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Arist posted:Ha, just had one of the pettiest moments I've ever seen in this game. I accidentally let a tank die on one of the first pulls of the 73 dungeon, and he waits until right before he steps through the exit gate at the end to type "ffs learn to heal." Come back here you coward! That's when I add someone to my block list. I think I did that with maybe a dozen really lovely randos over the years, generally from being an asshat of some form in a dungeon.
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# ? Jul 3, 2019 18:50 |
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# ? Jun 10, 2024 13:14 |
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Orcs and Ostriches posted:Has anyone else noticed tanks pulling like weirdos? WAR doesn't have an excuse since overpower is overpower, but on PLD I've found eclipse kinda awkward for grabbing packs with compared to flash so I'm usually sticking an extra gcd in to be sure. Not sure what the heck someone would be doing with 3-4 though.
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# ? Jul 3, 2019 18:55 |
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Firstborn posted:I made a Seifer outfit using best man stuff and Snow's coat so these chickenwusses know who the real breaker of guns is I appreciate this. I think Seifer was my favorite antagonist of the Playstation 1 FFs. He wasn't an edgy anime villian in the Sephiroth or Kuja sense, he was really just a bully running rampant. His motivation throughout the story was basically "Eat poo poo, nerds". He wasn't a total lunatic, and when he's foiled at the end, he says "gently caress this sorceress bullshit", fucks off, and retires to go hang out with his homies rather than get put down like a cackling madman FF antagonist.
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# ? Jul 3, 2019 18:57 |
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Harrow posted:Maybe a controversial opinion, but they could probably drop MP for RDM and SMN and it'd be fine. Currently, most jobs don't touch it at all, and while it's important for healers to have a finite resource, the only non-healer jobs that interact with MP in any meaningful way are PLD, DRK, and BLM. So keep MP for them and just drop it from RDM and SMN, who have their own specific resources already anyway (black/white mana and aetherflow, respectively). SMN and RDM still use MP because they can rez people. If RDM lost MP it would almost certainly lose vercure and verraise. The MP changes look to me like a deliberate attempt to cut down on combat rezing. Making it a thing the combat jobs can only do once or twice every few minutes instead of dragging 3 other dps through Lakshmi because they die to hand of beauty every, singe, time.
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# ? Jul 3, 2019 18:59 |
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Unhappy Meal posted:WAR doesn't have an excuse since overpower is overpower, but on PLD I've found eclipse kinda awkward for grabbing packs with compared to flash so I'm usually sticking an extra gcd in to be sure. Overpower doesn't generate additional enmity anymore
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# ? Jul 3, 2019 19:03 |
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SwissArmyDruid posted:I suspected this would be a plot beat in some shape or fashion, good to see my instincts for detecting Ascian plots weren't far off. I suspected this early on too but I didn't quite guess the plot correctly. I had thought he was going along with it because he knew eating five wardens worth of light would kill you and thus rid him of his biggest threat with no risk to himself. Turns out he was actually hoping you could handle it and prove you were worthy of his respect. Failing that and having it kill you was just plan B, because all good masterminds set up their plots so even when things don't pan out they still win.
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# ? Jul 3, 2019 19:04 |
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Does GNB's mitigation get any better in the end game? I'm feeling a bit underwhelmed compared to PLD. Especially in big pulls where you give up on the little bit of self-heal/shield from the st combo. Also, about interrupting. I love interrupting in wow, and I was really happy to see them make it more important in XIV. But some reason I seldom able to properly interrupt. I think it's a mix of how fast the casts are, me having changed my hotbar to fit the new skills, and maybe even the nature of the rotations in the game, but by the time my brain gets it all sorted, it's usually too late.
