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DO IT TO IT posted:This level sucks and it took me way too long to upload it. Thwomps out of nowhere? To the dojo with you!
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# ? Jun 29, 2019 02:52 |
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# ? Jun 5, 2024 23:48 |
Hi I made a recreation of the Mario 3 world 3 Fortress. M4Q-CJ3-MXG
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# ? Jun 29, 2019 02:56 |
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Can you really only do local multiplayer by manually downloading levels then launching them from a different menu? That's really bizarre and disappointing.
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# ? Jun 29, 2019 03:04 |
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gently caress short 3D World levels. The music is too good to be interrupted that quickly.
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# ? Jun 29, 2019 03:05 |
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SeANMcBAY posted:gently caress short 3D World levels. The music is too good to be interrupted that quickly. to be honest 3D World levels are just making me want a Switch version of 3D World more then anything ...gently caress that's Nintendo's plan all along isn't it
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# ? Jun 29, 2019 03:15 |
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Orange Crush Rush posted:to be honest 3D World levels are just making me want a Switch version of 3D World more then anything Jokes on them, I always wanted that.
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# ? Jun 29, 2019 03:21 |
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I finished my first level ever! Remember the Path! MGP-SV2-MTF I don't know if it's clever or annoying but it was my first idea so
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# ? Jun 29, 2019 03:22 |
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The Kins posted:Threw together my first level! It's bits and pieces of World 1-1s past, mashed up and such into something else. If you can guess where each bit comes from, you're a colossal dork. eonwe posted:I've played every level thats on the spreadsheet so far except:
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# ? Jun 29, 2019 03:22 |
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I made a level about protecting your flying boat from attackers. Cruise Through the Clouds WB3-R1V-LPF
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# ? Jun 29, 2019 03:26 |
I wish there was a way to disable the Luigi popup after you die two times. I already know I can use extra parts goddamnit, let me be bad at videogames in peace.
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# ? Jun 29, 2019 03:30 |
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lunar detritus posted:I wish there was a way to disable the Luigi popup after you die two times. I already know I can use extra parts goddamnit, let me be bad at videogames in peace. He just wants to help
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# ? Jun 29, 2019 03:31 |
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Going for a Run W6K-7YJ-WDG. Getting back in the groove of making levels, tried to make a medium difficulty SMW speed run. Enjoy.
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# ? Jun 29, 2019 03:33 |
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Finished another one. Abyssal Adventure 9HJ-VK3-41G I learned a lot of things doing this. You can't have check points when you have a goal, for example. Apparently 300 seconds was too short to reasonably play things. I wound up toning the difficulty way back, simplifying some of my traps. Now I think I'm going to just play story mode and goon levels for the rest of the night.
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# ? Jun 29, 2019 03:34 |
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Made my first level. Friend beat it after 45(!) tries. Unsure if we're still friends. At least the level ID is cool. It's pretty rough. You've been warned. BNJ-W0W-0MG
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# ? Jun 29, 2019 03:41 |
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J-Spot posted:Kind of felt like two different levels. I liked the first half better but the second half could use some arrows or coins to use as sign posting toward the end because I was confused on where you wanted me to land at the top of the screen. I'm really bad at those upside down bits though. and it def was two levels. I just wanted to do a fun night level and didn't know it'd make the underground all upside-down but thought it was cool so I wanted to try making one
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# ? Jun 29, 2019 03:44 |
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lunar detritus posted:I wish there was a way to disable the Luigi popup after you die two times. I already know I can use extra parts goddamnit, let me be bad at videogames in peace. Undodog has a knack for picking things I hate and mashing them together.
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# ? Jun 29, 2019 03:45 |
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Random Stranger posted:Finished another one. Fun level, for some reason it took me forever to actually hit the shot trap at the end.
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# ? Jun 29, 2019 03:48 |
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Undodog turns me instantly into an idiot. "Oh don't get caught in a claw? No problem! Oh look a mushroom in a claw, I'll just jump up and get that real quick."
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# ? Jun 29, 2019 03:49 |
Random Stranger posted:Finished another one. That was fun but there's no way I would have replayed it if I had died on the way up.
