|
I wish you could make levels with no timer. You could make some seriously excellent Mario Practice Jungle Gyms that way.
|
# ? Jul 1, 2019 19:53 |
|
|
# ? Jun 3, 2024 23:49 |
|
Just uploaded my first course: TCQ-XW3-YGG Rather short but hopefully a fun clear
|
# ? Jul 1, 2019 19:54 |
|
Mario Maker has this effect where exposure to it makes me want to put it down and play older Mario games. I never played New Super Mario Bros U and Super Mario 3D World, those look pretty cool. Part of me also wants to play through Super Mario World again and, god help me, give Kaizo Mario World a try
|
# ? Jul 1, 2019 19:56 |
|
I just bought this and am excited to pick it up at Target on the way home. Is everyone using a stylus to create levels? The Giant Bomb quick look made it sound like it was pretty mandatory. If so, which one is a good one? I don't know anything about styluses.
|
# ? Jul 1, 2019 20:02 |
|
I got a Markiplier level in expert and like the second challenge was a spiny block that I couldn't see a way to jump over. And every time you hit it it would do the little baby laughing noise. What I'm trying to say is youtube celebs have garbage design sensibilities and the likes system is dumb.
|
# ? Jul 1, 2019 20:03 |
|
100 degrees Calcium posted:Mario Maker has this effect where exposure to it makes me want to put it down and play older Mario games. I never played New Super Mario Bros U and Super Mario 3D World, those look pretty cool. Part of me also wants to play through Super Mario World again and, god help me, give Kaizo Mario World a try Same. I'd love to try 3D World as well. Its physics in MM2 feel excellent. I'm banking on that game getting a Switch port eventually though, so I'm not too worried about it. And if you really want to get into Kaizo stuff, if I'm not mistaken there was some Kaizo Tutorial level released a couple weeks back that basically takes you through the techniques one at a time in a really controlled way. I don't have a link though.
|
# ? Jul 1, 2019 20:04 |
|
owl_pellet posted:I just bought this and am excited to pick it up at Target on the way home. Is everyone using a stylus to create levels? The Giant Bomb quick look made it sound like it was pretty mandatory. If so, which one is a good one? I don't know anything about styluses. I got a stylus from walmart for 99 cents and it is doing the job adequately. Honestly though I use my finger a lot too and it's mostly fine.
|
# ? Jul 1, 2019 20:04 |
|
My coursejam submission is a coin collection stage that makes use of the fact that the SML power flower can pick up coins with its projectile. OrbHurler - C4X-R78-YQF Alright, now its time to spend less time making mario courses and more time playing mario courses.
|
# ? Jul 1, 2019 20:04 |
|
iFriend posted:Just uploaded my first course: TCQ-XW3-YGG If you're going to do something like that cape section you need to sign post where people should be going by leaving a coin trail or something. First thing I did was fly as high as I could to instant death. Macaluso posted:So this course should probably be quite a bit easier than the previous three I did. Plebian Parasite posted:My coursejam submission is a coin collection stage that makes use of the fact that the SML power flower can pick up coins with its projectile. I love this. J-Spot fucked around with this message at 20:11 on Jul 1, 2019 |
# ? Jul 1, 2019 20:04 |
|
owl_pellet posted:I just bought this and am excited to pick it up at Target on the way home. Is everyone using a stylus to create levels? The Giant Bomb quick look made it sound like it was pretty mandatory. If so, which one is a good one? I don't know anything about styluses. Any stylus with a mushy black bit at the end should work fine. It's not mandatory though. I've been using the controller to build levels and while there is a very slight learning curve, once you get over that small hump it's actually a pretty good way to do it. Plus, I'd rather build levels on a big TV or computer monitor than by staring down at the Switch and its relatively small display. GreatGreen fucked around with this message at 20:08 on Jul 1, 2019 |
# ? Jul 1, 2019 20:05 |
|
It wasn't until I was about to upload my level that I noticed you can drag out the little line at the bottom to extend the level boundaries. Apparently I was only using like a third of the potential space?? Have people been running up against the size limits on these? How do they compare to the first game?
