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World War Mammories posted:redeads hump you to death. pretty sure this is canon. The weird thing is that's actually the best explanation for the 64 ReDeads. Wind Waker showed them getting on you and biting your head, which would make sense... except that the 64 ReDead faces are those motionless stone masks. They can't be biting.
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# ? Jun 22, 2019 03:07 |
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# ? May 13, 2024 07:40 |
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Cleretic posted:The weird thing is that's actually the best explanation for the 64 ReDeads. Wind Waker showed them getting on you and biting your head, which would make sense... except that the 64 ReDead faces are those motionless stone masks. They can't be biting. The artwork for OOT shows them with teeth showing through the mask, so they could probably bite you. As a kid I always just figured they were literally squeezing the life out of you, though.
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# ? Jun 22, 2019 03:32 |
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An idle thought about God of War - it would be cool if in the sequel, Atreus had to hide something and so had Kratos help him build his own sand-bowl riddle.
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# ? Jun 22, 2019 07:44 |
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I like how in Spider-Man the masks with cloth faces move when he speaks, whereas the metal ones stay still.
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# ? Jun 22, 2019 16:50 |
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On the HL2 chat, the poison headcrabs are so well designed. That horrible screech and the fact they (almost) kill you immediately fills me with this immediate, intense panic. Valve said somewhere (possibly on the commentary) they found most players would hear their chittering and immediately find and murder them with extreme prejudice. I'll happily waste an impact grenade or rocket on murdering those little bastards. That we'll probably never get the story finished makes me sad. Those games were pretty cool.
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# ? Jun 22, 2019 16:56 |
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Spalec posted:On the HL2 chat, the poison headcrabs are so well designed. That horrible screech and the fact they (almost) kill you immediately fills me with this immediate, intense panic. Valve said somewhere (possibly on the commentary) they found most players would hear their chittering and immediately find and murder them with extreme prejudice. Yeah, in the Episode 1 commentary they mention that they liked using poison headcrabs as ambush enemies because while players react strongly to them, they're never quite as dangerous as people think they are. There's also a bit where Alyx yells "I hate these things!" Clearly acting as the voice of the player in that situation.
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# ? Jun 22, 2019 17:08 |
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Spalec posted:On the HL2 chat, the poison headcrabs are so well designed. That horrible screech and the fact they (almost) kill you immediately fills me with this immediate, intense panic. Valve said somewhere (possibly on the commentary) they found most players would hear their chittering and immediately find and murder them with extreme prejudice. If I see those fuckers I'm using my rocket launcher, grenades, fuel barrels. They will feel the heat of my hatred.
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# ? Jun 22, 2019 17:42 |
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There's a place in HL2 where there's this little alleyway that has like half a dozen black headcrabs in it. It's just about the most satisfying grenade you can throw.
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# ? Jun 22, 2019 17:58 |
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Necrothatcher posted:I like how in Spider-Man the masks with cloth faces move when he speaks, whereas the metal ones stay still. Also I like that you can see the mask is not seamless with the neck. Even the movies don't do that and in a videogame they could obviously have cheated if they wanted to since none of it's real.
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# ? Jun 22, 2019 18:03 |
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Bloodstained: RotN is becoming my game of the year. One of the familiars you can get is a pixie called Caboose or something similar. Just after coming across those for the first time, Miriam comes across a piano. If you sit at the piano with the Caboose equipped, Miriam will start playing and the familiar will sing.
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# ? Jun 22, 2019 18:05 |
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OutOfPrint posted:Bloodstained: RotN is becoming my game of the year. That’s awesome, and also a callout to the Japanese version of SOTN that had a secondary pixie that would do the same thing more or less.
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# ? Jun 22, 2019 18:22 |
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Things I didn't expect going into Bloodstained: Chairs, chair summoning, chair mimics, chair physics
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# ? Jun 22, 2019 18:33 |
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Dewgy posted:That’s awesome, and also a callout to the Japanese version of SOTN that had a secondary pixie that would do the same thing more or less. Probably less of a callout and more Iga thinking "i made the fairy sing in SOTN as a fun gimmick, i should do it again with this fairy while i wait for the art team to completely overhaul all assets"
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# ? Jun 22, 2019 18:35 |
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Qwertycoatl posted:Things I didn't expect going into Bloodstained: Chairs, chair summoning, chair mimics, chair physics Yeah there are so many places to have a sit and just...sit. Take a breather. Nothing more to it. And then a lance knight pokes you in the seat.