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# ? Jul 3, 2019 19:06 |
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Mormon Mother posted:Overpower doesn't generate additional enmity anymore theres a lot of weird warrior changes that i don't like. i feel a lot weaker than i did at level 70 and it kinda blows. can't overheal myself like crazy anymore, even inner chaos doesn't hit as hard as my fell cleaves used to. (i know i know, warrior was OP before but it still stings to get nerfed) does having more beast gauge still give extra crit chance? or is that just gone?
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# ? Jul 3, 2019 19:08 |
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Speaking of tanks, I'm a bit miffed about WAR's AoE rotation. PLD now has Total Eclipse -> Prominence. Both are a 5y radius centered on your character. DRK has Unleash -> Stalwart Soul. Both are a 5y radius centered on your character. GUN has Demon Slice -> Demon Slaughter... Both of which a 5y radius centered on your character. WAR has... Overpower (8y targetted cone in front of your character) -> Mythril Tempest (5y radius centered on your character). So with PLD, DRK and GUN you can just run into/past a pack of enemies, then hit AoE (no targetting required) and grab aggro from every enemy in said pack, then adjust a bit so the enemies are all facing one direction and all that good tank best practises jazz. With WAR you actually have to target one of the enemies, then line yourself up so your initial overpower hits the rest, then after you establish aggro you end up in a position where your overpower may be hitting enemies in the back of the pack but Mythril Tempest doesn't, so you need to reposition yourself, but now that you've moved the enemy you're targetting doesn't line your Overpower up correctly and ugh. It's particularly annoying if you need to start moving a bit to avoid enemy AoEs. Overpower being a cone rather than a radius made sense as a tradeoff when PLD had Flash and Unleash was kinda meh damage-wise, but now I'm thinking Overpower should be radius centered on you and not a cone in front. I'm not going all "THIS IS UNPLAYABLE" btw, it's a minor annoyance at best, but I play WAR so i'm really noticing it.
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# ? Jul 3, 2019 19:12 |
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Mormon Mother posted:Overpower doesn't generate additional enmity anymore Everything a warrior does generates enmity baseline so long as you turn defiance on. Say what you will about the state of tanking in Shadowbringers, holding hate, even in groups, is 100% not an issue. If you have Defiance/Royal Guard/ whatever turned on, you will not lose hate assuming you're doing anything at all. Hate management is braindead easy as a tank this expansion, especially since you don't have to worry about TP management for AoE groups. Nobody I've grouped with has even come close to stealing hate from me in any situation I've been in thus far unless I stopped fighting to go play with my cats IRL. Edit: ^^^ Lead with a mythril tempest then, even without the bonus damage it'll get the mobs attention long enough for you to get into position and start with the regular AoE combo. DeathSandwich fucked around with this message at 19:21 on Jul 3, 2019 |
# ? Jul 3, 2019 19:14 |
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Pigbottom posted:Does GNB's mitigation get any better in the end game? I'm feeling a bit underwhelmed compared to PLD. Especially in big pulls where you give up on the little bit of self-heal/shield from the st combo. Just by thinking about interrupting, you're already ahead of most players. There was an A rank fight I spent 5+ minutes killing last night that has a mechanic you have to interrupt, and I ended up having to do it myself every single time. For the most part things you can interrupt with Interject or Head Graze at all have relatively long cast times (3-5 seconds) and brand new flashing cast bars. Once you train yourself to watch for them you should have plenty of room to stop it. There are some faster moves that can be interrupted with actual stuns, but those don't necessarily get the flashing cast bar. E: speaking of which, interrupt immunity doesn't seem to be a thing like silence and stun immunity used to be. Which kind of makes Blu's Flying Sardine and Bad Breath potentially very strong in the right circumstances because they're on GCD rather than 30 second cool down. Thundarr fucked around with this message at 19:21 on Jul 3, 2019 |
# ? Jul 3, 2019 19:16 |
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They should switch Tempest and Overpower's position in the combo, let it be centered around the WAR like everyone else, and then you get the cone.
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# ? Jul 3, 2019 19:16 |
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Edmond Dantes posted:Speaking of tanks, I'm a bit miffed about WAR's AoE rotation. Finally the turn tables.
