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grah posted:Bag of Tricks can basically do anything you're surprised a mod can't do. I'm pretty sure it can either suspend quest timers when they're about to fail or just suspend time entirely when quests are near failure. I know that the last time I poked around in it it could turn off time entirely. Which could be really funny when you realized it meant time based stuff like status effects couldn't expire.
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# ? Jul 14, 2019 04:15 |
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# ? Jun 10, 2024 06:08 |
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Kalas posted:Make sure you pick up the Trip feats and Fury's Fall. They make the trip check much easier to land. Will do. I'm gonna trip the poo poo out of these Stolen Lands. Trip report later.
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# ? Jul 14, 2019 05:11 |
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Helion posted:Will do. I'm gonna trip the poo poo out of these Stolen Lands. Trip report later. They can make the difference between landing now and then and 'see that elephant there? He's goin down'.
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# ? Jul 14, 2019 05:42 |
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Of note : Fury's Fall adds Dex *again* if you're using a dex/agile maneuvers build ; which I'm not sure it should but it makes halfer monks hilarious. "You can't escape my toe hold !". Also monks have increased movement speed which, again, combines most excellently with small races. Watch the little murder machine go !
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# ? Jul 14, 2019 05:58 |
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Kobal2 posted:Of note : Fury's Fall adds Dex *again* if you're using a dex/agile maneuvers build ; which I'm not sure it should but it makes halfer monks hilarious. "You can't escape my toe hold !". Also monks have increased movement speed which, again, combines most excellently with small races. Watch the little murder machine go ! Except you take a damage penalty as you are doing small size unarmed. I'd rather be medium size and then buff with legendary proportions. I guess if your goal in life is to just trip the hell out of everything, that works.
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# ? Jul 14, 2019 06:12 |
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Kalas posted:Except you take a damage penalty as you are doing small size unarmed. Meh. Damage dice is something that doesn't really matter IMO. Most of your damage as any kind of melee character comes from flat bonuses (e.g. power attack + str + enchant etc) and/or sneak attack dice. Using d6s instead of d8s (and similar) just doesn't register when each cockpunch comes with a flat 30 damage (or whatever, numbers pulled out of my butt). That being said, I agree that dex monks are suboptimal for various reasons. My goal with that character was to stack as much AC as physically possible and effortlessly trip the biggest monsters in the game . All while looking like the sweetest most precious little muffincake possible. And having 5 strength.
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# ? Jul 14, 2019 07:36 |
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When in doubt, assume that base damage dice don't matter and the important stuff is crit range, crit multiplier, and static bonuses and precision damage.
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# ? Jul 14, 2019 07:51 |
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Can the opportunity to conduct the curse researxh ever expire? I think I've done them all so far but it's hard to keep track of all the different ones, I'm worried I lost one.
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# ? Jul 14, 2019 10:33 |
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adamarama posted:Can the opportunity to conduct the curse researxh ever expire? I think I've done them all so far but it's hard to keep track of all the different ones, I'm worried I lost one. Curse research projects never expire. All projects, in fact. Only events.
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# ? Jul 14, 2019 10:38 |
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So you should probably always prioritize events? Makes sense.
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# ? Jul 14, 2019 10:53 |
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Tips for the Hargulka fight? Hits hard, hits fast, can't be hit. Tricky combination.
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# ? Jul 14, 2019 11:26 |
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sassassin posted:Tips for the Hargulka fight? Hits hard, hits fast, can't be hit. Tricky combination. Will Saves are kinda low, so you could try Hold Person/hideous laughter. His Touch AC is low so spells/bombs will connect frequently. If you have haste and either Jubilost (or any alchemist/grenadier), Ekun(or any good longbow user) with Devourer of Metal or someone wielding Trollreaper greataxe, he should fall quite fast. If you have all these, it tends to be a joke. Defense wise, if you have displacement, you can cut his damage output a lot. Finally, dispel or slow can counteract his haste cast by Tartuk, which is the most dangerous part. Summoning monsters and skeletons as bait can help as well. JamMasterJim fucked around with this message at 11:49 on Jul 14, 2019 |
# ? Jul 14, 2019 11:45 |
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I'm in the troll lair as well, I assume level 8 is enough for the Hargulka fight. I can have Octavia cast Slow with super high DC. Is the game going to try to rush me through the next main quest, too, or am I finally going to have some breathing room to go exploring outside of the designated area? I saw the 'your barony will soon fall' message accompanying the troll raids and was all gently caress you, this is why I hate that timed nonsense.
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# ? Jul 14, 2019 11:54 |
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Phlegmish posted:I'm in the troll lair as well, I assume level 8 is enough for the Hargulka fight. I can have Octavia cast Slow with super high DC. From the moment troll trouble starts till the next crisis, you have like 200 days.