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# ? Jun 22, 2019 18:39 |
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Dewgy posted:That’s awesome, and also a callout to the Japanese version of SOTN that had a secondary pixie that would do the same thing more or less. PSP European version too.
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# ? Jun 22, 2019 20:02 |
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The caravan in the banner saga looks like it's just repeating figures but if you look close at the front the leaders are actually accurate version of the player characters.
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# ? Jun 24, 2019 22:26 |
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In survival game The Long Dark basements are noticeably colder than the upper floors of a building. Not that big of a deal when you've got a full set of winter clothing on but when you start a new game on hard mode you start off with like a light sweater and jeans if you're lucky, so every bit of temperature difference counts.
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# ? Jun 24, 2019 23:22 |
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Away all Goats posted:In survival game The Long Dark basements are noticeably colder than the upper floors of a building. Not that big of a deal when you've got a full set of winter clothing on but when you start a new game on hard mode you start off with like a light sweater and jeans if you're lucky, so every bit of temperature difference counts. There are buildings? I've never made it past the airplane crash lol
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# ? Jun 24, 2019 23:40 |
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Sid Vicious posted:There are buildings? I've never made it past the airplane crash lol Yeah there are even small towns, farms and bigger structures like a hydroelectric dam. The developers did a pretty good job of designing a place that actually felt like it could have been a real place where people lived. When I first played in Early Access I think there were only like 3 'regions' and apparently now there's like 9. Other cool stuff they added since I last played: -You can pick up charcoal from your fires to draw a map of your surroundings. Clear weather required of course -Cooking can now be done 'hands free' and you can have something cooking on the fire while you sew up holes in your clothes, or maybe go pick up some more wood for firewood. Away all Goats has a new favorite as of 00:09 on Jun 25, 2019 |
# ? Jun 25, 2019 00:04 |
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Away all Goats posted:In survival game The Long Dark basements are noticeably colder than the upper floors of a building. Not that big of a deal when you've got a full set of winter clothing on but when you start a new game on hard mode you start off with like a light sweater and jeans if you're lucky, so every bit of temperature difference counts. Isn't that backwards? Temperature is much more stable underground and even if you're talking about a basement dug into the permafrost it'd still be warmer than the upper floors of an unheated building in like -20c or worse weather. If your basement goes down one more level, like I believe some of them do, it'd actually be quite comfortable, comparatively. I haven't actually played long dark, just seen some streams. Looks good tho
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# ? Jun 25, 2019 06:30 |
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Necrothatcher posted:I like how in Spider-Man the masks with cloth faces move when he speaks, whereas the metal ones stay still. And the inverse I like how the metal ones have eyes that emote while the cloth ones don't. They put an absurd amount of love into those costumes and it felt like a throwback to when games included them and didn't sell them for 2.99 a piece
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# ? Jun 25, 2019 07:41 |
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RagnarokAngel posted:And the inverse I like how the metal ones have eyes that emote while the cloth ones don't. They put an absurd amount of love into those costumes and it felt like a throwback to when games included them and didn't sell them for 2.99 a piece
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# ? Jun 25, 2019 07:55 |
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Spalec posted:On the HL2 chat, the poison headcrabs are so well designed. That horrible screech and the fact they (almost) kill you immediately fills me with this immediate, intense panic. Valve said somewhere (possibly on the commentary) they found most players would hear their chittering and immediately find and murder them with extreme prejudice. I must be the only person in the world who thought they sounded goofily cute.
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# ? Jun 25, 2019 07:58 |
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Away all Goats posted:Yeah there are even small towns, farms and bigger structures like a hydroelectric dam. The developers did a pretty good job of designing a place that actually felt like it could have been a real place where people lived. When I first played in Early Access I think there were only like 3 'regions' and apparently now there's like 9. There's heaps of little things in that game. It's faster and less calorie intensive to use your knife to butcher game unless the game is frozen, in which case it is faster to use your axe. Torches are more fuel efficient than lanterns but blow out in the wind. It's a really good game I reckon. All the systems interlock in a very satisfying way.
