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There's a mod that makes a chest thats linked to a players inventory that lets you pipe stuff into your inventory or whatever, I forget what the mod is called, but it has a bunch of other stuff in it.
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# ? Jul 9, 2019 20:22 |
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# ? May 30, 2024 02:12 |
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SugarAddict posted:There's a mod that makes a chest thats linked to a players inventory that lets you pipe stuff into your inventory or whatever, I forget what the mod is called, but it has a bunch of other stuff in it. Thanks. Not sure if I have the right one but there appears to be an "Inventory Writer" from Integrated Dynamics which I'll take a look at. One more question: Are RFTools dimensions disabled in Stoneblock 2? I was hoping to make an overworld dimension so I could build a nice base into the side of a mountain but don't see any dimlets or dimension machines in JEI. If it's disabled can it be re-enabled/are there any alternatives for overworld generation? I've kind of been aiming to build a dimension as a late game goal, so if there's no way it's incredibly disappointing. Seems like it was possible in the original Stoneblock.
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# ? Jul 9, 2019 20:36 |
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Is it just me, or is Sky Factory 4 super janky? Moreso than Minecraft usually is, I mean.
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# ? Jul 10, 2019 04:08 |
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How so? The only one I've noticed is that sometimes I have to restart the instance when I return to the Overworld when using one of the Telecakes. The mobs are stuck in a loop and I can't do anything with the blocks. I've only generated a flat grasslands world though so I can't remark on the more esoteric starts.
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# ? Jul 10, 2019 04:34 |
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Sage Grimm posted:How so? The only one I've noticed is that sometimes I have to restart the instance when I return to the Overworld when using one of the Telecakes. I've only generated a flat grasslands world though so I can't remark on the more esoteric starts. Someone on a server I signed up for put a water bottle in a barrel and it hosed the server up bad enough that they had to roll back. Also the UI is awful, as is the quest book.
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# ? Jul 10, 2019 04:35 |
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Mr Scumbag posted:Is there a way in modern modded Minecraft to pipe items to your inventory remotely? I can definitely do so with power/RF. Not sure if there's other options but the Actually Additions Player Interface should let you do this. You can push and pull items to the player inventory, and can even pipe in RF as a form of wireless charging. It has a max range, but if you're visiting your base at least occasionally you should be ok. As for keeping exact amounts of items, you can probably use XNet, RFTools Control or the hyper-rationing pipe from Extra Utilities (although this only exports one item at a time).
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# ? Jul 10, 2019 07:49 |
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Ender Storage I think is the mod I use for that; you can have a bag in your inventory set to the same color combo as an ender chest and it'll thus have the same stuff in it as the appropriate ender chest. Have your AE network put stuff you want remote access to in the appropriate ender chest and your linked ender bag can access the chest.
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# ? Jul 10, 2019 14:02 |
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Is there a guide anywhere to what Pam's top tier foods give what buffs? Also I'm wondering if there's a way to tie the bonus hearts from spice of life carrot edition to the number of the top tier foods you've had.
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# ? Jul 10, 2019 14:17 |
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BTW: Props to Volcanoblock. Lots of neat setups, mods I never had played with before. Just all around good stuff.
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# ? Jul 10, 2019 22:56 |
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Falcon2001 posted:BTW: Props to Volcanoblock. Lots of neat setups, mods I never had played with before. Just all around good stuff. Decided to give this a shot after burning out of ftb: interactions. Well, have a good life, little potatoes.
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# ? Jul 11, 2019 01:22 |
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Falcon2001 posted:BTW: Props to Volcanoblock. Lots of neat setups, mods I never had played with before. Just all around good stuff. Prodigy Tech is a pretty cool one and even though it needs custom tweaks to align it, I feel it works pretty well with HW as well. Also Soulus is another really simple mod capable of self-sustaining. Really just a great suite of skyblock-oriented mods that I'd love to see come up again, maybe in a more in-depth pack, since VB is very light and sorta just tour-guides through the mods. Gwyneth Palpate posted:
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# ? Jul 11, 2019 01:36 |
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Vib Rib posted:Hearth Well is a top tier pick for me. After seeing it shine in Volcano Block I want to see it used more. Lots of really neat mechanics, systems are varied but never too complicated, coring/transmuting/crushing are much more fun than sifting gravel, and the multiblocks are cool as hell. This is like, the new gold standard skyblock foundation mod, in my mind. It was designed to be a mod that you'd "never have to leave your base" for, which I can get behind as a design goal. The burst seeds specifically are such a fun mechanic and a good idea.
