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SolidSnakesBandana posted:I wouldn't trust any existing modern company to not gently caress that up. I'd believe in Arkane.
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# ? Jul 12, 2019 14:47 |
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# ? Jun 5, 2024 21:38 |
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Arkane would make their own twist on the franchise, like how Prey is Not System Shock, Dishonored is Not Thief, etc. I almost think I would prefer that, to be honest. Something not saddled by the past history of DX, they'd be free to do whatever they want. Though with Colantonio gone and the lack of success from Prey, I don't know how secure Arkane's future is to do projects like that.
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# ? Jul 12, 2019 20:03 |
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Arkane Austin still exists, and bringing the [idea of the] series back to its drunked/stoned Texan tinhats-NWO-and-aliens Alex Jones roots could be cool as hell, even if it would be a little more MAGACHUDdy and a little less X-Files whimsicality if only because a whole lot of poo poo's gone down since the 90's. e; also Prey did... "fine" but there's a lot of films and TV and games who make their money back and then some, but get discontinued because they don't make fortnite/avengers money or get Game of Thrones ratings so, in summary: gently caress to Zenimax
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# ? Jul 12, 2019 20:09 |
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They really shouldn't have called the game Prey I'm sure the marketing yahoo who came up with that idea got a golden parachute though.
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# ? Jul 12, 2019 20:09 |
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Zaphod42 posted:They really shouldn't have called the game Prey They literally just wanted to squat on the otherwise totally dormant IP and Arkane Austin was like "well, we made this really cool PropHunt mod in an internal game jam and were having fun working it into a SS style SSMA...."
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# ? Jul 12, 2019 20:12 |
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Couldn't they just give the game the Black Mesa treatment? I mean, managing an indie project like that is supposedly like herding brain-damaged cats but still.
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# ? Jul 12, 2019 20:58 |
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If someone was going to go to that effort they'd be better off making something that brought IW into the original game's engine and removing a bunch of the dumbing down it got.
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# ? Jul 12, 2019 21:03 |
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Seventh Arrow posted:Couldn't they just give the game the Black Mesa treatment? I mean, managing an indie project like that is supposedly like herding brain-damaged cats but still. I have some experience doing this kind of thing, bringing old games into new engines and graphically updating them. It's... a huge project. As in, nearly as big in scope as just making a new game. Yes, the cat herding is a big deal too, but remaking an immersive sim, with all the systems that would need to be recoded would be a truly titanic task. That's to say nothing of DX's number and size of levels. Bringing it to something even approaching modern graphics would be effectively impossible for an indie team. There's a reason that Mankind Divided only had one hub- yes, it's a great hub, but making something like that takes hundreds of people working full time, and that's just one hub and a half dozen individual large levels. DX is several times bigger.
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# ? Jul 14, 2019 06:58 |
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Yeah it would be making a full AAA game, just with an unusually detailed pre-production stage.
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# ? Jul 14, 2019 11:09 |
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Deus Ex is a loving massive game. Bringing it to a modern engine would take the same effort its taking square to modernize Final Fantasy VII. And even with hundreds of employees and millions of dollars it took them 4 years just to show off midgar. I personally would love a modernized Deus Ex but I have no illusions it would be anything but a titanic task and even then, I don’t know if the costs could be justified. It’s not like the series, despite all the acclaim, has been a huge money-maker.
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# ? Jul 14, 2019 13:49 |
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Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time.
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# ? Jul 14, 2019 17:14 |
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JustJeff88 posted:Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time. Isn’t that was Revision does?
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# ? Jul 14, 2019 17:20 |
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JustJeff88 posted:Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time. That'd just be Human Revolution. People asking for "deus ex but with new graphics" at least makes sense, preferring the old game design. But asking for them to remake the original game with modern systems is pointless IMO. Just make a new Deus Ex at that point. Deus Ex was great but its not like they can't make a game like that if they try. Hire some good writers.
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# ? Jul 14, 2019 17:32 |
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Solaris 2.0 posted:Isn’t that was Revision does? Perhaps as I haven't played it, but I was presuming a commercialised release with better but not HR/MD level graphics and sound. A happy medium between a 2000 game that was held together by hope and bubble gum and a more recent game that cost 70 million bajillions to make while being substantially shorter than its predecessor.
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# ? Jul 14, 2019 17:33 |
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If you were going to rebuild the game in a new engine you wouldn't save time by making the graphics look worse than whatever the commercial version of UE4 does right now. Rebuilding all of the maps and environments is still rebuilding all of the maps and environments. All of the art needs redoing. You need to make sure that having updated the gameplay all of the maps still make sense (hint: they won't). It's a big ask no matter how you slice it. e: for example, the System Shock remake has been going for 3 years, likely to take 4, and has been restarted twice. Now that's partly poor management, but it also demonstrates how close any remake proposal is to 'why not just make a new game?' Alchenar fucked around with this message at 17:52 on Jul 14, 2019 |
# ? Jul 14, 2019 17:43 |
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Solaris 2.0 posted:Deus Ex is a loving massive game. Bringing it to a modern engine would take the same effort its taking square to modernize Final Fantasy VII. That's because FFVII is not a straight upgrade, it's a full-fledged remake (and episodic so they can get all of the money).
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# ? Jul 14, 2019 18:10 |
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Angry_Ed posted:That's because FFVII is not a straight upgrade, it's a full-fledged remake But we were talking about a remake, not an upgrade. Keep up. Someone referenced FF7 earlier. That's what we're talking about dude. Angry_Ed posted:(and episodic so they can get all of the money). Lmao, don't buy it if you're so upset about it. They're making it episodic because doing a remake at that scale means the game gets much bigger and couldn't be done on the budget for one game.
