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My Lovely Horse
Aug 21, 2010

juggalo baby coffin posted:

imagine being someones henchman and seeing your boss warp in from an evil quest and just sighing cause you know now you have to go dildo someone with a unicorn horn again so the big man can have another ride home.
Don't forget the DC 20 Arcana check or you won't know where to put it. Get a wizard degree they said, it's a job guarantee they said, thanks a lot mom

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Kai Tave
Jul 2, 2012
Fallen Rib

My Lovely Horse posted:

Don't forget the DC 20 Arcana check or you won't know where to put it. Get a wizard degree they said, it's a job guarantee they said, thanks a lot mom

You don't have this problem with shotguns. Just make a bunch more and leave'em lying around.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
I'm 75% certain that the Book of Vile Darkness was Monte Cook's personal Magical Realm.

LatwPIAT
Jun 6, 2011

Libertad! posted:

I'm 75% certain that the Book of Vile Darkness was Monte Cook's personal Magical Realm.

The secret to becoming a good game designer is to realize that your torture porn has to be mechanically interesting.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

juggalo baby coffin posted:

do youuuu wanna know how i got these scarsssss???

i took the Feat
One of the weirder takeaways from TBoVD is that evil people really love ugly people.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Splicer posted:

One of the weirder takeaways from TBoVD is that evil people really love ugly people.

monsters and evil guys are very body positive. notice how all the so called 'good guy' races all look basically the same. monsters are a rainbow coalition.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Alternative (lol) interpretation: Monte Cook has Strong Opinions about those kids with their face tattoos.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

I want to say BoVD also has "you're fat because you're evil!" and "you're thin because you're evil!" feats, which feel a little grody but are just filler compared to Lichloved and the Nipple Clamps of Exquisite Torment. (Also, iirc, they're just stat penalties/bonuses, because the true evil of Monte Cook is how loving boring his poo poo is.)

mike12345
Jul 14, 2008

"Whether the Earth was created in 7 days, or 7 actual eras, I'm not sure we'll ever be able to answer that. It's one of the great mysteries."





Joe Slowboat posted:

The Time-Life illustrated coffeetable book set on ships through the ages is quite solid for illustrations (even if it's a pretty Eurocentric history of sail); a library near you might have the set?

E: what kind of ships are we talking here? 18th century tall ships, Roman galleons, Viking longships, Indian Ocean trading dhows, Polynesian proa or oceanic lateen, modern racing ships... there's an immense wealth of different styles through the ages.

EE: Ships are good, add ships to your games everyone.

that time-life seafarer's series looks interesting, guess I'll be looking for second-hand copies. but yeah, I was mainly interested in european naval history, everything else would be too much.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Antivehicular posted:

I want to say BoVD also has "you're fat because you're evil!" and "you're thin because you're evil!" feats, which feel a little grody but are just filler compared to Lichloved and the Nipple Clamps of Exquisite Torment. (Also, iirc, they're just stat penalties/bonuses, because the true evil of Monte Cook is how loving boring his poo poo is.)

Yup. Being evilly thin is just +2 dex, -2 con. Being evilly fat is the opposite. Heroes of Horror has a few of the Deformity feats too, though they're at least more interesting effects. Like being evilly tall gives you an extra 5 feet of reach, loving up your own tongue evilly somehow gives you blindsense, and filing your teeth evilly gives a bite attack.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

juggalo baby coffin posted:

do youuuu wanna know how i got these scarsssss???

i took the Feat

I’m shocked.

Wasting a feat slot like that is truly [vile].

Yawgmoth
Sep 10, 2003

This post is cursed!

DalaranJ posted:

I’m shocked.

Wasting a feat slot like that is truly [vile].
You think that's bad now, wait 'til you learn that it has a prerequisite feat that is basically "skill focus: intimidate"!