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# ? Jul 11, 2019 01:57 |
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Falcon2001 posted:The burst seeds specifically are such a fun mechanic and a good idea. Too bad they keep going through the goddamn walls even when I expand my Designated Bursting Room.
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# ? Jul 11, 2019 06:25 |
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I think it was Etho in one of his lets plays who used one of the ender bags to charge his tools, the chest was set to only extract uncharged items to a charger and then put them back in when done. Very useful.
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# ? Jul 11, 2019 06:49 |
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OgNar posted:I think it was Etho in one of his lets plays who used one of the ender bags to charge his tools, the chest was set to only extract uncharged items to a charger and then put them back in when done. Very useful. You can do a ton of shenanigans with ender bags linked to ender chests if you have whitelistable pipes. Recharging tools/armour, refilling oxygen tanks, and putting ores into the system for smelting can all be done from a single bag. A second bag linked to a chest with pipes to a general storage system and whitelisted trashcans for random garbage is also a good timesaver.
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# ? Jul 11, 2019 13:10 |
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I never used Equivalent Exchange/Project E before but holy poo poo. A wall of Emerald Chickens with pedestals and Watch of Flowing times everywhere feeding my EMC as well as Equivalent Energistics with an endless supply of Infinity Booster Cards from AE2 wireless terminals being piped to my inventory at all times has turned the game into creative mode. Is there anywhere else to go from here? I've just rebound my inventory key to the shortcut key for my wireless AE2 tablet and can access my AE2 system from anywhere in any dimension and autocraft anything with Equivalent Energistics. If I don't know it, I can teach it via the Transmutation Tablet. It kind of negates the purpose of a base (or at least returning to base) as long as you keep what you already have going chunkloaded. I think I'll build a megabase anyway, because I can't think of anything else to do at this point. Mr Scumbag fucked around with this message at 13:18 on Jul 11, 2019 |
# ? Jul 11, 2019 13:16 |
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Yeah there's a reason why any pack with projectE is a projectE pack. Once you create a resource that can be traded for every other resource, everything else stops mattering beyond getting as much of it as possible and opening up as many ways to use it as you can. This concludes my extremely truncated Marxist critique of modded Minecraft. Thank you for listening, clerk at the Wendy's drive-through
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# ? Jul 11, 2019 14:15 |
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Mr Scumbag posted:I never used Equivalent Exchange/Project E before but holy poo poo. ProjectE inevitably destroys modpacks unless you castrate it. The scripts and config files in the Jebcraft pack, for example, pare ProjectE back to just the condenser and transmutation table, and remove the EMC value from all items that aren't basically just building blocks—i.e. different stone and wood types and stone/wood products. The end result is a an awfully useful construction palette for survival that still plays well with other mods.
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# ? Jul 11, 2019 14:25 |
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FTB: Interactions is basically the only pack I can think of where ProjectE/EE2 isn't the all-consuming focus of the pack. In FTBI, it's more a replacement for sifting/grinding resources at the very beginning of the game, and then it becomes completely pointless as anything other than modified intermediate crafting materials. It does this, of course, by heavily restricting what can be transmuted.
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# ? Jul 11, 2019 14:27 |
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Gwyneth Palpate posted:FTB: Interactions is basically the only pack I can think of where ProjectE/EE2 isn't the all-consuming focus of the pack. In FTBI, it's more a replacement for sifting/grinding resources at the very beginning of the game, and then it becomes completely pointless as anything other than modified intermediate crafting materials. It does this, of course, by heavily restricting what can be transmuted. Yeah I didn't get far in ftb:I but its implementation of project E was brilliant and should be the baseline. By default it dominates packs and trivializes everything but its own content. SynthesisAlpha fucked around with this message at 14:39 on Jul 11, 2019 |
# ? Jul 11, 2019 14:30 |
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ProjectE worked very well for the end of Project Ozone 2's kappa mode though. Just building even the basic transmutation chests required an insane amount of resources from every corner of the game and was used to finish the final avaritia craftings to capstone the entire thing. E: It is just another example that you have to hobble PrE, this time behind end game craftings. Also 2 does not equal 3 Rynoto fucked around with this message at 14:41 on Jul 11, 2019 |
# ? Jul 11, 2019 14:37 |
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Eugene V. Dubstep posted:ProjectE inevitably destroys modpacks unless you castrate it. The scripts and config files in the Jebcraft pack, for example, pare ProjectE back to just the condenser and transmutation table, and remove the EMC value from all items that aren't basically just building blocks—i.e. different stone and wood types and stone/wood products. The end result is a an awfully useful construction palette for survival that still plays well with other mods. I'm fine with it in Stoneblock 2 as by the time I managed all of this I pretty much ran out of normal poo poo to do. I still have Thaumcraft and might just install Astral Sorcery since I never played with it and I enabled RFTools dimensions so I plan on going dimension hopping so I'll have a sky.
