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Alright, this is more of a conceptual level: Galoomba’s Skill Crane XD2-QKS-SWG It was a fun idea, but I couldn’t really get it up to the small amount of player interaction I wanted it to have, so there is maybe 15 seconds of novelty at best. I’ll have to try again maybe when I can learn some better tech tricks.
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# ? Jul 4, 2019 14:35 |
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# ? Jun 6, 2024 07:20 |
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Spiffster posted:Seesaws can’t be used to fling Mario across the map I take it? I’ve been playing with them but I can’t get them to do what I want. I want to test this in coop with butt stomps.
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# ? Jul 4, 2019 14:35 |
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Sam Faust posted:SMB, Blocks, Wing Blocks, Rails, and Hammer Bros. You had a chance to make a difference and this is what you did with it?
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# ? Jul 4, 2019 14:37 |
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J-Spot posted:World, Bricks, Spikes, P-Switches, Wigglers. Sam Faust posted:SMB, Blocks, Wing Blocks, Rails, and Hammer Bros. Thanks much, goons. Off to work I go!
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# ? Jul 4, 2019 14:39 |
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beerinator posted:Made a boot level. I think I'll try a "Try Switch" level next. I quite like that you've made a boot level with an unusual gimmick. I've cleared it and I do have some points of critique:
If you are wondering who managed to die on the ceiling spikes past the exit block, that was me. I overshot my first time there and promptly hit the spikes instead of the block when I doubled back.
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# ? Jul 4, 2019 15:02 |
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NofrikinfuN posted:You had a chance to make a difference and this is what you did with it? d3lness posted:Thanks much, goons. Off to work I go!
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# ? Jul 4, 2019 15:03 |
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J-Spot posted:New level up! Bumping this for the morning crew as it could use a few more plays.
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# ? Jul 4, 2019 15:04 |
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J-Spot posted:Bumping this for the morning crew as it could use a few more plays. Mario Classic MJ2-GG8-LYG 1-3 level of difficulty I agree with the commenters who said Swole Mario needs a playground. Mario loots a swamp CN0-133-RGF "Is it going to keep rising forever? I think it's going to keep raising forever!" Very nice level. Slippin' to the Bank 9RB-FML-LLG I ran off the end of the final semisolid, thinking it was solid, maybe put a rin through platform a little earlier, maybe over the bouncy rings? Load Bearing Boom Boom 1CD-V06-JCG I got confused by the pipe, then I found the boneshell. good level. Super Expert 4 new player MN8-4SQ-9DG The timing on jumping off the 2nd thwomp was too awkward for me to get consistently, which is sad, because the red/blue blocks were the best part.
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# ? Jul 4, 2019 15:10 |
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d3lness posted:I need inspiration. Somebody post a Mario type (NES, 3, etc.), two terrain features, a gizmo, and am enemy to base a level around. Then I'll upload the monstrosity and beg forgiveness. I'm doing this in a couple hours by the way.
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# ? Jul 4, 2019 15:11 |
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I know tht combo is rough, but my challenge is trying to make it fun. It's going to be an uphill battle though. Edit: DalaranJ posted:I'm doing this in a couple hours by the way. Are we getting another jam theme already or do you mean uploading monstrosities? d3lness fucked around with this message at 15:24 on Jul 4, 2019 |
# ? Jul 4, 2019 15:12 |
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d3lness posted:I know tht combo is rough, but my challenge is trying to make it fun. It's going to be an uphill battle though. To be real though, I think attaching hammer bros to rails can make them into pretty good flexible obstacle. They're a lot more predictable if they have a set path, and you can arrange them to where the hammers can only threaten specific areas and take a while to hit Mario.
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# ? Jul 4, 2019 15:16 |
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DarkLich posted:
Grabbing these and will be following your profile. Love the idea of making worlds.
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# ? Jul 4, 2019 15:22 |
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J-Spot posted:New level up! I liked this level, it has a nice dreamy atmosphere. Not too difficult, plenty of things to do.
