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I decided to take another stab at level design, this time looking to make something a little harder than before. My two courses so far have focused on jumping off cannonballs or wigglers. I decided to combine the two. There's some tight jumps in here, but a number of power-ups sprinkled in, as well as a few 1ups. Here's Cannonball Wiggle: 3CG-Y5S-69G. Is this too antagonistic? I found it pretty doable, but I also made it. acems fucked around with this message at 23:03 on Jul 14, 2019 |
# ? Jul 14, 2019 23:00 |
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# ? Jun 1, 2024 04:43 |
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Rhinoceros Tomb TFP 7W0 SDG That was clever enough to keep me playing despite dying a lot. That final koopa in the warp world had me inventing new swearwords until I got past it more by luck than judgement. ...and I've just now realised I was coming at it the wrong way, and could have bypassed it with ease. God dammit. alf_pogs posted:HKL 56R 3KF - Outpost 31 This was glorious. How did you get the b/w effect? And how did you get it to persist through the whole level?
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# ? Jul 14, 2019 23:28 |
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potatocubed posted:Rhinoceros Tomb hey i made both of these! sorry for the tomb. my attitude towards these levels is to eventually be done with it, rather than "it's finished" so there are definitely areas where i've said "okay this is tough but there's at least one easier way to do it, i hope players stumble onto that". and i went through a real "cramped labyrinth puzzle box" level obsession and was enjoying making these twisty little passages. the pass rate for it is about what you'd expect though. i'm glad you liked Outpost 31!! to make a visual theme persist through the whole level - attach it to mario. i did it with the "horror" theme for this one and it panned out okay. i actually think that's the intended use for some of these, because the music generally plays for a nice long time and it makes the whole thing a bit more cohesive. alf_pogs fucked around with this message at 01:39 on Jul 15, 2019 |
# ? Jul 15, 2019 00:04 |
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DorianGravy posted:I've never played Dark Souls, but I can see how it might be similar to this. It was fun to navigate the dungeon and find keys and power-ups. I got past the big Magikoopa once, but died in a silly way just after that. It's definitely hard, but I don't think it's unfair. I think that I could beat it if I gave it a few more tries, but it's getting late, so your first clear is going to have to come from somewhere else. Nice work, though! Thank you! I was a little worried about it feeling unfair so I'm glad you don't think so. Appreciate you checking it out! J-Spot posted:I expected to hate this because Dark Souls inspired usually means lovely unfair difficulty and overly long exploration heavy levels are usually kind of tedious. For the most part it was actually pretty good with some clever setups. There was one part I absolutely hated though. The hammer brother section after the checkpoint is just a mean power-up filter, and you put the checkpoint right before it so if you managed to get the starman run the first time you couldn't do it again. Maybe I could have slowly picked them off with the fire flower or backtracked to do the star run again but that wouldn't be very fun. Oh nuts, I was thinking that if you unlocked the door the first time it would stay unlocked when you restarted from the checkpoint...I meant to verify that after uploading but I forgot That's pretty annoying if you have to run back to get the key when you die. I might make some changes there and reupload. Thanks for pointing that out!
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# ? Jul 15, 2019 00:09 |
I added a thing, let me know if you hate it.
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# ? Jul 15, 2019 00:18 |
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Lemme know if you like it!
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# ? Jul 15, 2019 00:39 |
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lunar detritus posted:I added a thing, let me know if you hate it. you are building a godsend of a mario maker mobile app
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# ? Jul 15, 2019 00:40 |
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lunar detritus posted:I added a thing, let me know if you hate it. Looks cool. Who sees the ratings? Do players see the rating beforehand, and/or can creators find the rating for their own levels?
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# ? Jul 15, 2019 00:43 |
DorianGravy posted:Looks cool. Who sees the ratings? Do players see the rating beforehand, and/or can creators find the rating for their own levels? The difficulty rating gets added as another item in the level "features", comments get a small icon once there's at least one. Likes are hidden for now. Filtering by difficulty is probably the next thing I'm going to add once there's at least a couple in the database, but creators can already find their own levels by searching their name.
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# ? Jul 15, 2019 00:48 |
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lunar detritus posted:The difficulty rating gets added as another item in the level "features", comments get a small icon once there's at least one. Likes are hidden for now. Filtering by difficulty is probably the next thing I'm going to add once there's at least a couple in the database, but creators can already find their own levels by searching their name. This is literally turning into the definitive MM2 level list on the internet. It's practically worth sharing with non-goons at this point, as long as we keep the way to add levels secret I say... More people need to know about this super cool resource.
