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Materant posted:Backing that up, as far as the seasons in the game are concerned, the Season of Winter is a season devoid of any happening. Stillness, silence, and ending: the three things that embody Winter, both in its lore and physical manifestations. I think that's called the season of stillness, but the icon for it does depict a snowflake. And you have to use health to pass the white door's chill, and so forth; I feel like if the association of Winter with cold is not explicitly stated, that's only because it's so implicitly obvious.
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# ? Jul 1, 2019 09:23 |
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# ? Jun 8, 2024 23:37 |
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cat nooooo
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# ? Jul 1, 2019 09:30 |
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Yeowch!!! My Balls!!! posted:the principle of Edge is something you need to be particularly careful with. Yeah but he has form in loving up edge rituals so I end up with bizarre grudges against cultists due to their failings over many histories. Clovette, in my games, simply cannot be relied on to disperse notoriety at essential points - that's always Leo's job
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# ? Jul 1, 2019 09:57 |
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I can't help but wonder if there's some bug somewhere making summoned creatures fail at destroying evidence a lot more than they should.
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# ? Jul 1, 2019 10:04 |
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What I find particularly interesting about Winter is that it is also the principle associated with mercy, sadness and possibly empathy. The Elegiast is a Winter Hour characterised by grieving and mourning for those who have died, and the Sunset Rite requires genuine tears. It’s a sort of inversion of Lantern, which is merciless light.
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# ? Jul 1, 2019 10:39 |
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Reveilled posted:What I find particularly interesting about Winter is that it is also the principle associated with mercy, sadness and possibly empathy. The Elegiast is a Winter Hour characterised by grieving and mourning for those who have died, and the Sunset Rite requires genuine tears. It’s a sort of inversion of Lantern, which is merciless light. Not necessarily an inversion. Madrugad is the most merciful Hour and is associated with both Lantern and Winter.
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# ? Jul 1, 2019 11:16 |
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Do you always end up hungry for something that kills the poo poo out of people?
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# ? Jul 1, 2019 12:31 |
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It's just having a nice conversation with them. After that they just go away.
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# ? Jul 1, 2019 12:38 |
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Artificer posted:Do you always end up hungry for something that kills the poo poo out of people? No. It's only grail and lantern who do. Forge, on the other hand, just burns through money in a literal fashion.
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# ? Jul 1, 2019 12:55 |
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Any chance you could post your final board state? I'm curious.
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# ? Jul 1, 2019 14:48 |
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Twitch prime giveaways of cultist sim this month. You wont have access to purchasing dlcs probably but hey its a way of trying it out.
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# ? Jul 1, 2019 17:42 |
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NewMars posted:No. It's only grail and lantern who do. Forge, on the other hand, just burns through money in a literal fashion. Knock also kills the poo poo out of people specifically you, it breaks the goddamned poo poo out of you.
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# ? Jul 1, 2019 19:10 |
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I killed so many people on my winter run until I realized you could explore with your dedication.
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# ? Jul 1, 2019 19:25 |
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Junpei posted:You know, I was re-reading the stuff on Winter, and I noticed that, while death and silence are the main focus, there doesn't seem to be more than a superficial connection to ice or snow or the cold.
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# ? Jul 1, 2019 21:03 |
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Mzbundifund posted:I killed so many people on my winter run until I realized you could explore with your dedication. absolutely the same
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# ? Jul 1, 2019 21:37 |
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Solis posted:Any chance you could post your final board state? I'm curious. I can't quite post the final one since I don't have a screenshot without an action open from the end of the game, but here is how things looked near to the end, just before I ate my second follower's brains, 15 minutes before the final ritual. You might note a bunch of Cultists-not-appearing-in-this-film, I wanted to keep the character count more manageable, and I didn't actually use any of them at other points (except to swallow dread and such via inductions and promotions).
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# ? Jul 1, 2019 21:50 |
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what's the main difference between named and unnamed minions? my only idea is that unnamed ones are meant to be perceived as less important, but are functionally identical otherwise this is surely incorrect
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# ? Jul 2, 2019 05:21 |
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The generic minions go nuts at more power.
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# ? Jul 2, 2019 05:28 |
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where the red fern gropes posted:what's the main difference between named and unnamed minions? my only idea is that unnamed ones are meant to be perceived as less important, but are functionally identical otherwise Unnamed ones are mechanically weaker. Named cultists start (at recruitment) with 2 in their Aspect, then go up to 5; cult-aligned ones can go further to 10. Unnamed ones all start at 1 Edge, then gain 2 in whatever their Aspect is, and that's as far as they go -- they can't be promoted to the final stage. They're disposable losers in basically every way.
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# ? Jul 2, 2019 05:32 |
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Synthbuttrange posted:The generic minions go nuts at more power. Only the Moth pawn does this in my experience, so I usually offer them up to Poppy when I can. The pawns (the unnamed minions) do not have as much of their favored aspect when promoted as named minions, and they can't be romanced, but are otherwise usable for everything else you'd use a disciple for.
