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Caesar Saladin posted:i think that if you aren't good enough to beat a game you just shouldn't get to beat that game
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# ? Jul 4, 2019 07:12 |
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# ? May 30, 2024 10:09 |
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Rutibex posted:i'm the opposite of you. i play SOTN back in the day but i never played any of the DS games or the modern indy Metroidvanias (except Rogue Legacy, which was fun). i am curious, what are the five metroidvanaias that are better than Bloodstained? I'm purely going by how much fun I had, not by game design/mechanics, so I wouldn't say my list documents "the better ones", but simply the ones I liked more (maybe due to gameplay, maybe due to story, maybe due to athmosphere, or all of them combined) than Bloodstained. In no particular order: Metroid 2 - Samus Returns remake Hollow Knight Iconoclasts Ori Xeodrifter (maybe not, but it felt a lot more polished, and had very sound game mechanics that worked wonderfully) Again, this is just personal preference...Bloodstained somehow just doesn't "grip" me, and the bad Switch port doesn't help either.
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# ? Jul 4, 2019 07:46 |
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Caesar Saladin posted:i think that if you aren't good enough to beat a game you just shouldn't get to beat that game But have you given careful consideration to *long winded argument about accessibility and how you hate disabled people if you can't beat the game via a menu option*
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# ? Jul 4, 2019 07:48 |
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Taima posted:But have you given careful consideration to *long winded argument about accessibility and how you hate disabled people if you can't beat the game via a menu option* disabled people can be super sick at games, its the games journalists who are terrible at them
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# ? Jul 4, 2019 07:51 |
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tuo posted:I'm purely going by how much fun I had, not by game design/mechanics, so I wouldn't say my list documents "the better ones", but simply the ones I liked more (maybe due to gameplay, maybe due to story, maybe due to athmosphere, or all of them combined) than Bloodstained. In no particular order: i thought ori was o.k. but that was it. it was never really grabbing and its navigation abilities were way too linear. if its bosses were more forgiving, i think valdis story would be a top tier metroidvania. great exploration, mild opportunity for sequence breaking, lots of navigation options and plenty of fun secrets to find. but as it stands, you have to restart the boss fights a hundred times because you get permanently penalized if you get hit by them even once, or take more than 60-120 seconds to kill them, so every run has to be pixel perfect or else. Caesar Saladin posted:disabled people can be super sick at games, its the games journalists who are terrible at them this of course doesn't stop journos from deflecting their lack of skill into a fake argument that "well a disabled person certainly couldn't play this game" true accessibility options are like, do your options and visual design account for colorblind players. can you tune it so deaf players can still complete your game. remapping keys, that's a very basic and very common accessibility thing. field of vision, options for changing either contrast or icons to make it more readable at the cost of whatever stylizing you put into your UI. " game too hard " has nothing to do with accessibility, it's strictly a question of can anyone play your game as successfully as a fully-abled player of equal skill. Fur20 fucked around with this message at 09:40 on Jul 4, 2019 |
# ? Jul 4, 2019 09:32 |
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I think every game should come with a single difficulty setting thats the intended experience and then modifiers to that experience for players to adjust if they want to for whatever reason. There should be a separate menu of "yo make the colors not be impossible for me to differentiate"
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# ? Jul 4, 2019 09:49 |
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I'd call my easy mode "Game Journalist Mode" and just bask in the reactions
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# ? Jul 4, 2019 09:51 |
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Oh if you adjust the difficulty in anyway before playing the game it plays the clip of Leah Chase reprimanding Obama for seasoning gumbo he hasnt even tried yet
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# ? Jul 4, 2019 09:57 |
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Barudak posted:I think every game should come with a single difficulty setting thats the intended experience and then modifiers to that experience for players to adjust if they want to for whatever reason. i have heard the complaints and am including global damage and speed multipliers in my next game. but it's scaled 1:1 so players do double damage and move 20% faster too, it's not a difficulty setting so much as it is a game pace setting half damage, 20% slower... well, that's not an option. if what i consider to be the normal pace is too slow for most people, i'm pretty sure nobody wants anything slower than that
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# ? Jul 4, 2019 09:57 |
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The White Dragon posted:i have heard the complaints and am including global damage and speed multipliers in my next game. but it's scaled 1:1 so players do double damage and move 20% faster too, it's not a difficulty setting so much as it is a game pace setting You'd be surprised. That said, if you want the easiest mode, it's called Let's Play.