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# ? Jul 15, 2019 01:11 |
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The Lobster posted:This is literally turning into the definitive MM2 level list on the internet. It's practically worth sharing with non-goons at this point, as long as we keep the way to add levels secret I say... More people need to know about this super cool resource. Completely agree. I love it!
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# ? Jul 15, 2019 01:14 |
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Duality of Choice Part I - KDW-P9R-8WG Decided to make a new level. You can make progress going higher or lower. Constructive feedback is more than welcome.
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# ? Jul 15, 2019 01:24 |
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I made a nighttime homage to Donut Plains 1-1 with a few secrets and twists. Donut Plains After Dark RK8-31D-PGG Things get weird after dark, take an evening stroll in this tribute level. Unsound Logic fucked around with this message at 02:24 on Jul 15, 2019 |
# ? Jul 15, 2019 01:45 |
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Tried my hand at a more thematic level, should hopefully be easier/less frustrating than my previous levels: Dire Docks T2V-GDY-GHG
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# ? Jul 15, 2019 01:45 |
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Random Stranger posted:Hard disagree here. The 5-10% range is the "fun challenge" range for me. In addition, having any kind of puzzle element on your stage seems to drop it to this level or lower regardless of how difficult the stage itself is. Above 10% and I'm probably clearing it in one shot if I take my time or two or three if I'm running. It's certainly possible that I'm wrong. But I sincerely believe that the vast majority of people want to play levels that can be cleared by a competent player within a few (say, half a dozen?) attempts. I loved Super Mario World growing up; very few levels took me more than a few tries even when I was 12. Also, you might like to play well-designed, tough 5-10% clear rate levels, but most of the levels with a sub-10% clear rate aren't well-designed, tough levels. They have that clear rate because they are badly made.
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# ? Jul 15, 2019 01:53 |
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https://twitter.com/SAMarioMaker/status/1150574988178706432 Week 3's Jam theme is "You know, for kids". Make an easy level. One that kids can play. It doesn't have to be super easy, but I'll be trying to rate all of them by difficulty.
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# ? Jul 15, 2019 02:19 |
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how do i unlock night levels/kuribo shoes
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# ? Jul 15, 2019 02:19 |
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DalaranJ posted:https://twitter.com/SAMarioMaker/status/1150574988178706432 i should try and get some time with my toddler niece to do QA
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# ? Jul 15, 2019 02:23 |
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Stairmaster posted:
Night mode: Put in the angry sun and hold it to change it to the moon, the level will change to night. Then you can delete the moon and it will remain night. Not sure about the shoe, but i think it replaces Yoshi and is only available in SMB and SMB3
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# ? Jul 15, 2019 02:29 |
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DalaranJ posted:https://twitter.com/SAMarioMaker/status/1150574988178706432 Don't believe DalaranJ's lies
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# ? Jul 15, 2019 02:33 |
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I already uploaded the course I would've wanted to make for this jam a couple days ago. That doesn't count, right?
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# ? Jul 15, 2019 02:38 |
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acems posted:I decided to take another stab at level design, this time looking to make something a little harder than before. I didn't think it was too hard. It did take me a few attempts before I cleared it, but it was doable. It was definitely the right length for a course like that.
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# ? Jul 15, 2019 02:39 |
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Does anyone know how to make a device that would drop an item to you from off screen after you hit 5 question blocks? Doesn't matter what order you hit them in.
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# ? Jul 15, 2019 02:40 |
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Internet Kraken posted:I'm not sure I'm actually capable of making kid friendly levels. Try to make a level with higher than 80% or so clear rate. It can literally just be a goal and nothing else, and someone will still die somehow. edit: you'd basically have to make a level that auto-completes itself while having so much happening on the screen at once that the player is frozen and unable to open a menu to skip, retry, or quit. I know there was a way to do this in MM1, but the Switch is better hardware. BabyRyoga fucked around with this message at 02:43 on Jul 15, 2019 |
# ? Jul 15, 2019 02:40 |
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I made a multiplayer race level, each player gets their own copy of the course to work through. Trying to make a checkpoint that each player could use and then direct them back to their course was really hard to figure out, so there are no checkpoints. https://twitter.com/Cactrot/status/1150581206854934528
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# ? Jul 15, 2019 02:44 |
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Cactrot posted:I made a multiplayer race level, each player gets their own copy of the course to work through. Trying to make a checkpoint that each player could use and then direct them back to their course was really hard to figure out, so there are no checkpoints. I would go down the same pipe as the person with the highest rating and try to shove them into hazards.
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# ? Jul 15, 2019 03:01 |
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Cactrot posted:I made a multiplayer race level, each player gets their own copy of the course to work through. Trying to make a checkpoint that each player could use and then direct them back to their course was really hard to figure out, so there are no checkpoints. Just give one lucky person the checkpoint
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# ? Jul 15, 2019 03:03 |
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Random Stranger posted:I would go down the same pipe as the person with the highest rating and try to shove them into hazards. I had thought about that, but you're just going to lose to someone else going full speed. So, great job playing yourself?