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# ? Jul 4, 2019 15:26 |
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gently caress the item limit goddamn. It's so fuckin restrictive in terms of decorating
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# ? Jul 4, 2019 15:49 |
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d3lness posted:I know tht combo is rough, but my challenge is trying to make it fun. It's going to be an uphill battle though. Hammer bros are the toughest enemy to use effectively since they are so random. Mitigating their difficulty without trivializing them is a challenge; I did a Hammer Bros fortress themed stage trying to avoid people banging their heads against them and it has my highest clear rate by a mile.
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# ? Jul 4, 2019 16:04 |
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218. Super Jump Zone KT5 HT6 NVG - Fun but checkpoint a little late #446 Desert Dunes 1B WG-D8H-YWF - Fun, felt like a real world 1or 2 Mario lendl 3 #367 Ice Cave in The Sky RG4-DSX-2RF - Another good one. Power ups also seemed to arrive exactly at the right time #213 The World's Hardest Puzzle 9F3-VNK-SVF - You lied to me #166 The Dreaming in the Fever House FTS-0C7-C1G - Really cool. I wasnt able to finish but I think I got pretty far John Wick of Dogs fucked around with this message at 16:43 on Jul 4, 2019 |
# ? Jul 4, 2019 16:11 |
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Reuploaded a level since it’s possible to lose the catsuit with no way to die without rentering the pipe and jumping to your death. That seemed a bit unintuitive. T&Z’s Winter Wonderland is now NSD-RFQ-SFF
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# ? Jul 4, 2019 16:49 |
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Bump for day folks; Bleck posted:Here's a level I made after thinking about how much I like Mario enemies. They're all so cute!
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# ? Jul 4, 2019 16:51 |
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Hey guys I heard ya'll liked Monty Moles and Rocky Wrenches =Molehill Mania= 4V3-J96-LXG
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# ? Jul 4, 2019 16:54 |
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Bleck posted:Here's a level I made after thinking about how much I like Mario enemies. They're all so cute! It's possible for the 3rd one (and maybe others) to hit the P switch but not actually fall down the hole, breaking the story continuity.
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# ? Jul 4, 2019 17:41 |
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Swinging on the Sky Spires J8M-DVM-1FF Getting a swinging claw speedrun course out of my system.
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# ? Jul 4, 2019 17:46 |
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A question: When making levels, can I expand vertical levels on the bottom? I started making a vertical level from the top down and realized that I don't have enough room on the bottom. The level isn't it's full length, but I only seem to be able to add space to the top of the level, not the bottom. Can I somehow add space to the bottom or slide my whole level upward without copy/pasting it in segments?
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# ? Jul 4, 2019 17:52 |
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week 1 game jam submission: "switch it down, switch it up" 2RQ-4NJ-1NG mostly a result of seeing which 3d world elements could trigger switches and going from there - feedback of all kinds v. welcome!
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# ? Jul 4, 2019 17:55 |
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It's time for more jam levels. Jungle Jinks 5YG-FPM-PMF By: The Lobster Nice level design but it's about as hard as a world one Mario level. An early world one Mario level. For my tastes I need a lot more challenge than this. Also, as a jam level for a "Try Switch" theme, there was no switch of any kind. Cave of Switches DSD-S41-SSF By: Junpei Hyde I wound up jumping on top of the on/off switches rather than doing the platforming. It was way easier that way. The House on Bombcircle Mountain G14-QL4-CYG By: Haschel Cedricson I liked the gizmo you used, but at the same time I felt there wasn't a whole lot to this stage. I immediately caught on to the idea of dispensing one bomb at a time and that ended any possibility of challenge in the level. Ski Lift Shutdown 535-CFS-QDG By: Phantasium I'm not sure that the jumping flows the way you intended with this level. Because the spineys drop spikes, I had to slow down which caused disruption to the spike top patterns. Specter Switch Soiree 9PW-212-1JF By: Al Borland Corp Some solid puzzles and the chase sequence was really good. But the invisible brick on the rail in the second room was really unintuitive since someone could jump there and not find anything. Switch Blocks By Starlight 1K5-K85-NJG By: Macaluso Alternating switch platforms, but with high speed autoscrolling? The placement of the one on/off switch blocks and some of the enemies gave this level a weird flow where I often had to stop and wait for things to clear, then go again. That's fine in a more gently paced level but the intention here seems to have been speed. Hit the Switch Get Rich 7GN-2QY-CLF By: FlashFearless Seems to be deleted or a typo but this is still the address on the jam spreadsheet which https://randomactsofmario.com/ is serving up to me. DorianGravy posted:A question: When making levels, can I expand vertical levels on the bottom? I started making a vertical level from the top down and realized that I don't have enough room on the bottom. The level isn't it's full length, but I only seem to be able to add space to the top of the level, not the bottom. Can I somehow add space to the bottom or slide my whole level upward without copy/pasting it in segments? The top is the boundary that can be moved, sorry. FWIW, when I'm making a level I expand it to full size immediately and then just don't worry about it when I just block off a bunch of space as I finish.