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# ? Jul 3, 2019 19:16 |
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DeathSandwich posted:Everything a warrior does generates enmity baseline so long as you turn defiance on. Say what you will about the state of tanking in Shadowbringers, holding hate, even in groups, is 100% not an issue. If you have Defiance/Royal Guard/ whatever turned on, you will not lose hate assuming you're doing anything at all. Hate management is braindead easy as a tank this expansion, especially since you don't have to worry about TP management for AoE groups. For the most part you are correct but if you have aggressive DPS or healer and try to overpower and sprint to the next pack, you can easily lose threat. Getting it back isn't a problem but it's still an annoying thing that happens now.
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# ? Jul 3, 2019 19:20 |
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Mormon Mother posted:For the most part you are correct but if you have aggressive DPS or healer and try to overpower and sprint to the next pack, you can easily lose threat. Getting it back isn't a problem but it's still an annoying thing that happens now. 'Happens now'? That has literally always been a thing that happens, even back in my ARR/HW hellpulling hayday. If your DPS is going full bore 3 seconds into the fight before you get the mobs where you want them, they kind of deserve to take a couple of karate chops to the chin. Let them eat poo poo once or twice, they'll learn.
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# ? Jul 3, 2019 19:26 |
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Edmond Dantes posted:Speaking of tanks, I'm a bit miffed about WAR's AoE rotation. Out of curiosity if you're just doing damage to grab, why not use Mythril Tempest instead?
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# ? Jul 3, 2019 19:27 |
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Just got out of an expert roulette and the tank didn't have his AF set. He was in mostly 412/418 poo poo.
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# ? Jul 3, 2019 19:27 |
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I can't believe the Crystal Exarch was actually literally the only person it could've been since the only other people who used it were evil. I'm honestly surprised they held off on the twist this long, especially since you can ask about G'raha Tia near the start of the MSQ!
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# ? Jul 3, 2019 19:32 |
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ImpAtom posted:Out of curiosity if you're just doing damage to grab, why not use Mythril Tempest instead? DeathSandwich posted:Edit: ^^^ Lead with a mythril tempest then, even without the bonus damage it'll get the mobs attention long enough for you to get into position and start with the regular AoE combo. Yeah, I've started doing it after a few times where I'd miss an enemy with the initial overpower only for the DNC to pick up aggro from said enemy because DNC AoE is 15y so I had to double back or tomahawk said straggler back in line Again, it's not an insurmountable issue, just a minor nitpick I noticed after faffing about with the other tanks and noting WAR was the odd one out now with regards to their AoE "rotation".
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# ? Jul 3, 2019 19:33 |
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What's the highest APM Tank class now? GNB or DRK?
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# ? Jul 3, 2019 19:33 |
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Astroniomix posted:SMN and RDM still use MP because they can rez people. If RDM lost MP it would almost certainly lose vercure and verraise. I forgot about that. You could just slap a cooldown on Vercure, Verraise, and SMN Resurrection, though admittedly that'd cute down on flexibility and wouldn't be all that interesting a solution. So maybe keeping MP is for the best.
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# ? Jul 3, 2019 19:34 |
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DeathSandwich posted:'Happens now'? That has literally always been a thing that happens, even back in my ARR/HW hellpulling hayday. If your DPS is going full bore 3 seconds into the fight before you get the mobs where you want them, they kind of deserve to take a couple of karate chops to the chin. Let them eat poo poo once or twice, they'll learn. In my experience, one defiance overpower was enough to hold aggro during a wall pull all through stormblood (I didn't play warrior in ARR or HW so I can't speak for that), barring the very rare few times. It seems like it happens at least once per dungeon now. Even when running with pubs or the group of friends that I play with. Like I said, it's not a big deal or anything, just an observation.