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# ? Jun 25, 2019 11:13 |
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Samovar posted:I must be the only person in the world who thought they sounded goofily cute. https://www.youtube.com/watch?v=jsaS2bf5w6E
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# ? Jun 25, 2019 11:56 |
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I really love that Hyrule Warriors Definitive Edition doesn't just give you all the DLC characters, but instead integrates them as unlockable characters throughout the game's adventure mode. It lets them feel a lot more like they're part of the game, especially given the fact they also have heart containers and weapon unlocks put into the adventure mode too, like the non-DLC characters did. It also makes me feel better about using them! I've had so many bad experiences with lazy DLCs giving you overpowered weapons right out the gate that when I was playing the Wii U version I was actually pretty hesitant to use the DLC characters, because I had no idea what they were balanced for, what if I blow up the game's already tenuous difficulty curve because this character's meant to be used far later in the game*? Now they've actually put them in places in the game, I can trust that I'm supposed to be using them after I get them. *In Hyrule Warriors' case that actually was a fair concern, some of the later DLC characters like Medli and Marin were just insane for some reason. Cleretic has a new favorite as of 16:52 on Jun 25, 2019 |
# ? Jun 25, 2019 16:46 |
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We were talking about Black & White (and its sequel) in the dragging down thread, and while I totally understand why they aren't for everyone, I did enjoy this possibly-accidental confluence of mechanics in the sequel: If you're playing a Good God, you want to make your towns as attractive to other cities, so that villagers from there will migrate to yours. A big chunk of this attractiveness comes from your villager's happiness. It's increased by putting +happiness buildings near those houses. One of the types of houses you can build are Skycrapers. Like most things in video games, it has a lot of positives with a rather serious drawback, by being attractive (you know, by being skyscrapers in what is generally a fantasy game) and has a low land footprint (you just build more levels onto the existing building to grow it upwards). Its downside is that once a Skyscraper gets to a certain height, the innate happiness of the building goes steadily town. A little-thing-within-a-little-thing, as an aside: the developers handwave this decreasing happiness as "well, your people haven't really developed elevators, so you imagine how happy people are if they have to walk up 60 flights of stairs to go home every day.") So basically, you've got a highly-attractive building whose attractiveness is negated by increased height, so what do you do? You build those happiness-generating buildings smack-dab between Skyscrapers. Sure, the ambient happiness might take a hit from being really tall, but it is negated-or-obviated by being near a local theater. It also encourages you to build impossibly huge skycrapers, which is just plain hilarious. tldr: a building generally designed around packing your villagers in unhappy stacks can become impossibly huge, happy houses.
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# ? Jun 25, 2019 18:58 |
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Naruto Ultimate Ninja Storm 2 has even more crazy boss fights.
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# ? Jun 25, 2019 21:24 |
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I love that Fortuna in Warframe is just a cheesy, dark, hilarious, horrifying 80's cyberpunk vaporwave Charles Dickens novel that has hoverboarding and robofishing in between body horror and scathing critiques of capitalism.
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# ? Jun 26, 2019 01:32 |
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Octopath Traveler does a neat thing over its credits. It's not a story thing I'm spoiling, but it's the credits, so still spoiler-tagging it. Octopath does the typical thing of showing you scenes from the game behind the credits. But it's actually been secretly recording your gameplay; rather than pre-set cutscenes and the like, it shows you scenes from the game in the order you did them, and the final blows of every single boss fight you've fought, with the accurate party setups and statuses at the time. I learned that, apparently, I killed like half the game's bosses with the same spell.
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# ? Jun 26, 2019 12:31 |
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Something clever in God of War that I missed initially - in Alfheim, When you go into the light it actually foreshadows your entire journey, from showing Thor's statue completely exposed, to the boat in Helheim, to the mountain in Jotunheim. I thought that was pretty clever.
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# ? Jun 26, 2019 20:28 |
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God of War has many little neat moments of dramatic irony. When Kratos first meets the Stranger you assume it's because he's been hunting him down for years, but it turns out that Baldur was actually looking for Faye and doesn't even know who Kratos is. His dialogue is vague enough that it could suit either character.