|
# ? Jul 1, 2019 20:07 |
|
As promised, here's some feedback on levels I've been churning through from the super-awesome Random Acts of Mario randomizer utility. If anyone hasn't checked out that link/the spreadsheet of Goon levels, I highly highly recommend it as a way to experience actually sane Mario Maker levels. It's been a lot of fun, and it's also given me a ton of ideas for my own courses! quote:"A Salty42 Tribute" - - - 74R-G6C-LQF quote:"Mario’s Folly" - - - PR1-XDG-NSG quote:"Boom Boom's Hideout" - - - PRF-JML-XPG quote:"Haunted Heights" - - - K32 - K48 - TPG quote:"Boos and Bones" - - - HDY-4J1-90H quote:"Buzzy Beanstalk" - - - K1K-1XB-N7G Intl Cron fucked around with this message at 00:41 on Jul 2, 2019 |
# ? Jul 1, 2019 20:07 |
|
PantsBandit posted:I got a Markiplier level in expert and like the second challenge was a spiny block that I couldn't see a way to jump over. And every time you hit it it would do the little baby laughing noise. Ross from Game Grumps spent about 8 hours trying to beat his Companion Spring 2 level, and had to call over The Completionist to get the level beat (which took about 6 of those 8 hours). They streamed the entire thing. It looked like the hardest parts were the long boss rooms. Though to be fair, he builds them specifically for the show and not for the rest of the world. They just become super popular because he's super popular.
|
# ? Jul 1, 2019 20:09 |
|
PantsBandit posted:It wasn't until I was about to upload my level that I noticed you can drag out the little line at the bottom to extend the level boundaries. Apparently I was only using like a third of the potential space?? I've been using a lot of the space because i'm a big fan of the screenlock feature so i have a lot of self contained bits that aren't necessarily organized efficiently
|
# ? Jul 1, 2019 20:12 |
|
what controller works the best for this game? I can't use the joycons or switch pro controller. anyone using an sn30 from retrobit or the pokken controller?
|
# ? Jul 1, 2019 20:13 |
|
I ran out of default blocks in the vertical section that was max extended of that Boss Piranha level I made, but I also made a bunch of narrow tubes and filled out the areas.
|
# ? Jul 1, 2019 20:14 |
|
PantsBandit posted:It wasn't until I was about to upload my level that I noticed you can drag out the little line at the bottom to extend the level boundaries. Apparently I was only using like a third of the potential space?? Same size. Effectively larger though thanks to scroll stop, you don't need "filler" to visually separate areas of your level and keep people from setting ahead. Also the ground/block limit used to be 2000 combined, now the block limit itself is 2000 and ground limit is 4000.
|
# ? Jul 1, 2019 20:15 |
|
Suspicious Cook posted:Here's my entry for the Jam that was what I already wanted to make anyway! I take it all back. My jam entry is a barrel of arses compared to this. Everyone stop what you’re doing and play this level. It’s bloody lovely.
|
# ? Jul 1, 2019 20:16 |
|
Shoot'em'Up 7L4-5V6-SGG "Mario finds himself in a genre he's not quite used to." My first dumb uploaded level. It’s a short little shmup! Also, even making this dumb thing I learned that there's ALWAYS something more you want to do, especially after you click that Upload button. Almost no level is ever perfectly "complete" in the mind of whoever made it. Probably can be said about anything made by anybody, really. GreatGreen fucked around with this message at 20:19 on Jul 1, 2019 |
# ? Jul 1, 2019 20:17 |
|
Zand posted:what controller works the best for this game? I can't use the joycons or switch pro controller. anyone using an sn30 from retrobit or the pokken controller? is it the dpad on the pro controller that is causing issues? i think the 8bitdo controllers have nice dpads so that would probably work for ya
|
# ? Jul 1, 2019 20:21 |
|
Here's my 4th level, going as close to "Nintendo-like" level design and difficulty as I can get. I saw some pages back in the thread about a level jam this week involving switches? This is what I came up with: Switching it Up, Mario Style TYW-G34-WVF The koopa troopas have gone mad with switches! Put a stop to this madness! Three optional challenge rooms await you on this level. Can you beat them all in one go? Would appreciate feedback on difficulty and aesthetics
|
# ? Jul 1, 2019 20:25 |
|
100 degrees Calcium posted:Mario Maker has this effect where exposure to it makes me want to put it down and play older Mario games. I never played New Super Mario Bros U and Super Mario 3D World, those look pretty cool. Part of me also wants to play through Super Mario World again and, god help me, give Kaizo Mario World a try Maker 1 had that effect partially because on average the level quality felt much lower so you just wanted to play real good levels again Maker 2 did make me realize I actually liked 3d world
|
# ? Jul 1, 2019 20:27 |
|
Lugaloco posted:Switching it Up, Mario Style This looks and plays great. While I got past it with only losing a mushroom I thought the last wall jump bit was maybe a bit too tricky to time and punitive relative to the difficulty of the rest of the level.
|
# ? Jul 1, 2019 20:30 |
|
100 degrees Calcium posted:Mario Maker has this effect where exposure to it makes me want to put it down and play older Mario games. I never played New Super Mario Bros U and Super Mario 3D World, those look pretty cool. Part of me also wants to play through Super Mario World again and, god help me, give Kaizo Mario World a try Maker 1 had that effect partially because on average the level quality felt much lower so you just wanted to play real good levels again Maker 2 did make me realize I actually liked 3d world a lot. Best multiplayer MARIO experience imo.
