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Lladre
Jun 28, 2011


Soiled Meat

Amazing Zimmo posted:

There were many lol's to be had during that meltdown

I liked when he tried to reg date shame someone.

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Lladre
Jun 28, 2011


Soiled Meat

Beet Wagon posted:

I have vague memories of Chris mentioning in some 10 for the chairman (or whatever iteration of their dumb loving videos) that squadron went from being a tight, directed Wing Commander style experience to being something more open ended with a bunch of side missions and filler and stuff which is just lol for a game where you play the lowest ranking pilot on a military space carrier uhhh idk what the word is for something that can launch only two planes.

I think that would be a picket? They tend to have one or two sea planes they can launch and recover.

Rotten Red Rod
Mar 5, 2002

I thought picket ships were just patrol boats?

Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.

Lladre
Jun 28, 2011


Soiled Meat

Rotten Red Rod posted:

I thought picket ships were just patrol boats?

Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.

Exactly. RL, a ship carrying one or two planes is just a larger patrol boat. In SQ42, it's the flagship of the fleet.

Neltharak
Jun 7, 2013

Rotten Red Rod posted:

I thought picket ships were just patrol boats?

Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.

Well uhm, you see, this is because ...

https://i.imgur.com/NtzXCG4.mp4

Hav
Dec 11, 2009

Fun Shoe

Lladre posted:

I liked when he tried to reg date shame someone.

Yeah, based on his account that he lost that was when he worked with LowTax to put the forums up.

Or the time he mixed up civil and criminal codes.

Or


It's just funny to watch people do the 'I hate Derek' based on his reputation rather than the man himself.

Hav
Dec 11, 2009

Fun Shoe

Rotten Red Rod posted:

I thought picket ships were just patrol boats?

Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.

Pickets changed in size depending on who was building them. The first ship-launched planes were an evolution of winching the seaplane over the side, then the pacific war happened over relatively small bits of land.

After that, it was a race to see who could float the most planes, get them in the air quick enough and recover them to resortie in another location.

They were a way to project power away from the land bases and reduce the overall impact of the relatively few places you could put an airfield for refueling bombers.

This is a natural evolution of warfighting that's beginning to now move past the carrier model as it becomes possible to use a nuclear drone, or supersonic kinetic weapon from 120 miles out.

In space, there have been a couple of attempts to use this. Star Wars uses a carrier model; ostensiably the Empire has a soviet model of lots of manpower, so the early tie fighters were swarmers. No hyperdrive engines, just cheap and cheerful cannon fodder.

Star Trek TV/Movie didn't really bother with it. Star Fleet Battles did, being a Sci-fi version of Harpoon, there were fleet carriers, pocket carriers and PFs galore - actually there was a brief flash of some PFs, or extended runabouts, during the battle of Wolf 359 with the Borg. One of the best space battles to never occur onscreen.

The thing with Wing Commander isn't so much that it's carriers in space, it's literally the Pacific in space. Range extension to hit choke points or specific navigational cues.

Edit:

They have slightly more problems that just the entire concept of transporting the pacific war into the Roman empire. Take the Kraken. This was the $1500 special purchase from 2017?

https://starcitizen.tools/Kraken

Maximum crew of ten. But with berths for four fighters and two cargo ships, and with five manned turrets. That's massively undercrewed if you consider a _single_ load specialist per pad, let alone the pilots having someplace to go.

It's literally a lack of thinking because they wanted to sell something that punches above it's weight to appeal to the orgs.

Hav fucked around with this message at 15:46 on Jun 26, 2019

Rotten Red Rod
Mar 5, 2002

Lladre posted:

Exactly. RL, a ship carrying one or two planes is just a larger patrol boat. In SQ42, it's the flagship of the fleet.

I admit I didn't have the patience to watch SQ42 demo all the way through and just kind of skipped around. Is it ACTUALLY the flagship? I would imagine the justification for a carrier that size would be that it's, like, the support ship for some kind of covert, elite strike team. (Although I figure the actual reason is that they couldn't get a bigger ship to render.)