Dredge
Mar 18, 2009
Apologies if this is the wrong place to ask. I was wondering if there would happen to be a GenCon thread anywhere around that someone could point me to? This will be my first GenCon and I was hoping to get some tips/pointers from the community.

edit: My bad, I found it about 30 seconds after posting.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
This always struck me as my gold standard for "needless punishment feat":

quote:

Evil Brand

Type: Vile 

The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers. 

Benefit: Evil creatures automatically recognize the symbol now emblazoned upon the character as a sign of her utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. She gains a +2 circumstance bonus on Diplomacy and Intimidate checks made against evil creatures. 

Wow, a minor bonus to two skills that do nearly the same thing against a minority of subjects, most pointedly the ones you'll need the least now that you have the Mark of the Beast. Hail Satan!

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Still trying to figure out what bonuses I'm getting from piercing my tongue. Besides the obvious.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

Halloween Jack posted:

Still trying to figure out what bonuses I'm getting from piercing my tongue. Besides the obvious.

I could tell you some other things that a pierced tongue make better, but they're NSFW.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Alien Rope Burn posted:

This always struck me as my gold standard for "needless punishment feat":


Wow, a minor bonus to two skills that do nearly the same thing against a minority of subjects, most pointedly the ones you'll need the least now that you have the Mark of the Beast. Hail Satan!

well you see you need that feat to take some of the lovely prestige classes that are also punishments!

monty cook is the master of giving lovely bonuses with a huge cost to stuff that should just be free like aesthetic changes.

i'd have rolled all those deformity feats into one thing called like 'vile aspect' or something where its like 'oh your evil deeds have imbued your appearance with extra spookiness' and it gives you something worthwhile like some turn undead type thing against normies. but then i guess you'd have to think of 5 or so more feats to fill your book up with.

sometimes i think they make the evil and monster themed stuff lovely on purpose because they're worried if they don't it will lead to a sudden plague of evil adventurers, which goes against their ~grand vision~ of the game. but then I remember that a lot of the good themed stuff is also complete dogshit.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

juggalo baby coffin posted:

monty cook is the master of giving lovely bonuses with a huge cost to stuff that should just be free like aesthetic changes.

If/when I get around to writing up Invisible Sun for F&F, this is going to be a major theme. Everything in that game that seems even remotely cool is hilariously expensive, gated behind feats (excuse me, "secrets"), strictly cosmetic, unusably broken, and/or just a flat dice bonus or similarly mechanically boring. Even in the game that's supposed to be balls-out crazy surreal wizard nonsense, God forbid the PCs be cool!

Yawgmoth
Sep 10, 2003

This post is cursed!

juggalo baby coffin posted:

i'd have rolled all those deformity feats into one thing called like 'vile aspect' or something where its like 'oh your evil deeds have imbued your appearance with extra spookiness' and it gives you something worthwhile like some turn undead type thing against normies. but then i guess you'd have to think of 5 or so more feats to fill your book up with.
That's basically what they did for the Brand of the Nine Hells feat. It gives you a little bonus to some skills, and then a special extra bonus based on which archdevil you work for. And it's actually really cool poo poo, like a sword covered in green hellfire or gaining Deadpool-style fast healing. And then there's 9 upgrade feats (one for each archdevil) that give you another neat flavorful power. Kind of a shame they didn't do the same thing for the celestial rulers really; those are some of my favorite feats.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Antivehicular posted:

If/when I get around to writing up Invisible Sun for F&F, this is going to be a major theme. Everything in that game that seems even remotely cool is hilariously expensive, gated behind feats (excuse me, "secrets"), strictly cosmetic, unusably broken, and/or just a flat dice bonus or similarly mechanically boring. Even in the game that's supposed to be balls-out crazy surreal wizard nonsense, God forbid the PCs be cool!

