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The only bug I've encountered so far is that enemies glitch out of their little enclosures and then either disappear or helplessly mince about the streets, which is frankly something I'm grateful for, given how poor the combat is.
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# ? Jul 4, 2019 17:11 |
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# ? May 9, 2024 19:54 |
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If you don't understand what 'round the corner' means you don't deserve to play eurojank Lovecraft
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# ? Jul 4, 2019 17:26 |
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What the hell is Eurojank?
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# ? Jul 4, 2019 18:08 |
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s.i.r.e. posted:What the hell is Eurojank? Kind of sprawling, really kind of janky usually ARPGs originating (usually) from Eastern Europe.
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# ? Jul 4, 2019 18:10 |
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s.i.r.e. posted:What the hell is Eurojank? A generally endearing term for games (or a style of game) made primarily by Eastern European developers that technically have million dollar budgets but don't come anywhere near the polish of AAA titles. They tend to have a large scope and a myriad of technical issues but are very systems heavy and weirder than any big budget game would dare try so opinions are all over the place. Games like the original Witcher, the Gothic series, and Pathologic are "eurojank."
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# ? Jul 4, 2019 18:17 |
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s.i.r.e. posted:What the hell is Eurojank? Game's whose ambition far exceeds their budget resulting in lots of bugs. Usually badly translated. The platonic ideal of Eurojank is Boiling Point: Road to Hell. The first Witcher game is also an example as is the Mount and Blade series and much of the STALKER series, though admittedly I've only played the first one.
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# ? Jul 4, 2019 18:20 |
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Kids these days, just making up words and poo poo.
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# ? Jul 4, 2019 18:28 |
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Derived from the jank of Euro platformers from European computer gaming platforms like the Amiga and such that were hot poo poo when they initially came out in their home countries but by the time you were seeing a Genesis port in the US like three years later or whatever would appear to be, just, janky. Cool in theory because of the sick music and stylish graphics but the controls and variety of action just wasn't there. You can add all the money you want to the budget but there's a tiny little bit of Sword of Sodan and Risky Woods in every big Euro adventure/RPG.
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# ? Jul 4, 2019 18:38 |
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Thanks for the clarification.
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# ? Jul 4, 2019 18:50 |
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Eurojank is what you get when a mid-sized European dev tries has an ambitious idea, but not the Ubisoft-level budget to hire the 500+ people they'd need to pull it off as envisioned. As al-azad says, they're often really unique and creative, but tends towards being a little technologically handicapped.
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# ? Jul 4, 2019 18:51 |
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People mentioned others but to me the original Pathologic is the platonic ideal of Eurojank. Maybe not a pure horror game per se but it's one folks in this thread would probably dig a lot honestly.
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# ? Jul 4, 2019 19:07 |
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For me it's Gothic 1 and 2. I played those to death back in the day. You can see the seams where things weren't thought out quite as well as they should've been or where they just didn't have the know-how to pull it off the way they probably wanted, but the sheer intricate detail put into the world and the pure personality and character that it had makes playing it one of my most nostalgic childhood memories. I genuinely think that there are still entire questlines in both games that I never even discovered in all my time of playing them.
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# ? Jul 4, 2019 19:14 |
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Cryostasis: Sleep of Reason was eurojank horror, if you could get it to work properly.
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# ? Jul 4, 2019 19:21 |
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Anything spiders makes is my pick. I loved the technomancer.
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# ? Jul 4, 2019 19:24 |
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Oh poo poo all this talk of Eurojank and we forgot about The Game:
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# ? Jul 4, 2019 19:28 |
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I'm still laughing about that one, the translation is hilarious. The best part is: I have it on good authority that the German original is actually not even remotely Ye Olde Timey-speak. Somehow the translators decided on that entirely on their own initiative and made what apparently sounds pretty drat natural in German into a complete joke.
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# ? Jul 4, 2019 19:46 |
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SelenicMartian posted:Cryostasis: Sleep of Reason was eurojank horror, if you could get it to work properly. it’d run a lot better on modern computers, shame it’s so hard to find
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# ? Jul 4, 2019 20:03 |
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Cardiovorax posted:I'm still laughing about that one, the translation is hilarious. The best part is: I have it on good authority that the German original is actually not even remotely Ye Olde Timey-speak. Somehow the translators decided on that entirely on their own initiative and made what apparently sounds pretty drat natural in German into a complete joke. They fixed it for the sequel, which is hilarious by accident in a different way, as the protagonist never has a facial expression besides a malicious smirk.