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# ? Jun 29, 2019 03:53 |
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Plank Walker posted:I just want to make and play endless DK '94 levels Now I wish Nintendo would do this. I loved the moveset/gameplay in that game. Easily the best Donkey Kong game.
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# ? Jun 29, 2019 03:55 |
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Haschel Cedricson posted:I finished my first level ever! So there's a few problems here. The first is that I didn't understand the concept behind the level for my first two attempts. Using the enemies as a "code" is a solid idea, but it's tough to communicate in Mario Maker. It was your title that clued me in, but remember that not everyone playing speaks English. If you encountered this level but it was named "コードを覚えて" would you be able to figure it out? Removing the other background enemies so the code doesn't appear to just be part of the background, repeating the code several times so it's clearly something important, and doing something to draw attention to it like placing stars around it might help with this, but I'm not sure it would be completely effective. Your method of controlling the player after the decision isn't great. The platforms are slow and because you need to hide the results I spent a lot of time on your level waiting around. And then punishing with death is always going to annoy a player. A better approach would be to send them backward. The water at the bottom of the stage hinders your goal since I wound up in the water after a bad choice and could survive indefinitely. Just have it be a pit if you want to kill the player. That said, the layout wasn't terrible and being able to take an idea and implement it is half the battle. So keep trying!
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# ? Jun 29, 2019 03:57 |
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Imaginary Friend posted:Made my first level. Friend beat it after 45(!) tries. Unsure if we're still friends. At least the level ID is cool. It's pretty rough. You've been warned.
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# ? Jun 29, 2019 03:57 |
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lunar detritus posted:That was fun but there's no way I would have replayed it if I had died on the way up. I was designing with an intention of a checkpoint at the bottom. Then with the entire layout done and the traps all designed I found out I couldn't have a goal and a checkpoint. Defenestrategy posted:Fun level, for some reason it took me forever to actually hit the shot trap at the end. Worked perfectly in testing at the location ever time. Then it regularly broke when I did the whole level test for the upload... Random Stranger fucked around with this message at 04:01 on Jun 29, 2019 |
# ? Jun 29, 2019 03:58 |
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You know, I was under the impression that the jobs in story mode would include actually building stages. Apparently not
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# ? Jun 29, 2019 04:03 |
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I have made the Zelda 1 first dungeon in 3d world style but need to make it a bit easier
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# ? Jun 29, 2019 04:06 |
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Whew! Finished my first course, I think I got a little overambitious in the idea phase, but I hope someone has fun with it! It's got chain chomps. In pipes. Perhaps this is where shipments from the Chomp Factory end up. The Chomp Pipes P9J-C0K-G3G
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# ? Jun 29, 2019 04:07 |
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It would be neat if we could form clubs or groups similar to what you do on Xbox live. That way we would have a feed of our group uploading levels, rating them, beating records, etc. Alas, Nintendo.
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# ? Jun 29, 2019 04:07 |
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I made a sequel to one of my Mario Maker 1 courses. Revenge of Dr. Molenaut 1CD-2V7-TJG
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# ? Jun 29, 2019 04:12 |
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A shadow rises in the desert, can Mario and friends stop its ascension? A lone pyramid stands in the desert, filled with traps and a dark secret. Perilous Pyramid ID: YRR-XL0-68G (It's been a while since I made levels for SMM1, hopefully this is good.)
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# ? Jun 29, 2019 04:12 |
Random Stranger posted:I was designing with an intention of a checkpoint at the bottom. Then with the entire layout done and the traps all designed I found out I couldn't have a goal and a checkpoint. At least that explains why the no-jump stages in the single player don't have a checkpoint even though they sorely need them. The Silver Snail posted:Whew! Finished my first course, I think I got a little overambitious in the idea phase, but I hope someone has fun with it! It's got chain chomps. In pipes. Perhaps this is where shipments from the Chomp Factory end up. I liked this one! For having so many pipes I'm surprised by how easy it was to pick the right ones to go into.
