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M_Sinistrari posted:I am still reading through the thread, but any suggestions on DLC to prioritize getting? I do plan on eventually picking up all of it, but would like to focus on the substantial ones first. Utopia is the only essential one. The rest add content either in the form of new things to play as (Robots, Megacorps, etc) or things to find and/or fight throughout the game(More events, new types of events, space mongols, etc).
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# ? Jul 3, 2019 10:02 |
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# ? May 25, 2024 04:49 |
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Cynic Jester posted:Utopia is the only essential one. The rest add content either in the form of new things to play as (Robots, Megacorps, etc) or things to find and/or fight throughout the game(More events, new types of events, space mongols, etc). Okay. Pretty much as I was reading through the descriptions, it's pretty easy to get carried away with thinking on the possibilities like Fungoids + Megacorps = Magic Mushroom Megachurch. I've also learned that this game is very much like Civ in "Just a few turns" rapidly becomes "The sun's up already??".
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# ? Jul 3, 2019 12:33 |
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M_Sinistrari posted:In light of the Steam sale price, I finally picked up Stellaris. I've been looking for a more modern version of Masters of Orion 2, after hearing how iffy the revamp of that one is, and watching some Youtubes on this, I figured to give it a go. So far I have no clue what the hell I'm doing but having a lot of fun while being clueless. My only other experience with a Paradox game is Crusader Kings 2 where I still can't explain some of the outcomes I've ended up with there. https://store.steampowered.com/bundle/6186/Stellaris_Ascension_Pack/
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# ? Jul 3, 2019 13:19 |
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This has been on my wishlist forever and I grabbed it for as soon as I had the chance. Thanks a lot jerks for the space game heroin. Losing multiple days to this is the best decision ever
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# ? Jul 3, 2019 14:25 |
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https://twitter.com/dmoregard/status/1146433225147015169?s=19 2.3.3 tomorrow. Also, Moregard really needs to get someone to tell him how to do teasers.
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# ? Jul 3, 2019 16:20 |
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Aethernet posted:https://twitter.com/dmoregard/status/1146433225147015169?s=19
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# ? Jul 3, 2019 16:21 |
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AAAAA! Real Muenster posted:I've been caught up with some other things the past week or two.... do we know if 2.3.3 will still be post-DLC support? I believe so - I think they're trying to get a good semi-stable release out before they all gently caress off for the rest of July.
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# ? Jul 3, 2019 16:33 |
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M_Sinistrari posted:I've also learned that this game is very much like Civ in "Just a few turns" rapidly becomes "The sun's up already??". That one time where I stayed up till 5am on a Wednesday taught me that I need some way to keep myself in check.
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# ? Jul 3, 2019 16:43 |
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ulmont posted:I believe so - I think they're trying to get a good semi-stable release out before they all gently caress off for the rest of July.
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# ? Jul 3, 2019 17:36 |
PittTheElder posted:Terraforming exists bub. Also habitability modification, robots, migration treaties or stealing pops through conquest or abduction. My only Gaia seed species is one that relies on abducting a few dozen pops as slaves to do all the worker jobs to get a strong jump start. Lack of pop growth has to made up for by booming tech really hard and snapping up more planets that the slaves can work while stealing as much as you can. A bit dicey growing those slave planets too big until droids or gene modding since you can’t stick your big dumb ruler pops down there unless they have a smidgen of hab. Alternatively you can have an acquired species set as residency you can spread around to rule over the slaves and do the non worker jobs until you get the tech to no longer require their services.
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# ? Jul 3, 2019 17:57 |
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Aethernet posted:https://twitter.com/dmoregard/status/1146433225147015169?s=19 Nice. They'd gone so quiet I assumed Sweden was on summer vacation already.
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# ? Jul 3, 2019 18:55 |
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Baron von der Loon posted:Whenever I play this game in the evening on a workday, I have a mandatory rule that I can only play it with the charger unplugged. When the battery is depleted, I quit. Yeah, I'm designating this one to a "I'm off tomorrow" rule. With the time off I planned for this week, I should get a lot of the 'oooh new game' urge out of my system by Monday.
