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Rollersnake posted:Why do you support terrorism? I would not be surprised if that's literally what it is
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# ? Jul 6, 2019 20:15 |
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# ? May 29, 2024 08:11 |
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ThisIsACoolGuy posted:Playing a few random levels and left a comment saying "We need more levels like this! I liked it a lot!" and was told that my post contained rude language and couldn't post it. What??? Shame on you for taking about genitalia on a children's game
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# ? Jul 6, 2019 20:16 |
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In hindsight, I realized my first level was actually terrible and kind of un-fun difficult. I hope I've rectified this with the new one. Tried to do a kinda Sonic CD style past/future versions of the world thing. It's not too long and I don't think is particularly difficult, but I had a good time making it. Hopefully you'll have a good time playing it or tell me why I suck and should never do this again, either or. [Deleted, reuploading in a few] Vegastar fucked around with this message at 21:04 on Jul 6, 2019 |
# ? Jul 6, 2019 20:18 |
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ThisIsACoolGuy posted:Playing a few random levels and left a comment saying "We need more levels like this! I liked it a lot!" and was told that my post contained rude language and couldn't post it. What??? Need implies that our glorious leaders at Nintendo hasn't provided us enough, which means you are being very critical of Nintendo and its policies. For shame, ThisIsACoolGuy that you would imply such a scurrilous accusation, you're luckily your account wasn't banned.
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# ? Jul 6, 2019 20:18 |
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Control Volume posted:This owns The 3D World set is cool but like people have said it really does start to feel limited once you actually use it. I hope they patch it at some point to add some of the items from the other sets/some more visual flair It'd also be cool to see the double cherry power up but maybe it would end up in a trainwreck where every 3D World level has 8 Marios
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# ? Jul 6, 2019 20:23 |
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Help Im Alive posted:
I'd be using the 3d land stuff more if it simply had branching clear pipes which is what i thought it might originally have
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# ? Jul 6, 2019 20:28 |
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Help Im Alive posted:I finally finished the level I've been working on the past couple of days and I'm really happy with how it's turned out - it's all about clear pipes! This level was excellent, highly recommended to anyone who hasn't tried it. Clear pipes are definitely one of the coolest things about 3D World.
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# ? Jul 6, 2019 20:28 |
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Simple course where a Rotten Mushroom chases Mario. Get Coins; Crush Shroom
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# ? Jul 6, 2019 20:32 |
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Internet Kraken posted:Made a level I'm really interested in feedback on! This was a well done level, thanks for making it. You were smart to put a check point right before the key collection. The visual design is really smart, and you're right before the cusp of having too many elements. I liked the fishing poles and the boat. There were a few problem areas with enemy density (in particular around the key coins), but that's hard to design for when you have a level that explores both directions. Would definitely be interested in checking out more of this nature! Also, another goon recommendation while I'm at it: Koopa Harbour - 4S2-GQT-FYG
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# ? Jul 6, 2019 20:32 |
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Vegastar posted:In hindsight, I realized my first level was actually terrible and kind of un-fun difficult. I hope I've rectified this with the new one. Tried to do a kinda Sonic CD style past/future versions of the world thing. It's not too long and I don't think is particularly difficult, but I had a good time making it. Hopefully you'll have a good time playing it or tell me why I suck and should never do this again, either or. Neat level, and I liked the past/future idea. A question about the theme, though: was the sinister timeline the past or the future? Initially I thought it was supposed to be the future, but in your first challenge, Mario destroys a wall there and then it's destroyed in the nice timeline. So I guess the sinister area is the past? My only other comment is that the room with the hammer brothers isn't very interesting. With the fire flower, they aren't much of a threat. All in all, though, fun level.
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# ? Jul 6, 2019 20:34 |
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ThisIsACoolGuy posted:Playing a few random levels and left a comment saying "We need more levels like this! I liked it a lot!" and was told that my post contained rude language and couldn't post it. What??? Coo, coo. (They are called courses, not levels. Please comment better next time.)
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# ? Jul 6, 2019 20:37 |
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DorianGravy posted:Neat level, and I liked the past/future idea. A question about the theme, though: was the sinister timeline the past or the future? Initially I thought it was supposed to be the future, but in your first challenge, Mario destroys a wall there and then it's destroyed in the nice timeline. So I guess the sinister area is the past? My only other comment is that the room with the hammer brothers isn't very interesting. With the fire flower, they aren't much of a threat. All in all, though, fun level. I'm not actually sure myself, now that you mention it. I suppose the desert would have been the part that you're traveling back to in order to get to Bowser Jr. in the present/future forest, but I probably didn't plan it out quite as well as I should have in hindsight, because that doesn't make a whole lot of sense. I might re-work that at some point. As for the hammer bros, I initially went with just a mushroom in the previous room, but then the gamut of hammer bros -> Bowser jr. seemed like it might be too tough and trashed the mushroom, put the flower there and figured if you keep it you get an advantage on Bowser jr. Might have overcorrected on that one. Either way, glad you liked it.