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# ? Jul 3, 2019 19:38 |
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It's even funnier running past with bots. Unless you do 2-3 attacks before you double pull Alisaie in particular will just rip hate off of you and once that happens they just stand there and die because they don't know what to do. It's okay though because you die immediately afterwards since you have no team which just resets everything.
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# ? Jul 3, 2019 19:40 |
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Mormon Mother posted:In my experience, one defiance overpower was enough to hold aggro during a wall pull all through stormblood (I didn't play warrior in ARR or HW so I can't speak for that), barring the very rare few times. It seems like it happens at least once per dungeon now. Even when running with pubs or the group of friends that I play with. Like I said, it's not a big deal or anything, just an observation. I can say at least in SB when I went Full Black Mage at the start of a pull it would be hard for a lot of tanks to keep off me unless I used diversion
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# ? Jul 3, 2019 19:47 |
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Edmond Dantes posted:Speaking of tanks, I'm a bit miffed about WAR's AoE rotation. A couple of things I'd comment on here, speaking as an 80 war. First, Overpower is an extremely wide cone and so far I haven't had any problems hitting everything by momentarily moving to the "outside" of a swirling pack of mobs and hitting the button. Usually you have to do that anyway in a big enough pull as there's constant AoEs on the ground, and in AoE situations it's not like mob position and facing matters as long as they're in any given DoT puddle on the ground. You are correct in that there's a small amount of extra busywork on initial pulls - I have to overpower, pause, and then hit mythril tempest to make sure I've gotten everything. But that's only a delay of a second or two which is pretty negligible in practice, and I do that even when overpower grabbed everything anyway, as I want the extension to storm's eye when running to the next pack. Second and far more important, those are not your only tools in your AoE arsenal and a lot more of your AoE damage should be coming from Chaotic Cyclone, Decimate, and IR spam. Presumably all the tank classes have a basic AoE rotation that builds resource which you spend on a better AoE option, but Warrior gets a lot of extra buttons to just jump to the better stuff immediately, and prudent use of those can really speed up larger packs. If you look at the potency numbers in comparison to other tank AoEs you see what they're going for - your AoE damage is more favoured towards gauge spenders, and Overpower/Tempest are there just to bridge the gap between them and keep your damage buff up.
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# ? Jul 3, 2019 19:47 |
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Blueberry Pancakes posted:I can't believe the Crystal Exarch was actually literally the only person it could've been since the only other people who used it were evil. I'm honestly surprised they held off on the twist this long, especially since you can ask about G'raha Tia near the start of the MSQ! To be fair he had been “The Crystal Exarch” for a lifetime. He even comments at one point he had nearly disassociated himself from who he had once been. He has lived a LONG time. At least a century helping the Ironworks with the crazy scheme and then almost another century in The First.
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# ? Jul 3, 2019 19:53 |
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in regards to another class i was thinking of leveling: machinist feels a lot less cohesive to me now. the basic 1-2-3 combo and cooldowns like drill are easy to figure out but im not sure when i should be using wildfire or hypercharge now. is it really best to just spam heat blast during overheat/wildfire? it feels very clunky to me.
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# ? Jul 3, 2019 19:57 |
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A question about SMN, when exactly am I supposed to be clicking my egi-assaults? Inbetween hard casts? or should I be weaving ruin 2's in so I can use them during the GCD?
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# ? Jul 3, 2019 19:59 |
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Kerrzhe posted:im not sure when i should be using wildfire or hypercharge now. is it really best to just spam heat blast during overheat/wildfire? it feels very clunky to me. Whenever you have 50 heat and drill/air anchor won't come off cooldown during the duration, and yes
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# ? Jul 3, 2019 20:00 |
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Kurieg posted:A question about SMN, when exactly am I supposed to be clicking my egi-assaults? Inbetween hard casts? or should I be weaving ruin 2's in so I can use them during the GCD? Use them during DWT when you have instant cast Ruin 3, then use the stocked up Ruin 4s during Bahamut phase for more casts.
