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The_White_Crane
May 10, 2008

SolidSnakesBandana posted:

I wouldn't trust any existing modern company to not gently caress that up.

I'd believe in Arkane.

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aniviron
Sep 11, 2014


Arkane would make their own twist on the franchise, like how Prey is Not System Shock, Dishonored is Not Thief, etc.

I almost think I would prefer that, to be honest. Something not saddled by the past history of DX, they'd be free to do whatever they want. Though with Colantonio gone and the lack of success from Prey, I don't know how secure Arkane's future is to do projects like that.

Willie Tomg
Feb 2, 2006
Arkane Austin still exists, and bringing the [idea of the] series back to its drunked/stoned Texan tinhats-NWO-and-aliens Alex Jones roots could be cool as hell, even if it would be a little more MAGACHUDdy and a little less X-Files whimsicality if only because a whole lot of poo poo's gone down since the 90's.

e; also Prey did... "fine" but there's a lot of films and TV and games who make their money back and then some, but get discontinued because they don't make fortnite/avengers money or get Game of Thrones ratings so, in summary: gently caress to Zenimax

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
They really shouldn't have called the game Prey

I'm sure the marketing yahoo who came up with that idea got a golden parachute though.

Willie Tomg
Feb 2, 2006

Zaphod42 posted:

They really shouldn't have called the game Prey

I'm sure the marketing yahoo who came up with that idea got a golden parachute though.

They literally just wanted to squat on the otherwise totally dormant IP and Arkane Austin was like "well, we made this really cool PropHunt mod in an internal game jam and were having fun working it into a SS style SSMA...."

Seventh Arrow
Jan 26, 2005

Couldn't they just give the game the Black Mesa treatment? I mean, managing an indie project like that is supposedly like herding brain-damaged cats but still.

Casimir Radon
Aug 2, 2008


If someone was going to go to that effort they'd be better off making something that brought IW into the original game's engine and removing a bunch of the dumbing down it got.

aniviron
Sep 11, 2014


Seventh Arrow posted:

Couldn't they just give the game the Black Mesa treatment? I mean, managing an indie project like that is supposedly like herding brain-damaged cats but still.

I have some experience doing this kind of thing, bringing old games into new engines and graphically updating them. It's... a huge project. As in, nearly as big in scope as just making a new game. Yes, the cat herding is a big deal too, but remaking an immersive sim, with all the systems that would need to be recoded would be a truly titanic task. That's to say nothing of DX's number and size of levels. Bringing it to something even approaching modern graphics would be effectively impossible for an indie team. There's a reason that Mankind Divided only had one hub- yes, it's a great hub, but making something like that takes hundreds of people working full time, and that's just one hub and a half dozen individual large levels. DX is several times bigger.

Alchenar
Apr 9, 2008

Yeah it would be making a full AAA game, just with an unusually detailed pre-production stage.

Solaris 2.0
May 14, 2008

Deus Ex is a loving massive game. Bringing it to a modern engine would take the same effort its taking square to modernize Final Fantasy VII.

And even with hundreds of employees and millions of dollars it took them 4 years just to show off midgar.

I personally would love a modernized Deus Ex but I have no illusions it would be anything but a titanic task and even then, I don’t know if the costs could be justified. It’s not like the series, despite all the acclaim, has been a huge money-maker.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time.

Solaris 2.0
May 14, 2008

JustJeff88 posted:

Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time.

Isn’t that was Revision does?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JustJeff88 posted:

Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time.

That'd just be Human Revolution. People asking for "deus ex but with new graphics" at least makes sense, preferring the old game design. But asking for them to remake the original game with modern systems is pointless IMO. Just make a new Deus Ex at that point.

Deus Ex was great but its not like they can't make a game like that if they try. Hire some good writers.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Solaris 2.0 posted:

Isn’t that was Revision does?

Perhaps as I haven't played it, but I was presuming a commercialised release with better but not HR/MD level graphics and sound. A happy medium between a 2000 game that was held together by hope and bubble gum and a more recent game that cost 70 million bajillions to make while being substantially shorter than its predecessor.

Alchenar
Apr 9, 2008

If you were going to rebuild the game in a new engine you wouldn't save time by making the graphics look worse than whatever the commercial version of UE4 does right now. Rebuilding all of the maps and environments is still rebuilding all of the maps and environments. All of the art needs redoing. You need to make sure that having updated the gameplay all of the maps still make sense (hint: they won't). It's a big ask no matter how you slice it.


e: for example, the System Shock remake has been going for 3 years, likely to take 4, and has been restarted twice. Now that's partly poor management, but it also demonstrates how close any remake proposal is to 'why not just make a new game?'

Alchenar fucked around with this message at 17:52 on Jul 14, 2019

Angry_Ed
Mar 30, 2010




Grimey Drawer

Solaris 2.0 posted:

Deus Ex is a loving massive game. Bringing it to a modern engine would take the same effort its taking square to modernize Final Fantasy VII.

And even with hundreds of employees and millions of dollars it took them 4 years just to show off midgar.

That's because FFVII is not a straight upgrade, it's a full-fledged remake (and episodic so they can get all of the money).

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Angry_Ed posted:

That's because FFVII is not a straight upgrade, it's a full-fledged remake

But we were talking about a remake, not an upgrade. Keep up. Someone referenced FF7 earlier. That's what we're talking about dude.

Angry_Ed posted:

(and episodic so they can get all of the money).

Lmao, don't buy it if you're so upset about it. They're making it episodic because doing a remake at that scale means the game gets much bigger and couldn't be done on the budget for one game.

Big Hubris
Mar 8, 2011


JustJeff88 posted:

Couldn't they modernise it without using incredibly blinged-out, modern, incredibly costly AAA graphics? Perhaps that would make it more visually appealing, help it run better on modern systems and expose a new generation of players to a classic without accumulating ludicrous costs in terms of both money and time.