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# ? Jun 27, 2019 10:16 |
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That first boss fight is so good. I love when you get the prompt for Spartan Rage. e: for another bit of good foreshadowing Freya destroying the mistletoe arrows Sindri gives you. It happens well before you discover she's Baldur's mother so I had totally forgotten about them until Baldur's weakness is shown when he tries to bung Atreyus and cuts his hand on the arrow used to repair his sash
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# ? Jun 27, 2019 12:20 |
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Mondian posted:Isn't that backwards? Temperature is much more stable underground and even if you're talking about a basement dug into the permafrost it'd still be warmer than the upper floors of an unheated building in like -20c or worse weather. If your basement goes down one more level, like I believe some of them do, it'd actually be quite comfortable, comparatively. I live in Alberta in a two story house (main floor/basement). I can assure you that my basement is the place to be during the summer and colder than upstairs in the winter. Now my basement could probably use an upgrade in insulation but it might be as simple as we use forced air heating and hot air rises. Perhaps, depending on the area, there is depth you need to have your basement at to get the benefits of geothermal energy. HAmbONE has a new favorite as of 21:14 on Jun 27, 2019 |
# ? Jun 27, 2019 21:12 |
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HAmbONE posted:I live in Alberta in a two story house (main floor/basement). I can assure you that my basement is the place to be during the summer and colder than upstairs in the winter. Now my basement could probably use an upgrade in insulation but it might be as simple as we use forced air heating and hot air rises. Perhaps, depending on the area, there is depth you need to have your basement at to get the benefits of geothermal energy. I think it's more that the Earth provides insulation of a sort so whatever temperature it is, it tends to stay that temperature. The weather outside has less impact. If you get a foot of snow, the basement will take much longer to cool off than your attic. If it's 120 F outside, your basement will still be relatively cool because the heat can't penetrate.
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# ? Jun 28, 2019 06:48 |
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Pokemon Let's Go is a very cute game and I really like that it lets one of your Pokemon run behind you free of its ball in addition to Eevee/Pikachu riding on your head. Not only is it just fun to see but you can check on them and get little messages about how they're feeling about their surroundings, like if they're interested in another Pokemon nearby or if they're enjoying walking on the paved stone in cities or whatever. One thing that pleasantly surprised me is that at least some of these messages are personalized for different Pokemon, and not just the obvious mascot Pokemon. I have a Nidoran♂ following behind me now since he was one of my favorites as a kid and I took him into the museum in Pewter City. After walking a bit he suddenly has a ! pop up over his head and he rushes over to one of the exhibits. When I catch up with him and check him, I'm told that he's staring intently at the Moon Stone exhibit--it doesn't spell it out but the Nidoran♂ evolution line changes into its final form when exposed to a Moon Stone.
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# ? Jun 28, 2019 14:23 |
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Aleph Null posted:I think it's more that the Earth provides insulation of a sort so whatever temperature it is, it tends to stay that temperature. The weather outside has less impact. If you get a foot of snow, the basement will take much longer to cool off than your attic. If it's 120 F outside, your basement will still be relatively cool because the heat can't penetrate. Wet snow is also ridiculously good thermal insulator and ground itself is quite effective heat storage (outside living in permafrost region).
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# ? Jun 28, 2019 16:35 |
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Chuck Buried Treasure posted:Pokemon Let's Go is a very cute game and I really like that it lets one of your Pokemon run behind you free of its ball in addition to Eevee/Pikachu riding on your head. Not only is it just fun to see but you can check on them and get little messages about how they're feeling about their surroundings, like if they're interested in another Pokemon nearby or if they're enjoying walking on the paved stone in cities or whatever. That owns
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# ? Jun 28, 2019 17:14 |
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In FF14 there is a character who is the one behind the games more egregious grinds (end game equipment, weapon relic, gathering and crafting). She has tricked people into indentured servitude and if you're a crafter/gatherer, she pays you out in fake currency that can only be turned in to merchants she owns. She also has a fascination with tomes that you earn doing end game stuff which are basically USBs with data or something that pays for her operation. Well in Shadowbringers when you arrive to the first city you're given a tour around and spot a merchant with those tomes.
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# ? Jun 28, 2019 19:54 |
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# ? May 13, 2024 07:40 |
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I’m not sure what I’m supposed to be getting from those screenshots. Except: holy drat that dude has a tony head.
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# ? Jun 28, 2019 21:08 |