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If you look closely, the NPCs fingers actually do touch the trigger, which is loving TERRIBLE trigger discipline. Also, that animation is loving stupid, because the merchant literally sweeps you with the muzzle, twice, AND has a magazine in, AND hasn't shown clear. As far as the viewer is concerned, you could've been shot twice, get the gently caress off my range you twit.
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# ? Jun 28, 2019 15:12 |
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# ? May 22, 2024 08:21 |
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Thoatse posted:tier 0 Crobear family tree, faces will be beta shooped by 2020 OMG so sexy... but put a NSFW tag there, please!
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# ? Jun 28, 2019 15:13 |
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Strangler 42 posted:speaking of he who got rightfully banned for doxxing... Weighing from the antediluvian past to confirm that Derek is an unbearable turd, and that fact that he’s still fuming over his perma is the sweetest of balms unto my soul.
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# ? Jun 28, 2019 15:48 |
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https://twitter.com/RobertsSpaceInd/status/1144621092222357504
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# ? Jun 28, 2019 16:11 |
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"We’ll be sitting with #StarCitizen Live Director Todd Papy to discuss all things Alpha 3.6 on today’s Star Citizen Live on #Twitch. 🎥🔴" Obviously not sitting with #StarCitizen Live Director Todd Papy to actually play Alpha 3.6 because, well, you know.
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# ? Jun 28, 2019 16:15 |
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Yeah for real how come they never actually play their game on these shows Like even just for 5 minutes Curious
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# ? Jun 28, 2019 16:42 |
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What does your heart tell you?
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# ? Jun 28, 2019 17:02 |
Blue On Blue posted:Yeah for real how come they never actually play their game on these shows Aside from all the other technical problems it has, Star Citizen's biggest issue is that it is manifestly unfun the second you start to actually play it. Sarsa spoke to this a bit when talking about the "running kills you" thing, but it's really impossible to overstate how catastrophically unfun this game is to play. It's not even that it's boring, it's that it goes out of its way to actively suppress fun at almost every turn. People wonder why nobody is watching Star Citizen streams and the answer is two-fold: First, nobody gives enough of a poo poo about this game to watch it besides the mega-whales who dream of sitting at a tall desk giving orders to their crack troops, and second it is deeply, depressingly boring to watch. I took part in a couple of the RexZilla streams, and although there was occasionally a tiny bit of fun to be had when the actual shooting was going on (which were almost always and immediately hampered by SC's dogshit FPS mechanics), the period of time in between them was enough to cause existential despair. Rex's main talent - the thing that kept him flush with fresh Calder Cash - is that he worked his rear end off to make the 'in-between' parts fun for his viewers. It was one of the main things he focused on, and I'm almost certain it was a bullet point on whatever CIG sent him when they were talking about what kind of stream they wanted. Guys like BNB or Saurus or whoever else suck rear end at this, and their streams reflect this.
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# ? Jun 28, 2019 17:10 |
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Beet Wagon posted:Aside from all the other technical problems it has, Star Citizen's biggest issue is that it is manifestly unfun the second you start to actually play it. Sarsa spoke to this a bit when talking about the "running kills you" thing, but it's really impossible to overstate how catastrophically unfun this game is to play. It's not even that it's boring, it's that it goes out of its way to actively suppress fun at almost every turn. People wonder why nobody is watching Star Citizen streams and the answer is two-fold: First, nobody gives enough of a poo poo about this game to watch it besides the mega-whales who dream of sitting at a tall desk giving orders to their crack troops, and second it is deeply, depressingly boring to watch. In unrelated(fun) topics, I got Rebel Galaxy during the free period and it's been pretty fun. So far the combat has been engaging and fun, and the soundtrack is awesome. It's a decent appetizer for Outlaw.
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# ? Jun 28, 2019 17:28 |
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Hype is bad. .............buuuuut: https://www.youtube.com/watch?v=Mm3hNcxVcWA This is good for Star Citizen
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# ? Jun 28, 2019 17:46 |
I just want to point out that when I say Star Citizen's FPS mechanics are bad, I mean they are really truly terrible. They're among the worst I've ever experienced in any FPS, and they remind me of those unity asset swap games Jim Sterling tortures himself with. I never played any of the Crysis games (or the Far Cry games other than Blood Dragon) so maybe... I don't know maybe someone else who has played both them and SC can tell me whether or not this is standard or whatever, but the guns feel completely disconnected from the game itself. There's no sense of your gun doing anything, or whether you hit, or how effective the hit was. It's like watching someone else ice skating and trying to discern something meaningful from it. this loving $0.50 game on steam has more satisfying 'gunplay' than I have ever experienced in Star Citizen https://www.youtube.com/watch?v=kWGWj0Deyc0
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# ? Jun 28, 2019 18:01 |
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its a videogame. without much gameplay. people are seriously getting butt flustered about some lovely fluff animation. pure, distilled autism folks.