Hav
Dec 11, 2009

Fun Shoe

Rotten Red Rod posted:

I admit I didn't have the patience to watch SQ42 demo all the way through and just kind of skipped around. Is it ACTUALLY the flagship? I would imagine the justification for a carrier that size would be that it's, like, the support ship for some kind of covert, elite strike team. (Although I figure the actual reason is that they couldn't get a bigger ship to render.)



'Flagship' is any ship carrying flag officers. Squadron 42 is supposed to be around the Bengal (Callback to wig commander) and Retribution, which aren't ownable. Yet.

We haven't seen hide nor hair of these, however, so they're pretty much dreams.

colonelwest
Jun 30, 2018

Rotten Red Rod posted:

I thought picket ships were just patrol boats?

Regardless, it's a function that might make sense on the water, in the early days of air warfare. In space, though... Seems like a lot of effort for two fighters.

There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters?

I guess they couldn’t get a fully realized large capital ship into the game as your main hub/mil sim LARPing setting between missions.

Dementropy
Aug 23, 2010







EmesiS
Feb 5, 2016

Gort posted:

Did you get a refund?

Oh yes. It was great. I also helped get two other suckers I roped into this poo poo show full refunds.

Lladre
Jun 28, 2011


Soiled Meat

I like this guy.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Hav posted:

It's literally a lack of thinking because they wanted to sell something that punches above it's weight to appeal to the orgs.

"Orgs" will never stop being funny to me. There's a particular flavour in Star Citizen of what I call "unhomed orgs," which appear to be cadres of externally full-grown men who just patrol the internet to find upcoming games they can project their milsim dreams onto. In that sense CIG happened to be in the right place at the right time, and said exactly the right things to these people so they went on to believe that the code itself would assure their "victory." Which they clearly need, since so many of them got atomized in actual freeform systems like EVE.

Rotten Red Rod
Mar 5, 2002

colonelwest posted:

There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters?

I guess they couldn’t get a fully realized large capital ship into the game as your main hub/mil sim LARPing setting between missions.

Eh I can at least see why they'd want that as the center of a solo campaign, I suppose. If you were part of a giant carrier squadron, your personal impact on the story wouldn't make much sense, and it seems like they have a bunch of ground troops they're supporting on the ship as well. It still seems like a LOT of effort to just support 2 ships, but it's a believable enough conceit for a video game.

Of course this is all moot, as I'm sure the next time they show SQ42 they'll have scrapped every single part of the previous vertical slice and rebuilt it again.

Hav
Dec 11, 2009

Fun Shoe

"worse" is subjective. Loot boxes are an extension of casino psychology at the slots level. Star Citizen is an extension of casino psychology at the meta-level.

Concierge, for example. Whales. The idea that spending more money gets you benefits. EA's trying to get people into the idea of rolling a dice for free, so when it costs a small amount of money you're concentrating on the dice rather than the small amount of money.

Sarsapariller
Aug 14, 2015

Occasional vampire queen


Counter-argument:

Lootboxes prey on the same pathways that create gambling addiction. These are well documented flaws in human cognition that are being exploited. Furthermore, lootbox vendors target their products at children.

Croberts on the other hand preys on suckers. It's not so much a serious glitch in the ability to estimate risk, as it is a specific breed of person who has more money than sense and has been falling for dumb poo poo since the era of snake-oil salesmen. As long as he gives you something for your money, he's probably in the clear legally. Furthermore his prices are so ludicrous and his product is so dumb that nobody under 30 wants, or can afford, to have anything to do with him.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Hav posted:

"worse" is subjective. Loot boxes are an extension of casino psychology at the slots level. Star Citizen is an extension of casino psychology at the meta-level.

Concierge, for example. Whales. The idea that spending more money gets you benefits. EA's trying to get people into the idea of rolling a dice for free, so when it costs a small amount of money you're concentrating on the dice rather than the small amount of money.