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# ? Jul 4, 2019 21:29 |
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Cardiovorax posted:I'm still laughing about that one, the translation is hilarious. The best part is: I have it on good authority that the German original is actually not even remotely Ye Olde Timey-speak. Somehow the translators decided on that entirely on their own initiative and made what apparently sounds pretty drat natural in German into a complete joke. The sequel had an npc that poked a bit of fun at this. https://www.youtube.com/watch?v=C5YhEnOuW6c
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# ? Jul 4, 2019 21:30 |
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That sounds like an experience. I still have Two Worlds 2 in my Steam library, really gotta get around to playing it one of those days.
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# ? Jul 4, 2019 21:35 |
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The first game I recognized as being too poorly designed to call "polished" but still absolutely engrossing was Arx Fatalis. Even now that they have big studio money their games still have that inescapable feeling of flying a little too close to the sun.Oxxidation posted:itd run a lot better on modern computers, shame its so hard to find I bought the GOG version way back and it runs beautifully so if you ever happen upon a GOG copy floating in the wild it'll probably work.
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# ? Jul 4, 2019 21:42 |
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SelenicMartian posted:Cryostasis: Sleep of Reason was eurojank horror, if you could get it to work properly. I liked it a lot.
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# ? Jul 4, 2019 23:17 |
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Cardiovorax posted:I'm still laughing about that one, the translation is hilarious. The best part is: I have it on good authority that the German original is actually not even remotely Ye Olde Timey-speak. Somehow the translators decided on that entirely on their own initiative and made what apparently sounds pretty drat natural in German into a complete joke. Honestly the ridiculous dialogue was a genius decision. It made what would have been an otherwise generic fantasy experience into something that was consistently entertaining and has made Two Worlds much more widely known and remembered than it has any right to be. Of course, in the sequel they "fixed" this issue and what a surprise it's boring as gently caress.
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# ? Jul 5, 2019 04:17 |
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My favorite Two Worlds 2 anecdote is on the Xbox 360 version you could enter the debug menu to make it run better by disabling the grass. "Debug Menu and Codes During the game, hold LEFT BUMPER + RIGHT BUMPER and press START, UP (D-pad), START, DOWN (D-pad). You should see the debug menu appear. Enter the following codes for the desired effect." engine.grassuserdistance 0 - Disable grass
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# ? Jul 5, 2019 04:55 |
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It is funny that a game with a reputation of being humorous in its awfulness shrivels when it has the competence to do better in a sequel. But would people have tolerated the same level of poo poo a second time if they didn't improve in any way? Like say Hellnight or Michigan:Report from Hell or Illbleed were given a sequel/remake and they still looked like they were from the Dreamcast. Would that work or would they need some modernizing without becoming NightCry?
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# ? Jul 5, 2019 05:43 |
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Illbleed is a total failure but it's so loving bizarre and unique I think you have to give it a pass I do think a lot of games tend to laser focus on hd graphics when they'd be able to do a lot more with a stronger art direction. Like, people love sh2 and that game looks like rear end, but the art direction is good so it still works. There's been an upsurge in ps1 style polygon retro games though so I think people are trying it out.
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# ? Jul 5, 2019 05:47 |
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Crabtree posted:or Michigan:Report from Hell
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# ? Jul 5, 2019 06:01 |
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Two Worlds was definitely a "right time and place" thing. Oblivion was still fresh so it was basically the second open world fantasy RPG on a console. The best thing was being able to stack equipment to increase its power so everyone remembers taping 1,000 daggers together to one shot the final boss. Two Worlds 2 was post Fallout 3, Divinity 2, and Risen and The Witcher 2 was due in a year so nobody gave a poo poo. I'm sure it turned a decent profit but nobody was talking about it.
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# ? Jul 5, 2019 06:25 |
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I thought Two Worlds was weirdly engrossing, gameplay wise.
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# ? Jul 5, 2019 11:07 |
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Last night I played Perception, a game about navigating an evil house as a blind person, with a few friends, and got through 3/4 of it. I was actually surprised at how much we enjoyed it. It has some genuinely creepy moments, an interesting series of plots (each chapter has you visit a different time period with a new inhabitant of the house and watching how things go wrong) and the reactions of the protagonist is surprisingly close to how we reacted to things, including deciding "It's time to get the gently caress out of here, this poo poo is hosed." The first time she picked up an object and saw visions regarding its past, after all of us went "what the gently caress is happening here, is she psychic all of a sudden?" she reacted the same. Of course, if you don't want to hear that stuff, there's an option to turn everything but the plot stuff off. The stories of the house are actually pretty good too, and so far pretty varied, from a woman who goes mad by the house fueling her protective paranoia of her new child, to a woman who is trying to escape her day-to-day life in a world run by men during WW1, to an inventor whose little doll inventions get possessed by an evil force and kill family and eventually him. Each section is short enough to avoid feeling overly repetitive, and the layout of the house changes too, meaning you're not just retreading old ground over and over again - but that said, certain elements are recognizable, which is interesting as I keep recognizing a particular hallway as it changes over the decades. You're blind, of course, which means it's one of those games where you navigate via sound waves and stuff. Make too much noise, and the house, which 'listens', will send an unsettling presence after you. More than just a red blob, it's actually pretty creepy - in cutscenes, at least, it repeats things that the protagonist has said, giving it a voice while at the same time showing how its just a mindless beast, creating an unsettling feeling. The actual gameplay is tapping your cane against various objects, following landmarks, and listening to memories. Also using apps to assist her, like a text-to-speech app and an in-game version of https://www.bemyeyes.com/, connecting us to a character named Nick who is my favourite person in the whole game as he becomes more and more questioning about what the gently caress kinds of things you're sending him. It's nothing spectacular overall, but the plot has been driving us forward pretty effectively, and I'm thinking I'll be playing through it again to listen to the memories once more, with renewed context. Seriously, I'm genuinely surprised by how much we're liking this. It has a slow start, but by this point I'm looking forward to continuing what I thought was just going to be a humdrum hide-from-the-monster game.