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# ? Jul 15, 2019 03:03 |
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Random Stranger posted:I would go down the same pipe as the person with the highest rating and try to shove them into hazards. What does playing against C and D ranked people feel like?
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# ? Jul 15, 2019 03:10 |
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alf_pogs posted:HKL 56R 3KF - Outpost 31 Very cool and atmospheric. I will sheepishly admit I still have not seen The Thing, but the resemblance is strong enough that I was able to correctly guess that's what you based your level on. It's possible to get stuck above the semisolid platform if you break the ceiling in the vertical room with the piranha plants, which I did by accident just jumping to shoot them. May Contain Nuts posted:Clear Condition Coin You have to jump in order to get to the door to the room where the block is, and the hint room just shows you where the block is. It's not much of a puzzle, and it doesn't follow its own rules. Argue posted:After weeks of being displeased with my attempts to recreate my Mario Maker 1 levels, I made an original one that I'm somewhat pleased with, although the timing was a bitch to tune so some parts might be a bit more unforgiving than I wanted. I disagree with your level's title. I have no idea how you're supposed to do the bit after the second checkpoint with the thwomp except by dying to it a whole bunch and jumping to the exact right spot at the exact right moment with the foreknowledge of where the snake block is going to go, and even after dying to this multiple times and memorizing the snake block's path, I could not do this part without taking a hit. I died to the obstacle immediately after this because I can't know where the snake block is going to be until it's there and I'm dead from the thing I can only avoid by being in the right place at the right time with the foreknowledge of where and when this is. I don't know how much more level there is, but I do know there can't be any more checkpoints, so I give up.
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# ? Jul 15, 2019 03:14 |
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BabyRyoga posted:What does playing against C and D ranked people feel like? Just as laggy as the other ranks, I imagine.
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# ? Jul 15, 2019 03:14 |
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BabyRyoga posted:What does playing against C and D ranked people feel like?
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# ? Jul 15, 2019 03:18 |
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Rollersnake posted:Very cool and atmospheric. I will sheepishly admit I still have not seen The Thing, but the resemblance is strong enough that I was able to correctly guess that's what you based your level on. It's possible to get stuck above the semisolid platform if you break the ceiling in the vertical room with the piranha plants, which I did by accident just jumping to shoot them. thanks for checking it out! argh i hate that i can't iterate to fix all the little things that become obvious as soon as someone else plays it. oh well. (also if you have a horror-movie bone in your body, you should definitely see it; it holds up extremely well.)
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# ? Jul 15, 2019 03:20 |
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New course where you run from thwomps in a flying haunted weather machine. Hard Difficulty Creepy Sleet Fleet TN9 F00 MYG
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# ? Jul 15, 2019 03:20 |
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Rollersnake posted:
Thanks for the feedback; do you mean that the part with the thwomp itself is what kills you? That's a bit disappointing for me to hear since I didn't even intend for that to be a challenge; the only reason the thwomp and muncher were there at all was to prevent you from going through too early or too late and causing the two snake blocks to be out of sync. I didn't expect it to be a bottleneck in the level.
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# ? Jul 15, 2019 03:32 |
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Here are a few reviews of goon levels I played. Outpost 31 - HKL 56R 3KF I liked the theme, not sure what it is from. But it seems well thought out. Overall good level, love the use of the p lanterns in the dark area. Mario's Aerial Heist: JGL-L8J-GLF I couldn’t get into the second platform, there were a lot of bullet bills on the the screen on waiting on the moving cloud while being shot by the bullet bill for the big red turtle to move, by the time I was ready to jump I missed it, got killed by the turtle, then on another attempt got killed by a bullet bill. I didn’t beat this one.
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# ? Jul 15, 2019 03:36 |
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Hopefully this ends up being easier than what I usually put out, tell the kids not to play my other levels. https://twitter.com/aquamarinephant/status/1150597744085495809
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# ? Jul 15, 2019 03:54 |
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What is the deal with the giant Z made with tracks I keep seeing show up in levels?
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# ? Jul 15, 2019 03:59 |
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Internet Kraken posted:What is the deal with the giant Z made with tracks I keep seeing show up in levels? People reminding you the Z buttons exist and the next challenge will need them.
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# ? Jul 15, 2019 04:00 |
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# ? Jun 1, 2024 04:43 |
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Phantasium posted:People reminding you the Z buttons exist and the next challenge will need them. wh.... what is z buttons
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# ? Jul 15, 2019 04:02 |