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# ? Jun 28, 2019 18:10 |
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zcrow posted:its a videogame. without much gameplay. people are seriously getting butt flustered about some lovely fluff animation. A lovely fluff animation that was previewed a year ago and isn't in the game and never actually will be, because getting an npc to dynamically interact with shop inventory would be a difficult lift for actual studios.
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# ? Jun 28, 2019 18:15 |
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https://twitter.com/RobertsSpaceInd/status/1144654733837082624
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# ? Jun 28, 2019 18:31 |
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Scruffpuff posted:It's sad to see companies that aren't happy just being great and making, say, $10 million profit. It always degenerates into, "Wait, if we make these sacrifices, we could technically make $15 million, which is more than $10 million, which means we're a better company." Eventually that leads to great short-term gains, but bad long-term sustainability and it almost always damages the brand. Activision/Blizzard is practically the poster child for this trend. Gaming going mainstream was always going to have this downside. Yup. If a company's mission statement includes some variation on "we strive to increase value to our shareholders," it's guaranteed to gently caress over its employees and its customers at every turn.
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# ? Jun 28, 2019 18:44 |
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But CIG backers aren’t just customers, they’re investors too.
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# ? Jun 28, 2019 18:47 |
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Beet Wagon posted:I never played any of the Crysis games (or the Far Cry games other than Blood Dragon) so maybe... I don't know maybe someone else who has played both them and SC can tell me whether or not this is standard or whatever, but the guns feel completely disconnected from the game itself. There's no sense of your gun doing anything, or whether you hit, or how effective the hit was. It's like watching someone else ice skating and trying to discern something meaningful from it. Nah the Far Cry and Crysis games generally have pretty good gunplay (although note that the Far Cry series since 2 barely uses the Cryengine anymore, it's essentially an in-house custom-built engine at this point). Not, like, up to COD levels, but then, what is? A good example of bad gunplay in a "AAA" game is Fallout 3 + 4. Pretty much what you're talking about - the guns feel rather anemic and enemies seemingly have no reaction to your bullets until they keel over dead. This is somewhat mitigated by the silly levels of gore and how creative they get with the design of the guns themselves, and using the VATS system as a crutch to let you essentially bypass having to actually shoot guys (which is a big reason people hate FO76 - now you have to actually play it like the lovely FPS it is).
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# ? Jun 28, 2019 18:49 |
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https://twitter.com/RobertsSpaceInd/status/1144664292177907713
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# ? Jun 28, 2019 18:52 |
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Finally, some hot con action.
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# ? Jun 28, 2019 19:07 |
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the hot con action has been non stop since 2012, where have you been?
