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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Hieronymous Alloy posted:

I have never had an unhold move a bro at all who had Indomitable active. Gotta keep it active though.

I really think indomitable is a mandatory pick on all frontliners post-B&E.

Ah yeah if it blocks the toss I can definitely see it working better too. Every time I tried to tank them normally the unhold just forcibly evicts him over his head in a never ending quest to kill my most vulnerable bros.

I’m starting a new game as well and it’s ironman, I’ll have to try out recover + indom more often.

Mazz fucked around with this message at 18:11 on Jun 18, 2019

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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Mazz posted:

Ah yeah if it blocks the toss I can definitely see it working better too. Every time I tried to tank them normally the unhold just forcibly evicts him over his head in a never ending quest to kill my most vulnerable bros.

I’m starting a new game as well and it’s ironman, I’ll have to try out recover + indom more often.

It's . . . useful but very finicky. The higher base fatigue your bros have, the better overall it works, because you get more back from Recover with a higher base pool. You probably want 145 or so naked max fatigue to be able to do the indom cycle AND anything else, but if you have that, you can go recover + indom + adrenaline and keep it going almost nonstop while still performing some other actions (presuming you don't get Staggered, the enemies don't use adrenaline, etc).

Edit:

Ok yeah here's how you beat a group of seven unholds:





It doesn't work perfectly -- note the slight disalignment and the one injury -- but basically it works. The overwhelm warscythes probably helped too.

Hieronymous Alloy fucked around with this message at 00:35 on Jun 19, 2019

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Day 52: 3 star hexen quest worth just over 2700g.


Gonna have to pass on that one.

Mazz fucked around with this message at 00:45 on Jun 19, 2019

TheBeardyCleaver
Jan 9, 2019

Mazz posted:

Day 52: 3 star hexen quest worth just over 2700g.


Gonna have to pass on that one.

I cheesed a similar one. Luckily it was ~12 hexen that I could punch to death. Could be doable with all whips as the beasts they drag along have little armour :raise: Good windfall that.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

vyelkin posted:

I've never looked up a stat outside the game, this is just based on my observation that certain enemies can carry more armour than your guys, have more HP, break less easily, and yet still never get tired and always have the initiative to go before anyone in heavy armour. Hearing the numbers in this thread just confirmed what I suspected from having played the game a lot.

Okay that's fair enough, but doesn't address the whole challenge/balance issue. AI has a long way to go before it can challenge a human on equal terms in complex games so you gotta give it some advantages. Stats make sense to me in the BB context because you have this motley crew of farmhands, labourers, and criminals up against trained soldiers and various monstrous or supernatural enemies. I don't disagree that Chosen and some of the DLC monsters are overtuned, but outside of that I don't think that AI units need nerfing from a balance perspective, and if you do nerf them for immersion then you gotta balance that somehow.

Southpaugh
May 26, 2007

Smokey Bacon


I think the complaint is more that a group of chosen alone shouldn't be tuned to be end game powered. They are supposed to be mid-high level challenges but not more dangerous than final tier challenges.

I've nearly finished the noble war on my current, better game and ran into a squad of 9 chosen with a champion. I think I'd have been able to beat them, but I would have been trading bro for bro. The champion actually seemed to have lower stats than the chosen, he was way squisher when it came to landing randed attacks and the odd split man on him. I had to load a save and go explore after that one. The RNG was against me.

Am I right in thinking I need to amass a serious war chest before I can start building end game bros? It's all well and good to have high end gear, but if my dudes can't wear anything without getting exhausted or being able to land a hit its pointless.