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# ? Jul 4, 2019 10:00 |
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That's a stupid assumption to make.
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# ? Jul 4, 2019 10:01 |
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The best LPs are those longplays on YouTube where no-one talks and the games are completed briskly but not perfectly
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# ? Jul 4, 2019 10:01 |
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JollyBoyJohn posted:The best LPs are those longplays on YouTube where no-one talks and the games are completed briskly but not perfectly Note: not helpful when watching a video of a person solving a 4x4 sliding block puzzle to help you solve it and they gently caress up halfway and then have to go back unfuck itself then continue.
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# ? Jul 4, 2019 10:04 |
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Jerry Cotton posted:That's a stupid assumption to make. it's an informed assumption. nobody said dragon game was too fast but it was often said it was too slow. not that you would have paid attention to any of these reactions, because they are completely irrelevant data to someone who didn't work on it JollyBoyJohn posted:The best LPs are those longplays on YouTube where no-one talks and the games are completed briskly but not perfectly this
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# ? Jul 4, 2019 10:06 |
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The White Dragon posted:i thought ori was o.k. but that was it. it was never really grabbing and its navigation abilities were way too linear. I actually agree a bit. Ori grapped me from a pure aesthetical standpoint. Similar to Iconoclasts, which in itself is actually a pretty poor Metroidvania (in regard to backtracking and opening up new areas and routes with new abilities) but has such an awesome art direction, soundtrack and a story that I'll never forget, and was simply pure fun. I just can't find the same fun I had in the mentioned games in Bloodstained, but as I said before, it's just personal taste plus the fact that I never played SOTN and thus I assume I am missing a lot of nostalgy injection while playing. I'd fight anyone IRL though when it comes to defending Hollow Knight
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# ? Jul 4, 2019 10:49 |
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Ori was a fun game that at the end of each of its dungeons decided it should temporarily become an extremely bad game and I dont know who was responsible for that decision
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# ? Jul 4, 2019 10:51 |
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The White Dragon posted:it's an informed assumption. No it isn't. You're basing the assumption on feedback which is stupid because about 100% of people who think there's something wrong with a game do not give the developer(s) feedback about it. (This is true of literally all software.) The second law of writing software is that you literally never know what the users want. (The first is that GOTOs are good.)
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# ? Jul 4, 2019 10:52 |
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Goto considered helpful
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# ? Jul 4, 2019 11:03 |
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Can't say I enjoyed Bloodstained much. Summary of my posting in the Castlevanias-thread: It doesn't communicate its next objective well (or at all), lacks acknowledging important moments or milestones, the enemy designs are lackluster (mostly worse copies of established characters that do not have much personality), the mechanics are needlessly redundant, badly explained and sometimes barely used in the game, the jokes or playful elements are not really working (for me anyways) and the castle's layout is weirdly unsatifying. It has all the ingredients/features of a good game but it is not coming together too well. Really feels like there should have been more than one designer (perhaps there was, I don't know). Buuut I can see how some people have fun with it and I'm happy for them.
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# ? Jul 4, 2019 12:51 |
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tuo posted:I'm purely going by how much fun I had, not by game design/mechanics, so I wouldn't say my list documents "the better ones", but simply the ones I liked more (maybe due to gameplay, maybe due to story, maybe due to athmosphere, or all of them combined) than Bloodstained. In no particular order: ok now I have two separate lists of metroidvanias that are supposedly better than Bloodstained, and neither one has Dead Cells so i have to add that to the list. WTF happened to this genre? is metroidvania the new rogue-like or something. i don't have time to play 10+ metroidvanias!
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# ? Jul 4, 2019 14:36 |
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Rutibex posted:
Pretty much, yeah. 'Metroidvania' has been one of the eyes-glaze-over indie game tags for a few years now, or quite possibly much longer given how popular they have been with indie developers and romhacks. Look at the popularity of Metroid/Zelda Randomizers.
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# ? Jul 4, 2019 14:45 |
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Dead Cells is more roguelike than Metroidvania, the movement abilities are hardly ever used for anything but unlocking the next stage in a linear , although procedurally generated, game
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# ? Jul 4, 2019 14:46 |
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Yoku's Island Express is a metroidvania with pinball gameplay mechanics and while it didn't completely work for me I did appreciate someone trying to shake up the genre.