There's a currently ongoing F&F for Invisible Sun, so, you may not have to! We have been informed of this flaw, like how 'Fuses Nightmares to Fist' means 'gets a +2 to punch gooder'

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Joe Slowboat posted:

There's a currently ongoing F&F for Invisible Sun, so, you may not have to! We have been informed of this flaw, like how 'Fuses Nightmares to Fist' means 'gets a +2 to punch gooder'

Yes, this is the entire loving game. "Here's this cool flavorful character option or world fact! Using it gives you +1 to some stupid roll, who gives a poo poo"

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??
If I can be grateful to one thing Monte Cooke and 3.5 in general taught me about game design, it was the realization that I should never ever have a +2 bonus anywhere in any game I write ever.

The exact number isn't really relevant, +1 or +4 are really the same. Just, if you ever fall back on "you get a +number to X roll" as the entire bonus of a feat or a move or whatever, you've failed to execute the concept well. The bar for good game design is higher than that.

I feel pretty similarly about stat-replacement moves in World engine games but those usually have some kind of trigger or requirement for getting your stat switch on, so it's slightly better.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Yawgmoth posted:

That's basically what they did for the Brand of the Nine Hells feat. It gives you a little bonus to some skills, and then a special extra bonus based on which archdevil you work for. And it's actually really cool poo poo, like a sword covered in green hellfire or gaining Deadpool-style fast healing. And then there's 9 upgrade feats (one for each archdevil) that give you another neat flavorful power. Kind of a shame they didn't do the same thing for the celestial rulers really; those are some of my favorite feats.

see that for the deformity thing would be great, you get a bonus and an extra bonus depending on the deformity.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Right on. If you're going to hand out a bonus for something, you might as well make it a guaranteed thing.

And if replacing the +2 flanking bonus with "you hit the enemy, no problemo" is too strong of an effect, then you at least do something like "if you're flanking your target, you always deal 2 damage to your target, even if you attack roll misses"

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??
I had a lot of thoughts after my last post so I made a tweet thread entirely about why the +2 bonus is bad.

https://twitter.com/Veliministriari/status/1145957463914663936

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gnome7 posted:

I had a lot of thoughts after my last post so I made a tweet thread entirely about why the +2 bonus is bad.

https://twitter.com/Veliministriari/status/1145957463914663936
I posted a big old rant in one of the discords last week about why all stackable a la carte passive bonuses are terrible and impossible to balance.

potatocubed
Jul 26, 2012

*rathian noises*
I backed a roguelike video game on Kickstarter some time ago, and a few days ago they sent out a 'this is how pyromancy works' update, which offers a better look at this sort of design.

Like, you get a basic attack which has a chance of setting people on fire, and also does more damage to people on fire. You've got an aoe which sets people and places on fire, and also reduces your cooldowns based on how many people you set on fire. You've got a different AoE which does more damage, the more burning people are in the area. One which extinguishes fire, then creates an explosion based on how much fire it put out. And so on.

I think tabletop RPGs could benefit from this kind of 'create a loop' design for feats and powers -- and I don't mean through system mastery, I mean through design of the powers themselves such that you can grab any 2+ and have synergy -- but there seems to be an institutional resistance to just letting players have cool stuff.

FMguru
Sep 10, 2003

peed on;
sexually

gradenko_2000 posted:

Right on. If you're going to hand out a bonus for something, you might as well make it a guaranteed thing.

And if replacing the +2 flanking bonus with "you hit the enemy, no problemo" is too strong of an effect, then you at least do something like "if you're flanking your target, you always deal 2 damage to your target, even if you attack roll misses"
Sandy Peterson once wrote up a list of his rules for game design (which I wish I could find) and the one I always remember was (paraphrasing): "Don't give little bonuses. If you're going to hand out a benefit, make it big and impactful. When we designed Quake, the powerup was quadruple damage, not +10% under certain circumstances"

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??

potatocubed posted:

I backed a roguelike video game on Kickstarter some time ago, and a few days ago they sent out a 'this is how pyromancy works' update, which offers a better look at this sort of design.

Like, you get a basic attack which has a chance of setting people on fire, and also does more damage to people on fire. You've got an aoe which sets people and places on fire, and also reduces your cooldowns based on how many people you set on fire. You've got a different AoE which does more damage, the more burning people are in the area. One which extinguishes fire, then creates an explosion based on how much fire it put out. And so on.

