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Spacebump posted:I wish this game had all power ups from the 2d Marios, at least for their themes. I'm pretty sure you get one for beating story mode and another for beating a certain set of levels in it.
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# ? Jun 28, 2019 16:10 |
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# ? Jun 5, 2024 07:05 |
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is voice recording back in this game?
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# ? Jun 28, 2019 16:14 |
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Orange Crush Rush posted:I'm pretty sure you get one for beating story mode and another for beating a certain set of levels in it. Thank you. Playing through some of the campaign levels really makes me want a Super Mario Bros. 3 part 2. These levels are so fun. edit: how do I put multiple coins in boxes, copy items placed on the map, or make items giant? (like the big shoe) I've forgotten so much since Mario Maker. Spacebump fucked around with this message at 16:21 on Jun 28, 2019 |
# ? Jun 28, 2019 16:16 |
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finished my first level last night. nothing too challenging, mostly playing around with the rising tide thing and claws, but i did get to cram in a bunch of dioramas of goombas getting manhandled by machinery to fit in with the wacky factory theming, so that's a highlight i think! got me thinking of plenty more devices for a more extensive weird factory 8PK-WDN-Y0G
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# ? Jun 28, 2019 16:30 |
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DC Murderverse posted:Honestly though, in the meantime i really didn't expect the Easy Endless Challenge to be so... chill. like none of the levels have been terribly threatening (aside from one where it took an embarrassing amount of time to beat a winged Bam-Bam) and they hand out 1ups like candy so you're never really at risk of actually losing. it makes the stakes very low and all of the levels are either weird remakes of existing Mario levels (played straight or fun parodies of them, like the SMB 1-1, But With Stupid Amounts Of Slopes that I played which was very fun) or people's first levels and experiments with some of the new mechanics, so there's a good amount of variety without frustration. I started saying I was gonna try to get to 10, then 15, and then I ended up doing over 20 levels, just because it was very easy to play one more. I started last night searching for Normal courses which hadn't been completed yet and got thoroughly wrecked by each one with varying degrees of utter bullshit. Played easy endless which was super chill like you said, then normal endless which was also pretty chill and a pretty dang fun relaxing time. It's been a tough week so it was a fine way to wind down the evening. A+ would recommend.
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# ? Jun 28, 2019 16:37 |
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Is there any way of making a "world", as in several stages linked together?
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# ? Jun 28, 2019 16:38 |
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DLC Inc posted:is voice recording back in this game? lmao did they allow that in MM1??? I've only seen a few clips from MM2 and already seen some ~rude comments~ that nintendo is probably fighting back at full speed such as the word bullshit
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# ? Jun 28, 2019 16:38 |
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Bulgakov posted:lmao did they allow that in MM1??? You could put them in levels but it would just be replaced with a generic tweeting noise on the uploaded version, so yes and no.
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# ? Jun 28, 2019 16:41 |
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Thanks for the feedback goons. I didn't Mario Maker 1 so still trying to figure out a properly cohesive level. Back at the drawing board!
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# ? Jun 28, 2019 16:44 |
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Bulgakov posted:10 pack 10 fingers? Edward Stylushands
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# ? Jun 28, 2019 17:00 |
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i feel like half of the levels i've tried in endless expert are more just hard because they're sloppily designed and need some weird rear end jumps that aren't obvious with how it's layed out
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# ? Jun 28, 2019 17:02 |
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Haha the Intermediate Yamamura lesson titled "Treat the Player Fairly" has a sequel in the Advanced section, "Seriously, Treat the Player Fairly"
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# ? Jun 28, 2019 17:02 |
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Today I learned: Apparently my SMB1 8-3 homage level is, in fact, hard as balls I guess I shouldn't be surprised, given that the regular 8-3 is also hard as balls, but still
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# ? Jun 28, 2019 17:22 |
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How is it 2019 and the NSMB music is still being used in new games. It's torture to my ears.
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# ? Jun 28, 2019 17:23 |
Am I completely thick or is there now way to save a level in Maker mode so that I can resume designing it later? I cant for the gently caress of me find a way to save my WiP levels and have already lost like three hours of work on two different levels by assuming theres an autosave
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# ? Jun 28, 2019 17:27 |
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GreatGreen posted:Completely serious, it's the 8-bitdo wireless USB adapter paired with a PS4 Dualshock 4 or your favorite non-Nintendo controller. My Dualshock 4 has the vibrators disabled because controller vibration is dumb, and I'd suggest everybody disable theirs as well. It's extremely easy, just cut the vibrator's red wire or pull it from the PCB with pliers. Just bought the adapter and a $7 stylus off amazon. Both get here tomorrow, thanks.
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# ? Jun 28, 2019 17:28 |
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Can someone recreate this whole level? https://www.youtube.com/watch?v=mwVClNM4xJk
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# ? Jun 28, 2019 17:29 |
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Steve2911 posted:How is it 2019 and the NSMB music is still being used in new games. doodoo doot doodoo de doot doodoo doot de dooo bop!
