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Continuing easy endless challenge after a few days and the quality has gone off the deep end. I played like 15 levels and booed every single one. They really shouldn’t let you place pipes without them being against some blocks at least. Cut off pipes looks so lovely, they guarantee a boo and a skip from me when I see them.
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# ? Jul 9, 2019 00:14 |
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# ? Jun 6, 2024 04:38 |
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I mean probably 90% of the courses in easy endless are made by literal children
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# ? Jul 9, 2019 00:18 |
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Naked pipes need to be censored for the children, and boos are the only only way to prevent their innocent eyes from seeing them.
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# ? Jul 9, 2019 00:19 |
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SeANMcBAY posted:Continuing easy endless challenge after a few days and the quality has gone off the deep end. I played like 15 levels and booed every single one. easy mode is a swamp but to me, normal mode and expert mode seem to be filtered pretty well. if you can establish some early 1-ups in a normal run, you're golden for at least the first 16 levels.
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# ? Jul 9, 2019 00:20 |
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I dont boo any course in easy mode unless its maliciously bad or like, a single jump and the level is over. I cant bring myself to get mad at sarah1235 or whatever when the entire level was just a couple of easy jumps, two claws, and a snake block
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# ? Jul 9, 2019 00:21 |
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Mystery Machine posted:Got a fresh course off the presses! Hahaha that was a very, very rough third section. I kept tying to land a springboard on the final spike platform until, after far too many failed attempts, I realized what you had in mind.
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# ? Jul 9, 2019 00:23 |
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# ? Jul 9, 2019 00:27 |
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I'll really only boo if I go into a pipe or door and end up in a death pit.
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# ? Jul 9, 2019 00:29 |
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fuuuuck some of the levels are already insane to watch people play
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# ? Jul 9, 2019 00:30 |
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J-Spot posted:Maybe you've got a dud somewhere earning some boos? It is dumb that making a difficult, fair, course can hurt someone’s all important reputation. A massive amount of deaths compared to player counts should count positively against boos! It shows people were engaged.
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# ? Jul 9, 2019 00:31 |
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Made a new level that I think is a bit too difficult for what I was going for (an SMB-1 style level based around piranhas and cheep cheeps). Tried to slow down the player through coin collecting and there are powerups but I kind of think the last gauntlet is a little too hard? A later iteration may just get rid of the cheep cheeps all together. Rebumping this one since I posted it super early this morning.
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# ? Jul 9, 2019 00:33 |
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Spellman posted:I will protect my record at all costs I really like how vines work in SMB1 compared to the other games. I feel like you can move faster horizontally because you're just skipping from vine to vine rather than shimmying like the others. I also toned that part down a bit by taking out a few fire piranha plants and fish.
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# ? Jul 9, 2019 00:36 |
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I keep getting absolute bangers in the levels I come across in endless, like below: The Train Trip with Huebi 5P8-N3L-4HG Extreme Level Practice J20-LY5-6GF SUPER MARIO MAKER 2 1H4-K2X-4QG Bullet Hecc 404-H12-BQG
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# ? Jul 9, 2019 00:39 |
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J-Spot posted:Maybe you've got a dud somewhere earning some boos? No idea but I just lost like 130 points all at once What a bummer, I wish I had some kind of idea as to whats going on. Seeing hearts come in is nice but seeing that number go down for some reason just feels bad.
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# ? Jul 9, 2019 00:41 |
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ThisIsACoolGuy posted:No idea but I just lost like 130 points all at once Ewww, I didn't realize Mario Maker 2 had a system like this, but I haven't really delved into creating levels. That said, I think Mario Maker 2 should only have an option to like levels, the boo option should be removed.
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# ? Jul 9, 2019 00:45 |
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OneMoreTime posted:Made a new level that I think is a bit too difficult for what I was going for (an SMB-1 style level based around piranhas and cheep cheeps). Tried to slow down the player through coin collecting and there are powerups but I kind of think the last gauntlet is a little too hard? A later iteration may just get rid of the cheep cheeps all together. I liked this one it felt pretty authentic and I didn’t find the cheep cheeps all that bothersome really especially since you put in a fire flower which really helps deal with them.