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# ? Jul 14, 2019 12:13 |
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JamMasterJim posted:Will Saves are kinda low, so you could try Hold Person/hideous laughter. His Touch AC is low so spells/bombs will connect frequently. If you have haste and either Jubilost (or any alchemist/grenadier), Ekun(or any good longbow user) with Devourer of Metal or someone wielding Trollreaper greataxe, he should fall quite fast. If you have all these, it tends to be a joke. Defense wise, if you have displacement, you can cut his damage output a lot. Finally, dispel or slow can counteract his haste cast by Tartuk, which is the most dangerous part. Summoning monsters and skeletons as bait can help as well. He's immune to paralysis as far as I'm aware. Hideous Laughter is the better option.
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# ? Jul 14, 2019 12:40 |
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grah posted:He's immune to paralysis as far as I'm aware. Hideous Laughter is the better option. Right, he does have a freedom of movement mace on him, forgot that.
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# ? Jul 14, 2019 12:43 |
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Finally finished the game at 100 hours on my Steam played timer. It definitely has its low spots but overall I really enjoyed what it tried to bring to the table. I felt like I was playing a weird BG1 expansion with all the jankiness that entails. I was burning out pretty hard at the end there Lantern King's domain was sooooo loving tedious with how the wild hunt would just aoe disable 2/3 of my team with paralyze or fear or whatever. I think I'm going to miss the game now that's it is finally over. I'd definitely recommend the game with the caveat that mods are nearly necessary. I'm still processing the experience overall but I am coming away mostly positive.
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# ? Jul 14, 2019 17:16 |
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Beat the big troll on the 3rd or 4th attempt, and the one after that did it with enough survivors to take down his mate. What's the best difficulty level to play on for a decent but not frustrating challenge? Been enjoying normal but I've definitely rushed through parts and made some meaningful build mistakes. Level 6 and feels like half my claimed barony isn't explored.
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# ? Jul 14, 2019 18:17 |
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sassassin posted:Beat the big troll on the 3rd or 4th attempt, and the one after that did it with enough survivors to take down his mate. Normal or challenging are best for a first time playthrough, but you can customize specific aspects that bother you(like perhaps fixing ability damage through rest). You also have in-game respec now (speak to Anoriel in the tavern) if you feel you cam improve your builds. And you definitely have enough time to explore your map , though the areas west of Trobbold/Verdant chambers may be a bit too tough right now. Clean up everything else first.
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# ? Jul 14, 2019 18:23 |
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I set it to Challenging and then dropped the Enemy Stats option to "Normal". Challenging sets it to "Slightly higher than normal" and Normal to "Slightly lower." This way it's normal Pathfinder stats, damage and crits. I've left Death's Door enabled - all the travel needed before revival makes death a chore right now. A mod with difficulty settings that did +damage% instead of +attributes would be cool.
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# ? Jul 14, 2019 19:50 |
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v1ld posted:I set it to Challenging and then dropped the Enemy Stats option to "Normal". Challenging sets it to "Slightly higher than normal" and Normal to "Slightly lower." This way it's normal Pathfinder stats, damage and crits. I feel like by the end you may have a bad time
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# ? Jul 14, 2019 20:04 |
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grah posted:He's immune to paralysis as far as I'm aware. Hideous Laughter is the better option. Slow is also good. Dispels the Haste Tartuk casts on him no matter what, and if it lands then he's limited to one swing/round which makes his dps very manageable.
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# ? Jul 14, 2019 20:21 |
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corn in the bible posted:I feel like by the end you may have a bad time I thought +attributes is stronger than +dmg because it affects everything: saves, AC, etc. Like I don't mind difficulties where they hit harder but if they also resist/soak up damage more then it can get unfun. I'm too early in the game to be asking for this stuff, really.
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# ? Jul 14, 2019 20:57 |
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sassassin posted:Beat the big troll on the 3rd or 4th attempt, and the one after that did it with enough survivors to take down his mate. What are meaningful build mistakes? I just kept everyone as they were (except Octavia, who became the Arcane Trickster she's built to be) and it was fine.
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# ? Jul 14, 2019 23:18 |
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Wizard Styles posted:Lowered enemy stats until you're level 4, regular stats afterwards until it gets boring and you increase them. Don't worry about half your barony being unexplored, you generally have some downtime between main story beats. My main is a half magus half fighter with a concentration feat that never gets used because he doesn't cast proper spells and two, possibly even three gear specialisation feats that also do nothing because this trident looks cool etc. Couple more points in intelligence wouldn't have hurt, either. Octavia I put thief levels on but now I need a mage more. The rest just have a few bad choices of spells and stuff. Teamwork feats seem good, I should invest in those, right? The flanking ones especially? Says a lot about the game that I haven't already restarted half a dozen times with different classes/builds trying to find the fun.