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# ? Jul 2, 2019 05:36 |
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Can you consume people other than your own cultists?
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# ? Jul 2, 2019 07:23 |
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Sure but we've got food at home. edit im not sorry Synthbuttrange fucked around with this message at 07:34 on Jul 2, 2019 |
# ? Jul 2, 2019 07:25 |
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Great LP.
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# ? Jul 2, 2019 07:27 |
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The Lone Badger posted:Can you consume people other than your own cultists? Yes, but you have to send a Grail or Edge minion to lure or capture them, which generates notoriety and can fail (the notoriety is guaranteed, the capture is not). If you have more cultists than you expect need, it's much more efficient to use them. ... Incidentally, you /can/ cheese a bit by sending out for hirelings, then imprison the hireling after hiring them. Slightly more expensive, and still generates notoriety, but doesn't risk injury to your cultist.
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# ? Jul 2, 2019 07:49 |
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Synthbuttrange posted:Sure but we've got food at home. Gold.
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# ? Jul 2, 2019 13:36 |
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Synthbuttrange posted:Sure but we've got food at home. nor should you be, i find this correct in all particulars including the malformed thing in the corner desiring a big mac
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# ? Jul 2, 2019 14:18 |
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Big Macs, truly the physical manifestation of the principle of excessive appetite.
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# ? Jul 2, 2019 14:26 |
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raw prophets are good slitherdogs and should be rewarded with burgers
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# ? Jul 2, 2019 16:03 |
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Synthbuttrange posted:Sure but we've got food at home. I love it, thanks
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# ? Jul 2, 2019 16:37 |
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I bounced off this game hard when it first came out but bc I got it when it first came out I'm going to try again with the dlc. At least now I have some idea what to do, although I'm not going to go for a Lantern ascension to keep things surprising for me.
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# ? Jul 2, 2019 17:09 |
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I'm considering how to do the next stage of this, and I have a bit of a conundrum. Just like happened with Lydia and Kate, when you start a new playthrough the game remembers stuff from your previous playthrough and uses it to generate lore for your next one. In an apostle playthrough, this is used to keep some of the elements of your previous cult. One of the things it provides you is your last promoted cultist, as a sort of instant sidekick. Problem is, our last promoted cultist was Cat Caro, who will therefore appear at the immediate beginning of our apostle playthrough. As far as the game is concerned, Cat is still alive. There's two different ways I can deal with that. One is to save edit the game to have someone else be the first cultist. The other is to assume that in the history where the Apostle playthrough happened, the final ritual proceeded a little differently: quote:She called me to the Mithraeum. We shared a long embrace, and said our goodbyes. She panicked a little, and started suggesting that maybe she should give up on her dream and stay here in this wretched existence merely because I remained. I shook my head, and then kissed her. "You don't belong here, Kate," I said. "None of us do. You have the chance to escape. Let us make you a god." Still she seemed reluctant, so I chuckled, trying to break the ice. "Anyway, would you really deny me the chance to be a god's lover?" We stared into each other's eyes, and I could tell she was hesitating. "Come on," I said, "it's time for you to go." So. Save Edit, or Secret History?
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# ? Jul 2, 2019 18:27 |
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Secret History I guess I'm a sucker for happy endings even for unremorseful terrible people when they are the main characters in a story!
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# ? Jul 2, 2019 18:38 |
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I kind of assumed you were planning on Cat to be the PoV protagonist of the apostle run, although I suppose Clifton could fill that role as well. I guess Secret History just for the continuity of it.
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# ? Jul 2, 2019 18:41 |
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Secret History is much more in the vein of the game.
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# ? Jul 2, 2019 18:42 |
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Save edit gets my vote. I feel like the tragic end was a great denouement and it's some other character's time to shine now. (also Cat Caro was my initial cultist in my own botched apostle run so I'd like to see someone else.)
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# ? Jul 2, 2019 18:42 |
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Save Edit, and put Clifton in instead. The ending with Cat Caro dying as punishment for Kate rushing in without the research seems so perfect for a Lantern ascension.
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# ? Jul 2, 2019 19:00 |
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Secret History What really goes on beyond the event horizon of a magic circle? Decent minds are better off not worrying about such things.
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# ? Jul 2, 2019 19:16 |
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Edit the save file. Cults don't have perfect endings and immortality comes only at great cost. Also Cultist Simulator is currently free on Twitch Prime.
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# ? Jul 2, 2019 19:26 |
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Secret History!
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# ? Jul 2, 2019 19:29 |
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# ? Jun 8, 2024 23:37 |
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I am fine either way, because both are well written, but if Clifton is the protagonist this has to be an all-caps LP
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# ? Jul 2, 2019 21:11 |