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# ? Jul 14, 2019 18:23 |
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JustJeff88 posted:Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time. This depends. Are investors and execs who don't like games and need to be wowed by HOLY poo poo GRAPHICS involved in the project?
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# ? Jul 14, 2019 18:24 |
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EdithUpwards posted:This depends. Probably, but I thought perhaps they would be persuaded by relative RoI, as that seems to be of a great interest to the soulless.
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# ? Jul 14, 2019 19:10 |
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Solaris 2.0 posted:Isn’t that was Revision does? Yeah but preferably a remake that doesn't actively make the level design worse, and completely misses the point of why the levels were good to begin with. Revision is a massive downgrade in the gameplay department, so many useless open areas, so many empty nooks. Which is why I feel like a modern company couldn't do it today. Even Dishonored's levels are very claustrophobic compared to some of Thief 2's levels. Also a remake would probably be a trilogy with the first part ending after you leave UNATCO, because people are obsessed with stretching ideas as long as possible. Why have one idea that make Y dollars when you can stretch one idea 3 times for 3xY dollars! SolidSnakesBandana fucked around with this message at 22:43 on Jul 14, 2019 |
# ? Jul 14, 2019 22:36 |
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Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer.
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# ? Jul 15, 2019 00:37 |
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I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original.
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# ? Jul 15, 2019 00:39 |
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Willie Tomg posted:Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer. What it needed was playtesting from serious Deus Ex nerds. I feel like that's probably what made Nameless Mod so good, but that's just a guess
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# ? Jul 15, 2019 00:42 |
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I actually really enjoyed Revision and after playing it I was surprised how many people disliked it. Even the exploration didn’t bother me because I’d imagine that if it were real life that loot wouldn’t be found in every corner off-the-beaten path. I also appreciated that it made the game appear more “futuristic” inline with what I’d imagine a sequel to HR/MD would look.
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# ? Jul 15, 2019 00:49 |
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i remember when dx revision was in development i was very excited for it to come out. but it was delayed for a long time because they decided to ask square’s blessing before releasing it. i remember thinking “oh this is either never coming out, or it it’s going to suck”
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# ? Jul 15, 2019 00:57 |
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I think Revision in particular and its divisiveness just goes to show that people can enjoy the same game for different reasons. Maybe you never gave a poo poo about finding an ATM password in a random hiding spot in the first place. If so, the changes that Revision makes to that aspect of exploration wont affect you. Meanwhile something like Nameless Mod is made by people that loving love finding ATM passwords in random hiding spots.
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# ? Jul 15, 2019 00:59 |
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El_Elegante posted:I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original. A good developer can thread the needle by bringing back the environments, story, and characters the exact same way they were in the first, but update the gaming systems to be more modern and user friendly. But that's a needle few developers want to thread, even the Black Mesa mod is very 'meh' compared to OG Half-Life if only because they didn't bother to reintroduce HL1's movement system and stuck in some pointless physics puzzles.
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# ? Jul 15, 2019 01:19 |
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open world deus ex, make it happen *checks notes* wait, ubisoft?! that can't be right.
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# ? Jul 15, 2019 02:00 |
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drat you monkey paw!
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# ? Jul 15, 2019 02:07 |
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I'm only interested in a remake if they keep the original VA, no rerecording or revision
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# ? Jul 15, 2019 02:24 |
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Jonathan Jacques-Belletete’s The Deus 5: We Didn’t Ask For This
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# ? Jul 15, 2019 02:53 |
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El_Elegante posted:I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original. Yeah, I can't imagine a remake of Deus Ex that wouldn't disappoint. Arkane is the only studio that I could see getting close to doing justice and I'd rather them continue creating their own original stuff.
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# ? Jul 15, 2019 04:41 |
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Arkane would absolutely be able to nail the gameplay and visual elements. I have supreme faith in them there. The writing is a different issue. Prey is their only game to show some real narrative flair. Although I'm sure they'd do at least as good a job as DX HR and MD.
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# ? Jul 15, 2019 05:47 |
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Willie Tomg posted:Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer. Modders are game designers, and can be good or bad like all designers.
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# ? Jul 15, 2019 08:39 |
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Tetrabor posted:
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# ? Jul 15, 2019 10:34 |
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I have to differ on Arcane - at a minimum they'd need to completely change their art style. Dishonoured and Prey have a very distinct art where everyone and everything has a slightly otherworldly look to them. That's entirely appropriate for both games because of the mystical/alien themes they have. A Deus Ex game csnt have people looking otherworldly and slightly wrong. It needs to look like the reboot games or Cyberpunk.
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# ? Jul 15, 2019 11:26 |
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Xander77 posted:I found the physics puzzles annoying as well (though thankfully, there were just 2-3 of them). But I'm not sure what you mean by movement system. Half-Life 1 used the GoldSRC engine which had a very arcadey movement system that was very precise and felt good. Valve tinkered with HL2’s movement to make it feel more realistic and grounded: less bunnyhopping around and more 'Press X to Sprint.' It's not bad, but it's jarring every time I do a marathon of the series. It's kinda like Deus Ex going from a FPS Shooter to a Half-Wall Shooter, not bad for the genre but not the same.
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# ? Jul 15, 2019 14:18 |
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Alchenar posted:It needs to look like The Matrix
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# ? Jul 15, 2019 17:39 |
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He was a good man... smacks lips What a rotten way to die.
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# ? Jul 16, 2019 00:07 |
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# ? Jun 5, 2024 21:38 |
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So Elon Musk is Bob Page Elon Musk Plans to Merge with AI https://www.axios.com/elon-musk-neuralink-ai-merge-37827a10-0dc8-42f3-8863-42d6f02e09ec.html
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# ? Jul 18, 2019 16:48 |