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Amazing Zimmo posted:There were many lol's to be had during that meltdown I liked when he tried to reg date shame someone.
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# ? Jun 26, 2019 13:55 |
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# ? May 22, 2024 09:39 |
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Beet Wagon posted:I have vague memories of Chris mentioning in some 10 for the chairman (or whatever iteration of their dumb loving videos) that squadron went from being a tight, directed Wing Commander style experience to being something more open ended with a bunch of side missions and filler and stuff which is just lol for a game where you play the lowest ranking pilot on a military space I think that would be a picket? They tend to have one or two sea planes they can launch and recover.
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# ? Jun 26, 2019 13:56 |
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I thought picket ships were just patrol boats? Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.
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# ? Jun 26, 2019 15:00 |
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Rotten Red Rod posted:I thought picket ships were just patrol boats? Exactly. RL, a ship carrying one or two planes is just a larger patrol boat. In SQ42, it's the flagship of the fleet.
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# ? Jun 26, 2019 15:05 |
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Rotten Red Rod posted:I thought picket ships were just patrol boats? Well uhm, you see, this is because ... https://i.imgur.com/NtzXCG4.mp4
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# ? Jun 26, 2019 15:07 |
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Lladre posted:I liked when he tried to reg date shame someone. Yeah, based on his account that he lost that was when he worked with LowTax to put the forums up. Or the time he mixed up civil and criminal codes. Or It's just funny to watch people do the 'I hate Derek' based on his reputation rather than the man himself.
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# ? Jun 26, 2019 15:23 |
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Rotten Red Rod posted:I thought picket ships were just patrol boats? Pickets changed in size depending on who was building them. The first ship-launched planes were an evolution of winching the seaplane over the side, then the pacific war happened over relatively small bits of land. After that, it was a race to see who could float the most planes, get them in the air quick enough and recover them to resortie in another location. They were a way to project power away from the land bases and reduce the overall impact of the relatively few places you could put an airfield for refueling bombers. This is a natural evolution of warfighting that's beginning to now move past the carrier model as it becomes possible to use a nuclear drone, or supersonic kinetic weapon from 120 miles out. In space, there have been a couple of attempts to use this. Star Wars uses a carrier model; ostensiably the Empire has a soviet model of lots of manpower, so the early tie fighters were swarmers. No hyperdrive engines, just cheap and cheerful cannon fodder. Star Trek TV/Movie didn't really bother with it. Star Fleet Battles did, being a Sci-fi version of Harpoon, there were fleet carriers, pocket carriers and PFs galore - actually there was a brief flash of some PFs, or extended runabouts, during the battle of Wolf 359 with the Borg. One of the best space battles to never occur onscreen. The thing with Wing Commander isn't so much that it's carriers in space, it's literally the Pacific in space. Range extension to hit choke points or specific navigational cues. Edit: They have slightly more problems that just the entire concept of transporting the pacific war into the Roman empire. Take the Kraken. This was the $1500 special purchase from 2017? https://starcitizen.tools/Kraken Maximum crew of ten. But with berths for four fighters and two cargo ships, and with five manned turrets. That's massively undercrewed if you consider a _single_ load specialist per pad, let alone the pilots having someplace to go. It's literally a lack of thinking because they wanted to sell something that punches above it's weight to appeal to the orgs. Hav fucked around with this message at 15:46 on Jun 26, 2019 |
# ? Jun 26, 2019 15:33 |
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Lladre posted:Exactly. RL, a ship carrying one or two planes is just a larger patrol boat. In SQ42, it's the flagship of the fleet. I admit I didn't have the patience to watch SQ42 demo all the way through and just kind of skipped around. Is it ACTUALLY the flagship? I would imagine the justification for a carrier that size would be that it's, like, the support ship for some kind of covert, elite strike team. (Although I figure the actual reason is that they couldn't get a bigger ship to render.)
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# ? Jun 26, 2019 16:00 |
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Rotten Red Rod posted:I admit I didn't have the patience to watch SQ42 demo all the way through and just kind of skipped around. Is it ACTUALLY the flagship? I would imagine the justification for a carrier that size would be that it's, like, the support ship for some kind of covert, elite strike team. (Although I figure the actual reason is that they couldn't get a bigger ship to render.) 'Flagship' is any ship carrying flag officers. Squadron 42 is supposed to be around the Bengal (Callback to wig commander) and Retribution, which aren't ownable. Yet. We haven't seen hide nor hair of these, however, so they're pretty much dreams.
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# ? Jun 26, 2019 16:09 |
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Rotten Red Rod posted:I thought picket ships were just patrol boats? There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters? I guess they couldn’t get a fully realized large capital ship into the game as your main hub/mil sim LARPing setting between missions.
