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Okay I’m at the Ayesha endgame and I have a bunch of ‘help <name> out’ quests. These decide my ending right?
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# ? Jul 10, 2019 02:19 |
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# ? May 25, 2024 23:17 |
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Getsuya posted:Okay I’m at the Ayesha endgame and I have a bunch of ‘help <name> out’ quests. These decide my ending right? I think Ayesha was the first one that just lets you pick your ending from all the ones you've met the requirements for? So you can qualify for a bunch of them and save shortly before you hit the three years being up to reload and watch all of them.
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# ? Jul 10, 2019 03:23 |
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Yeah, you have a set start to the ending sequence, a list of options, and then the individual scene plays.
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# ? Jul 10, 2019 03:56 |
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wateyad posted:I think Ayesha was the first one that just lets you pick your ending from all the ones you've met the requirements for? So you can qualify for a bunch of them and save shortly before you hit the three years being up to reload and watch all of them. Rorona Plus was the first to let you just pick any ending you're eligible for off a menu; unfortunately, that particular quality of life feature didn't make it into Totori or Meruru Plus.
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# ? Jul 10, 2019 04:53 |
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GulagDolls posted:Yeah I just did the arieta one where you have to protect a bunch of villagers+snipe her before she opens a door for the mission complete. and I had no good gems on anyone because I have gamer disease and put the level up gems on everyone lol. Still doable but just, very very little margin for error. ok....the later gems really let you run away with the game
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# ? Jul 10, 2019 05:59 |
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GulagDolls posted:ok....the later gems really let you run away with the game did you just fine divine guidance or whatever
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# ? Jul 10, 2019 06:30 |
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having Thoughts about playing Final Fantasy 1. Does the PS1 version have any major advantages if I find the NES graphics pretty charming? (stuff like grind reduction mainly what I'm thinking of)
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# ? Jul 10, 2019 08:18 |
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DisDisDis posted:having Thoughts about playing Final Fantasy 1. Does the PS1 version have any major advantages if I find the NES graphics pretty charming? (stuff like grind reduction mainly what I'm thinking of) It uses a different magic system, GBA and later ports changed it to MP. Also uhhh.. I think NES FF1 doesn't retarget if a characters target dies before they get to act in an attack round. There could be a ROM patch for that though.
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# ? Jul 10, 2019 08:26 |
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kirbysuperstar posted:It uses a different magic system, GBA and later ports changed it to MP. It's interesting that after the GBA ports of 1 and 2 changed over from Vancian to MP, the DS port of FF3 decided to keep the original Vancian magic system. The PSX version probably also has loading times, but I think also has prerendered cutscenes. Honestly, Dawn of Souls or the PSP port (which might also just be Dawn of Souls) is probably the best way to play the first two games nowadays. Dawn of Souls also has bonus dungeons, but I've never beaten them so I can't speak to the quality of those dungeons.
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# ? Jul 10, 2019 08:39 |
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Do thieves/ninjas get anything special? not seeing stealing mentioned anywhere so they kinda just sound like worse warriors.
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# ? Jul 10, 2019 08:47 |
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No stealing, but Thieves have high agility, which determines how many hits you get each time you select the "Attack" command. They'll be competitive with Fighters, and even might out-DPS them at certain specific levels. And like how Knights get a small selection of White Magic, Ninjas get a small selection of Black Magic.
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# ? Jul 10, 2019 08:56 |
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Ohhh it's got an angband thing going on, cool. How much am I gonna hate myself if I don't put a white mage in the party? I really like BEEF parties lately so I was thinking of a warrior, thief, monk, red mage setup is why I ask DisDisDis fucked around with this message at 09:02 on Jul 10, 2019 |
# ? Jul 10, 2019 09:00 |
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DisDisDis posted:Ohhh it's got an angband thing going on, cool. How much am I gonna hate myself if I don't put a white mage in the party? Depending on the version not as much as youd think since there are items that cast cura for free. If youre playing original FF enjoy buying 99 potions that heal 40hp at a time seriously dont play the NES version
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# ? Jul 10, 2019 09:02 |
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DisDisDis posted:Ohhh it's got an angband thing going on, cool. How much am I gonna hate myself if I don't put a white mage in the party? Also, a WM wielding a hammer is surprisingly strong... when they hit. They're based on the D&D cleric class, after all, which could fight pretty well. Commander Keene fucked around with this message at 09:26 on Jul 10, 2019 |
# ? Jul 10, 2019 09:08 |
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Yeah might drop the thief for WM. It'll have to wait til after DQ3 so I've got some time to think on it at any rate.