Remember when video games were a game that someone made and then someone else played it? Good times.

Hav
Dec 11, 2009

Fun Shoe

colonelwest posted:

There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters?

Well, one is to back up the one that you wrapped around a space lamp-post on the way back from the space pub.

Space Uber, kids, it's not worth it.

Rotten Red Rod
Mar 5, 2002

Scruffpuff posted:

"Orgs" will never stop being funny to me. There's a particular flavour in Star Citizen of what I call "unhomed orgs," which appear to be cadres of externally full-grown men who just patrol the internet to find upcoming games they can project their milsim dreams onto. In that sense CIG happened to be in the right place at the right time, and said exactly the right things to these people so they went on to believe that the code itself would assure their "victory." Which they clearly need, since so many of them got atomized in actual freeform systems like EVE.

Yeah I've personally really cooled on guilds and such in general in games, and I find it really bizarre when a group of online randos purports to be an "organization" of some kind, especially when they don't even have a game to tie them together. The idea that they have some kind of loyalty or skill that's greater than all others is pretty clearly pure roleplay and I can't help but just feel embarrassed for them.

As far as I'm concerned, if a game has a guild system you HAVE to engage with, and there's no goon guild so I can put in the least amount of effort and get the most benefits, I'm not bothering to play that game.

Scruffpuff posted:

Remember when video games were a game that someone made and then someone else played it? Good times.

*shrug* There's just some stuff that's for you and some that's not. As gaming expands as a medium, that's gonna happen. The style of game you want will always exist, there being lootboxes in things you're not playing won't kill them.

Gort
Aug 18, 2003

Good day what ho cup of tea

EmesiS posted:

Oh yes. It was great. I also helped get two other suckers I roped into this poo poo show full refunds.

You are a hero

Aramoro
Jun 1, 2012




Lladre posted:

I think that would be a picket? They tend to have one or two sea planes they can launch and recover.

A picket is a small boat launched from another boat. So larger boats from Destroyer upwards would carry a few of these boats, up to 60 feet, to deploy as pickets (the role the boat is named after). The use of them died out in WW2 with the improvement in air craft and introduction of Radar etc.

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

Kosumo posted:

Do you have any Mae Demming in it?

Cos if you do, we know then that you only have the very best.

Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse?

Aramoro
Jun 1, 2012




colonelwest posted:

There are supposed to be much bigger ships in the UEE Fleet, like the Bengal Carrier. But, the Idris never really made sense. Why would you devote all of that crew and internal space just to carry two fighters?

I guess they couldn’t get a fully realized large capital ship into the game as your main hub/mil sim LARPing setting between missions.

I can see the reason for this in a realistically based game where large ship are rare and actually matter. In WW2 the Royal Navy was one of the largest and they had a total of 12 Battleships, 4 of which were WW1 Battleships. By contrast the Germans only had 6. They were ships of such importance that battles would be fought over just damaging a battleship.

In a world where fighters can damage a fleet carrier and real time and economic constraints are imposed on the ship design you might end up with a carrier capable of deploying 2 fighters. The original Ark Royal Carrier had a crew of almost 200 for a total of 8 seaplanes. But that was a unique ship, no one was pretending it was a good idea, it was just born out of necessity.

The Idris is a commercial ship, everyone other person in the galaxy has one, perhaps the fighters are more like pickets/launches to land places where the Idris can't? But then I think I've just thought about this more in this one comment than anyone at CIG has.

Hav
Dec 11, 2009

Fun Shoe

AlbieQuirky posted:

Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse?

https://starcitizen.tools/Beck_Russum

Equity rules mean you get twice the appearance money for twice the appearances. If you're lucky, she's not reproducing the man-walk that the Dragon Age games managed to produce for every female mesh.

https://www.youtube.com/watch?v=UL3ETMHa7GA

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

AlbieQuirky posted:

Several pages back, someone posted something about SQ42 that said our girl Mae-Sandi was playing a news reporter named Boron Rocket or something like that. What happened to Pusher, the pluckiest little commando in the ‘verse?