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# ? Jul 5, 2019 14:53 |
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Morpheus posted:Last night I played Perception, a game about navigating an evil house as a blind person, with a few friends, and got through 3/4 of it. I was actually surprised at how much we enjoyed it. It has some genuinely creepy moments, an interesting series of plots (each chapter has you visit a different time period with a new inhabitant of the house and watching how things go wrong) and the reactions of the protagonist is surprisingly close to how we reacted to things, including deciding "It's time to get the gently caress out of here, this poo poo is hosed." The first time she picked up an object and saw visions regarding its past, after all of us went "what the gently caress is happening here, is she psychic all of a sudden?" she reacted the same. Of course, if you don't want to hear that stuff, there's an option to turn everything but the plot stuff off. Thanks for the tip on this, it’s $2 on Steam right now so I’m going to give it a whirl.
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# ? Jul 5, 2019 17:12 |
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Grapplejack posted:Illbleed is a total failure but it's so loving bizarre and unique I think you have to give it a pass I still think people haven't really captured the opportunity with PS1 style polygons have in giving off a real uncanny valley experience. Like Bad Day on the Midway. graphics that try to look human and just come off kind of hosed up when they have this otherwise real enough looking face contorting or verbalizing like people should, but its much more unnatural because of how wrong it looks. Maybe as some sort of Lawnmower Man like deal where a human brain or the best of the time immitation of a brain was created, but left to rot for decades and is now pissed off at humanity and its newer, better AIs while its some low tech joke someone dusted off and booted up.
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# ? Jul 5, 2019 18:59 |
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The best low-resource visual style for horror is the way faces in Siren are rendered.
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# ? Jul 5, 2019 19:46 |
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Grapplejack posted:Anything spiders makes is my pick. I loved the technomancer. Hell yeah, that game is better than all the recent AAA ARPGs combined.
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# ? Jul 5, 2019 22:49 |
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Illbleed absolutely knew what it was doing. I think if you made Illbleed 2 today, you could do the early Dreamcast / PS1 aesthetic, as long as the gameplay was fixed up a bit.
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# ? Jul 5, 2019 23:20 |
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What's it that makes people like The Technomancer? I looked into it back when it was new and I couldn't really find anyone saying a lot of positive things about it. One review put it as "it's a game in the same way frozen convenience store pizza is food" and that didn't really sound very appealing.
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# ? Jul 5, 2019 23:22 |
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My wife and I played Perception on the Switch as our Halloween game last year and I 100% recommend it as a well-written and executed horror game. Going into it spoiler-free is definitely ideal, too. I think the further you go into it the more interesting it gets.
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# ? Jul 5, 2019 23:44 |
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How can anyone talk about eurojank and not mention EYE: Divine Cybermancy?
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# ? Jul 5, 2019 23:58 |
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SardonicTyrant posted:How can anyone talk about eurojank and not mention EYE: Divine Cybermancy? Oh yes... how many games are there where you can die because a door hacked your brain?
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# ? Jul 6, 2019 00:39 |
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# ? May 9, 2024 19:54 |
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Cardiovorax posted:For me it's Gothic 1 and 2. I played those to death back in the day. You can see the seams where things weren't thought out quite as well as they should've been or where they just didn't have the know-how to pull it off the way they probably wanted, but the sheer intricate detail put into the world and the pure personality and character that it had makes playing it one of my most nostalgic childhood memories. My favourite thing about Gothic was that they only added mouse support at the last moment... until then it was planned to be keyboard only. You looted chests by holding down left mouse button, shift, and an arrow key... This in 2000 or so I think?
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# ? Jul 6, 2019 00:42 |