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# ? Jul 10, 2019 10:12 |
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The big advantage that Thieves are supposed to have is being better than other classes at escaping from battles due to their high Luck, except the NES version is bugged so that differences in Luck don't factor into escape chance as strongly as they were supposed to. Later versions of the game have adjusted mechanics and fix some of the bugs, but Thieves still tend to be a bit on the underpowered side.
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# ? Jul 10, 2019 10:52 |
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thieves/ninjas can equip ninja swords, of which there are exactly two in the original, and one of those can be equipped by anyone at all (i.e. white mage) the PS1 version didn't have the bonus dungeons like the PSP/GBA ones, but i think it did have auto re-targeting where your guys will attack the next living unit instead of punching air if their original target is already defeated. bugfixes too, like SABR and TMPR actually increase your attack instead of doing absolutely nothing.
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# ? Jul 10, 2019 11:08 |
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I think it adjusted HP values of bosses upwards as well, but not as high as the other versions did. Black Wizard feels like dead weight in the new versions to me due to that
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# ? Jul 10, 2019 11:13 |
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Speaking of old FF games and bugs and stats, I was looking into the whole Evasion bug on FF6 for SNES and it's really interesting what actually happened and how to sort of get around it if you're playing it un-patched. This might be common knowledge but it's new to me. See, at first folks thought someone had just copy-pasted the code for Magic Evasion over for Physical Evasion and forgot to make Physical Evasion it's own thing, meaning all evasion in original FF6 was handled by your Magic Evade stat. However, what people actually found in the code is, for some bizarre reason, all physical attacks are treated as magical. So Physical Evade is actually a thing, but there are no attacks in the game that interact with it. And, since Magic Evade is for everything now, stuff like the Enhancer sword and White Cape are actually really good since they boost evasion to everything.
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# ? Jul 10, 2019 11:41 |
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Getsuya posted:Speaking of old FF games and bugs and stats, I was looking into the whole Evasion bug on FF6 for SNES and it's really interesting what actually happened and how to sort of get around it if you're playing it un-patched. This might be common knowledge but it's new to me. See, at first folks thought someone had just copy-pasted the code for Magic Evasion over for Physical Evasion and forgot to make Physical Evasion it's own thing, meaning all evasion in original FF6 was handled by your Magic Evade stat. However, what people actually found in the code is, for some bizarre reason, all physical attacks are treated as magical. So Physical Evade is actually a thing, but there are no attacks in the game that interact with it. to be fair the setting magic evaded so hard it forgot magic existed so i would say it's an appropriate bug for the game
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# ? Jul 10, 2019 11:53 |
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It's been a while since I played this game, but I'm thinking this dude might be evil.
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# ? Jul 10, 2019 14:32 |
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AngryRobotsInc posted:
Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head. Likewise has there ever been a non-evil vizier?
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# ? Jul 10, 2019 16:23 |
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Thuryl posted:Rorona Plus was the first to let you just pick any ending you're eligible for off a menu; unfortunately, that particular quality of life feature didn't make it into Totori or Meruru Plus. Some (japanese) release dates: Ayesha PS3: June 28, 2012 Totori Plus: November 29, 2012 Meruru Plus: March 20, 2013 Escha and Logy PS3: 27 June 2013 Rorona Plus: November 21, 2013 Also Totori and Meruru plus were ports with DLC folded in whereas Rorona plus was a ground up remake becasue they wanted to let people playing the Vita versions play the whole trilogy but original Rorona wan't a good game.