|
# ? Jul 1, 2019 20:31 |
|
100 degrees Calcium posted:Mario Maker has this effect where exposure to it makes me want to put it down and play older Mario games. I never played New Super Mario Bros U and Super Mario 3D World, those look pretty cool. Part of me also wants to play through Super Mario World again and, god help me, give Kaizo Mario World a try NSMBU is good but 3D World is such a delightful game. It would be a major shame if it doesn’t get a Switch port. It’s my favorite 3D Mario game. It makes me really happy that it’s getting more recognition by being a Mario Maker style.
|
# ? Jul 1, 2019 20:32 |
|
A halfwit’s attempt at a switch-based level. I wanted to make a shooting gallery. Instead, I made this.
|
# ? Jul 1, 2019 20:38 |
|
I see people make little widgets where they scribbled some text. How do I do that?
|
# ? Jul 1, 2019 20:43 |
|
Lugaloco posted:
I feel like this section might be easy to cheese by bouncing from the rock wall to the red blocks and back instead of between the red and blue blocks like I'm assuming you intended. Maybe line each outer wall with downward facing one-way gates, or spike blocks if you want to make it tougher. GreatGreen fucked around with this message at 20:47 on Jul 1, 2019 |
# ? Jul 1, 2019 20:43 |
|
Lugaloco posted:Switching it Up, Mario Style You should color enemy dropping pipes differently from the ones that go to challenge rooms, I got a koopa dropped on my face.
|
# ? Jul 1, 2019 20:45 |
|
ultrachrist posted:I see people make little widgets where they scribbled some text. How do I do that? Those are comments from players. The best comments being "This enemy was hard to dodge!" placed over an enemy so you can't see them.
|
# ? Jul 1, 2019 20:47 |
|
Have some levels by the creator of Celeste. https://twitter.com/MattThorson/status/1144514048651743232
|
# ? Jul 1, 2019 20:48 |
|
GreatGreen posted:I feel like this section might be easy to cheese by bouncing from the wall to the red blocks and back instead of between the red and blue blocks. Maybe line each outer wall with something that can't be bounced off of, or that will catch Mario and take him back to the bottom, or if you want to make it really tough, spike blocks. Yeah that section was made to teach the player the timing of wall jumping with switch blocks but I didn't want to punish them for failing it when they encountering it for the first time. Though I think you're right that I could have maybe lined parts of the walls with spikes. There is a later section that does exactly that (and doesn't have a floor). Maybe I could've ramped that up better. Plebian Parasite posted:You should color enemy dropping pipes differently from the ones that go to challenge rooms, I got a koopa dropped on my face. Noted, thanks!
|
# ? Jul 1, 2019 20:49 |
|
I've felt like I tend to lean overly complex by default, so I made a simple, straightforward, hopefully easy run-and-jump level: Dry Dry Athletic, FHK-T22-1QG.
|
# ? Jul 1, 2019 20:53 |
|
The Kins posted:Have some levels by the creator of Celeste. His poo poo is appropriately enough hard af.
|
# ? Jul 1, 2019 20:57 |
|
The Kins posted:Have some levels by the creator of Celeste. This level has taught me that there are large portions of the back of the banzai bill that have no hitbox. Keep sliding right through them.
|
# ? Jul 1, 2019 20:58 |
|
AlBorlantern Corps posted:Those are comments from players. See, when I saw "my parents just got a divorce!" I thought it was the creator making a joke and not some sad kid announcing it to the world while playing a Mario level...
|
# ? Jul 1, 2019 21:00 |
|
AlBorlantern Corps posted:Those are comments from players. I turn comments off because they are distracting.
|
# ? Jul 1, 2019 21:03 |
|
ultrachrist posted:See, when I saw "my parents just got a divorce!" I thought it was the creator making a joke and not some sad kid announcing it to the world while playing a Mario level... That is likely a reference to a meme, on Game Grumps playing Super Mario 3D world, you could see Miiverse comments and in one of the first videos there was one that said "This game is great! My mom and dad fight a lot."
|
# ? Jul 1, 2019 21:03 |
|
NofrikinfuN posted:I turn comments off because they are distracting. Same. I wish you could set it to turn off in-level comments but still see after-level ones. I know that was possible in Mario Maker 1.
|
# ? Jul 1, 2019 21:05 |
|
|
# ? Jun 3, 2024 23:49 |
|
How do you draw the non-solid decorative background tiles in the SMB1 style?SeANMcBAY posted:Same. I wish you could set it to turn off in-level comments but still see after-level ones. I know that was possible in Mario Maker 1. I noticed Nintendo of Japan’s Mario Maker account has comments turned off, so maybe there is a way?
|
# ? Jul 1, 2019 21:05 |