|
FirstAidKite posted:How's everybody doing today
|
# ? Jul 14, 2019 19:38 |
|
|
# ? Jun 11, 2024 01:27 |
|
Len posted:It's a large scale game that (at least the one I played at Gencon) was basically a larp set during the Cold War. This one is set in the Vampire the Masquerade setting. Two teams each split in a diplomacy and a pvp subgroup. And then there's mechanics? I dunno. But I'm not doing much else today and they have food and drinks included in my 7.50 cover charge so why not Trip report: it was a lot of fun. We had 15 show up so we split into 5 teams of 3. There were 4 stations that were basically minigames. 1) The Council: the person here deal with events which are played by each team and then voted on. These are round altering things (attacks and assassination attempts gain 2 strength, all recruiting doubles the amount you get, the most powerful team was hacked and loses money, etc) and each player gets a number of votes equal to their power. 2) The Market: this is where faction upgrades are bought. They can be new things for your order deck, levels for the players making them more powerful and adding new abilities to their loadout, buying tiddlywinks that do different things in different zones 3) The Cityscape: this is an area control game where you setup the ability to gain power, units, money, and assassinate other players which levels them down 4) The I Forget the Name of: this is where you play orders that correspond to tiles in the cityscape. In order to do anything in the cityscape you have to have the cards and actions to do it. You start with a basic deck that has an attack, defend, assassinate and ways to gain units and money For our team I handled spots 3 and 4 where I did fantastic. The city was 12 hexes and I owned 7 of them. Our team started out swinging by attacking a guy who came as us and then assassinating one of their player pieces. And as I fought my way across the board everyone except one team retreated into the back 5 zones. So we have the most power for the majority of the game. The team that didn't retreat was a human whose gimmick was they wanted to be vampires. Sadly despite me wrecking everyone in the city we came in third because our council person hosed us and wasn't able to pass more events than any other team, even though we had the most voting power and the ability to halve another teams vote.
|
# ? Jul 14, 2019 22:35 |
|
Azran posted:he decoupled the Constitution-equivalent from Strength for some weird reason. Azran posted:He also went from 4 scores to 8
|
# ? Jul 14, 2019 23:08 |
|
Pipe broke in my basement, ruining about three tables worth of in-progress terrain for a skirmish game I’m writing and doing my first large-scale playtest/demo for in about a month. Lost a good amount of other basement stuff, but that’s the tradgame related portion.
|
# ? Jul 14, 2019 23:10 |
|
FirstAidKite posted:How's everybody doing today
|
# ? Jul 14, 2019 23:12 |
|
Splicer posted:Nooooo Presumably there's no news on e: Oh heck quote:Shadow of the Last Gate and Abaddon Splicer fucked around with this message at 23:26 on Jul 14, 2019 |
# ? Jul 14, 2019 23:22 |
|
Megagames are amazing, they basically sit in a nexus between larps, board games, and improv strategy and when they work they're amazing. Hard to design since they can be really prone to going slow or bad player experience if you're not paying attention to that. The best one I've played recently was a Netrunner one called The Color of Credits - it had 6 teams, three corporations and three hacker factions, and each round you were taking named characters to various minigame tables to work on your stack of agendas. Each table was asymmetric and you'd skip some tables due to lack of players, but you could really mix things up by suddenly having several corporations showing up at the underworld table or hacker groups showing up at the property investment map. The turns when 3 hacker groups all show up at the network table gunning for one corporation were hilarious. Paying people off to not come after you was routine. The smartest thing was that victory wasn't open-ended points - each team had 10 points of agendas requiring different conditions / expenses / actions and providing different abilities, and those were the only VPs available, so victory was about tightly focusing on getting to your team's goals first.
|
# ? Jul 14, 2019 23:36 |
|
Yawgmoth posted:Roommate saw another centipede in the bathroom. She closed the door with the light on and stuffed bags under the door so it couldn't get into the apt. When I woke up this morning I went looking for it but didn't see it.