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# ? Jul 9, 2019 00:46 |
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I'm just glad your course upload limit isn't tied to the popularity of your courses anymore. I don't particularly enjoy making easy levels, and now I don't feel compelled to. Edit: Also, sorry to repost, but my second level has barely gotten any plays, and I think it got lost in the crowd. I think it's pretty tough but fair, though maybe a bit long for a level without a checkpoint. It's a coin collection level, so I had no choice. Rollersnake posted:Guess I didn't finish this in time for this week's contest, but that's fine, as it was obnoxiously complicated before I went back and made it a lot less switchy. It was going to be a level you could run forward or backward with different challenges depending upon the way you went, but it ended up with a lot of unavoidable entering a room to find the block switches in the wrong position, and then having to go back to the previous room where enemies had respawned. So that gimmick's gone and it's a (comparatively) humble hammer bro-infested ghost house with a treasure hunt gimmick. Rollersnake fucked around with this message at 00:57 on Jul 9, 2019 |
# ? Jul 9, 2019 00:51 |
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OneMoreTime posted:Made a new level that I think is a bit too difficult for what I was going for (an SMB-1 style level based around piranhas and cheep cheeps). Tried to slow down the player through coin collecting and there are powerups but I kind of think the last gauntlet is a little too hard? A later iteration may just get rid of the cheep cheeps all together. I think you nailed it actually. I got through it in one shot. I dig the SMB1 level design vibe I get from it. Rollersnake posted:I'm just glad your course upload limit isn't tied to the popularity of your courses anymore. I don't particularly enjoy making easy levels, and now I don't feel compelled to. Now your limit just sucks no matter how good you are.
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# ? Jul 9, 2019 00:52 |
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Circle Nine posted:I really like how vines work in SMB1 compared to the other games. I feel like you can move faster horizontally because you're just skipping from vine to vine rather than shimmying like the others. It's Donkey Kong Jr
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# ? Jul 9, 2019 00:53 |
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I made another Super Mario Land level. Super Mario Land 1-3 2WJ-QR2-JWG
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# ? Jul 9, 2019 01:00 |
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J-Spot posted:Now your limit just sucks no matter how good you are. It seems like very few, but I'd honestly be surprised if I could come up with 32 levels worth uploading in a year. I don't think I even hit 20 in Mario Maker 1 and that was pretty much all I played for months.
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# ? Jul 9, 2019 01:08 |
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alf_pogs posted:easy mode is a swamp but to me, normal mode and expert mode seem to be filtered pretty well. if you can establish some early 1-ups in a normal run, you're golden for at least the first 16 levels. That’s good to hear. I’ll stop once I hit 300.
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# ? Jul 9, 2019 01:09 |
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super mario maker 2 is the greatest game of all time
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# ? Jul 9, 2019 01:26 |
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https://randomactsofmario.com/ says I've played seventy-four goon levels, and the actual number is a bit higher due to pulling ones from the thread as well. That's a lot of stages. Snoopy (1984)(Radarsoft) JPH-764-0DG By: absolutely anything There's a reason that this game is forgotten. Horror House of Hammers XXN-3TJ-91G By: Rollersnake Okay, so this course has a goal of collect 100 coins. Fine. I can do that. Then you randomly put enemies in the question blocks when I'm going to have to hit all of them. Uh-oh. Then you put a section when I'm 80% of the way through the very long, checkpointless level where I have to execute it correct the first time I encounter it or I'm locked in a box with no way out. No. These are some huge problems. I wanted to give the course its first clear out of sheer spite, but the second time I died at the cloud section (once to the cloud running out after it and I didn't jump out in time and the other because the way I hold me controller means I sometimes push the controller into my hand when I press a button triggering the bumper), I said, "gently caress this." Mario Classic MJ2-GG8-LYG By: The Lobster Course not found. I vaguely remember you mentioning something about removing it and uploading it again, but this is what Random Acts of Mario served up to me. The Fall and Rise of Super Mario XN8-WR4-CMF By: Lastdancer The section where you have to get through the wall is rough and I think I broke your system rather than doing it the intended way since I trapped a fire flower in there, then pounded the p-switch over and over again while I cleared everything out. Then kept on the p-switch while I just threw myself at the turtle. I said come in! posted:Ewww, I didn't realize Mario Maker 2 had a system like this, but I haven't really delved into creating levels. That said, I think Mario Maker 2 should only have an option to like levels, the boo option should be removed. This is clearly the opinion of someone who hasn't waded through the swamp of the typical uploads in Mario Maker.
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# ? Jul 9, 2019 01:30 |
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It turns out making a level is child's play. The real test is naming one.
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# ? Jul 9, 2019 01:31 |
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Violen posted:It turns out making a level is child's play. The real test is naming one. Your stage is now called "High Melodrama in the Mushroom Kingdom". You're welcome.
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# ? Jul 9, 2019 01:33 |
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Have I ever mentioned I really like SMW goombas? Kickin' it with the Goomboys - L3J 2FB 10G
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# ? Jul 9, 2019 01:33 |
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Made a multiplayer map based upon what I felt like did and didn't work in Multiplayer Versus. It's...OK as a single player map, feel free to give it a shot: Multiplayer Luigi's Mansion 8XC-Q6V-VYG
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# ? Jul 9, 2019 01:37 |
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Violen posted:It turns out making a level is child's play. The real test is naming one. I'm working on a level that starts with Mario setting off bombs in the basement of a castle and the subworld is a fast vertical autoscroller where the castle is collapsing on him. I really want to call it Inside Job but I'm worried I'd get reported.