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# ? Jun 28, 2019 19:13 |
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So the latest Jump point magazine is out- I hadn't read one in ages and it's interesting to see how far it's fallen. It's a far cry from the stuff they used to release. Just 35 pages and it's mostly recycled marketing material. Out of idle curiosity I read the "Lore" about the 890J and holy poo poo the cult-like recasting of the Chris Roberts narrative is real. Check this poo poo out: The Origin 890 Jump Luxury Spacecraft posted:... Accessible to the very and ultra-rich alike! But oops we didn't study anything before we made promises! It goes on posted:Origin’s development team persisted and within 18 months developed a reasonable (albeit expensive) plan for both the 890 Jump’s overall design and construction. The company invested heavily in broad simulations early in order to allow the 890 Jump to make use of existing docking facilities and repair yards despite its significantly different design aesthetic. The biggest problem for the company was that, for perhaps the first time in modern aerospace history, the industry knew that this was happening. To this day, ship developers typically do not announce projects until either a military contract has been signed or, in the case of civil designs, a functional prototype has flown. The 890 Jump, already an unusual prospect in its own right, was being put together in the eyes of hostile competitors and a bemused press. From day one of Yolsen’s announcement, the 890 Jump was pilloried as everything from a go-nowhere fool’s errand to a criminal waste of a previously successful company’s resources. Few headlines were kind and as the lead prototype’s construction ran into the usual series of snags and issues, the press decried Yolsen’s “fifty billion credit disaster.” Pilloried in the press, but after only 18 months they had a design! Their competitors said it couldn't be done! Fifty billion credit disaster! Seriously posted:As a result, Origin’s stock fell significantly despite general success across all of their current production lines. Then, just over two years after the first mention of the project, the company went silent. Origin ceased issuing updates on the 890 Jump and restructured the project’s organization to bring it into what internal memos referred to as “the event horizon.” Until the first ship was spaceworthy, the 890 Jump would not be mentioned directly. The tenor of the press changed overnight; where reporters once sought to turn typical teething issues into worrisome projections about Origin’s future, they became increasingly desperate to know what had happened to the ship. “JUMPED OUT?” read a famous Mars Today headline that speculated that Origin had secretly canceled the project or, perhaps, was intending to convert their existing work into a new type of highend cargo transport. They had to go silent! Everyone thought they had failed! It just keeps going posted:On March 2857, at a special event in Earth’s orbit, Origin lifted the veil and revealed the production prototype of the 890 Jump to an eager audience. Between its flowing nautical lines, surprising functionality, and unparalleled in-class specifications, the new design was an immediate hit. Overnight, the mood changed completely. Outlet after outlet asked variations of the same question: “Is this the future of spaceflight?” When markets opened the following day, Origin reached a new high and continued climbing well through the 890 Jump’s release the next year. The company had seemingly done what had seemed to onlookers completely impossible by building the elite luxury flagship Yolsen had announced six years earlier. After just six years of development they finally released it and changed jesus christ posted:The company spent significant sums marketing the distinct new look of the 890 Jump, attempting to associate it with luxury in all of the typical ways: 890 Jumps pictured over grand tropical vistas, positioned near beautiful interstellar phenomena, and carrying noted celebrities and popular politicians in extreme luxury. Their post mortem would suggest this was unnecessary and, in fact, the 890 Jump remains the only Origin spacecraft ever to have its marketing budget lowered in the first three months after launch. New and hopeful owners were eager to spread the word about the new ship as far and wide as possible and preorders for hull allocation quickly filled up for seven years’ worth of production. They spent a shitload on marketing but it turned out not to be necessary because idiot whales bought the thing like hotcakes! Any resemblance to video game development projects, living or dead, is purely coincidental!
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# ? Jun 28, 2019 19:14 |
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Backers: the person who wrote that is laughing at you.
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# ? Jun 28, 2019 19:15 |
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Long Citizencon
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# ? Jun 28, 2019 19:17 |
It would be amazing if the internal lore team was not so subtly telling the inside story of CIGs demise thru fake ship manufacturer lore.
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# ? Jun 28, 2019 19:19 |
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Mirificus post my reply plz thx
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# ? Jun 28, 2019 19:20 |
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Sarsapariller posted:Backers: the person who wrote that is laughing at you. That little story is proof positive that Chris still think he's going to come out of this hailed a hero and change things forever. Christ, they even put Origin in there. The difference between that story and reality (and the only difference, it seems) is that we DO see what he's making. And it's poo poo.
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# ? Jun 28, 2019 19:25 |
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Sarsapariller posted:Backers: the person who wrote that is laughing at you. You know, occasionally I catch site of one of the super-riches yachts and I think to myself, "Is this the future of sea travel?" Then I spot a Learjet, and think "Is this the future of air travel?" As I'm idley flicking through Cosmopolitan*, I spot a Hermes ad, and think "Is this the future of scarves?" * For the articles. I know what gets your motor running, boys.
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# ? Jun 28, 2019 19:28 |
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big nipples big life posted:the hot con action has been non stop since 2012, where have you been? My wank pod.
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# ? Jun 28, 2019 19:28 |
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Popete posted:It would be amazing if the internal lore team was not so subtly telling the inside story of CIGs demise thru fake ship manufacturer lore. As a writer, sometimes you just kind of regurgitate what's been happening in your own life lately into your work. It's a good way to process and if you do it well can add a lot of verisimilitude to your plots. But you probably don't want to do it in your marketing copy. I get the feeling that nobody has been paying attention to the lore writers for a long long time because A) it is all extremely tedious and B) it doesn't sell any spaceships, so who cares? I wouldn't be surprised at all if it was just a couple of guys trying to one-up each other on how close they can cut the story to real-life events. The only part that jumps out at me is the bit about how they cut back on marketing after they learned that the whales would buy poo poo regardless. That rings as very true and also not very out in the open.