|
# ? Jul 14, 2019 23:39 |
|
Splicer posted:How big are we talking here? Centipedes here are pretty small but I understand they can be huge and venomous in other countries. Realistically, it was probably as big as the last nightmarishly big one we saw which was like 3-4" long and was executed via vacuum clearer hose.
|
# ? Jul 15, 2019 00:20 |
|
Splicer posted:please don't make this swears and poop I want this so bad in non swears and poop format Is it so hard to have a version of the SotDL without all the poop. I really want to like the system but I'm also not 15 anymore and that kind of aesthetic doesn't do it for me. It's so juvenile, and not in a fun He-Man and the Masters of the Universe way either.
|
# ? Jul 15, 2019 00:37 |
|
xiw posted:Megagames are amazing, they basically sit in a nexus between larps, board games, and improv strategy and when they work they're amazing. Hard to design since they can be really prone to going slow or bad player experience if you're not paying attention to that. The only other one I tried was a NSDM game as Gencon and I hated it. This was much more my jam
|
# ? Jul 15, 2019 00:42 |
|
Slimnoid posted:Is it so hard to have a version of the SotDL without all the poop. i didnt notice that much swears and poop in sotdl apart from on some of the mutation/monster tables where it was like 'you got so corrupt your penis hurty' or 'the golem is made of cum' maybe i didnt read closely enough
|
# ? Jul 15, 2019 00:49 |
|
There's a spell called Hateful Defecation (IIRC, unsure on the adjective), another called Hole of Glory, an adventure where you exit a bloated dragon corpse through its anus, a few where unnatural pregnancies are presented as whacky body horror. I could go on. Thankfully Schwalb is working on a non-juvenile version of the same system, which has an awfully generic name I can't recall. "Tower of the Mad Wizard" or something like that? There's also a normie hack made by Serf which is cool, good and heavily recommended.
|
# ? Jul 15, 2019 02:45 |
|
Personally I'm waiting for The Forest Hymn & Picnic to get released, cause that one is going to be amazing, as is Lancer
|
# ? Jul 15, 2019 02:54 |
|
Azran posted:There's a spell called Hateful Defecation (IIRC, unsure on the adjective), another called Hole of Glory, an adventure where you exit a bloated dragon corpse through its anus, a few where unnatural pregnancies are presented as whacky body horror. I could go on. o i didnt read any of the adventures
|
# ? Jul 15, 2019 03:17 |
|
FirstAidKite posted:How's everybody doing today Had a very busy Sunday and just finished my latest FATAL & Friends write-up, so I'm feeling quite accomplished
|
# ? Jul 15, 2019 03:48 |
|
If you don’t need the setting and adventure stuff, here’s all you really need to do to make SotDL less dark and poopy: - Remove the Forbidden tradition. - Call some of the enemies a different name/describe them differently. - Let players make up their own character backgrounds and just use the tables for inspiration. - Ignore a few results on the Interesting Things table. - (Optional) remove Corruption entirely and change Insanity into Stress or something similar.
|
# ? Jul 15, 2019 03:54 |
|
I'm going to work on a normie hack of shadow of the mad wizard - it will add the poop back in. Now featuring friendlier poop spells, like merciful defecation.
|
# ? Jul 15, 2019 03:58 |
|
the fact you have to roll on those tables does suck rear end. especially with one of the options being 'you died'. i think a lot of the forbidden tradition spells are cool, but having to sacrifice a living creature to get your spellcasts back is very stupid, especially as a lot of them arent very powerful.
|
# ? Jul 15, 2019 05:57 |
|
My Lovely Horse posted:bloated and hungover from yesterday's 13th Age session/associated gluttony and drug abuse Gas-X Splicer posted:Real good. Had friends over to play board games and BBQ, had a real good time. What kinda bbq, chicken, ribs, pork, something else? Libertad! posted:Had a very busy Sunday and just finished my latest FATAL & Friends write-up, so I'm feeling quite accomplished Congrats! I was thinking of starting a FATAL & Friends writeup of that my little pony tails of equestria pen & paper game a while back but unfortunately some poo poo happened and my fiancee lost all of her rulebooks so I wouldn't be able to write anything up about them. Plus I'm just bad at committing to things so chances are I'd make maybe one or two posts and then never go back.