Seem to be having a hard time getting bros with good potential to spawn (I am playing a raider start during the noble war though so I only have like 1/3 of the towns available to me.) I could afford a hedge knight now and really want one.

vyelkin
Jan 2, 2011

Wafflecopper posted:

Okay that's fair enough, but doesn't address the whole challenge/balance issue. AI has a long way to go before it can challenge a human on equal terms in complex games so you gotta give it some advantages. Stats make sense to me in the BB context because you have this motley crew of farmhands, labourers, and criminals up against trained soldiers and various monstrous or supernatural enemies. I don't disagree that Chosen and some of the DLC monsters are overtuned, but outside of that I don't think that AI units need nerfing from a balance perspective, and if you do nerf them for immersion then you gotta balance that somehow.

I agree that it's tricky to balance, and it works for immersion when your band is a motley crew of farmhands up against trained soldiers. But at some point, if you want to, you can transition your crew over to be entirely professional soldiers and noblemen, and they'll be better than the farmhands yet still never reach the same level of overall skill as a barbarian chosen gets by default.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

TheBeardyCleaver posted:

I cheesed a similar one. Luckily it was ~12 hexen that I could punch to death. Could be doable with all whips as the beasts they drag along have little armour :raise: Good windfall that.

I’m still kind of in build mode and therefore don’t trust the mission generation to be kind. It’d probably be like 3-4 Linds/Schrats and 4 hexen in my case. Better off just skipping than wasting my time retreating/abandoning.

vyelkin posted:

I agree that it's tricky to balance, and it works for immersion when your band is a motley crew of farmhands up against trained soldiers. But at some point, if you want to, you can transition your crew over to be entirely professional soldiers and noblemen, and they'll be better than the farmhands yet still never reach the same level of overall skill as a barbarian chosen gets by default.

Ive come around on the other part of the veteran levels mod since talking about the stat stuff now. The one that gives you regular points past 11 but only in 2-3 random categories is neat in a way; you can’t just keep stacking MAtk and MDef every level, but you can shore up things like HP/resolve/fatigue/init shortfalls over time as your bros stay alive doing their jobs. By level 17 he’ll be a well-rounded monster sure, but living to level 17 is a 400 day affair.

It’s like the guy is still learning but it’s more specific experience learning than just general stat allotment. It also means you have a chance to fix that mediocre bro who’s stuck around for so long on pure dumb luck and tenacity.

Like the perks every 3 levels after 11, it feels reasonably balanced for what it is because it still requires those extra levels and the XP scaling is exponential. I tried it for a bit and think I’m sticking with it for this ironman game.

Mazz fucked around with this message at 15:01 on Jun 19, 2019

vyelkin
Jan 2, 2011

Mazz posted:

Ive come around on the other part of the veteran levels mod since talking about the stat stuff now. The one that gives you regular points past 11 but only in 2-3 random categories is neat in a way; you can’t just keep stacking MAtk and MDef every level, but you can shore up things like HP/resolve/fatigue/init shortfalls over time as your bros stay alive doing their jobs. By level 17 he’ll be a well-rounded monster sure, but living to level 17 is a 400 day affair.

It’s like the guy is still learning but it’s more specific experience learning than just general stat allotment. It also means you have a chance to fix that mediocre bro who’s stuck around for so long on pure dumb luck and tenacity.

Like the perks every 3 levels after 11, it feels reasonably balanced for what it is because it still requires those extra levels and the XP scaling is exponential. I tried it for a bit and think I’m sticking with it for this ironman game.

I just installed this and I already like it. Then I got the permanent destruction bug again, so it may be coming up on time to retire this post-lategame peasant militia save and start over, so I won't get to enjoy the veteran levels for another while.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
hosed up my last ironman game at the first crisis so I'm doing something a bit different this time. I'll probably lose at the crisis again but honestly this has been really fun:



I couldn't find a single decent recruit and I don't want to just grab anyone since that's kind of how I lost the last game, so I just went solo for the first couple weeks. Ended up getting that stray dog event, so now it's just a man and his dog.

Can't decide whether to buy a greatsword or greataxe, round swing might be extremely fun when you are alone and surrounded.

EDIT: The best part to me is the lone wolf has no upkeep and eats 2 food a day, so I basically do whatever the gently caress I want.