Boron Rocket, :lol:. (I think maybe that was Beck Rossem? Or whatever her dumb Empire Report character was?)

There’s no way she’s not still the talented yet edgy combat pilot Pusher.

https://twitter.com/SandiGardiner/status/1062871548908969984

Incidentally they really captured her lack of expressiveness. It’s impressive to see.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Hav posted:

Maximum crew of ten. But with berths for four fighters and two cargo ships, and with five manned turrets. That's massively undercrewed if you consider a _single_ load specialist per pad, let alone the pilots having someplace to go.

It's literally a lack of thinking because they wanted to sell something that punches above it's weight to appeal to the orgs.

A crew of 10? Sounds like they're walking the tightrope between "We gotta sell something really expensive for Orgs" and "Well the server can handle maybe 40 players at best"

Note: All ship stats are bullshit and pointless

reverend crabhands
Feb 3, 2016

G0RF posted:

Boron Rocket, :lol:. (I think maybe that was Beck Rossem? Or whatever her dumb Empire Report character was?)

There’s no way she’s not still the talented yet edgy combat pilot Pusher.

https://twitter.com/SandiGardiner/status/1062871548908969984

Incidentally they really captured her lack of expressiveness. It’s impressive to see.

:barf:

trucutru
Jul 9, 2003

by Fluffdaddy

Sarsapariller posted:

Counter-argument:

Lootboxes prey on the same pathways that create gambling addiction. These are well documented flaws in human cognition that are being exploited. Furthermore, lootbox vendors target their products at children.

Croberts on the other hand preys on suckers. It's not so much a serious glitch in the ability to estimate risk, as it is a specific breed of person who has more money than sense and has been falling for dumb poo poo since the era of snake-oil salesmen. As long as he gives you something for your money, he's probably in the clear legally. Furthermore his prices are so ludicrous and his product is so dumb that nobody under 30 wants, or can afford, to have anything to do with him.

Er, no need for a counter-argument. They are obviously gambling.

reverend crabhands
Feb 3, 2016

Hav posted:

It's just funny to watch people do the 'I hate Derek' based on his reputation rather than the man himself.

You could start a Reddit about it?

Hav
Dec 11, 2009

Fun Shoe

trucutru posted:

Er, no need for a counter-argument. They are obviously gambling.

But locker-room gambling. It's no more pernicious than the claw machines, despite it being in your home.

/s

Quavers
Feb 26, 2016

You clearly don't understand game development
Some Star Citizens, like Maht_Daymun, will be very angry today...



:munch:

Dementropy
Aug 23, 2010



Quavers posted:

Some Star Citizens, like Maht_Daymun, will be very angry today...



:munch:



Unrelated lagniappe:

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=zVCrtydS26E

MedicineHut
Feb 25, 2016

Quavers posted:

Some Star Citizens, like Maht_Daymun, will be very angry today...



:munch:

sorry friend, what am I looking at here?

trucutru
Jul 9, 2003

by Fluffdaddy
Oh no, not worldclownwar! *insert crypto-facist "meme" in here* Heil Hi... I mean... Honk Honk!

Lladre
Jun 28, 2011


Soiled Meat
I like how it broke the fascist "I was born in 88" user name to commit to showing his true lack of color.

IncredibleIgloo
Feb 17, 2011





Is quarentine, in this use case, a weird made up Reddit term like brigading?

Rotten Red Rod
Mar 5, 2002

IncredibleIgloo posted:

Is quarentine, in this use case, a weird made up Reddit term like brigading?

It's a specific function. Basically, it walls it off from the rest of reddit. You won't see posts from that subreddit anywhere else (like on /r/all) unless you're already subscribed to it, and you get a giant content warning if you go there. And I think you can't even go there at all if you aren't logged in.

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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
Is this one of those times we tell the thread to pull up? This feels like one of those times we tell the thread to pull up.

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