|
# ? Jul 15, 2019 08:28 |
|
FirstAidKite posted:What kinda bbq, chicken, ribs, pork, something else? juggalo baby coffin posted:o i didnt read any of the adventures Nickoten posted:If you dont need the setting and adventure stuff, heres all you really need to do to make SotDL less dark and poopy: Splicer fucked around with this message at 09:33 on Jul 15, 2019 |
# ? Jul 15, 2019 09:16 |
|
Splicer posted:Made a bunch of lamb masala burgers and baked garlic and sage mushrooms in the ashes. yeah rereading it there's a grossout option on nearly every table. i kind of skipped over the corruption stuff because it seemed very similar to the corruption tables in Heroes of Horror from 3e, or the various types of corruption in Pathfinder. Some of the grossout spells are taken from the Book of Vile Darkness too i think, like the one that makes your dick/pussy drop off. The bright side to being the victim of that spell is it makes you immune to the other spell that makes you nut so hard you fall over: quote:ECSTASY ENCHANTMENT ATTACK 1 i did start looking at the SotDL stuff immediately after checking out Exalted for the first time, so i think the grossness in sotdl came off as quaint and endearing by comparison.
|
# ? Jul 15, 2019 09:22 |
|
juggalo baby coffin posted:the fact you have to roll on those tables does suck rear end. especially with one of the options being 'you died'. you don't actually have to roll on the tables. you're allowed to pick or come up with your own thing. before i ran sotdl i honestly thought people would largely ignore the tables but players love that poo poo. its cool, but it does make homebrewing new ancestries a pain in the rear end since i feel obliged to include tables
|
# ? Jul 15, 2019 12:25 |
|
Serf posted:you don't actually have to roll on the tables. you're allowed to pick or come up with your own thing. before i ran sotdl i honestly thought people would largely ignore the tables but players love that poo poo. its cool, but it does make homebrewing new ancestries a pain in the rear end since i feel obliged to include tables This was also my experience; most of my players wanted to roll on the tables. I just made sure to tell them they didn’t have to in case a result said they cast a poop shadow or had dicks for nipples or something.
|
# ? Jul 15, 2019 13:26 |
|
Serf posted:you don't actually have to roll on the tables. you're allowed to pick or come up with your own thing. before i ran sotdl i honestly thought people would largely ignore the tables but players love that poo poo. its cool, but it does make homebrewing new ancestries a pain in the rear end since i feel obliged to include tables Nickoten posted:This was also my experience; most of my players wanted to roll on the tables. I just made sure to tell them they didn’t have to in case a result said they cast a poop shadow or had dicks for nipples or something.
|
# ? Jul 15, 2019 13:49 |
|
Splicer posted:Of course they, and I, would want to roll on tables with different weird results on them. (Optional) Randomisation is fun! It's not the format that's the issue, it's the contents. it was just an interesting experience for me because i hadn't done anything involving an rpg with random character creation tables before, so i looked at them and thought "well surely no one wants to have their character defined by a random table." it was an actual shock to see that people liked it, and once i got into making my own i did find it a lot of fun to do
|
# ? Jul 15, 2019 13:54 |
|
Serf posted:it was just an interesting experience for me because i hadn't done anything involving an rpg with random character creation tables before, so i looked at them and thought "well surely no one wants to have their character defined by a random table." it was an actual shock to see that people liked it, and once i got into making my own i did find it a lot of fun to do Splicer posted:https://rpgs.mapache.org/reign/ore-character-generator Splicer posted:It's an automatic implementation of Reign's in-book random roll system. Those numbers are a drop-in playable Reign character. The game uses an Xd10 find matches resolution system. Random character generation, if you want to do that, is rolling 11d10, separating out the matches, and consulting a table (singles get you weird stuff). So e.g. 2x8 is you rolled 2 8s, 8s are kind of the military service number and 2x8 specifically is squad leader:
|
# ? Jul 15, 2019 13:57 |
|
I can't find the japanese trpg thread but Kamiya Ryo is making an ERP module for Call of Cthulhu and the cover is really what I expected it to be
|
# ? Jul 15, 2019 14:54 |
|
Splicer posted:Of course they, and I, would want to roll on tables with different weird results on them. (Optional) Randomisation is fun! It's not the format that's the issue, it's the contents. For sure! The reason I bring it up is just that if you want to run non poopy SotDL you gotta warn the players that the tables are biased to produce dark/poopy fantasy results.
