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DatonKallandor posted:Why is Steam, the place where most of your games copies are sold and which provides the user and developer a vast array of extra features, charging 30% (only on sales directly on the platform - you can sell as many copies that still benefit from the platform at 0% cut as you want everywhere else!) "too much", and Nintendo charging 30% for being on the Switch perfectly ok? So first of all, the 30% number is a historical artifact from the B&M retail days. 30% was the retailer margin. When digital distribution was starting up the platform stores took the same retailer margin, and that was a great deal for the publishers because it eliminated a bunch of expenses. And 15 years ago the idea of hosting all your own bandwidth was a lot more daunting than it is now. Second, 30% on consoles isn't quite as absolute when you look at the companies who are big enough to negotiate with MS, Sony, and Nintendo. I don't know if the store fee gets changed (probably not), but money starts to move in the other direction with "co-marketing" deals and whatnot. Dev makes exclusive neon green gun skin for Xbox, MS gives them $2 million worth of ad placement and features their game in the store. DatonKallandor posted:As for dropping their cut, Valve thinks Steam is worth a 30% cut (which is already reduced beyond a certain amount of copies sold anyway) and the PC sales numbers agree with them. Steam provides a lot of utility, why should that utility be free? Especially when other places charging 30% provide far less (all the consoles for example). Valve already has cut back their margin -- for the big AAA games. So much for "don't negotiate with terrorists", which btw is a really bad way to think about the people who are your business partners. But AAA publishers have already demonstrated the ability to take their games off of Steam and do ok. Indies have not, until (maybe) now. Valve's best move is definitely to sit back and see what happens, dropping their margin when EGS hasn't proven itself is premature. Though if EGS does do well Valve is also gonna have to fix the crapware problem to get indies back. Nobody was complaining about the 30% before Epic came along, but they were definitely complaining about being buried under asset flips and porno.
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# ? Jun 21, 2019 21:23 |
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# ? Jun 10, 2024 13:24 |
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I couldnt give a flying gently caress about the “consumers” of video games. Game devs should get more money to make their game better if they want to. Nobody gives two shits what your personal opinion is on the epic games store or wants to read your pedantic essays, you dont need to tell anybody if youre not going to buy the game, nobody cares.
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# ? Jun 21, 2019 21:47 |
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HORMELCHILI posted:I couldnt give a flying gently caress about the “consumers” of video games. Game devs should get more money to make their game better if they want to. Nobody gives two shits what your personal opinion is on the epic games store or wants to read your pedantic essays, you dont need to tell anybody if youre not going to buy the game, nobody cares. Yeah check it out, this is a videogame forum for discussion of videogames and things like the business decisions that go with it. If you find those posts uninteresting, just uhh, scroll past them. Demanding that other people don't discuss relevant stuff in a game's thread because you personally don't care is like, who gives a poo poo. Just skip the posts that bore you. Nobody is going to cater to your reading tastes.
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# ? Jun 21, 2019 21:50 |
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Yeah its to discuss video games, not peoples worthless irrelevant opinions by people who already admit they wont be playing the game. Why would anyone reading the thread for this game give a gently caress about some guy rambling about his perceived morality of an online games store? That has nothing to do with the video game Rebel Galaxy Outlaw. There is an epic games store thread that is more relevant for those posts to be in, where the other extremely heroic and noble guys eho wont be buying games can pat you on the back
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# ? Jun 21, 2019 21:54 |
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90 percent of these egs whining posts have zero mention of rebel galaxy outlaw, the subject of the thread.