Mazz fucked around with this message at 18:44 on Jun 19, 2019

TheBeardyCleaver
Jan 9, 2019

Mazz posted:

I’m still kind of in build mode and therefore don’t trust the mission generation to be kind. It’d probably be like 3-4 Linds/Schrats and 4 hexen in my case. Better off just skipping than wasting my time retreating/abandoning.

That is both fair and prudent. I just have a bad tendency to listen to that little voice saying "Hmm, I think I could do this". Sometimes it works out, most times it doesn't :downsgun:

Mazz posted:


EDIT: The best part to me is the lone wolf has no upkeep and eats 2 food a day, so I basically do whatever the gently caress I want.

I love this start, just faffing about with one dude, it's a whole different game.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
So, chosenhell looks like a fairly decent seed.

Very decent amount of trading goods including one village with two dyemakers and one with gems + salt. Workshops and iron veins where you want them to be. There are some annoyingly placed mountain ranges but great harbor placement kind of makes up for it.

I got chased out of the north by barbarians two days in. :v:

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
HELL SEEDS RETURN

Funso Banjo
Dec 22, 2003

So how long do recruits stay in a town until new ones take their place?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Funso Banjo posted:

So how long do recruits stay in a town until new ones take their place?

I think 10-20 days OR until an event in the town wipes the slate. Note this means villages have faster turnover unless you actively hire/fire to purge.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Wizard Styles posted:

In my last run I had a Dodge, Relentless, 2 stars in MDef, Overwhelm Ratcatcher that managed to just not get hit.
In this run, I don't currently have a bro that I think can handle him that the game will actually let me use. I sent in the bro with the highest defense I could use to see if he could do it but the dice weren't with him.
it'll only pick from active bros, so you can reload and shuffle your reserve till you get the guy you want as an option.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Wizard Styles posted:

So, chosenhell looks like a fairly decent seed.

Very decent amount of trading goods including one village with two dyemakers and one with gems + salt. Workshops and iron veins where you want them to be. There are some annoyingly placed mountain ranges but great harbor placement kind of makes up for it.

I got chased out of the north by barbarians two days in. :v:

Any citadels with both blast furnace and ore smelter? Maybe even an iron vein?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
nm

Mazz fucked around with this message at 20:00 on Jun 20, 2019

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Good names for a trading company origin?

I used to go with "Suicide Kings" and the sword and king banner, or more recently "Croakers" and the raven on snow banner, but I'm out of ideas for the merchant start.


Also I didn't realize this could happen but I managed to actually find the red castle helm from an event:

http://battlebrothersgame.com/dev-blog-59-progress-update-standard-bearers-knights/

CrowdControl
Aug 2, 2011

Uhh Tommy, I think I'm just gonna sleep at my house tonight...

CommissarMega posted:

Any citadels with both blast furnace and ore smelter? Maybe even an iron vein?

I dont know if this changes anything for you, but a modder had dived into the code and found that adjacent buildings had no effect on the chance a shop will have a named item. Only the total number of common items sold.

This changed what I was looking for alot on maps.

Edit: Link for spergy reddit post about how shop inventory is generated

CrowdControl fucked around with this message at 20:12 on Jun 20, 2019

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
The buildings do influence the availability of regular items though so if you just care about having a consistent place to buy t3 weapons and good armor in the mid-late game it's still useful. But yeah that post about the named item generation changed how I look. It also makes things like patrols and caravan escorts a lot more relevant late game; getting a mission to send a caravan to a small town you know has a weaponsmith means drastically increased chances of a named weapon being there through Well Supplied or Safe Roads, so if its not very time consuming it's a good idea to take those when they show up. Same with fletchers/armor smiths. The big caveat is the small towns are far more likely to be hit by any of the negative modifiers which reduce the already low chances, so it's a bit of timing and luck all the way down.