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# ? Jul 6, 2019 20:39 |
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Help Im Alive posted:I finally finished the level I've been working on the past couple of days and I'm really happy with how it's turned out - it's all about clear pipes! Very cool. Someone try to beat my world record!
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# ? Jul 6, 2019 20:44 |
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Bowser will stop at nothing to get Mario, even if it means helping the plumber destroy his own castle in: Demolition Mission JVG-9QG-RYF
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# ? Jul 6, 2019 20:50 |
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Heyyyyyy gonna be streaming some SA levels here: https://www.youtube.com/zfleeman/live and here: http://twitch.tv/zfleeman
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# ? Jul 6, 2019 20:52 |
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I made a course that was both about Yoshi's secret projectile abilities and about bombing through walls. I'm not sure it pieces together as well as I'd like, but here is "Deep Deep Dino Dig": 4V3-4FK-T6GAlBorlantern Corps posted:Blitz question: for allowed enemies can we apply modifiers like parachutes and wings? Yes, you're allowed to use any of the modifiers on any of the objects.
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# ? Jul 6, 2019 20:55 |
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zfleeman posted:Heyyyyyy gonna be streaming some SA levels here: Plz play mine B15-NHP-2KG
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# ? Jul 6, 2019 20:57 |
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ThisIsACoolGuy posted:Playing a few random levels and left a comment saying "We need more levels like this! I liked it a lot!" and was told that my post contained rude language and couldn't post it. What??? I wasn't allowed to save a stage until I removed "like" from the title, I'm guessing it's a banned word to keep people from begging for likes
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# ? Jul 6, 2019 20:59 |
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zfleeman posted:Heyyyyyy gonna be streaming some SA levels here: If you want something more easy-going, here's one of mine: Snowpeak Descent, L72-QWS-2JG. Edit: Or, since you said you like airship levels: Infiltrate Bowser's Airship: H0T-H7J-XSG. Edit 2: Thanks for playing, and I'm glad you enjoyed it! It's interesting to watch someone else play your level, and it's a little stressful to see if the level is going to work the way you want. DorianGravy fucked around with this message at 21:27 on Jul 6, 2019 |
# ? Jul 6, 2019 21:05 |
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There's a hammer Mario. Why the gently caress is there no Donkey Kong?
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# ? Jul 6, 2019 21:05 |
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Ok! Got a couple of levels!!! https://twitter.com/BorlandCorp/status/1147592857936515073?s=19 https://twitter.com/BorlandCorp/status/1147593839714000896?s=19 https://twitter.com/BorlandCorp/status/1147594731745992704?s=19 Mario Ragnarok - DNV 06J 5NG This was really fun to make. Just a bunch of set pieces from Ragnarok which is my favorite Marvel film Next- My Blitz Entry!! https://twitter.com/BorlandCorp/status/1147595248329056257?s=19 A.M.P - Arctic Mole ParaPatrol - B34 HCV G4G Short to medium length where I did some fun things with dark underwater, creating a glacier in a forest river, and moles who dive down to chase you. Took me about an hour, very fun to work with the limited toolset.
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# ? Jul 6, 2019 21:07 |
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SelenicMartian posted:There's a hammer Mario. Why the gently caress is there no Donkey Kong? DLC for DKCR theme
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# ? Jul 6, 2019 21:07 |
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Good Sphere posted:Very cool. Someone try to beat my world record! Ask and ye shall recieve
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# ? Jul 6, 2019 21:12 |
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Last Visible Dog posted:Ooh, I really like the concept here, and the level does a nice sense of escalation. Would you mind if I took some inspiration from this and made a "hit switch for light" level of my own? Thanks for playing. Yeah, go for it!
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# ? Jul 6, 2019 21:12 |
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Vegastar posted:In hindsight, I realized my first level was actually terrible and kind of un-fun difficult. I hope I've rectified this with the new one. Tried to do a kinda Sonic CD style past/future versions of the world thing. It's not too long and I don't think is particularly difficult, but I had a good time making it. Hopefully you'll have a good time playing it or tell me why I suck and should never do this again, either or. I deleted this and reuploaded it with a (hopefully) more obvious past/present theme, a better name and a couple small room tweaks that were bugging me after I committed. Let's try again Tubular Time Machine SN1-C31-HRF
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# ? Jul 6, 2019 21:21 |
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Danger and glory await those who brave the Mountain of Doom! SLS-9B8-42G The levels I've done so far have been flat and pretty straightforward, so I wanted to try something with a little more verticality and moving between multiple sub-areas.