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# ? Jul 3, 2019 20:02 |
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Fister Roboto posted:Use them during DWT when you have instant cast Ruin 3, then use the stocked up Ruin 4s during Bahamut phase for more casts. But doesn't bahamut no longer wyrmwave off of instant cast spells?
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# ? Jul 3, 2019 20:03 |
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Kurieg posted:But doesn't bahamut no longer wyrmwave off of instant cast spells? Correct, but enkindle bahamut/phoenix is itself an ogcd.
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# ? Jul 3, 2019 20:04 |
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Clarste posted:I mean, it's really strong but it also costs a lot of GCDs. The steps do not take a full GCD, so it's pretty fast. You should use standard and technical on cooldown in nearly all cases.
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# ? Jul 3, 2019 20:06 |
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Kurieg posted:But doesn't bahamut no longer wyrmwave off of instant cast spells? The tooltip says he uses WW when you cast a spell. I'm assuming that means all spells work whether instant or not, but abilities (TriD, Fester, Virus, etc) do not.
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# ? Jul 3, 2019 20:07 |
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Kerrzhe posted:in regards to another class i was thinking of leveling: machinist feels a lot less cohesive to me now. the basic 1-2-3 combo and cooldowns like drill are easy to figure out but im not sure when i should be using wildfire or hypercharge now. is it really best to just spam heat blast during overheat/wildfire? it feels very clunky to me. Hypercharge on CD unless Wildfire is coming off CD soon. Spam Heat Blast while weaving alternating Gauss and Richochets in during overheat. Until you get some haste, you'll need to fit a normal attack in at the end of Overcharge to fully utilize Wildfire. MCH starts off feeling clunky, but eventually as you get used to it, the job has a really nice rhythm to it. My biggest advice for new MCHs is to make sure to keep Drill and Air Anchor (when you get it) on CD and line it up with Reassemble whenever it comes off CD. Do not wait on Reassemble to use Drill. This leads into my only real gripe about the class: Drill consistently does the most damage out of all of your abilities while more mechanics intensive abilities like Wildfire and Queen Automaton are small portions of your DPS. Then again, it's hard to complain about having a 700 potency attack on a 20s CD that you can force crits on.
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# ? Jul 3, 2019 20:19 |
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Kerrzhe posted:theres a lot of weird warrior changes that i don't like. i feel a lot weaker than i did at level 70 and it kinda blows. can't overheal myself like crazy anymore, even inner chaos doesn't hit as hard as my fell cleaves used to. (i know i know, warrior was OP before but it still stings to get nerfed) None of the abilities generate additional enmity anymore (except Tomahawk?). You just put Defiance up and you're set.
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# ? Jul 3, 2019 20:25 |
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Riftling posted:Hypercharge on CD unless Wildfire is coming off CD soon. Spam Heat Blast while weaving alternating Gauss and Richochets in during overheat. Until you get some haste, you'll need to fit a normal attack in at the end of Overcharge to fully utilize Wildfire. MCH starts off feeling clunky, but eventually as you get used to it, the job has a really nice rhythm to it. Not just critical hits, but critical direct hits.
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# ? Jul 3, 2019 20:28 |
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Live Free posted:What's the highest APM Tank class now? GNB or DRK? definitely GNB, drk has a lot too but is gated by mana and wants to hold 3000 if they'll need TBN
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# ? Jul 3, 2019 20:29 |
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So I just reached the north part of the Eulmore region map and reached 78, just doing random quests at the moment. The story has been pretty strong and solid so far, but without spoilers, when can I expect things to really start getting crazy here?
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# ? Jul 3, 2019 20:29 |
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# ? Jun 10, 2024 13:14 |
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MechaX posted:So I just reached the north part of the Eulmore region map and reached 78, just doing random quests at the moment. The next dungeon. You're close.
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# ? Jul 3, 2019 20:30 |