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# ? Jun 26, 2019 16:10 |
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# ? Jun 26, 2019 16:11 |
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Gort posted:Did you get a refund? Oh yes. It was great. I also helped get two other suckers I roped into this poo poo show full refunds.
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# ? Jun 26, 2019 16:19 |
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I like this guy.
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# ? Jun 26, 2019 16:23 |
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Hav posted:It's literally a lack of thinking because they wanted to sell something that punches above it's weight to appeal to the orgs. "Orgs" will never stop being funny to me. There's a particular flavour in Star Citizen of what I call "unhomed orgs," which appear to be cadres of externally full-grown men who just patrol the internet to find upcoming games they can project their milsim dreams onto. In that sense CIG happened to be in the right place at the right time, and said exactly the right things to these people so they went on to believe that the code itself would assure their "victory." Which they clearly need, since so many of them got atomized in actual freeform systems like EVE.
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# ? Jun 26, 2019 16:23 |
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colonelwest posted:There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters? Eh I can at least see why they'd want that as the center of a solo campaign, I suppose. If you were part of a giant carrier squadron, your personal impact on the story wouldn't make much sense, and it seems like they have a bunch of ground troops they're supporting on the ship as well. It still seems like a LOT of effort to just support 2 ships, but it's a believable enough conceit for a video game. Of course this is all moot, as I'm sure the next time they show SQ42 they'll have scrapped every single part of the previous vertical slice and rebuilt it again.
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# ? Jun 26, 2019 16:25 |
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"worse" is subjective. Loot boxes are an extension of casino psychology at the slots level. Star Citizen is an extension of casino psychology at the meta-level. Concierge, for example. Whales. The idea that spending more money gets you benefits. EA's trying to get people into the idea of rolling a dice for free, so when it costs a small amount of money you're concentrating on the dice rather than the small amount of money.
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# ? Jun 26, 2019 16:25 |
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Counter-argument: Lootboxes prey on the same pathways that create gambling addiction. These are well documented flaws in human cognition that are being exploited. Furthermore, lootbox vendors target their products at children. Croberts on the other hand preys on suckers. It's not so much a serious glitch in the ability to estimate risk, as it is a specific breed of person who has more money than sense and has been falling for dumb poo poo since the era of snake-oil salesmen. As long as he gives you something for your money, he's probably in the clear legally. Furthermore his prices are so ludicrous and his product is so dumb that nobody under 30 wants, or can afford, to have anything to do with him.
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# ? Jun 26, 2019 16:26 |
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Hav posted:"worse" is subjective. Loot boxes are an extension of casino psychology at the slots level. Star Citizen is an extension of casino psychology at the meta-level. Remember when video games were a game that someone made and then someone else played it? Good times.
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# ? Jun 26, 2019 16:28 |
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colonelwest posted:There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters? Well, one is to back up the one that you wrapped around a space lamp-post on the way back from the space pub. Space Uber, kids, it's not worth it.
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# ? Jun 26, 2019 16:29 |
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Scruffpuff posted:"Orgs" will never stop being funny to me. There's a particular flavour in Star Citizen of what I call "unhomed orgs," which appear to be cadres of externally full-grown men who just patrol the internet to find upcoming games they can project their milsim dreams onto. In that sense CIG happened to be in the right place at the right time, and said exactly the right things to these people so they went on to believe that the code itself would assure their "victory." Which they clearly need, since so many of them got atomized in actual freeform systems like EVE. Yeah I've personally really cooled on guilds and such in general in games, and I find it really bizarre when a group of online randos purports to be an "organization" of some kind, especially when they don't even have a game to tie them together. The idea that they have some kind of loyalty or skill that's greater than all others is pretty clearly pure roleplay and I can't help but just feel embarrassed for them. As far as I'm concerned, if a game has a guild system you HAVE to engage with, and there's no goon guild so I can put in the least amount of effort and get the most benefits, I'm not bothering to play that game. Scruffpuff posted:Remember when video games were a game that someone made and then someone else played it? Good times. *shrug* There's just some stuff that's for you and some that's not. As gaming expands as a medium, that's gonna happen. The style of game you want will always exist, there being lootboxes in things you're not playing won't kill them.
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# ? Jun 26, 2019 16:42 |
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EmesiS posted:Oh yes. It was great. I also helped get two other suckers I roped into this poo poo show full refunds. You are a hero
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# ? Jun 26, 2019 16:48 |
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Lladre posted:I think that would be a picket? They tend to have one or two sea planes they can launch and recover. A picket is a small boat launched from another boat. So larger boats from Destroyer upwards would carry a few of these boats, up to 60 feet, to deploy as pickets (the role the boat is named after). The use of them died out in WW2 with the improvement in air craft and introduction of Radar etc.