I think tabletop RPGs could benefit from this kind of 'create a loop' design for feats and powers -- and I don't mean through system mastery, I mean through design of the powers themselves such that you can grab any 2+ and have synergy -- but there seems to be an institutional resistance to just letting players have cool stuff.

Yeah this rules, this is exactly the kind of thing tabletop games need to do a lot more of.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

potatocubed posted:

Like, you get a basic attack which has a chance of setting people on fire, and also does more damage to people on fire. You've got an aoe which sets people and places on fire, and also reduces your cooldowns based on how many people you set on fire. You've got a different AoE which does more damage, the more burning people are in the area. One which extinguishes fire, then creates an explosion based on how much fire it put out. And so on.

This isn't exactly what you were describing, but this reminds me of the Fire Mage class: https://www.dandwiki.com/wiki/Fire_Mage_(3.5e_Class)

Surprisingly, this came out of The Gaming Den's thinktank, as an example of what it might look like for a class to be a "spellcaster" without throwing a player into the deep end of dealing with the entire D&D spellcasting milieu, broad spell selection and all.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Looking at Evil Brand and "The symbol is unquestionable in its perversity, depicting a depravity so unthinkable..." is like... what's left that's unthinkable? I mean, I guess there's something like a devil banging a beehive, I admit I that's one I just came up with. But then a basic search turns up a guy who died humping a hornet home, so that's out. I guess when they think of "vile" like, sexfears float to the top for the average D&D writer, but seriously? The whole thing is definitely an onion of ridiculousness.

gnome7 posted:

If I can be grateful to one thing Monte Cooke and 3.5 in general taught me about game design, it was the realization that I should never ever have a +2 bonus anywhere in any game I write ever.

The exact number isn't really relevant, +1 or +4 are really the same. Just, if you ever fall back on "you get a +number to X roll" as the entire bonus of a feat or a move or whatever, you've failed to execute the concept well. The bar for good game design is higher than that.

I feel pretty similarly about stat-replacement moves in World engine games but those usually have some kind of trigger or requirement for getting your stat switch on, so it's slightly better.

There's a reason I called them "nickel bonuses" or "dime bonuses" in my Pathfinder commentaries. I felt like until you get like +3 to +5 the amount it changes a roll isn't significant enough to track - of course, the reason d20 does it that way is because it has so many bonuses that stack that it can't risk any of them being significant.

I don't think +whatever is necessarily a bad mechanic but it is often the hallmark of a lazy design. Flat bonuses can be good for encouraging different roles or enabling tactics that might not otherwise be viable, for example. But they're not particularly engaging in and of themselves, and can easily lead to just doing one thing over and over thanks to optimization.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Alien Rope Burn posted:

Looking at Evil Brand and "The symbol is unquestionable in its perversity, depicting a depravity so unthinkable..." is like... what's left that's unthinkable?
Banging Monte Cook

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Antivehicular posted:

Yes, this is the entire loving game. "Here's this cool flavorful character option or world fact! Using it gives you +1 to some stupid roll, who gives a poo poo"

Remember that Monte is the one who wrote an essay on "Ivory Tower Game Design" as some sort of convoluted self-justification for why the 3e D&D devs allowed there to be gross inequities in feats like toughness vs natural spell, then publicly retracted it years later. And yet he still continues to follow the same wholly arbitrary process when creating feat-like PC abilities in every subsequent game he's made.

My Lovely Horse
Aug 21, 2010

Alien Rope Burn posted:

Looking at Evil Brand and "The symbol is unquestionable in its perversity, depicting a depravity so unthinkable..." is like... what's left that's unthinkable? I mean, I guess there's something like a devil banging a beehive, I admit I that's one I just came up with. But then a basic search turns up a guy who died humping a hornet home, so that's out. I guess when they think of "vile" like, sexfears float to the top for the average D&D writer, but seriously? The whole thing is definitely an onion of ridiculousness.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I think I'll stick to The Mark of the Beast.