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# ? Jul 11, 2019 14:39 |
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Mr Scumbag posted:I'm fine with it in Stoneblock 2 as by the time I managed all of this I pretty much ran out of normal poo poo to do. To get into Astral Sorcery requires exploring pregenerated structures. I dunno if RFTools dimensions can generate those, but if they can, make sure yours does.
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# ? Jul 11, 2019 16:41 |
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Falcon2001 posted:BTW: Props to Volcanoblock. Lots of neat setups, mods I never had played with before. Just all around good stuff. Oh dang, a new interesting pack that's in the "light" category? Maybe my old laptop will be able to run this one!
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# ? Jul 11, 2019 16:49 |
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Mzbundifund posted:To get into Astral Sorcery requires exploring pregenerated structures. I dunno if RFTools dimensions can generate those, but if they can, make sure yours does. Thankyou very much for the heads up. In light of this, I did some poking around and have changed my overworld to a normal world (outside of the chunks that had already spawned, of course) This lead to a pretty amazing "Escape from Stoneblock" that felt fantastic after tunnelling out into daylight. Makes me wonder if it could be a late game goal for Stoneblock 3, if it could be feasibly implemented.
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# ? Jul 11, 2019 17:50 |
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I'm playing omnifactory and I think I ran into a bug? I'm making the initial tier 2 circuits which require phenol, which you can generate in an oven with coal. But I've got a tree farm so I've got a lot of charcoal, and NEI says I can take Charcoal Byproducts and use a distillery with Programmed Circuit 0 and it'll output Wood Tar, which I can run through again and make Phenol. But I can't seem to get it to work? I add in the liquid to a basic distillery and it just sits there. It's definitely got power, so what am I doing wrong?
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# ? Jul 11, 2019 19:13 |
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Bhodi posted:I'm playing omnifactory and I think I ran into a bug? I'm making the initial tier 2 circuits which require phenol, which you can generate in an oven with coal. But I've got a tree farm so I've got a lot of charcoal, and NEI says I can take Charcoal Byproducts and use a distillery with Programmed Circuit 0 and it'll output Wood Tar, which I can run through again and make Phenol. But I can't seem to get it to work? I add in the liquid to a basic distillery and it just sits there. It's definitely got power, so what am I doing wrong? Check the voltage of the recipe. A Basic distillery is LV, so it can only perform recipes up to 32 EU/t. You may need an MV distillery. Also, at least in unmodified GTCE, Charcoal Byproducts is a fluid that comes from a Pyrolyse Oven.
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# ? Jul 11, 2019 19:26 |
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Gwyneth Palpate posted:Check the voltage of the recipe. A Basic distillery is LV, so it can only perform recipes up to 32 EU/t. You may need an MV distillery. Also, at least in unmodified GTCE, Charcoal Byproducts is a fluid that comes from a Pyrolyse Oven. Bhodi fucked around with this message at 19:53 on Jul 11, 2019 |
# ? Jul 11, 2019 19:51 |
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Bhodi posted:Can't power a MV yet, but I'll try cheating one in and see if that's it. I was pretty sure it was a 32 eu recipe though. Yeah, I'm getting my charcoal byproducts from my pyroclase oven. The key is it's charcoal which I have a ridiculous amount rather than coal which I'd have to mine. You can find out just by looking at the recipe. Check the EU/t. If it's more than 32 EU/t, you can't do it in an LV machine. If it's between 33 and 128 EU/t, it's an MV recipe.