EDIT: God this is my go-to way too often now, guess who won? :v:



I had to send my guys all the way to the edge of the map to get the chosen to not half engage me, but once they all went to the orcs it went as you'd expect

Mazz fucked around with this message at 22:36 on Jun 20, 2019

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
If your Sergeant has "hate for undead," will that propagate through the banner?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Hieronymous Alloy posted:

If your Sergeant has "hate for undead," will that propagate through the banner?
Yeah, the +10 Resolve buff is active throughout the battle.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

CommissarMega posted:

Any citadels with both blast furnace and ore smelter? Maybe even an iron vein?
As people said it doesn't actually matter that much, but yeah, both citadels have furnace and smelter.

More importantly, there are 3 Fletchers, 5 Weaponsmiths and 10 Armorers (!) on the map.

And there's this centrally located castle:



I'll patrol those roads with vigor.

Wizard Styles fucked around with this message at 03:00 on Jun 21, 2019

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Wizard Styles posted:

Yeah, the +10 Resolve buff is active throughout the battle.

Neat, so a brother with both Fearless and Hate for Undead would have a total of +20 resolve vs undead fights, which would carry through the banner to other bros.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Yeah, I'm not looking for 24/7 named items, just places I can buy good stuff for my bros if I should happen to need replacements or tech up in a crisis.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
So I'm not exactly sure what the gently caress just happened here but it's awesome:

Found this thief with iron jaw and iron lungs, he doesn't have great stars but he has 13/13 in both defenses and 55 in MAtk, figured those perks and those stats are worth lovely stars.

First battle he ends up dying to a longsword raider...but no he didn't?



He could continue his unarmed attack forever and wasn't targeted anymore. Note the -37 HP.

The end screen looked like this:



He's still in the party and theres no obituary entry for him

Dude owns.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Either some mod is loving up your game or he is the chosen one. I believe the latter.


CommissarMega posted:

Yeah, I'm not looking for 24/7 named items, just places I can buy good stuff for my bros if I should happen to need replacements or tech up in a crisis.
I don't look for good citadels for that. Castles sell things cheaper and generally have a good selection as well. And civilian settlements with stores generally won't have the best armor but will still sell 200+ durability stuff and tier 3 weapons for even better prices.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Does the special effect from the Reproach of the Old Gods proc Overwhelm?

vyelkin
Jan 2, 2011
I started a merchant company game on chosenhell and I have never got a reinforced hauberk as fast as I did here. It was like day 6 and I'd made so much profit from two trips selling dyes that I could buy one with money to spare and stick it on the guy I most want to live to old age.

Funso Banjo
Dec 22, 2003

I am somewhat suprised the game marks the Lone Wolf beginning as difficult.

It's the first time I have aver gotten to day 150, and it's been a walk in the park.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I think they expect it to be difficult because it’s only one guy. The devs seem to put a lot of merit on extra guys vs quality of said guys. The thing is that lone wolf at level 7 can kill like infinite thugs and by 11-12 can kill 9-10 raiders alone. It’s such a giant step up in power. It and militia should switch difficulty spots frankly.

At end game having no bench can be tedious/problematic but that’s a lot less of a problem than getting off the ground in the first place for most games.

Broken Cog
Dec 29, 2009

We're all friends here
Lone wolf guy is very prone to dying of random unlucky punctures or getting smacked silly with maces in the early game, especially on harder difficulties.

If you start with high funds it remedies some of the early game issues though

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Yeah, the way to play Lone Wolf is you get training from a citadel then hit level 11 by day ten, and that's high-risk. It's Ironman Dangerous, in that you just reload and you're fine, but still.

And like many of the starts it's hard to find a good sergeant (unless you get lucky with the Squire) or good ranged backup.

The bigger issue is in the very late game when the party size limitation becomes truly annoying. I ended up retiring my lone wolf run at the second crisis just because I wanted to run too many side experiment characters and I didn't have room for them.