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# ? Jul 15, 2019 00:32 |
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sassassin posted:Teamwork feats seem good, I should invest in those, right? The flanking ones especially? Outflank and Seize the moment on your front liners is a thing of beauty.
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# ? Jul 15, 2019 00:35 |
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It's all about single character runs.
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# ? Jul 15, 2019 01:28 |
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I don't really see a reason not to take Shake It Off on everybody. Melee characters tend to clump up and casters tend to have feats to spare.sassassin posted:My main is a half magus half fighter with a concentration feat that never gets used because he doesn't cast proper spells and two, possibly even three gear specialisation feats that also do nothing because this trident looks cool etc. Couple more points in intelligence wouldn't have hurt, either. Did you use up all your free respecs already?
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# ? Jul 15, 2019 03:26 |
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If you beat Hargulka at level 6, that's not bad at all. I beat him on my first try, but I was level 8 and he still beat Valerie to a pulp before I could cast Slow on him. e: I let him live but to be honest it was just to get into Octavia's pants, no one tell her Phlegmish fucked around with this message at 07:25 on Jul 15, 2019 |
# ? Jul 15, 2019 07:16 |
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Wizard Styles posted:What are meaningful build mistakes? I just kept everyone as they were (except Octavia, who became the Arcane Trickster she's built to be) and it was fine. Bards are an excellent 5th/6th party member, but they aren't there to do damage. Have Linzi focus on what bards do best: skills, making everyone else even better, and good enchantment disables. I did see one funny exception here where three knife master levels make her a pretty good tank. Also, the precise strike teamwork feat looks nice, but seems to be coded as extra basic damage not based on your weapon, so anything with damage reduction will ignore it.
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# ? Jul 15, 2019 15:02 |
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So, I went through all of Troll Trouble and never found Ekun. I'm into the [spoiler]seeds[spoiler] part of the story and still haven't seen him. I looked online and it says he's at the ruined tower but I've scoured that map and he's nowhere. Did I miss him for good? Do I need to make another Merc now to be my ranger? Only having 5 animal companions is really hurting the flavor of my all-pet group!
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# ? Jul 15, 2019 16:31 |
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deathbagel posted:So, I went through all of Troll Trouble and never found Ekun. I'm into the [spoiler]seeds[spoiler] part of the story and still haven't seen him. I looked online and it says he's at the ruined tower but I've scoured that map and he's nowhere. Did I miss him for good? Do I need to make another Merc now to be my ranger? Only having 5 animal companions is really hurting the flavor of my all-pet group! I believe he's only there during the troll storyline, yes
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# ? Jul 15, 2019 16:37 |
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Mordecai posted:Bards are an excellent 5th/6th party member, but they aren't there to do damage. Have Linzi focus on what bards do best: skills, making everyone else even better, and good enchantment disables. this build is also extremely good damage while giving up very little.
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# ? Jul 15, 2019 17:10 |
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Linzi can gently caress off the little thief.
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# ? Jul 15, 2019 17:49 |
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sassassin posted:Linzi can gently caress off the little thief. It provided me with one of my favorite reactions in the whole game at least.
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# ? Jul 15, 2019 17:51 |
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sassassin posted:Linzi can gently caress off the little thief. It's worth it. That printing house is good and the BP she took was a lot less than normally buying one costs.
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# ? Jul 15, 2019 18:13 |
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JamMasterJim posted:It provided me with one of my favorite reactions in the whole game at least. Jubilost has the best reactions generally.
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# ? Jul 15, 2019 18:18 |
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sassassin posted:Linzi can gently caress off the little thief. I mean, you can use the build on any bard. Probably improve it with some better stats.
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# ? Jul 15, 2019 19:53 |
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Does the dlc add much to the main campaign?
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# ? Jul 16, 2019 13:54 |
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# ? Jun 10, 2024 06:08 |
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Is there any way to have the game remove web after combat ends? I couldn't find a mod for it. The wait is bad enough that I'm now save scumming when I see a trap in an area with spiders. This game rocks, it's a real pity they had to release it in the state they did. I like the overall feel of the game very much. The motivations are very human and the characters are too. The writing is good and the plot seems better than most generic fantasy so far. The combat is superb in turn-based mode. That mod was one of the primary reasons I picked up the game and it's a game changer. I hope that Owlcat will add one of their own in their followup. The turn based roots of Pathfinder become so obvious when you play it in that mode.
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# ? Jul 16, 2019 16:15 |