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On no longer seeing other empires fleet orders; could we get the ability to do so again as a relic/ascension perk/rare tech?
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# ? Jul 4, 2019 14:58 |
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# ? May 25, 2024 10:31 |
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scaterry posted:I messed up. The resource penalty behaves correctly. It's only the growth penalty that behaves strangely. I accidentally assumed they had the same problem, sorry for the alarm. It's still not great though! Will poke Code.
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# ? Jul 4, 2019 15:00 |
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Slowpoke Rodriguez posted:On no longer seeing other empires fleet orders; could we get the ability to do so again as a relic/ascension perk/rare tech? Could be a feature of the Sentry Array megastructure (which I never build because late game performance is bad enough without the game having to also display the moves of every single fleet in the galaxy).
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# ? Jul 4, 2019 15:36 |
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Slowpoke Rodriguez posted:On no longer seeing other empires fleet orders; could we get the ability to do so again as a relic/ascension perk/rare tech? Or maybe as part of (whisper it) an espionage system.
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# ? Jul 4, 2019 17:09 |
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I had two caravan fleets squatting on my front lawn and they wouldn't loving leave. The beta patch apparently fixes this, so in celebration I've started a new game with the Sovereignty of Front Lawn. Xenophobic/Spiritualist/Pacifist with Inward Perfection and Agrarian Idyll. The lawn is sacred. Xenos must stay off the lawn. The Landscaper teaches us that the universe was created to be our lawn. There are Xenos in the universe. What a conundrum.
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# ? Jul 4, 2019 17:10 |
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Slowpoke Rodriguez posted:On no longer seeing other empires fleet orders; could we get the ability to do so again as a relic/ascension perk/rare tech? I still can't believe that was a bug, I honestly thought it was intended to work this way. Welp, back to working harder for my victories!
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# ? Jul 4, 2019 17:19 |
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Psychotic Weasel posted:I am sad we can no longer divine an enemy fleet's destination by just looking at them - it was very helpful in avoiding the whack-a-mole warfare this game was infamous for in earlier versions. I literally thought this was a new feature and was really excited about it. Can we at least have something like it added to a later sensor tech? Maybe the Listening Post? It doesn't make any sense not to be able to project a destination now that everything is hyperlanes. Perhaps an updating projection based upon where they are, although that might be tricky to code, but would be really freaking cool. "Sir, based upon the course changes in the Butte system, we now think The Totally Not Vorlons are heading for Sirius!" "Wait, no... Betelgeuse!" Other random things: - It would be really cool and good if some of the tool tips about robots mentioned that there is now a policy entry to give them rights, after a certain point. My AIs were close to revolting* before I changed it. I couldn't figure out how to not make them slaves anymore. It wasn't in the pop rights box. I finally had to look it up. This could be made more clear. - I developed droids, and Synths and the pop were still called Robots. Is that right? Seems kind of rude. - Are Encounter Suits a Thing? They should be A Thing. *Well, of course they're revolting, someone made them look like Blorgs!
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# ? Jul 4, 2019 18:02 |
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Uhh, when did the Diplomacy traditions go away?
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# ? Jul 4, 2019 20:41 |
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Praying the beta patch will be merged in before our next MP session, so we can actually play it (MP is still unplayable on the beta patch )
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# ? Jul 4, 2019 20:48 |
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Deuce posted:Uhh, when did the Diplomacy traditions go away? When you played a civ with civics that don't allow them.
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# ? Jul 4, 2019 20:52 |
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wiegieman posted:When you played a civ with civics that don't allow them. That would explain it. I got thrown by the fact that this discovery coincided with a beta patch
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# ? Jul 4, 2019 21:03 |
Slowpoke Rodriguez posted:On no longer seeing other empires fleet orders; could we get the ability to do so again as a relic/ascension perk/rare tech? Could be a nice addition to the Sentry Array actually. Once completed, in addition to vision you can listen in on enemy communications and determine their fleet orders. Add a countering effect to Enigmatic Engineering for the purposes of MP games.
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# ? Jul 4, 2019 23:44 |
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Saros posted:This just got me thinking about what a primitive civilisation developing on a ringworld would even think of space-flight. To get to space all you'd have to do would be climb the ringwall and jump off but presumably most of the mass in the system has been swept up to build the ringworld so there's not actually anything to visit. Nah, why not drill down.
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# ? Jul 4, 2019 23:59 |
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BrandorKP posted:Nah, why not drill down. Like poking a hole in the bottom of your boat to get to the ocean, sure.