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# ? Jun 21, 2019 21:56 |
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HORMELCHILI posted:Yeah its to discuss video games, not peoples worthless irrelevant opinions by people who already admit they wont be playing the game. Why would anyone reading the thread for this game give a gently caress about some guy rambling about his perceived morality of an online games store? That has nothing to do with the video game Rebel Galaxy Outlaw. There is an epic games store thread that is more relevant for those posts to be in, where the other extremely heroic and noble guys eho wont be buying games can pat you on the back Just scroll past the posts that bore you, please don't throw a tantrum and demand that 100% of the posts in a thread are what personally interests you. Some posts will usually be uninteresting to any given reader, use the scroll wheel on those. Good luck to you, namaste
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# ? Jun 21, 2019 21:56 |
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Im not throwing a tantrum but you seem to be extremely mad that someone wants the discussion in a games thread to be about the game and not filled with keyboard warrior psuedointellectuals as yourself to complain openly to nobody in particular about a digital store
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# ? Jun 21, 2019 21:58 |
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So, yeah. Rebel Galaxy Outlaw. Pretty cool looking game, that Rebel Galaxy Outlaw.
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# ? Jun 21, 2019 21:58 |
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Yeah im really hyped and glad to hear it will be out by the end of the summer. I cant wait to buy the game day one on the Epic Games Store
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# ? Jun 21, 2019 22:00 |
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Not as cool as a bunch of other games I could buy instead!!!
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# ? Jun 21, 2019 22:00 |
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lets discuss game. there is space ship
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# ? Jun 21, 2019 22:02 |
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Just to reiterate what I was told about the release date: There is a firm and realistic target date for the PC release. I was told the date. I promised not to post the date on the internet. I will say it’s sometime this summer, and today’s the first day of summer, so sometime in the next three months. The game will be released on the PS4 after that, and finally on the Switch. Right now, the plan is for all three versions to be out before the end of 2019.
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# ? Jun 21, 2019 22:13 |
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Bob Socko posted:Just to reiterate what I was told about the release date: I hope the window between PC and PS4 is shorter this time around! I remember when original RG came out there were lots of people expressing interest in when it'd be on console, but the PS4 version didn't come out 'till well into the fall AAA bangers season. Probably not optimal for sales to have so much delay between review coverage and availability.
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# ? Jun 21, 2019 22:35 |
HORMELCHILI posted:Nobody gives two shits what your personal opinion is And yet in the throes of your meltdown you became confused and thought anyone cared about yours
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# ? Jun 21, 2019 22:54 |
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this is the coolest poo poo. oh man this game is gonna own.
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# ? Jun 21, 2019 23:13 |
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Back in 2012, Travis said Torchlight 2 would be releasing in Summer, and it ended up releasing on September 20, the last day of astronomical summer for that year, so be prepared for that possibility.
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# ? Jun 21, 2019 23:20 |
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toasterwarrior posted:lets discuss game. there is space ship I'm still waiting on my hand drawn space ship from lowtax. I need to contact someone from double damage games and ask them if they will put lowtaxes' epic space ship in game because it surely will be epic once he draws it.
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# ? Jun 21, 2019 23:35 |
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I went and put the release date information in the OP, thank you Bob Socko
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# ? Jun 21, 2019 23:46 |
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RGO is going to have the best starship porn since Battlecruiser 3000AD.
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# ? Jun 22, 2019 21:31 |
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So much for "early 2019" - wonder what caused the delay?
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# ? Jun 22, 2019 22:56 |
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DatonKallandor posted:I'm honestly surprised they didn't announce they'll be out on Gamepass simultaneously with the Epic release yet, because most other devs who took the "epic exclusivity" did. Most of the Devs that took that deal got bought by MS after taking the Epic exclusivity deal for PC.
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# ? Jun 22, 2019 23:23 |
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Gort posted:So much for "early 2019" - wonder what caused the delay? Probably the fact that there's at most five people actually making the game.
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# ? Jun 23, 2019 03:49 |
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Groetgaffel posted:Probably the fact that there's at most five people actually making the game. This would cause the game to take a long time to make, it wouldn't delay the game beyond what they originally thought. Unless you're suggesting they originally had more people and lost some.
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# ? Jun 23, 2019 10:52 |
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Gort posted:This would cause the game to take a long time to make, it wouldn't delay the game beyond what they originally thought. Unless they ran into problems that necessitated manpower to fix that they don't have, or wanted more polish. Timelines are a guess, not a guarantee, especially when you're resource limited.
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# ? Jun 23, 2019 13:18 |
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toasterwarrior posted:lets discuss game. there is space ship Space ship has guns?
