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Just bought the game today, never played Mario Maker 1. Made my first level! Mushroom Kingdom Prison K5W-HF0-G5G
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# ? Jun 30, 2019 23:42 |
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# ? Jun 3, 2024 18:49 |
please watch this video
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# ? Jun 30, 2019 23:46 |
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Kirios posted:I've finally made an early stage Mario level - enjoy! I like straight forward stages like this. It was fun knocking down rows of enemies with koopa shells.
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# ? Jun 30, 2019 23:47 |
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Well, I’m not sure how this level turned out, but it does showcase the power of scroll stopping really well. It’s called Too Many Cobblers so naturally it’s about Kuribo’s shoe. 5RM-W8S-CNG And yes there is a naked pipe in this course, but the focus is on the story.
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# ? Jun 30, 2019 23:53 |
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100 degrees Calcium posted:I like straight forward stages like this. It was fun knocking down rows of enemies with koopa shells. Appreciate it! There's actually bonus areas at the top to skip the majority of the level but I don't think anyone noticed it.
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# ? Jun 30, 2019 23:56 |
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Took a shot at mariovania. There's some branching paths and doors. I wish you could have more of those. MJG-JD6-17G
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# ? Jul 1, 2019 00:00 |
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My third level, also my first attempt at a more "expansive" one. Beware the Four Horsemen C6Y-KG1-G5G This notorious gang of outriders has stolen all the stars and it's up to you to bring justice! Hope you all enjoy it, this thing took WAY too long to make!
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# ? Jul 1, 2019 00:01 |
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New course: The World's Hardest Puzzle Yes really. All who participate will receive a consolation prize. 9F3-VNK-SVF
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# ? Jul 1, 2019 00:30 |
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I just farted out a SMB1 desert-themed level called Beneath The Great Pyramid: YCY-JPL-SHF Please let me know how challenging it is, or if you’re hopelessly stuck. I tried to improve on making it easier over and over before uploading.
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# ? Jul 1, 2019 00:34 |
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Lugaloco posted:My third level, also my first attempt at a more "expansive" one. Good stuff, I’m first clear!
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# ? Jul 1, 2019 00:43 |
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I made my first sprint level. Nothing too special, and the section with the POW blocks and Banzai Bills is a little janky, but I think it's fun. CB3-T76-7FG
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# ? Jul 1, 2019 00:50 |
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Warp Box Bad Desert HGD TR1 J1G Spent a solid chunk of the afternoon making this mysterious desert. Use a fun height checker in one part to switch blocks everytime you jump. John Wick of Dogs fucked around with this message at 01:19 on Jul 1, 2019 |
# ? Jul 1, 2019 00:51 |
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I made a new level, this time I tried adding some narrative/puzzle elements. Impossible Ice Fortress 959-RXR-XPG
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# ? Jul 1, 2019 00:54 |
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Lugaloco posted:My third level, also my first attempt at a more "expansive" one. I liked it. Felt like something from story mode.
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# ? Jul 1, 2019 00:56 |
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AlBorlantern Corps posted:Warp Box Bad Desert I'm getting course not found for this code.
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# ? Jul 1, 2019 00:58 |
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In Da Club H07-BHC-QQG There were several times I giggled to myself creating this. I did not know this idea could have such legs. It's an absolute assault to the senses, and I love it dearly. Caddyshack J3N-SWV-GKG drat varmits.
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# ? Jul 1, 2019 01:02 |
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The inclusion of Katmari Damacy sound effects has given me more joy than anything in many years.
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# ? Jul 1, 2019 01:06 |
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I made my first level. Super Jump Zone KT5-HT6-NVG Press JUMP while landing on enemies to bounce extra high.
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# ? Jul 1, 2019 01:07 |
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Is there a way to lock the screen so it doesn't scroll vertically? I want the area above a certain line to be hidden even if Mario is at the top of the screen.
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# ? Jul 1, 2019 01:14 |
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AlBorlantern Corps posted:Warp Box Bad Desert Says ID does not exist.
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# ? Jul 1, 2019 01:15 |
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Pakled posted:I'm getting course not found for this code. drat it. Will figure it out a little while later
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# ? Jul 1, 2019 01:17 |
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ultrachrist posted:Is there a way to lock the screen so it doesn't scroll vertically? For me it seems that keeping Mario within a screen line (you can see it better zoomed out) will not scroll vertically or horizontally. I’m not sure exactly how this works or what circumstances it takes to not break out of it.
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# ? Jul 1, 2019 01:17 |
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I'm trying to make levels that aren't too hard but are fun. This levels theme was a fun forest adventure that takes you to space. I'd appreciate the feedback! Forest Adventure WD2-JVQ-B4G
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# ? Jul 1, 2019 01:19 |
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AlBorlantern Corps posted:drat it. Will figure it out a little while later It was Warp Box Bad Desert HGD TR1 J1G How do I fix that on the spreadsheet?
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# ? Jul 1, 2019 01:20 |
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Just uploaded my first vertical level: Cape Fear 3JL-02W-0HF It uses the cape and you float down, avoid obstacles, and hit things with your cape. The second section is a fast free fall where you need to hit switches on the left and right side of the screen quickly. When the P switch runs out one of the munchers will die and you need to use the cape to slow down and squeeze through the gap and activate the pow before landing. I tried to tell the player what to do but there's only so much you can do with the tools they give you. The cape is needed to complete the level unless you find some cheese.