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# ? Jun 29, 2019 04:13 |
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I having a stupid problem placing just a koopa shell in maker mode, I can do a beetle or a spiny shell but not an empty koopa shell. Am I being an idiot?
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# ? Jun 29, 2019 04:19 |
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this is goty ethanol fucked around with this message at 04:22 on Jun 29, 2019 |
# ? Jun 29, 2019 04:19 |
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P3M-NRR-7HG A level based around bouncing off of enemies being suspended by twisters. It turns out that those jumps are pretty hard to make so I just embraced it and made a hard level. It's pretty short though.
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# ? Jun 29, 2019 04:21 |
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Random Stranger posted:So there's a few problems here. The first is that I didn't understand the concept behind the level for my first two attempts. Using the enemies as a "code" is a solid idea, but it's tough to communicate in Mario Maker. It was your title that clued me in, but remember that not everyone playing speaks English. If you encountered this level but it was named "コードを覚えて" would you be able to figure it out? Removing the other background enemies so the code doesn't appear to just be part of the background, repeating the code several times so it's clearly something important, and doing something to draw attention to it like placing stars around it might help with this, but I'm not sure it would be completely effective. Thanks for the critique. You're absolutely right about the slow platforms not being exciting. I added those red Parakoopas to the second set in order to jazz it up but I wasn't thrilled with the results. I'm not quite sure what you mean about the other background enemies, though? At the start I showed the Koopa in the pipe box, and then the first two [?] boxes are above a piped Goomba and Koopa. The latter rewards the player with a mushroom, while the box above the Goomba just has another Goomba to indicate that it was the wrong choice. I also agree about the water. I love the SMB3 Forest aesthetic with the pipes but I couldn't figure out how to remove the water entirely on the forest theme.
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# ? Jun 29, 2019 04:22 |
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lunar detritus posted:At least that explains why the no-jump stages in the single player don't have a checkpoint even though they sorely need them. Thank you! My original intention for the smaller rooms near the end was to have it be more maze/ puzzle-like, where you would enter only the pipes the chomps come from, but in the end, I thought that might not jive with the first half of the course, so I just used coins to keep the flow focused. Laying all those pipes took a lot of time, so I'm looking forwards to playing more goon levels tomorrow!
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# ? Jun 29, 2019 04:24 |
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Haschel Cedricson posted:I'm not quite sure what you mean about the other background enemies, though? At the start I showed the Koopa in the pipe box, and then the first two [?] boxes are above a piped Goomba and Koopa. The latter rewards the player with a mushroom, while the box above the Goomba just has another Goomba to indicate that it was the wrong choice. I didn't pick up on that at all. Iconographic communication is hard and it's very easy to misinterpret things. Imaginary Friend posted:Made my first level. Friend beat it after 45(!) tries. Unsure if we're still friends. At least the level ID is cool. It's pretty rough. You've been warned. First of all, quit making up cool codes. That said, the level at that obviously fake code was pretty good except for the lack of a reset at the end which it desperately needed. Maybe restrict the time a bit more to add the pressure back that the reset takes away. Salastine posted:Perilous Pyramid Good level. I liked how well done the use of the theme was. Right amount of challenge, too. Random Stranger fucked around with this message at 04:35 on Jun 29, 2019 |
# ? Jun 29, 2019 04:29 |
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Orange Crush Rush posted:to be honest 3D World levels are just making me want a Switch version of 3D World more then anything Just being on Switch and with Toadette added would be enough to get me to double dip.
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# ? Jun 29, 2019 04:44 |
me: ive played every level on the spreadsheet so far, better check again to see if anyone has added any levels in the past few hours oh...the level list has tripled lmao
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# ? Jun 29, 2019 04:46 |
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New level: Blackout Basement 74R-8PD-DHF My tester from last time is asleep so hopefully this is still good
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# ? Jun 29, 2019 04:53 |
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# ? Jun 5, 2024 23:48 |
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The Legend of Zelda - Level 1 WGP-P4N-1SF If you don't know where the keys are, look up a map of the original game. You can also skip two keys.
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# ? Jun 29, 2019 04:59 |