Evil Mastermind
Apr 28, 2008

Nuns with Guns posted:

Remember that Monte is the one who wrote an essay on "Ivory Tower Game Design" as some sort of convoluted self-justification for why the 3e D&D devs allowed there to be gross inequities in feats like toughness vs natural spell, then publicly retracted it years later. And yet he still continues to follow the same wholly arbitrary process when creating feat-like PC abilities in every subsequent game he's made.
Of course he does. His entire game design style is based around "numbers go up = good". He keeps trying to do other stuff, and sometimes he has the seed of a good, different idea, but he always seems to just fall back on some obvious variation of Numbers Go Up.

Like in Invisible Sun, one of the magic schools gets physical cards and preps spells by putting them on a sheet with a grid; spell inventory Tetris. Which sounds pretty cool, right? Except that every card is just a rectangle with the same ratios, and leveling up just effectively increases the size of the grid. All it is, is normal spell slots just looked at from a different angle, and leveling makes the relevant Numbers Go Up.

If the cards were all different sizes and shapes, that'd be something. But no, that doesn't translate well to Numbers Go Up.

90s Cringe Rock
Nov 29, 2006
:gay:
Mage duels where wizards desperately cast tetromino spells from their mind into their enemy's mind, trying to complete rows without making them too powerful.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
I prefer the Dr Mario school of wizardry

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Evil Mastermind posted:

Of course he does. His entire game design style is based around "numbers go up = good". He keeps trying to do other stuff, and sometimes he has the seed of a good, different idea, but he always seems to just fall back on some obvious variation of Numbers Go Up.

Like in Invisible Sun, one of the magic schools gets physical cards and preps spells by putting them on a sheet with a grid; spell inventory Tetris. Which sounds pretty cool, right? Except that every card is just a rectangle with the same ratios, and leveling up just effectively increases the size of the grid. All it is, is normal spell slots just looked at from a different angle, and leveling makes the relevant Numbers Go Up.

If the cards were all different sizes and shapes, that'd be something. But no, that doesn't translate well to Numbers Go Up.

yeah actual wizard tetris opens up some really cool design space, and lets you do some funky stuff like different 'schools' of magic having different block shapes or even changing your grid layout/rules for filling or encouraging synergy and combos. But that'd be work and hard so :effort: rectangles in rectangles it is
hell even designing 'perks' and character stuff around "Oh sure your grid gets bigger, but you gotta give up brainspace or sanity for the extra grid, or even the standard grid could have nasty penalties for overfilling or not leaving certain spaces free. Like losing access to whole senses or the ability communicate for some extra grid space. You could have whole plot hooks about gibbering incontinent wizards storing the most powerful spells in their minds but having to basically fully lose touch with reality to do so.
I always get mad talking about invisible sun because there's so many inklings that'd make cool hooks for different games with more inspired design, but instead it's just d&d with more props

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Coolness Averted posted:

yeah actual wizard tetris opens up some really cool design space, and lets you do some funky stuff like different 'schools' of magic having different block shapes or even changing your grid layout/rules for filling or encouraging synergy and combos. But that'd be work and hard so :effort: rectangles in rectangles it is
hell even designing 'perks' and character stuff around "Oh sure your grid gets bigger, but you gotta give up brainspace or sanity for the extra grid, or even the standard grid could have nasty penalties for overfilling or not leaving certain spaces free. Like losing access to whole senses or the ability communicate for some extra grid space. You could have whole plot hooks about gibbering incontinent wizards storing the most powerful spells in their minds but having to basically fully lose touch with reality to do so.
I always get mad talking about invisible sun because there's so many inklings that'd make cool hooks for different games with more inspired design, but instead it's just d&d with more props

Spell Tetris as a concept reminds me of a couple really neat setting concepts from an OSR blog that went with the idea that a Wizard's brain is basically a dungeon in how it's structured due to the way magic works in the setting, I'll dig up some links to it when I'm not posting from my phone

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