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# ? Jul 4, 2019 14:52 |
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Rutibex posted:
For me and a lot of other people, metroidvanias involve backtracking and opening up new areas. Dead Cells doesn't have that, so it's not a metroidvania.
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# ? Jul 4, 2019 16:50 |
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This game defies genre labels, being a procedurally generated roguelite metroidvania with a high-concept story that doesn't deliver
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# ? Jul 4, 2019 18:56 |
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Jerry Cotton posted:No it isn't. You're basing the assumption on feedback which is stupid because about 100% of people who think there's something wrong with a game do not give the developer(s) feedback about it. (This is true of literally all software.) ok. well good luck with your game man
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# ? Jul 4, 2019 19:03 |
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signalnoise posted:This game defies genre labels, being a procedurally generated roguelite metroidvania with a high-concept story that doesn't deliver A roguelike atmospheric walking simulator with erotic content
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# ? Jul 4, 2019 19:26 |
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Rutibex posted:
I had Dead Cells in mind, but it doesn't fit the "pure Metroidvania" genre, imo, with it beeing roguelike and soulslike e: play Hollow Knight and Iconoclasts. Both are worth it, for different reasons. tuo fucked around with this message at 19:38 on Jul 4, 2019 |
# ? Jul 4, 2019 19:35 |
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More people should play La Mulana, I feel like it's way not as popular at it deserves to be.
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# ? Jul 4, 2019 19:40 |
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Barudak posted:I think every game should come with a single difficulty setting thats the intended experience and then modifiers to that experience for players to adjust if they want to for whatever reason. I like games that do this, usually Supergiant Games offers cool and interesting difficulty options
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# ? Jul 4, 2019 20:21 |
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The 3 correct difficulties are 1) I just want the story, 2) I want the difficulty the game was designed around, and 3) I want a challenge
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# ? Jul 4, 2019 21:09 |
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https://twitter.com/wsupden/status/1145959893209272320 poverty goat fucked around with this message at 21:41 on Jul 4, 2019 |
# ? Jul 4, 2019 21:38 |
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is pepsi ok posted:The 3 correct difficulties are 1) I just want the story, 2) I want the difficulty the game was designed around, and 3) I want a challenge see 1 and 2 are doable but 3 is provably super hard to do right. you can tune up enemy stats but that's just frustrating. making a meaningful Hard difficulty is insanely involved, and often entails rewiring your entire AI.
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# ? Jul 4, 2019 21:52 |
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The only game i have ever played on a harder than normal difficulty is bayonetta
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# ? Jul 4, 2019 22:01 |
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# ? Jul 4, 2019 22:01 |
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The White Dragon posted:see 1 and 2 are doable but 3 is provably super hard to do right. you can tune up enemy stats but that's just frustrating. making a meaningful Hard difficulty is insanely involved, and often entails rewiring your entire AI. We should just stop catering to scrubs and balance for a challenge implicitly imo. The status quo is just trophies-for-everyone all over again
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# ? Jul 4, 2019 22:26 |
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A Swiss female cult leader (Uriella) was pretty famous in Europe back in the 90s for selling her healing water. This "healing water" was simply regular water she filled her tub with, stirred with a silver spoon and then bottled.
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# ? Jul 4, 2019 22:47 |
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The cult of "internet influencers" can't collapse soon enough for me. Holy poo poo, the herd mentality is alive and well. We've thrown out religion, but we are clearly loving HARDWIRED to worship something or someone. tango alpha delta fucked around with this message at 22:57 on Jul 4, 2019 |
# ? Jul 4, 2019 22:54 |
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poverty goat posted:We should just stop catering to scrubs and balance for a challenge implicitly imo. The status quo is just trophies-for-everyone all over again idk make whatever difficulty balance you like imo. if you want to make a challenging game then that's cool and you shouldn't be criticized for making it too hard for some players. if you want to make a cruise game that's honestly not too difficult, low stakes low risk high chill, then that's fine too. it boils down to the creator, i don't begrudge cuphead's devs for making a hard rear end contra game, that's their poo poo right there man tango alpha delta posted:We've thrown out religion, but we are clearly loving HARDWIRED to worship something or someone. i think we just like a good story. some people blow this way out of proportion however
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# ? Jul 4, 2019 22:57 |
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# ? May 30, 2024 10:09 |
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I don't like Hollow Knight and feel that it's moderately overrated.
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# ? Jul 4, 2019 22:59 |