Now I'm starting over as merchants. Maybe the Repo Men and use the giant octopus with bills stuck to it banner?

Wizard Styles
Aug 6, 2014

level 15 disillusionist
One word of warning about the trader origin: the "make nobles aware" ambition is a gatekeeper for a ton of others, even things like the one that wants you to have two hammer masters. So expect to be stuck on that one forever because you've run out of other ambitions to take while being unable to upgrade your inventory space or get the trophy ambitions.

Vox Nihili
May 28, 2008

Mazz posted:

I think they expect it to be difficult because it’s only one guy. The devs seem to put a lot of merit on extra guys vs quality of said guys. The thing is that lone wolf at level 7 can kill like infinite thugs and by 11-12 can kill 9-10 raiders alone. It’s such a giant step up in power. It and militia should switch difficulty spots frankly.

At end game having no bench can be tedious/problematic but that’s a lot less of a problem than getting off the ground in the first place for most games.

He can definitely die to thugs if he gets fully enveloped. One or two stuns and he's done.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
That’s true for the first few fights but once he’s at ~30 MDef thugs just stop hitting, or stop hitting often enough that you aren’t murdering/routing them faster than they can keep up. Getting 1000 XP a battle means he’s there in less than a week.

Hop on a little hill and you can lone wolf through pretty gigantic thug/thrall parties, I’m sure of this because I’ve been starting lone wolf games for the last week or 2. Getting to day 90 is a cake walk, and I’ve been playing expert. With bad RNG he can die but unlike most other starts you don’t really run into things on day 4 you have zero hope of beating, you just need to have some good luck.

The first week is the most difficult in that you aren’t powered up yet but you can get there real fast, as opposed to a militia start where more guys doesn’t really mean poo poo to the difficulty because you’re often running into equal or stronger parties of enemies just flat better than you.

Lone Wolf isn’t without risk or its own shortcomings, but it’s definitely not a 3 skull start.

Mazz fucked around with this message at 13:51 on Jun 22, 2019

Wizard Styles
Aug 6, 2014

level 15 disillusionist


Not sure this guy really wants to be an archer.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Wizard Styles posted:

One word of warning about the trader origin: the "make nobles aware" ambition is a gatekeeper for a ton of others, even things like the one that wants you to have two hammer masters. So expect to be stuck on that one forever because you've run out of other ambitions to take while being unable to upgrade your inventory space or get the trophy ambitions.

Yeah, I did a Merchant run up to the first crisis over the weekend, and this meant that I was locked out of making much reputation progress until like day 60 or so (which figures since I normally hit that threshold around day 30, so it took twice as long).

Overall I liked Merchant at first but I ran into an issue where because my renown fell behind, mission rewards didn't keep pace with salary costs, and while I certainly had plenty of cash I wasn't floating on scrooge mcduck moneypiles like I had hoped.

I wish so many of the top-recommended maps didn't have the bull-flag House, I just hate the aesthetics of it so any map with that house is not an option for me.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist

:bravo:


Hieronymous Alloy posted:

Yeah, I did a Merchant run up to the first crisis over the weekend, and this meant that I was locked out of making much reputation progress until like day 60 or so (which figures since I normally hit that threshold around day 30, so it took twice as long).

Overall I liked Merchant at first but I ran into an issue where because my renown fell behind, mission rewards didn't keep pace with salary costs, and while I certainly had plenty of cash I wasn't floating on scrooge mcduck moneypiles like I had hoped.

I wish so many of the top-recommended maps didn't have the bull-flag House, I just hate the aesthetics of it so any map with that house is not an option for me.
Yeah, you want to go into the wilderness and get loot items and trading goods to sell as soon as possible because contracts don't pay enough but depending on the map/how close together enemy locations are that might slow down your Renown gain even further. And you're missing out on the trophy rewards and Renown gain from ambitions. I abandoned my Caravan run in that midgame time window you mentioned because it felt like I was just stuck grinding Renown.

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