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# ? Jul 5, 2019 00:11 |
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Saros posted:This just got me thinking about what a primitive civilisation developing on a ringworld would even think of space-flight. To get to space all you'd have to do would be climb the ringwall and jump off but presumably most of the mass in the system has been swept up to build the ringworld so there's not actually anything to visit. I'm pretty sure that a ringworld wouldn't have sufficient gravitational properties to hold their own atmospheres, so there would have to be some sort of barrier to keep stuff in. So you'd have to push past that, and then depending on how advanced their understanding of the universe was, Bad ThingsTM might happen.
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# ? Jul 5, 2019 01:28 |
PittTheElder posted:I'm pretty sure that a ringworld wouldn't have sufficient gravitational properties to hold their own atmospheres, so there would have to be some sort of barrier to keep stuff in. So you'd have to push past that, and then depending on how advanced their understanding of the universe was, Bad ThingsTM might happen. They would spin to keep things from floating away
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# ? Jul 5, 2019 01:42 |
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I haven't had a chance to see if presapients are now fixed but it looks like the Subterranean Civilization event is still bugged - just had it fire on a new planet but it never showed up on the situation log and I can't research the planet. Guess I'll have to look for free labour else where...
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# ? Jul 5, 2019 01:51 |
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Deuce posted:Is there some compelling reason that the immediate action upon defeating an aggressor is to open our borders to them? Complications posted:Gameplay mechanics. A fleet caught inside a closed border despawns and spends years returning to your capital. This can be very inconvenient if there are faster ways and you have need of that fleet sooner. That's not the only reason. I'm sure the vast majority of the thread have, at some time or another, gone to war to secure samples of interesting animals during the open borders period after (or similar).
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# ? Jul 5, 2019 01:51 |
Nuclearmonkee posted:They would spin to keep things from floating away We're talking about a massive artificial structure with a radius equivalent to the habitable zone of its parent star. I'm pretty sure anyone with the know-how to build something like that without it being torn apart by gravitational forces born from its own mass would have figured out how to keep everything else in place. The real trick is working out a simulated day/night cycle so the population don't lose their minds. e:
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# ? Jul 5, 2019 01:54 |
PittTheElder posted:I'm pretty sure that a ringworld wouldn't have sufficient gravitational properties to hold their own atmospheres, so there would have to be some sort of barrier to keep stuff in. So you'd have to push past that, and then depending on how advanced their understanding of the universe was, Bad ThingsTM might happen. Also I just found the Stimsis system. Well played.
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# ? Jul 5, 2019 02:11 |
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Bloody Pom posted:The real trick is working out a simulated day/night cycle so the population don't lose their minds. Dyson Kite; 1/3d-1/2 of a full Dyson Sphere, rotating around the star to provide shade and harvest energy for the ring's homeostasis systems.
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# ? Jul 5, 2019 02:13 |
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LonsomeSon posted:Dyson Kite; 1/3d-1/2 of a full Dyson Sphere, rotating around the star to provide shade and harvest energy for the ring's homeostasis systems. Then you have days the length of the kite's orbital period, which will be some significant percentage of a year in the habitable band.
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# ? Jul 5, 2019 02:36 |
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Does bombing worlds into tomb worlds not work anymore? I just bombed three worlds at Armageddon settings until everything was dead and nothing happened. Also, coming down against the tech card system. 100 years in and I still haven't gotten level 2: forges, industry, entertainment, culture buildings. Things I do have: level 5 missiles, level 4 guns, several rare techs. Hell yeah, love rng.
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# ? Jul 5, 2019 03:14 |
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really queer Christmas posted:Does bombing worlds into tomb worlds not work anymore? I just bombed three worlds at Armageddon settings until everything was dead and nothing happened. It did during my recent DE game. My path to purging organic life from the galaxy involved a lot of this because gently caress taking over that many planets with an army. Even when I had a planet cracker colossus I still used it in conjunction with just glassing a planet's surface. I swear I'm a well balanced human being.
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# ? Jul 5, 2019 03:16 |
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Ice Fist posted:It did during my recent DE game. My path to purging organic life from the galaxy involved a lot of this because gently caress taking over that many planets with an army. Even when I had a planet cracker colossus I still used it in conjunction with just glassing a planet's surface. Am I doing something wrong then? Turning worlds into tomb worlds is an easy way of terraforming for me, and three worlds staying 20 habitability instead of 80 sucks!!
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# ? Jul 5, 2019 03:20 |
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The Howling Vortex system, which I do not actually own, is repeatedly spewing free minerals and sometimes energy at me. Surely nothing can go wrong here. edit: It shoved like 5000 minerals at me over the course of a year or two and then closed. Okey dokey!
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# ? Jul 5, 2019 03:30 |
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MrL_JaKiri posted:That's not the only reason. I'm sure the vast majority of the thread have, at some time or another, gone to war to secure samples of interesting animals during the open borders period after (or similar). In my case, the AI used it to colonize poo poo on my side of the border, including accessing a wormhole which exits on the other side of my empire. I'm sure that will never become tactically awkward.