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# ? Jul 6, 2019 21:26 |
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DarkLich posted:This was a well done level, thanks for making it. You were smart to put a check point right before the key collection. The visual design is really smart, and you're right before the cusp of having too many elements. I liked the fishing poles and the boat. There were a few problem areas with enemy density (in particular around the key coins), but that's hard to design for when you have a level that explores both directions. Aww, thank you! I was worried I didn't execute the concept well but I'm glad you enjoyed it. You're right about enemy density; I always put in too much. I need to learn that less can be more usually.
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# ? Jul 6, 2019 21:27 |
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Lord Hydronium posted:Danger and glory await those who brave the Mountain of Doom! First clear sorted. I gotta say all you guys making normal-rear end levels makes me real self-conscious about my kaizo garbage. This was a pretty good level. It felt very natural all the way through, mushrooms at regular and useful intervals, coins where they should be, the whole package.
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# ? Jul 6, 2019 21:35 |
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I just got done making another level, let me know what you think. This one was an attempt to make a story level with a small bit of puzzle solving. Defeat Mr. Mole's Army: 6Y8-6MH-MQG Mr. Mole and his army of Molecenaries are on their way to cause trouble in the Mushroom Kingdom, with some help from within take out Mr. Mole and his army to save the Mushroom Kingdom (man I wish entering the description in Mario Maker allowed you more than 75 characters) Dbhjed fucked around with this message at 01:55 on Jul 7, 2019 |
# ? Jul 6, 2019 21:49 |
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Chomping Gardens NL9-PD4-6XF A dog park for Chain Chomps. Will Mario find a new friend to adopt? Be careful playing in their pens! I feel self conscious adding Yoshi so late even if it is fitting. I guess my next building technique should be slightly more complicated levels that benefit from more advanced power ups.
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# ? Jul 6, 2019 21:51 |
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zfleeman posted:Heyyyyyy gonna be streaming some SA levels here: Thanks for streaming my level. Sorry to cut out after, but I was having a lot of issues with the stream dropping. I really only caught about a third of what you were saying.
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# ? Jul 6, 2019 21:58 |
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J-Spot posted:Finally done with my jam submission. This one took awhile to complete so I'd really appreciate if people would try it out and give feedback on it! I felt like it didn't really use the switches - the light-emitter could just as easily have been ? blocks or anything else. I was a little disappointed, because there's a lot of neat things switches can do with light, but here it felt like they were solely used as infinite-durability blocks so people could hit them as many times as they needed. Help Im Alive posted:I finally finished the level I've been working on the past couple of days and I'm really happy with how it's turned out - it's all about clear pipes! Many others have recommended this, and I'm going to do the same. It's a great use of clear pipes!
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# ? Jul 6, 2019 22:00 |
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Internet Kraken posted:Trying to do a blitz entry now... it feels really weird trying to make a course with powerups but no blocks to put them in. My solution was to surround a mushroom on 3 sides by ice blocks then put a snake block in the remaining end. Jump on the snake to move it, mushroom falls out. Diagram here: [ ice ][ ice ][ ice ] [ ice ] [] [ ice ][ ice ][ ice ]
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# ? Jul 6, 2019 22:16 |
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dudeness posted:My solution was to surround a mushroom on 3 sides by ice blocks then put a snake block in the remaining end. Jump on the snake to move it, mushroom falls out. Diagram here: Wow, I just used pipes!
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# ? Jul 6, 2019 22:21 |
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AlBorlantern Corps posted:Next- My Blitz Entry!! A level that deserves much more than a sub-zero score (okay, I'm really stretching the ice stuff now). I liked the way the snake was used as a guide through the maze.
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# ? Jul 6, 2019 22:27 |
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I just had free standing shrooms [Ice] [Ice] [Ice] [ice] [ice] Just jump down there and pick it up John Wick of Dogs fucked around with this message at 22:29 on Jul 6, 2019 |
# ? Jul 6, 2019 22:27 |
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Random Stranger posted:A level that deserves much more than a sub-zero score (okay, I'm really stretching the ice stuff now). I liked the way the snake was used as a guide through the maze. Thanks!
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# ? Jul 6, 2019 22:28 |
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Dbhjed posted:I just got done making another level, let me know what you think. This one was an attempt to make a story level with a small bit of puzzle solving. I liked the level, but I missed one of the red coins and since it was an auto scroll stage, I couldn't go back. So I was just stuck at a locked door and had to restart. In autoscroll stages its probably best for collectables to be used for bonuses/secrets, but not mandatory for progress. Otherwise I liked it and I took those mole sons of bitches down
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# ? Jul 6, 2019 22:32 |
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I'd like to know how this first puzzle on this course goes for somebody who's not me! Fair warning.... it involves bob-ombs and haunted theme Romance of the Three Bob-ombs: B9F-6R5-69G
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# ? Jul 6, 2019 22:49 |
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# ? May 29, 2024 08:11 |
Thanks to zfleeman I got to see my level played by someone other then me and I see flaws. Do I have to pull a level in order to make changes to it? There are two trials in my last upload that need tweaking
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# ? Jul 6, 2019 22:52 |