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# ? Jun 26, 2019 16:58 |
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Kosumo posted:Do you have any Mae Demming in it? Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse?
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# ? Jun 26, 2019 17:05 |
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colonelwest posted:There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters? I can see the reason for this in a realistically based game where large ship are rare and actually matter. In WW2 the Royal Navy was one of the largest and they had a total of 12 Battleships, 4 of which were WW1 Battleships. By contrast the Germans only had 6. They were ships of such importance that battles would be fought over just damaging a battleship. In a world where fighters can damage a fleet carrier and real time and economic constraints are imposed on the ship design you might end up with a carrier capable of deploying 2 fighters. The original Ark Royal Carrier had a crew of almost 200 for a total of 8 seaplanes. But that was a unique ship, no one was pretending it was a good idea, it was just born out of necessity. The Idris is a commercial ship, everyone other person in the galaxy has one, perhaps the fighters are more like pickets/launches to land places where the Idris can't? But then I think I've just thought about this more in this one comment than anyone at CIG has.
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# ? Jun 26, 2019 17:12 |
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AlbieQuirky posted:Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse? https://starcitizen.tools/Beck_Russum Equity rules mean you get twice the appearance money for twice the appearances. If you're lucky, she's not reproducing the man-walk that the Dragon Age games managed to produce for every female mesh. https://www.youtube.com/watch?v=UL3ETMHa7GA
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# ? Jun 26, 2019 17:12 |
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AlbieQuirky posted:Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse? Boron Rocket, . (I think maybe that was Beck Rossem? Or whatever her dumb Empire Report character was?) There’s no way she’s not still the talented yet edgy combat pilot Pusher. https://twitter.com/SandiGardiner/status/1062871548908969984 Incidentally they really captured her lack of expressiveness. It’s impressive to see.
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# ? Jun 26, 2019 17:16 |
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Hav posted:Maximum crew of ten. But with berths for four fighters and two cargo ships, and with five manned turrets. That's massively undercrewed if you consider a _single_ load specialist per pad, let alone the pilots having someplace to go. A crew of 10? Sounds like they're walking the tightrope between "We gotta sell something really expensive for Orgs" and "Well the server can handle maybe 40 players at best" Note: All ship stats are bullshit and pointless
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# ? Jun 26, 2019 17:16 |
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G0RF posted:Boron Rocket, . (I think maybe that was Beck Rossem? Or whatever her dumb Empire Report character was?)
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# ? Jun 26, 2019 17:39 |
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Sarsapariller posted:Counter-argument: Er, no need for a counter-argument. They are obviously gambling.
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# ? Jun 26, 2019 17:40 |
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Hav posted:It's just funny to watch people do the 'I hate Derek' based on his reputation rather than the man himself. You could start a Reddit about it?
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# ? Jun 26, 2019 17:40 |
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trucutru posted:Er, no need for a counter-argument. They are obviously gambling. But locker-room gambling. It's no more pernicious than the claw machines, despite it being in your home. /s
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# ? Jun 26, 2019 17:54 |
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Some Star Citizens, like Maht_Daymun, will be very angry today...
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# ? Jun 26, 2019 18:42 |
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Quavers posted:Some Star Citizens, like Maht_Daymun, will be very angry today... Unrelated lagniappe:
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# ? Jun 26, 2019 18:51 |
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https://www.youtube.com/watch?v=zVCrtydS26E
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# ? Jun 26, 2019 19:04 |
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Quavers posted:Some Star Citizens, like Maht_Daymun, will be very angry today... sorry friend, what am I looking at here?
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# ? Jun 26, 2019 19:43 |
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Oh no, not worldclownwar! *insert crypto-facist "meme" in here* Heil Hi... I mean... Honk Honk!
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# ? Jun 26, 2019 19:44 |
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I like how it broke the fascist "I was born in 88" user name to commit to showing his true lack of color.
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# ? Jun 26, 2019 19:51 |
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Is quarentine, in this use case, a weird made up Reddit term like brigading?
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# ? Jun 26, 2019 19:54 |
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IncredibleIgloo posted:Is quarentine, in this use case, a weird made up Reddit term like brigading? It's a specific function. Basically, it walls it off from the rest of reddit. You won't see posts from that subreddit anywhere else (like on /r/all) unless you're already subscribed to it, and you get a giant content warning if you go there. And I think you can't even go there at all if you aren't logged in.
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# ? Jun 26, 2019 19:58 |
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# ? May 22, 2024 09:39 |
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Is this one of those times we tell the thread to pull up? This feels like one of those times we tell the thread to pull up.
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# ? Jun 26, 2019 20:00 |