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# ? Jul 11, 2019 20:55 |
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I'll know when I get home! I'm liking omnifactory though, it's pretty great now that I discovered crates (why wasn't this a quest?!) and got a snad-sugarcane farm going for power. I've juuust about finished up 'the beginning' and have started in on the "early game" - note that I've got to be like 30 hours in at this point, wtf on the "early game"
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# ? Jul 11, 2019 21:23 |
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Your best bet for Phenol is coal in a pyrolyse oven. Anything else will get you a few drops at best or require a ton of processing. Luckily you won't be using phenol for long, so do your best to graduate to plastic circuitboards as soon as you can.
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# ? Jul 11, 2019 22:43 |
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it was a 64 ut recipe. And looks like I can rule out the mob spawn loop too since enter pearls into pulsating dust requires like HV+! I'm still loading stuff by hand, since everything's so expensive. Really trying to tech into AE2. There's no way to get liquids out of assemblers?
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# ? Jul 12, 2019 00:41 |
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Bhodi posted:it was a 64 ut recipe. And looks like I can rule out the mob spawn loop too since enter pearls into pulsating dust requires like HV+! Also if you want a spawn loop, resonant clathrate is your best bet. You can make quartz from glass so it's basically free with processing, and Deep Mob Learning can provide ender pearls at a better rate than it spends pulsating dust once it gets enough going. It's totally feasible to make a processing loop for DML. In fact, if you add a Shulker into the mix, you can use the diamonds its pristine mob essence produces to fuel a numismatic dynamo and power the entire system in a closed loop, or even get power positive! Numismatics were given a massive buff in this pack.
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# ? Jul 12, 2019 01:11 |
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Vib Rib posted:Your best bet for Phenol is coal in a pyrolyse oven. Anything else will get you a few drops at best or require a ton of processing. Luckily you won't be using phenol for long, so do your best to graduate to plastic circuitboards as soon as you can. even better if you find a good GT coal vein: coal DUST! Duplicate the coal, then put it in the pyrolyse oven to duplicate the time it cooks and make phenol! And one bucket (or tin can) of phenol is worth 10 boards.
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# ? Jul 12, 2019 05:06 |
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I got to the part in Volcano Block where you need energion. The seeds have very little documentation. It says they can be planted on "the ground", which apparently includes any block that *isn't* farmland. They will then proceed to... not grow. What am I supposed to be doing here? edit: ...well, it looks like holding shift simply doesn't work on them. So I need to just wait for an hour or something, since this is a bottleneck in the questbook. McFrugal fucked around with this message at 07:30 on Jul 14, 2019 |
# ? Jul 14, 2019 07:26 |
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McFrugal posted:I got to the part in Volcano Block where you need energion. The seeds have very little documentation. It says they can be planted on "the ground", which apparently includes any block that *isn't* farmland. They will then proceed to... not grow. What am I supposed to be doing here? Yeah, basically make your first pile of energion into seeds immediately and plant them all. Eventually they really do stop being a bottleneck, but yeah go take a break. BTW: you can right click on a energion seed that's partially grown to harvest a seed off of it so you can spread it out quickly from there, you don't have to wait for them to hit 100%. Even 20% will give you an extra seed.
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# ? Jul 14, 2019 08:38 |
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Volcano Block How do i use the gravity block /tray to actually automate my farm? Ive got the golem but cant see any documentation how to get it my crops into barrels.
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# ? Jul 14, 2019 09:18 |
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Meskhenet posted:Volcano Block What I did was a gravity block a space above my farm and then a hopper a space below my farm feeding into a Nether chest.
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# ? Jul 14, 2019 10:29 |
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Ohh that might do it. I had the gravity block on the ground and items got stuck on the hopper. Didnt think to take it one up.
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# ? Jul 14, 2019 10:32 |
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# ? May 30, 2024 02:12 |
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Meskhenet posted:Ohh that might do it. I had the gravity block on the ground and items got stuck on the hopper. Didnt think to take it one up. you can also split the gravity block into tinier blocks as well - they still got a great range. I covered a 13x13 farm with one of the mini ones and got rid of the 'poo poo flying torwards my farm from everywhere on base' problem.
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# ? Jul 14, 2019 10:49 |