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# ? Jul 9, 2019 01:50 |
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SeANMcBAY posted:That’s good to hear. I’ll stop once I hit 300. Is there a reason to hit 300 outside of masochistic tendencies?
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# ? Jul 9, 2019 01:52 |
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internet celebrity posted:I'm working on a level that starts with Mario setting off bombs in the basement of a castle and the subworld is a fast vertical autoscroller where the castle is collapsing on him. I really want to call it Inside Job but I'm worried I'd get reported. Be the change you want to see.
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# ? Jul 9, 2019 01:56 |
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Man it's a shame there's no warp world functionality possible because Nintendo's still AWOL on a bookmark site. I wanted to blitz some goon levels that flew under the radar but there's no way to easily gauge how much attention one got unless you wanna do hardcore code and thread trawling.
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# ? Jul 9, 2019 01:58 |
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Got my jam level done, It’s the wonderful experience of working in a business! Another Day on the Job
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# ? Jul 9, 2019 02:00 |
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J-Spot posted:My entry for the Taking Care of Bee's Nest, er... Taking Care of Business level jam is up: I liked it overall. Vertical stages are cool and the movement options present in the 3d World set work well together. The overall physics of 3D world are still kind of odd to me, so I kept getting myself in trouble/dying due to fighting with the controls. This isn't a knock against your stage as much as a general observation of how 3D world handles things like wall jumps, or getting into vertical pipes if you aren't exactly lined up. Difficulty otherwise was normal, the bees never felt particularly threatening unless you aggroed them out of position on accident.
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# ? Jul 9, 2019 02:02 |
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Spacebump posted:I'm really excited to play all your levels. I've been downloading and saving them for a trip at the end of the month. I'll be sure to post feedback when I get around to playing them. Can't wait to hear what you think! I only post here once I have a new batch of four, but if you're following my Maker profile you should see a few "unannounced" ones. I'm curious - are there any mechanics y'all feel are under-utilized? I've seen a lot with ON/OFF Blocks, but not so much with tracks and conveyor belts.
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# ? Jul 9, 2019 02:04 |
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An exploration of how lava works in Mario games (it doesn’t). A medium difficulty themed level. Flaming Cold Forest 0VX-X7M-9TF
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# ? Jul 9, 2019 02:08 |
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OneMoreTime posted:I liked it overall. Vertical stages are cool and the movement options present in the 3d World set work well together. The overall physics of 3D world are still kind of odd to me, so I kept getting myself in trouble/dying due to fighting with the controls. This isn't a knock against your stage as much as a general observation of how 3D world handles things like wall jumps, or getting into vertical pipes if you aren't exactly lined up. Difficulty otherwise was normal, the bees never felt particularly threatening unless you aggroed them out of position on accident. Thanks for playing! I have similar issues with 3D World mechanics so I wanted something breezy people could try to get used to it more, especially kids.
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# ? Jul 9, 2019 02:14 |
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Is there any way to see only the end of course comments and not the mid-course ones?
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# ? Jul 9, 2019 02:14 |
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Every level can be improved with more snake blocks. I finished my new level by the way (no snake blocks though!) It’s a simple platforming course with collapsing lifts. I was inspired a lot by the old SMW course in Valley of Bowser with the platforms with numbers on them. My best time is 33.066 seconds, so if you’re going to speedrun it, at least beat that! Who Built These Tracks!? - LP1-BKP-9GF
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# ? Jul 9, 2019 02:14 |
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# ? Jun 6, 2024 04:38 |
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Kicked up half-a-dozen codes from the randomized list and they were all darlings so I'll just take em as I see em instead.Plebian Parasite posted:Have I ever mentioned I really like SMW goombas? Solid concept for a course that got long in the tooth with a lot of repetitive filler. This didn't need to be the behemoth it was, especially for a level centered around an objective meaning you can't throw a bone with a checkpoint or two. It's not that the ask in terms of challenge is too steep, it's just an odyssey to work through the entirety of at the mercy of an inattentive gently caress-up. Where it really wore thin was how many spike tops were just waiting for them to circle an enclave with no permutation, and waiting for your galoomba pals to resuscitate. I don't think the level's anywhere near an overall failure, but those were definitely the low marks outside of a few unnecessary and tangential-to-the-point bottomless pits that weren't terribly well signposted. Otherwise the use of antigrav was appropriate and lax since this is a really deliberately paced stage. The easy highlights for me were the small platforming asides using galoomba tosses in conjunction with jumps to weave in and out of on/off blocks and switch triggers Mario couldn't handle alone. I would've probably much preferred a level just riffing on that one aside entirely. Good aesthetic considerations. I liked the variety and attentiveness to naturalizing the geography and patterns within walls. Overall I do not regret kicking it with the goomboys.
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# ? Jul 9, 2019 02:22 |