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# ? Jul 4, 2019 17:59 |
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General question for you all; how possible would it be to remake SMB2 (USA)'s 1-1? Can we have more than one sub area? How the hell am I supposed to do that?
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# ? Jul 4, 2019 18:03 |
My entry for the jam: Rooftop Party DNJ-HXV-94G Your neighbors invited you to a party! Don't forget your Nintendo P-Switch!
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# ? Jul 4, 2019 18:04 |
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You can have multiple "areas" in over or subworld if you wall them off properly. Just gotta mind your available work space.
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# ? Jul 4, 2019 18:07 |
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Rupert Buttermilk posted:General question for you all; how possible would it be to remake SMB2 (USA)'s 1-1? Can we have more than one sub area? How the hell am I supposed to do that? You'd have to compromise something I'm sure. You can only have one sub area. If an area is small enough you could probably use scroll stop to section it off.
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# ? Jul 4, 2019 18:07 |
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It's time for a trial Blitz run. Blitz 0. Here's how it works. You need a six sided die. Roll once to get a theme. Roll again to get required and forbidden items. If you don't like what you got, cheat because no one can see what you rolled. You can use whatever you want within the theme and options you got. This time we rolled buzzy beetle so you can use shelmets, para-beetles, etc... Once you get your items and theme decide whether you want to spend 30 minutes (cheetah speed), 1 hour (rabbit speed), or 2 hours (turtle speed) making your course. Try to complete and upload your course in the time limit. (This means you need to make it easy enough that you can beat it in one try usually.) Here we go: Theme 1-2:Underground 3-4:Desert..... 5-6:Sky........ Items, Block: Cloud Powerup: Super Mushroom Enemies: Blooper and/or Buzzy Beetle Gizmo: Arrow Sign 1:Required:Block and Powerup, Forbidden:Enemies and Gizmo 2:Required:Block and Enemies, Forbidden:Powerup and Gizmo 3:Required:Block and Gizmo, Forbidden:Powerup and Enemies 4:Required:Powerup and Enemies, Forbidden:Block and Gizmo 5:Required:Powerup and Gizmo, Forbidden:Block and Enemies 6:Required:Enemies and Gizmo, Forbidden:Block and Powerup Please provide feedback and the format of the blitz, should some of the items be removed from the random pull (like I don't know, Arrow Sign?), should everyone get enemies as required, should forbidden be removed?
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# ? Jul 4, 2019 18:14 |
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Random Stranger posted:Well, I beat it. And it confirmed for me the discussion in the thread that the koopa car is not a good part. With only some minor quibbles (which might be things that you intended or are okay with), this was as solid of platforming as the car could get and it still has mechanical problems. I found myself plowing into and killing the spring guys instead of bouncing off them in the first section and in the final bouncing I could make the first two Banzai Bills while ramming into Boom-Boom. Jumping with the car basically felt really sloppy. I noticed that I didn't need to switch your conveyors, I could complete the jumps without hitting the on/off switches just find since leaving the conveyor seemed to give the car the same "full speed" momentum. Yeah I take no offense by this lol. Playtesting the hell out of the stage was just such a colossal pain in the rear end because the car didn't seem very consistent and I was just trying to figure out something that would be mildly fun with it. Meowser, if you time it right, should act the same every time though. When he spawns he always runs to the player by a single step before doing anything else which is enough time for the trick to be pulled off I put in. As for the on-off switches I kind of noticed it myself, but having them go the "right" way did make it a little easier for me so I kept them in. vv Honestly I still don't get the point of the car.