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# ? Jul 1, 2019 01:27 |
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100 degrees Calcium posted:I made my first level. Couldn’t get myself to get to that checkpoint.
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# ? Jul 1, 2019 01:29 |
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Help Im Alive posted:There's a Maker ID in your profile if you hit "More info" that's similar to the Course IDs, I think that might the only way to find a specific person Phantasium posted:When you search by ID in course world, the text that pops up is "Please input the Course ID or Maker ID you want to search for." Thanka! Is there a way to see my Friends list maker id's or do I need to hit them up outside of the game?
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# ? Jul 1, 2019 01:30 |
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AlBorlantern Corps posted:It was Fixed. You can submit comments on the sheet on items that are in error, or tweet at me, or post in the thread.
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# ? Jul 1, 2019 01:36 |
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ZeroHero posted:I'm trying to make levels that aren't too hard but are fun. This levels theme was a fun forest adventure that takes you to space. I'd appreciate the feedback! I enjoyed this one a lot. I found it challenging in a good way. The whole thing had a dreamlike quality.
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# ? Jul 1, 2019 01:37 |
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Good Sphere posted:Couldn’t get myself to get to that checkpoint. It is a bit deep isn’t it? Thanks for the feedback.
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# ? Jul 1, 2019 01:39 |
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AlBorlantern Corps posted:It was Killing players with "guess the right pipe" is super unfun. Not having hints and having to backtrack is also unpleasant.
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# ? Jul 1, 2019 01:41 |
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I needed to make a simple course to get my bearings back with this game, so I made another monty mole-themed level like the trio of levels I made in SMM1. Return to Mole Valley YM3-1KJ-XBG It's pretty easy, but the SMB3 moles look so cute and silly I'm compelled to make courses with them.
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# ? Jul 1, 2019 01:47 |
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So scrolling stages going up are also a complete pain in the rear end, least with the goofy story I tried to make. Mario (or his friends) have wandered into a part of the woods where adventurers are said to be disappearing. After searching he finds a strange pot cooking something- but as he approaches he's ambushed! A Magikoopa shrinks him and throws him in!! Help Mario escape and chase down the wizard to put a stop to his horrors!! Magikoopa Hot Pot MQP - 0RS - 07G First time making a race stage in the second half so hope it came out good. I also tried to direct players on where to go inside the "pot" due to the limited screen space available. Lemme know if there's anything broken please!
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# ? Jul 1, 2019 01:50 |
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Pakled posted:Just bought the game today, never played Mario Maker 1. Made my first level! Wow fantastic! Just the right level of difficulty for me, where it’s right on the fence of being too much. Subscribed.
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# ? Jul 1, 2019 01:50 |
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Alright, just finished my second level: Boom Boom's Hideout. PRF-JML-XPG Mario has tracked Boom Boom to his fortress. There's nowhere to run now!
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# ? Jul 1, 2019 01:58 |
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I'm really enjoying everyone's levels, and better yet, everyone's critiques! Thanks so much for the feedback - I'll keep working through the master Goon spreadsheet and the posts in this thread to contribute, as well. I'm trying some of the "clear conditions," and I've really been enjoying the "Collect X of X coins" mechanic. It's a nice way to make coins feel more meaningful, while simultaneously encouraging a more "methodical" exploration of a level. Adjusting the difficulty can be done through more challenging coin placements, or making the required total being closer or further from the total amount of coins in the level. With all that said, I just uploaded Coin Rush in the Mirthless Mines as an "normalish" difficulty exploration of a SMW desert-themed canyon - there are branching paths and lots of different "activities" to explore and earn those sweet, sweet coins. Coin Rush in the Mirthless Mines CDS-RH5-JWF Intl Cron fucked around with this message at 02:09 on Jul 1, 2019 |
# ? Jul 1, 2019 02:02 |
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Pakled posted:Just bought the game today, never played Mario Maker 1. Made my first level! This was challenging and at times quite tense. I enjoyed it a lot.
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# ? Jul 1, 2019 02:04 |
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d3lness posted:Killing players with "guess the right pipe" is super unfun. Not having hints and having to backtrack is also unpleasant. This one isn't for guessing, you can run over the top to see where all four go. I don't really consider it having to backtrack because you just go half a screen over John Wick of Dogs fucked around with this message at 02:13 on Jul 1, 2019 |
# ? Jul 1, 2019 02:08 |
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Got my second course done. Making my first course was warmup for this. It's a good deal harder than my first one. Stompopolis: RLB-D9F-XYF A high difficulty course (Was aiming for around late-game/platform bonus level difficulty) where you have to constantly stomp on enemies to reach the goal. It's a pretty short course though. And if you like speedrunning, it can be barreled through pretty fast. And yes, this was inspired by Bopopolis in Tropical Freeze.
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# ? Jul 1, 2019 02:13 |
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# ? Jun 3, 2024 18:49 |
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100 degrees Calcium posted:It is a bit deep isn’t it? Yeah I’m not at that level, at least yet. Good to see that it’s there though!
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# ? Jul 1, 2019 02:17 |