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# ? Jul 10, 2019 16:28 |
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AngryRobotsInc posted:
hell yeah which summon spirit did you pick
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# ? Jul 10, 2019 16:29 |
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Looper posted:hell yeah which summon spirit did you pick Rasho. I like his type of character.
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# ? Jul 10, 2019 16:37 |
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wateyad posted:Some (japanese) release dates: Wow, that release order is different from what I'd assumed. I knew Rorona had a lot more work done on it, but I didn't realize it came after the other remakes in its own trilogy.
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# ? Jul 10, 2019 17:28 |
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that's because the other 2 weren't remakes, just ports.
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# ? Jul 10, 2019 17:38 |
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chumbler posted:Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head. arden did nothing wrong, but also did nothing but sit in the home base and guard it
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# ? Jul 10, 2019 17:54 |
chumbler posted:Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head. I want to say the tales of series does this a bunch, as there's a 50/50 chance on the criminal organization either allying you or being an arc boss
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# ? Jul 10, 2019 17:55 |
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kirbysuperstar posted:It uses a different magic system, GBA and later ports changed it to MP. You can also choose to get a cold, refreshing DRINK in the middle of battle. What is even up with that? Just another way of taking a potion? But since there is an item command, that can't be it, surely??? - my reaction the first time I saw it.
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# ? Jul 10, 2019 18:34 |
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chumbler posted:Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head.
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# ? Jul 10, 2019 20:14 |
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Libluini posted:You can also choose to get a cold, refreshing DRINK in the middle of battle. The ITEM command let you use an item's special powers. Like using a hammer to cast lightening or something.
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# ? Jul 10, 2019 22:02 |
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The AI robot friend in Moon being a really cool buddy was surprising and also very sad
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# ? Jul 10, 2019 22:14 |
If you want to play FF1 NES I'd suggest taking a peek at the FF1 randomizer. You can turn off all the randomizer stuff but play with bug fixes (thieves/ninjas actually get that crit boost!) and gameplay improvements (buying 10 potions at a time or knowing which fights are unrunnable or knowing what treasure is in a chest when your inventory is full for example). There's an "Improved Vanilla" template you can use and then play with various settings. I'd suggest going to scale and changing the EXP & Gold so it's just x1.5 or x2 EXP & Gold instead of x1.5+150 for a more genuine but still not as slow start of the game. You'd have to find your own rom to feed it though. You can check it out here.
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# ? Jul 10, 2019 22:18 |
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chumbler posted:Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head. Arc the Lad pulls this a bunch. Most obviously in Twilight of the Spirits where half your party look like people who'd normally be villains in a JRPG. The Dark Sultan and his kingdom from Fantasy Life also qualify. All dark dressing folks in a shadowy magic kingdom, but they turn out to be pretty decent kindhearted folks and the whole "war" plotline of the game ends up being a PRANK war between him and a kingdom he's actually friends with.
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# ? Jul 11, 2019 00:37 |
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JRPGs, teaching us important life lessons every day.
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# ? Jul 11, 2019 00:57 |
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You picked Cleru. I can't believe you've done this
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# ? Jul 11, 2019 01:09 |
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Amppelix posted:You picked Cleru. I can't believe you've done this I alternate characters when I replay.
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# ? Jul 11, 2019 01:12 |
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chumbler posted:Has there ever been an instance where the obviously evil looking or just very unfortunate looking guy wasn't actually evil? I'm sure there have been, I just can't think of any off the top of my head. Magus in Chrono Trigger immediately comes to mind.
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# ? Jul 11, 2019 02:05 |
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# ? May 25, 2024 23:17 |
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Almost done with Ayesha, probably another day or two. Time to decide what to play next on my Vita. I don't really want to marathon Atelier games, so I want to go for something that's very different. Thinking of either one of the Ys games (Celceta or Dana) or Labyrinth Refrain. Though I guess if I was going to do a dungeon crawler like Refrain I could also try out Dungeon Travelers 2-2 and see if it improves on the best dungeon crawler ever. I'm kind of leery of it since I guess it's based off the bad ending of Dungeon Travelers so everyone is evil which in anime terms means everyone is even less dressed than they were in the 1st game.
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# ? Jul 11, 2019 02:12 |