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# ? Jun 23, 2019 13:31 |
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I hope that I can get a space ship so big that it deploys other ships to kill enemy ships.
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# ? Jun 23, 2019 13:40 |
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That was last game. This time space ship is small.
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# ? Jun 23, 2019 13:43 |
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But what if the deployable spaceships were extra small?
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# ? Jun 23, 2019 15:44 |
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I would pay good money for a tiny ship that played like old RG with broadsides ( and possible teeny tiny fighters).
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# ? Jun 23, 2019 16:13 |
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Psycho Landlord posted:But what if the deployable spaceships were extra small? They're called 'missiles'.
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# ? Jun 23, 2019 16:17 |
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Gort posted:This would cause the game to take a long time to make, it wouldn't delay the game beyond what they originally thought. They thought probably early 2019, but they've got one engineer who also does audiobooks, so no surprise there.
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# ? Jun 23, 2019 16:20 |
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Gort posted:This would cause the game to take a long time to make, it wouldn't delay the game beyond what they originally thought. https://en.wikipedia.org/wiki/The_Mythical_Man-Month
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# ? Jun 23, 2019 16:25 |
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Gort posted:This would cause the game to take a long time to make, it wouldn't delay the game beyond what they originally thought. I assume you don't work in software. For example, you might have a solution you intend to implement, but after some further investigation, you find out that there's an issue with the core framework you're using which requires you to rethink it and do it in a more complex way. That way doesn't integrate nicely with the other stuff you built, which takes additional resources to fix code in both areas so they start working together. In most projects, there are unknown unknowns. We give ourselves a little fudge time, but it can be hard to know what you will really need.
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# ? Jun 23, 2019 17:01 |
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Well, this looks cool. Any of you guys play "Discovery" mod in Freelancer with it's silly RP rules that banned you for a week if you swore in chat, and took all your money and weapons?
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# ? Jun 23, 2019 17:04 |
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OK, so this time we'll paint an actual wizard on the side of the van for the literal-minded among us. Just using the standard painting tools, no stencils, & you know what that means. TIMELAPSE!
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# ? Jun 23, 2019 20:20 |
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I'm starting to wonder about the cost-benefit ratio for some of the crazy poo poo they're putting into this game for such a small indie team. As cool as it is, we don't exactly need some of this stuff to have an excellent space sim, but the devs seem pretty obsessed with these features anyway.
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# ? Jun 23, 2019 20:49 |
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timn posted:I'm starting to wonder about the cost-benefit ratio for some of the crazy poo poo they're putting into this game for such a small indie team. As cool as it is, we don't exactly need some of this stuff to have an excellent space sim, but the devs seem pretty obsessed with these features anyway. They thought it was really cool, and it pretty much just dropped straight in with no major tweaks required.
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# ? Jun 23, 2019 20:53 |
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Got it, that makes a lot more sense now.
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# ? Jun 23, 2019 21:09 |
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Travis went into this on the space game junkie podcast, but he basically just kills himself putting out a game and then is so sick of it he immediately moves on. He's adamantly stuck in the pre-service-games era and this tends to mean longer development cycles and frequent delays. It's subjective, but I absolutely prefer this strategy to the more modern early access -> a shitload of patches -> a complete game two years later process. I haven't played it yet, but I hear Bloodstained is another good example.
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# ? Jun 23, 2019 22:57 |
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# ? Jun 10, 2024 13:24 |
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Mailer posted:Travis went into this on the space game junkie podcast, but he basically just kills himself putting out a game and then is so sick of it he immediately moves on. He's adamantly stuck in the pre-service-games era and this tends to mean longer development cycles and frequent delays. It's subjective, but I absolutely prefer this strategy to the more modern early access -> a shitload of patches -> a complete game two years later process. I like this style of game development. I like when devs love what they’re doing and not design by committee and they can just throw poo poo at the wall to see what sticks. It’s sad to think of all the games in the past that absolutely wouldn’t get made in nowadays culture.
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# ? Jun 26, 2019 18:56 |