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# ? Jul 5, 2019 03:34 |
Deuce posted:Is there some compelling reason that the immediate action upon defeating an aggressor is to open our borders to them? Well, as soon as I made peace thousands of ships started flying right past all my fortresses to attack my neighbor again. I actually declared war on my dumb neighbor so I could occupy all their territory first (making sure not to engage their few remaining fleets). This protected them from instant annexation by the purifiers. It worked well until my neighbor surrendered to me. Even though my occupation was the only thing preventing the purifiers from taking everything. Soon all the purifier fleets which were deep inside my neighbor's territory started taking random systems that were no longer occupied by me. The border gore was horrific. The whole thing is the first time I was that frustrated by forced open borders. Usually it's a sensible gameplay compromise, but it really hosed over what I was trying to do in that case.
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# ? Jul 5, 2019 05:03 |
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really queer Christmas posted:Does bombing worlds into tomb worlds not work anymore? I just bombed three worlds at Armageddon settings until everything was dead and nothing happened. have you researched the techs that allow you to mine rare resources? you need those to unlock the level 2 building techs, as those buildings require rare resources to function ThaumPenguin fucked around with this message at 05:08 on Jul 5, 2019 |
# ? Jul 5, 2019 05:05 |
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Yeah for some reason you need the rare resource techs before you can unlock anything that would use those resources. But sometimes it is just the RNG dicking you over, I've gone more than a century without rolling the first level temple upgrade before.
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# ? Jul 5, 2019 05:10 |
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I unlocked all the rare resource techs long ago. I've already got a stockpile of over 1k crystals and motes with over 5K gas. I cant use the gas because I do have level 2 research facilities, but I'm bleeding consumer goods like crazy because I can't figure out how to make a building bigger but I can figure out how to make experimental jump drives for civilian ships.
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# ? Jul 5, 2019 05:18 |
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It's true in general that the building upgrades need way higher weights, they're so important now.
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# ? Jul 5, 2019 05:21 |
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really queer Christmas posted:Am I doing something wrong then? Turning worlds into tomb worlds is an easy way of terraforming for me, and three worlds staying 20 habitability instead of 80 sucks!! I'd have two suggestions: 1. Just keep it bombing the planet. You'll get a notification once its complete. 2. It's a bug that's changed in the last patch or two and you're out of luck.
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# ? Jul 5, 2019 05:50 |
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Eiba posted:It's generally not a big deal, but I just had an otherwise cool game where my isolationist neighbors were being destroyed by a fanatical purifier on the other side of them, and I wanted to help out. Fortunately there was a chokepoint in their territory with an L Gate, and I controlled the L Cluster. As soon as the purifiers took that system, I attacked and created a buffer zone to protect my neighbor.
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# ? Jul 5, 2019 06:45 |
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Splicer posted:Maybe the bad boy civics shouldn't get the open borders thing. Only if they also got no truce timer. The whole point of open borders after a war is so that you don't end up completely blocked from expanding for years after a truce which would be worse for a total war empire than anyone else.
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# ? Jul 5, 2019 07:09 |
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Splicer posted:Maybe the bad boy civics shouldn't get the open borders thing. They should probably work like marauders where they are always hostile and you can't declare war on them, you just send fleets to attack them and take their space. The AI would need to be set so that it doesn't try and attack them unless they share a border, otherwise they would never get anywhere. And probably give them a big buff to starbase defenses.
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# ? Jul 5, 2019 07:10 |
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What happens if you're in involuntary peace with an empire and they attack someone you have a defensive pact or guarantee independence with? I don't remember this happening to me recently.
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# ? Jul 5, 2019 07:19 |
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Splicer posted:What happens if you're in involuntary peace with an empire and they attack someone you have a defensive pact or guarantee independence with? I don't remember this happening to me recently. You get added to the war.
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# ? Jul 5, 2019 08:14 |
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I'm probably missing something somewhere, but I'm trying to kill off an Industrial age society of snails and so far I've been able to bombard them to 10 pop which is the limit. I've already flagged them as undesirables for eradication. What am I missing to finish them off?
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# ? Jul 5, 2019 11:16 |
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# ? May 25, 2024 10:31 |
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I'd like if you could end enforced peace early (and subcomponents like the open borders) for like 5 influence per remaining month + a disapproving frown malus from everyone, and if you do it too often you get assigned an otherwise no benefit total war badboy civic because no-one trusts you anymore.
Splicer fucked around with this message at 11:33 on Jul 5, 2019 |
# ? Jul 5, 2019 11:30 |