This depends.

Are investors and execs who don't like games and need to be wowed by HOLY poo poo GRAPHICS involved in the project?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

EdithUpwards posted:

This depends.

Are investors and execs who don't like games and need to be wowed by HOLY poo poo GRAPHICS involved in the project?

Probably, but I thought perhaps they would be persuaded by relative RoI, as that seems to be of a great interest to the soulless.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Solaris 2.0 posted:

Isn’t that was Revision does?

Yeah but preferably a remake that doesn't actively make the level design worse, and completely misses the point of why the levels were good to begin with. Revision is a massive downgrade in the gameplay department, so many useless open areas, so many empty nooks. Which is why I feel like a modern company couldn't do it today. Even Dishonored's levels are very claustrophobic compared to some of Thief 2's levels. Also a remake would probably be a trilogy with the first part ending after you leave UNATCO, because people are obsessed with stretching ideas as long as possible. Why have one idea that make Y dollars when you can stretch one idea 3 times for 3xY dollars!

SolidSnakesBandana fucked around with this message at 22:43 on Jul 14, 2019

Willie Tomg
Feb 2, 2006
Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider
I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Willie Tomg posted:

Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer.

What it needed was playtesting from serious Deus Ex nerds. I feel like that's probably what made Nameless Mod so good, but that's just a guess

chaosapiant
Oct 10, 2012

White Line Fever

I actually really enjoyed Revision and after playing it I was surprised how many people disliked it. Even the exploration didn’t bother me because I’d imagine that if it were real life that loot wouldn’t be found in every corner off-the-beaten path. I also appreciated that it made the game appear more “futuristic” inline with what I’d imagine a sequel to HR/MD would look.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
i remember when dx revision was in development i was very excited for it to come out. but it was delayed for a long time because they decided to ask square’s blessing before releasing it.

i remember thinking “oh this is either never coming out, or it it’s going to suck”

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I think Revision in particular and its divisiveness just goes to show that people can enjoy the same game for different reasons. Maybe you never gave a poo poo about finding an ATM password in a random hiding spot in the first place. If so, the changes that Revision makes to that aspect of exploration wont affect you. Meanwhile something like Nameless Mod is made by people that loving love finding ATM passwords in random hiding spots.

Tetrabor
Oct 14, 2018

Eight points of contact at all times!

El_Elegante posted:

I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original.

A good developer can thread the needle by bringing back the environments, story, and characters the exact same way they were in the first, but update the gaming systems to be more modern and user friendly.

But that's a needle few developers want to thread, even the Black Mesa mod is very 'meh' compared to OG Half-Life if only because they didn't bother to reintroduce HL1's movement system and stuck in some pointless physics puzzles.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


open world deus ex, make it happen *checks notes* wait, ubisoft?! that can't be right.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
drat you monkey paw!

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I'm only interested in a remake if they keep the original VA, no rerecording or revision

goatsestretchgoals
Jun 4, 2011

Jonathan Jacques-Belletete’s The Deus 5: We Didn’t Ask For This

Gobblecoque
Sep 6, 2011

El_Elegante posted:

I cannot fathom why you’d want to play a reboot or remake of Deus Ex 1. Seems like the kind of thing where you get five minutes in and decide to replay the original.

Yeah, I can't imagine a remake of Deus Ex that wouldn't disappoint. Arkane is the only studio that I could see getting close to doing justice and I'd rather them continue creating their own original stuff.

Neurosis
Jun 10, 2003
Fallen Rib
Arkane would absolutely be able to nail the gameplay and visual elements. I have supreme faith in them there. The writing is a different issue. Prey is their only game to show some real narrative flair. Although I'm sure they'd do at least as good a job as DX HR and MD.

Lemon-Lime
Aug 6, 2009

Willie Tomg posted:

Revision removing and/or unnecessarily moving around upgrade canisters is my go-to example of how a modder is distinct from a game designer.

Modders are game designers, and can be good or bad like all designers.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Tetrabor posted:


But that's a needle few developers want to thread, even the Black Mesa mod is very 'meh' compared to OG Half-Life if only because they didn't bother to reintroduce HL1's movement system and stuck in some pointless physics puzzles.
I found the physics puzzles annoying as well (though thankfully, there were just 2-3 of them). But I'm not sure what you mean by movement system.

Alchenar
Apr 9, 2008

I have to differ on Arcane - at a minimum they'd need to completely change their art style.

Dishonoured and Prey have a very distinct art where everyone and everything has a slightly otherworldly look to them. That's entirely appropriate for both games because of the mystical/alien themes they have.

A Deus Ex game csnt have people looking otherworldly and slightly wrong. It needs to look like the reboot games or Cyberpunk.

Tetrabor
Oct 14, 2018

Eight points of contact at all times!

Xander77 posted:

I found the physics puzzles annoying as well (though thankfully, there were just 2-3 of them). But I'm not sure what you mean by movement system.

Half-Life 1 used the GoldSRC engine which had a very arcadey movement system that was very precise and felt good. Valve tinkered with HL2’s movement to make it feel more realistic and grounded: less bunnyhopping around and more 'Press X to Sprint.'

It's not bad, but it's jarring every time I do a marathon of the series. It's kinda like Deus Ex going from a FPS Shooter to a Half-Wall Shooter, not bad for the genre but not the same.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Alchenar posted:

It needs to look like The Matrix

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
He was a good man...

smacks lips

What a rotten way to die.

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Solaris 2.0
May 14, 2008

So Elon Musk is Bob Page

Elon Musk Plans to Merge with AI
https://www.axios.com/elon-musk-neuralink-ai-merge-37827a10-0dc8-42f3-8863-42d6f02e09ec.html

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