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# ? Jun 28, 2019 19:33 |
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Beet Wagon posted:I took part in a couple of the RexZilla streams, and although there was occasionally a tiny bit of fun to be had when the actual shooting was going on (which were almost always and immediately hampered by SC's dogshit FPS mechanics), the period of time in between them was enough to cause existential despair. Rex's main talent - the thing that kept him flush with fresh Calder Cash - is that he worked his rear end off to make the 'in-between' parts fun for his viewers. It was one of the main things he focused on, and I'm almost certain it was a bullet point on whatever CIG sent him when they were talking about what kind of stream they wanted. Guys like BNB or Saurus or whoever else suck rear end at this, and their streams reflect this. Jade Starwatcher posted:So i had never heard of you or the forum you post on until someone sent me a link where you were talking about me. Then i saw you have become fascinated by the rise of Rexzilla "seemingly out of nowhere." and the Alex Jones-esque conspiracy theories of him being a paid marketer by CIG's due to an investment in marketing Squadron 42..... G0RF fucked around with this message at 19:39 on Jun 28, 2019 |
# ? Jun 28, 2019 19:34 |
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Sarsapariller posted:Backers: the person who wrote that is laughing at you. That is pretty cringeworthy writing, though I did chuckle. I'm slightly offended with the lack of mention of
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# ? Jun 28, 2019 19:44 |
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Colostomy Bag posted:My wank pod. ah, stuck door, typical CI(not G)
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# ? Jun 28, 2019 19:46 |
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ahahhaahah whoever wrote this thinks they are making the situation look better Every single detail shared there is so, so deeply stupid and embarrassing
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# ? Jun 28, 2019 19:47 |
Learning about Star Citizen from a Second Life group voice chat is so on point.
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# ? Jun 28, 2019 19:58 |
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What is going on with his face? It looks like it's accidentally pasted slightly off-center of the head. It looks even creepier in motion: https://www.youtube.com/watch?v=_0dwnQdKTug&t=543s
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# ? Jun 28, 2019 20:12 |
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The Second Life comparisons are especially funny, yeah. That fact that she is chastising the original backers who wanted a space shooter game being kind of miffed that the game is turning into space Second Life... Well, yeah! That's awful and not at all the game they were interested in, anyone would be mad. That and the notion that this is a "space Second Life"... Sure, it would be only if CIG was providing the sandbox and letting players create all the content. But they're not! They're making all the ships, planets, weapons, mechanics etc. on their own. That is entirely different from Second Life, where nearly everything is player made. The idea that they're trying to create anywhere near the scale and breadth of things you can do (or is it "do") in Second Life, on their own, is laughable.
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# ? Jun 28, 2019 20:19 |
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Sectopod posted:What is going on with his face? It looks like it's accidentally pasted slightly off-center of the head. Sadly, he feels grief.
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# ? Jun 28, 2019 20:19 |
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https://www.youtube.com/watch?v=L9EfjqMl8Sk Hot off the press from Bored, who does his best to relay the essentials of the Todd Papy session with Hobo... but man, it's thin stuff. Delays, cuts and dreams.txt about "in the future" seems to be the TL;DR.
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# ? Jun 28, 2019 20:19 |
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Sectopod posted:What is going on with his face? It looks like it's accidentally pasted slightly off-center of the head. My guess is, they have good models, good mocap... But bad animation and implementation. It's similar to what went wrong with the animations in Mass Effect Andromeda - they had the artistic skills and the know-how to do it correctly, but due to time and bad decisions, had to rush the actual coding of the animation system, so all that effort went down the toilet and it looked like total garbage. If you want this to look good - really, really good, better than any other game, like SCers want to claim their game does... You do what Naughty Dog does - you slave over those cutscenes for YEARS, polishing and polishing until they look just right. But that's like an entire third of NG's very focused games - with SC, this is like 1% of what they need to create. Rotten Red Rod fucked around with this message at 20:30 on Jun 28, 2019 |
# ? Jun 28, 2019 20:22 |
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# ? May 22, 2024 08:21 |
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Rotten Red Rod posted:They're making all the ships, planets, weapons, mechanics etc. on their own. Are they though?
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# ? Jun 28, 2019 20:43 |