are both normal, but the interesting encounter comes from how they interact together.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

SonicRulez posted:

Is Hali's puzzle the same pattern every time? I'm pretty sure they move the exit around.

Yes, it's always the same.

Fister Roboto
Feb 21, 2008

Poops Mcgoots posted:

One thing I see a lot of is when it's down to like, one healer, one dps and two tanks, the dps will get marked by a stack marker and the tanks don't move so the lone healer runs in and stacks with the dps resulting in both of them dying instead of just the dps dying.

Worse, the healer gets marked but they're a million miles away and expects everyone to come to them. That's a dead healer imho.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Orcs and Ostriches posted:

It's not even that getting hit by the damage circle is the preferable option, it's timing two mechanics so you briefly use the damage circle indicator as a safe haven until a different mechanic resolves.

The mechanics and markers are both normal, but the interesting encounter comes from how they interact together.

Yeah. That sounds cool as hell and I definitely like when they do that.

I just don't want them to ever do something like putting the stack arrows on someone but the mechanic actually requires that no one stacks. poo poo like that.

SonicRulez
Aug 6, 2013

GOTTA GO FIST

Saigyouji posted:

Yes, it's always the same.

Ah, it's where you start that can be different. I have memory of doing the puzzle differently, so I knew something was up. I'm a little spacey, but I'm not a complete idiot, I would've noticed doing the same thing every time.

Fister Roboto
Feb 21, 2008

Also there are a lot of fights where it's safe to stand in telegraphs because all they do is (survivable) damage. It's kinda dick to your healers, but they're usually spamming medica 2 anyway. Great example is the PBAOE circles at the start of Ivalice Ultima, they only do a couple thousand damage to dps characters and they don't inflict a debuff, but everyone moves out of them and disengages from the boss because ORANGE CIRCLE BAD.

Kerrzhe
Nov 5, 2008

When I got carried through omega normal to unlock savage my group made a point to not tell me any mechanics, and stopped dps on Hali so that I could do the sand trap puzzle, and they said anyone who was on my side HAD to follow me no matter what, since i'd never seen it before.

i of course solved it correctly the first time. :smuggo:

Mordiceius posted:

Yeah. That sounds cool as hell and I definitely like when they do that.

I just don't want them to ever do something like putting the stack arrows on someone but the mechanic actually requires that no one stacks. poo poo like that.

nah they don't do that, they do poo poo like "there's a stack up marker but you have to spread out first and THEN stack up after the first thing hits"

this game has a great system of introducing mechanics to you at a reasonable pace, and gradually stacking them and making them interact in more complicated ways the harder the content gets. it's fun.

i spent like 2-3 hours last night wiping on O11S and had a great time, even though we didn't get very far. (though i gotta give most of the credit to that baller fuckin' theme music)

IcePhoenix
Sep 18, 2005

Take me to your Shida

SonicRulez posted:

Ah, it's where you start that can be different.

nope, exact same every time

CuddlyZombie
Nov 6, 2005

I wuv your brains.

There are two different starting spots that players get randomly assigned to but the board itself is always the same

Krabboss
Nov 11, 2016

MY HUSBAND'S PARSE IS BETTER THAN YOURS

Archyduchess posted:

Is this the same guy who said there should be mandatory parses and that people with bad ones should be banned.

I didn't say that exactly, but definitely people who can do a 10 minute run should have priority over people who don't want to learn how to press their buttons. It's the best way to solve dps queues.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

Archyduchess posted:

Is this the same guy who said there should be mandatory parses and that people with bad ones should be banned.

Krabboss posted:

I didn't say that exactly

Krabboss posted:

the game should absolutely have a parser built in tbqh. also permanent bans for underperformers.

Telum fucked around with this message at 21:01 on Jun 20, 2019

An Actual Princess
Dec 23, 2006

tell me more about how some people just don't deserve to play a videogame

Martin BadClixx
Jul 14, 2012

dada stijl

:cumpolice:
Seems like a healthy person and not someone who should log off and go outside more

Krabboss
Nov 11, 2016

MY HUSBAND'S PARSE IS BETTER THAN YOURS

Fair enough, but that wasn't the post they were referring to. You'll just have to trust me that I was being insincere to rile people up. Well, they should actually have an in game parser, or something other grading system so people know when they're underperforming.

Overwatch Porn posted:

tell me more about how some people just don't deserve to play a videogame

I mean, you can be angry at my tone if you want (which is fair enough because I am being intentionally hyperbolic), but it is disingenuous to suggest nobody here has been annoyed by incompetent players. There's screenshots of it and stories shared very frequently. I do genuinely believe there should be some benefit to being able to play a DPS class, because that's certainly more rare than a healer or a tank.

Krabboss fucked around with this message at 21:03 on Jun 20, 2019

IcePhoenix
Sep 18, 2005

Take me to your Shida

CuddlyZombie posted:

There are two different starting spots that players get randomly assigned to but the board itself is always the same

oh ok, I guess I am the dumb one

Kerrzhe
Nov 5, 2008

Krabboss posted:

You'll just have to trust me that I was being insincere to rile people up.

how bout you don't fuckin do this

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Krabboss posted:

I mean, you can be angry at my tone if you want (which is fair enough because I am being intentionally hyperbolic), but it is disingenuous to suggest nobody here has been annoyed by incompetent players. There's screenshots of it and stories shared very frequently. I do genuinely believe there should be some benefit to being able to play a DPS class, because that's certainly more rare than a healer or a tank.
Your benefit is you see big numbers, rip aggro off the tank, and have YoshiP tell you your dick is bigger than the other catgirls'

FFXIV seems to have the meta-organizational decision to want to keep people from telling low-skill players they're lovely, probably because the low skill player's money spends just the same.

homeless snail
Mar 14, 2007

Just trollin' (by posting my sincere opinions)

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
low skill players' dps should be reassigned to me and other high skill players. when they've done their dues in the dps mines for their betters maybe they can move up

Potato Jones
Apr 9, 2007

Clever Betty
I don't think there should be players.

Philonius
Jun 12, 2005

Waiting anxiously for SE to introduce a discommendation system.

Catgirl Al Capone
Dec 15, 2007

Fister Roboto posted:

Worse, the healer gets marked but they're a million miles away and expects everyone to come to them. That's a dead healer imho.

yeah, that's horrible! they should be using rescue on the nearest DPS

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Philonius posted:

Waiting anxiously for SE to introduce a discommendation system.
Fare thee NOT well, Problematic Bird! Fare thee... NOT well!

Kerrzhe
Nov 5, 2008

pray DON'T return to the waking sands. bitch.

SettingSun
Aug 10, 2013

In order to log into the game proper you should have to complete a DF savage raid. No exceptions. Yes this includes new players. Don't want unqualified rabble playing our game.

Givin
Jan 24, 2008
Givin of the Internet Hates You
Submit all MMORPG vitaes on the Mog Station for a free retainer voucher that you will need to hold all your swolen e-peen loots. All guilds must maintain max rank and have a verified Ventrilo server with at least 13 pre paid months up front.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
He's being an rear end in a top hat about it but maybe, just maybe, it would be nice to live in a world where we could all trust that somebody who has been playing the game from level 1 to 70 (soon to be 80) would know what the gently caress the various mechanical indicators mean and can ride their GCD.

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Orcs and Ostriches
Aug 26, 2010


The Great Twist
As long as we're wishing for the impossible, I'm gonna throw knowing how to use core class features like Huton or BotD into the mix.

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