|
# ? Jul 15, 2019 16:26 |
|
Serf posted:it was just an interesting experience for me because i hadn't done anything involving an rpg with random character creation tables before, so i looked at them and thought "well surely no one wants to have their character defined by a random table." it was an actual shock to see that people liked it, and once i got into making my own i did find it a lot of fun to do Random tables are a lot of fun and often produce surprising results. There's a reason the OSR is so big on them, if done well they can create really good, surprising gameplay. There's even an artificial GM out there that uses random tables for you to play against, inspired by how way back when people would just roll up random dungeons to take their characters through.
|
# ? Jul 15, 2019 16:36 |
|
I remember running a short WFRP2e game with full random chargen where a few of the players had a good time because they ended up playing character types they wouldn't have otherwise done.
|
# ? Jul 15, 2019 18:37 |
|
Der Waffle Mous posted:I remember running a short WFRP2e game with full random chargen where a few of the players had a good time because they ended up playing character types they wouldn't have otherwise done. It largely works in WFRP because it really only matters when starting out. Depending on the campaign I either remove all the soldier-y classes or all the non-soldier-y classes from the list though, so parties are more balanced for combat capabilities at the beginning.
|
# ? Jul 15, 2019 18:50 |
|
Wondering if there's a system development thread floating around. I have a dice mechanic I wouldn't mind fleshing out into a full blown fantasy heartbreaker, and I'm not sure exactly where I could post about it to get feedback and hammer it into a workable system
|
# ? Jul 15, 2019 18:57 |
|
Aniodia posted:Wondering if there's a system development thread floating around. I have a dice mechanic I wouldn't mind fleshing out into a full blown fantasy heartbreaker, and I'm not sure exactly where I could post about it to get feedback and hammer it into a workable system
|
# ? Jul 15, 2019 19:00 |
|
Cool, appreciate the link.
|
# ? Jul 15, 2019 23:14 |
|
one thing i liked in shadow of the demon lord is they just straight up added the Troglodytes from Bone Tomahawk as a race. that movie whipped rear end.
|
# ? Jul 16, 2019 05:08 |
|
I think I broke my group (in the best possible way). We played paranoia last week and they had a blast, even the guy who ordinarily has problems with decision paralysis got into it and did something super clever - died on purpose knocking the others out, so then he could arrive with his clone and plant evidence. It was so good one of the players is bringing in a complete newb just to have some fun with the system. Good stuff. On a less fun note, anyone have experience with using 13th age escalation dice in 5e? I doubt I could convince entire tables to change the system now that they're comfy in 5e, but I was considering adding the gimmick in the games I run for boss battles at first, maybe expanding it if the players enjoy it
|
# ? Jul 16, 2019 13:58 |
|
Is there a blades in the dark thread? I'm 2 scores in to a game now and it's the best new rpg I've played for a long time.
Elector_Nerdlingen fucked around with this message at 14:12 on Jul 16, 2019 |
# ? Jul 16, 2019 14:07 |
|
Elector_Nerdlingen posted:Is there a blades in the dark thread? I'm 2 scores in to a game now and it's the best new rpg I've played for a long time. Yep! https://forums.somethingawful.com/showthread.php?threadid=3713405
|
# ? Jul 16, 2019 14:23 |
|
|
# ? Jun 11, 2024 01:27 |
|
[Tell] me about how to run a TTRPG at a con. Specifically, I want to run one or more at a con next year. It’s a relatively small con with a board game focus, so format and any ticketing or anything would be on me.
|
# ? Jul 16, 2019 18:35 |