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# ? Jul 4, 2019 18:25 |
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Hello Mario Makers. Would it be viable to load the game for the first time, download a shitton of levels, disconnect from the Internet, and get about 4-5 hours of play with no Internet connection between those offline levels and the on-cart content? Is there a limit to courses you can download? Thanks in advance. I skimmed the thread and Google but didn't find too much about playing MM2 without Internet. e: thanks J-Spot and lunar detritus !! Cool Post Beg fucked around with this message at 18:33 on Jul 4, 2019 |
# ? Jul 4, 2019 18:27 |
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beggar posted:Hello Mario Makers. Would it be viable to load the game for the first time, download a shitton of levels, disconnect from the Internet, and get about 4-5 hours of play with no Internet connection between those offline levels and the on-cart content? Is there a limit to courses you can download? I think you can download up to 80 levels for offline play. Should keep you busy for awhile. The story mode alone is about 5 hours.
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# ? Jul 4, 2019 18:29 |
beggar posted:Hello Mario Makers. Would it be viable to load the game for the first time, download a shitton of levels, disconnect from the Internet, and get about 4-5 hours of play with no Internet connection between those offline levels and the on-cart content? Is there a limit to courses you can download? The single-player campaign is about that long so... yes!
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# ? Jul 4, 2019 18:29 |
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Well, I've uploaded a new level, trying to make use of the 3D World theme without just falling back on its usual gimmicks. The royal greenhouse is in a terrible state - flooded, overgrown with weeds and bugs, and something's been nibbling at the Fire Flowers! It's up to Mario to weed the planters, mow the lawns, and get the gardens back in tip-top shape! Green Thumb Greenhouse Q9S-RXC-WJF I really felt 3D World's limited options while building this, but I wanted the clear pipes for the glass roof, and greenery is one of the few things that's not too hard to make work in that theme.
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# ? Jul 4, 2019 18:31 |
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Random Stranger posted:Ski Lift Shutdown No, you're supposed to slow down for the spikes. I'm not sure how you'd accidentally trigger further spike tops while slowing down without getting the platform switched out from under you, though...
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# ? Jul 4, 2019 18:32 |
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Banning arrows from the blitz is a great idea. I helps creators learn to direct players with geography and objectives rather than ham fisting direction in.
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# ? Jul 4, 2019 18:33 |
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DalaranJ posted:It's time for a trial Blitz run. Blitz 0. What's the time frame for this? I'm still working on my jam level.
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# ? Jul 4, 2019 18:39 |
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Crusader posted:week 1 game jam submission: There isn't a coherent theme or structure to this level, it's just a bunch of elements piled haphazardly. How they are placed makes things more annoying than challenge like the icicle spam on the on/off switches above the moving block or even the one square goomba ledge at the beginning with the glass pipe. Try visiting the dojo and going through the lessons if you haven't; they might help you structure your ideas better. lunar detritus posted:My entry for the jam: The point of this stage is holding onto the p-switch but you have several sections that punish the player for holding onto the p-switch by having the platforms be painful to navigate if you're large and carrying it. Also, the p-switch at the checkpoint flag has a pretty good chance of killing the player unless they align themselves just right.
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# ? Jul 4, 2019 18:40 |
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J-Spot posted:What's the time frame for this? I'm still working on my jam level. The other blitzes will have a 24 hour time frame, this is just a test run so it lasts until the next one starts Friday evening. You can use it as a brain cleanser if you get stuck on the Jam or wait until you're done. d3lness posted:Banning arrows from the blitz is a great idea. I helps creators learn to direct players with geography and objectives rather than ham fisting direction in. Sure but the first time I rolled use Mushrooms and Arrows and my mind just went completely blank.
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# ? Jul 4, 2019 18:43 |
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# ? Jun 6, 2024 07:20 |
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Main Paineframe posted:Well, I've uploaded a new level, trying to make use of the 3D World theme without just falling back on its usual gimmicks. The royal greenhouse is in a terrible state - flooded, overgrown with weeds and bugs, and something's been nibbling at the Fire Flowers! It's up to Mario to weed the planters, mow the lawns, and get the gardens back in tip-top shape! The flying ant trooper pert felt a bit unintuitive. I completely blew past the bullet blaster and didn't see them, then got to the end and wondered what the hell to do. Other than that it was a decent little level.
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# ? Jul 4, 2019 19:04 |