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# ? Jul 3, 2019 20:04 |
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Baron von der Loon posted:Whenever I play this game in the evening on a workday, I have a mandatory rule that I can only play it with the charger unplugged. When the battery is depleted, I quit. This doesn't work with a desktop. Also I ended up taking 3 hour nap before going to work and then stayed up just as late the next day.
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# ? Jul 3, 2019 20:34 |
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Guys, I have a solution for your just-one-more-genocide woes: have children That'll teach you how much you need sleep, no matter how much the Gropulons need to suffer.
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# ? Jul 3, 2019 21:03 |
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Aethernet posted:Guys, I have a solution for your just-one-more-genocide woes: While my kids have moved off to college, when they were little, that just showed me how much I can still do running on fumes of sleep.
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# ? Jul 3, 2019 21:12 |
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I play windowed so I can watch the hours pass me by in the lower right corner.
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# ? Jul 3, 2019 22:14 |
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Is there a 'recommend solution' to the invincible fleet bug in Ironman mode? Ironman is starting to feel less 'no backsies' than 'unfixable bugs'
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# ? Jul 3, 2019 23:04 |
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Accretionist posted:Is there a 'recommend solution' to the invincible fleet bug in Ironman mode? Quit and reload.
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# ? Jul 3, 2019 23:05 |
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Power Cycling really does fix everything
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# ? Jul 3, 2019 23:08 |
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Is there some compelling reason that the immediate action upon defeating an aggressor is to open our borders to them?
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# ? Jul 4, 2019 01:21 |
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Deuce posted:Is there some compelling reason that the immediate action upon defeating an aggressor is to open our borders to them?
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# ? Jul 4, 2019 01:25 |
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Complications posted:Gameplay mechanics. A fleet caught inside a closed border despawns and spends years returning to your capital. This can be very inconvenient if there are faster ways and you have need of that fleet sooner. So make the fleet jump to the nearest friendly system, or nearest starport, or reduce that transit time.
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# ? Jul 4, 2019 02:43 |
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Deuce posted:So make the fleet jump to the nearest friendly system, or nearest starport, or reduce that transit time.
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# ? Jul 4, 2019 02:59 |
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Aethernet posted:Quit and reload. Yeah this. For really important all or nothing engagements I tend to watch up close just to make sure it's not happening. I had it just happen on this game, but I caught it early enough that I could back out. Mostly it seems to happen late game during engagements with FE or crisis fleets for me, especially when one or more fleets join in a fight that's already in progress. Had it happen while camping the unbidden portal once and it set me back years.
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# ? Jul 4, 2019 03:34 |
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My entire empire has decided that nobody wants to be a farmer. Food production steadily plummets. Prioritizing farmer jobs does nothing. FINE. ALL OF YOU CAN STARVE FOR ALL I CARE.
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# ? Jul 4, 2019 05:20 |
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It turns out modeling an entire society at the population level is not, in fact, easier to make work than tiles.
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# ? Jul 4, 2019 05:52 |
It's just an UI issue, you need to disable jobs so they have to work as farmers. The job assignment UI just sucks. If it would let you click and drag pops to jobs it would be much better (especially for getting gene/robomodded pops work the jobs they're specialized for).
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# ? Jul 4, 2019 11:15 |
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Deuce posted:My entire empire has decided that nobody wants to be a farmer. Food production steadily plummets. Prioritizing farmer jobs does nothing. FINE. ALL OF YOU CAN STARVE FOR ALL I CARE. You have too many non-farmer jobs. You probably built a lot of specialist jobs, which everbody obviously prefers to being a nerf herder, so they'd rather do that. When opening up new jobs, always be sure your economy can take the manual labor promoting upwards. If you do disable those specialist jobs to force people to be farmers, keep in mind they'd rather be unemployed for a while before they reduce themselves to farm work, so that change isn't going to take effect immediately. Use the market to cover shortfalls in the meantime.
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# ? Jul 4, 2019 11:27 |
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Patch 2.3.3 is out on the test branch although there aren't any notes yet.