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# ? Jun 28, 2019 17:30 |
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Two Beans posted:doodoo doot doodoo de doot doodoo doot de dooo BAH BAH
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# ? Jun 28, 2019 17:32 |
ive played up through It's Incisive Social Commentary! on the list Thanks Tnega, that made me actually lol
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# ? Jun 28, 2019 17:33 |
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The story mode levels really do an amazing job of teaching you in a natural manner how things work, like how hooks worth with regards to when they catch and release.
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# ? Jun 28, 2019 17:33 |
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You unlock cutscene playback in story mode by punching a robot in the dick 10 times GOTY all years
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# ? Jun 28, 2019 17:41 |
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Is there any way to get a shell moving automatically in 3D world?
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# ? Jun 28, 2019 17:42 |
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Haha the one level I made last night has more likes and more plays than all of my Super Mario Maker 1 levels put together
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# ? Jun 28, 2019 17:48 |
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Finally finished my first level. It's a fast paced Auto-scroller based off butt stomping the ! Blocks: Course ID: D7C-XS6-NXF
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# ? Jun 28, 2019 17:52 |
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AlBorlantern Corps posted:Haha the one level I made last night has more likes and more plays than all of my Super Mario Maker 1 levels put together That's the best way to iterate; a massive game sequel should contain all of the previous version, and then some. See: Legend of Zelda 1 vs Zelda 2
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# ? Jun 28, 2019 17:53 |
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Okay, I have some questions about this game that hopefully someone can answer. As a parent that plays NSMBUD with their 5 year old, I was hoping to see these two features in the game. -Being able to "Bubble" in multiplayer to get through difficult stuff, or at least a really forgiving system where the other player can die and come back right away. -The ability to use my NES controllers with MM2. Here is hoping, because that would make this game really accessible for my and my daughter.
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# ? Jun 28, 2019 17:54 |
BD6-GK8-7CG Pretty simple Mario 3 underground style level. It came out shorter than I wanted and I probably should have extended it a bit more but oh well.
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# ? Jun 28, 2019 17:58 |
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Macaluso posted:Finally finished my first level. It's a fast paced Auto-scroller based off butt stomping the ! Blocks: I enjoyed it! I like how the level is mostly simple in concept but has a lot going on visually to make it more exciting. That last jump felt a bit nasty but not in a way that I think is bad but more like it taught me something.
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# ? Jun 28, 2019 18:08 |
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I am completely paralyzed with choice at this creation screenDrone posted:Am I completely thick or is there now way to save a level in Maker mode so that I can resume designing it later? I cant for the gently caress of me find a way to save my WiP levels and have already lost like three hours of work on two different levels by assuming theres an autosave
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# ? Jun 28, 2019 18:10 |
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What's the download size for the e-Shop version? I'm not sure I have enough space
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# ? Jun 28, 2019 18:10 |
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Expect My Mom posted:I am completely paralyzed with choice at this creation screen My plan is to write a python script to randomly suggest a few items/enemies/theme to use for inspiration.
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# ? Jun 28, 2019 18:12 |
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NofrikinfuN posted:What's the download size for the e-Shop version? I'm not sure I have enough space Somewhere between 2.5 and 3 gb. Maybe 2.8?
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# ? Jun 28, 2019 18:16 |
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Tayter Swift posted:My plan is to write a python script to randomly suggest a few items/enemies/theme to use for inspiration. We had one of these for Mario Maker 1 and people liked it. BTW, thanks to the mods for surprise stickying the thread.
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# ? Jun 28, 2019 18:18 |
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Rupert Buttermilk posted:Somewhere between 2.5 and 3 gb. Maybe 2.8? Hey that sounds doable. If nothing else, I can delete pinball and get most of the way. Thanks.
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# ? Jun 28, 2019 18:18 |
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Tayter Swift posted:My plan is to write a python script to randomly suggest a few items/enemies/theme to use for inspiration. i feel like a i need to do a madlib or else i just put everything in
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# ? Jun 28, 2019 18:24 |
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Finished my second MM1 remake: Soggy Doggies J7V-0DC-9HF Difficulty: Normal Multiplayer friendly?: Yes Underwater stages may not always be the most popular but I wanted to see if I could make one that was actually fun. This one ended up being pretty well received and I'm happy with it. I made a couple of minor tweaks to the layout and added a checkpoint since they weren't available back when I originally made this.
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# ? Jun 28, 2019 18:27 |
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cheetah7071 posted:Is there any way to get a shell moving automatically in 3D world? Springs will from my understanding
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# ? Jun 28, 2019 18:28 |
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Astro7x posted:Okay, I have some questions about this game that hopefully someone can answer. I only played some coop online but you can teleport to another characters location when you respawn (you can also choose to spawn at the beginning or midpoint) and the NES controllers do work.
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# ? Jun 28, 2019 18:36 |
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# ? Jun 5, 2024 07:05 |
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Here's a short and sweet one. Just using cannonballs to get across chasms. Should be pretty easy for most of you. Trying to shake the cobwebs off my mario fingers. Ball Jumps Difficulty: Normal V2C-Y54-NXF
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# ? Jun 28, 2019 18:36 |