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# ? Jul 4, 2019 13:55 |
quote:Admiral XP Anno fucked around with this message at 14:26 on Jul 4, 2019 |
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# ? Jul 4, 2019 14:24 |
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DatonKallandor posted:You have too many non-farmer jobs. You probably built a lot of specialist jobs, which everbody obviously prefers to being a nerf herder, so they'd rather do that. When opening up new jobs, always be sure your economy can take the manual labor promoting upwards. You have to wonder about this. They'll take anyone, not even a CV required. And everyone can switch so easily. They must have wonderful training programs or they're very resistant to mistakes. An education/training requirement would slow things down even more, though. Hmm. quote:Removed ostensibly arbitrary pop requirement for research buildings, also capped holo-theatres to one per planet Hmm. Hives being able to build research 'early'(Before 10 pops) was a boon. Unless it's referring to something else. Bloodly fucked around with this message at 14:37 on Jul 4, 2019 |
# ? Jul 4, 2019 14:26 |
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quote:Removed ostensibly arbitrary pop requirement for research buildings, also capped holo-theatres to one per planet
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# ? Jul 4, 2019 14:30 |
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I am sad we can no longer divine an enemy fleet's destination by just looking at them - it was very helpful in avoiding the whack-a-mole warfare this game was infamous for in earlier versions. But I am happy they fixed both the caravaneers not roaming and presapients not appearing. Those were sticking points for me in 2.3.2 that made me not want to start a new game. I will have to give this beta patch a spin once I get home.
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# ? Jul 4, 2019 14:35 |
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quote:* Fixed so that the AI uses their idle science ships to assist research rather than just drawing salaries and doing nothing like typical freeloading intelligentsia Edit: Found it on the wiki. Hadn't heard of this before. This will give my idle scientists something to do, and at the very least may solve having to hire level 1 scientists whenever one dies. Is this a huge boost for research? Stellaris Wiki posted:Science ships can also assist the research of a planet. Upon activation, the science ship will orbit the planet and boost its research output depending on the skill level of the scientist on board. Baron von der Loon fucked around with this message at 14:39 on Jul 4, 2019 |
# ? Jul 4, 2019 14:36 |
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Guilliman posted:Why not: You can't really tell which building is being filled or not though, jobs of a type are pooled. You could do it indirectly, like if you have 3/9 jobs filled and you have 3 buildings giving 3 jobs each you could assume 2 buildings are thus empty, but it's not really easy to follow when multiple buildings give the same jobs in different amounts. I do agree buildings should not be ruined from a lack of pops, but that's a different thing. Splicer posted:I don't quite follow what you mean here. I though it was on the pop, or rather the job. An unfilled researcher job doesn't consume resources, does it? Or do you mean building upkeep? Yeah, an empty researcher job slot costs nothing, but you'd be paying upkeep on the building. At least in the early game you don't want empty buildings sucking up your energy.
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# ? Jul 4, 2019 14:37 |
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Preston Waters posted:Boy, howdy, it sure is nice that all these caravan fleets just want to hang out in my home system, but I'm kind of tired of them spamming events the whole time BECAUSE THEY NEVER LEAVE MY TERRITORY Get the new beta patch that just came out
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# ? Jul 4, 2019 14:38 |
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That is a very reasonable Grand Herald nerf, I say the morning after I got the fully functional ship in an MP game with friends.
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# ? Jul 4, 2019 14:39 |
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quote:* Primitives living on Ring Worlds will no longer build normal districts on them when invaded, enlightened, or if they naturally develop spaceflight, because inscrutably we have created a game where apparently such things are possible This just got me thinking about what a primitive civilisation developing on a ringworld would even think of space-flight. To get to space all you'd have to do would be climb the ringwall and jump off but presumably most of the mass in the system has been swept up to build the ringworld so there's not actually anything to visit.
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# ? Jul 4, 2019 14:50 |
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quote:You should no longer be able to see the orders of the fleets of other empires Someone said this upthread, but this is an amazing change to get rid of an effect I certainly never repeatedly abused.
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# ? Jul 4, 2019 14:53 |
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# ? May 25, 2024 04:49 |
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Baron von der Loon posted:I don't recall doing anything like this before. How do I activate that? Darkrenown posted:Yeah, an empty researcher job slot costs nothing, but you'd be paying upkeep on the building. At least in the early game you don't want empty buildings sucking up your energy. Splicer fucked around with this message at 15:50 on Jul 4, 2019 |
# ? Jul 4, 2019 14:53 |